Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
6P Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +56 (IAD) | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | RP | ||||||
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File:GGST Bedman Air Throw Hitbox.png | |||||||||
Air Throws have both normal recovery and special recovery frames upon landing. It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air. Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their IAS height instead. Frame advantage decreases as height increases (+53 to +56). Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
Finish Blow Data
j.XX during Homing Jump Finish Blow other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | 4 | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | N/a | P | |||||||
Hitstop on hit: 30F Unburstable on hit. |
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 26 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236P
236P Data
j.236P Data
236P Error 6E Data
Call 13C 236P Error 6E Data
(236P) 214P Data
Call 13C (236P) 214P Data
236S
236S Data
j.236S Data
236S Error 6E Data
Call 13C 236S Error 6E Data
(236S) 214P Data
Call 13C (236S) 214P Data
236H
236H Data
236H Error 6E Data