GGST/Bedman/Data

From Dustloop Wiki
< GGST‎ | Bedman

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Bedman Portrait.png GGST Bedman Icon.png Bedman -10 0 32 5 24 1-6F 1-17F 8-Way Air Dash, No Double Jump
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 40 21 [high jump: 20] 0/19 0/19 297.5 297.5
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 [Walk: 6] 4 5.6 4.5 11.0 0.42 100
Jump Gravity High Jump Gravity Forward Step Dash
1.9 2.3

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 All 6 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% SRP
GGST Bedman 5P.png
GGST Bedman 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 8 7 14 -7 -4 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90% SJDRP
GGST Bedman 5K.png
I guess this could be considered a kick
GGST Bedman 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% SJDRP
GGST Bedman cS.png
GGST Bedman cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 11 6 17 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90% SRP
GGST Bedman fS.png
GGST Bedman fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
51 All 13 4 22 -7 KD +29 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 90% SRP
GGST Bedman 5H.png
GGST Bedman 5H Hitbox 1.pngGGST Bedman 5H Hitbox 2.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% RP
GGST Bedman 5D.png
Better than most 5Ds due to error followups.
GGST Bedman 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD +36 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% RP
GGST Bedman 5D.png
GGST Bedman 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 All 11 6 24 -16 KD +19 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 90% 1-2 Upper Body
3-16 Above Knees
SRP
GGST Bedman 6P 1.pngGGST Bedman 6P 2.png
GGST Bedman 6P Hitbox 1.pngGGST Bedman 6P Hitbox 2.pngGGST Bedman 6P Hitbox 3.png
First frame of full low-profile • Frames 11-13 • Frames 14-16

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
63 High 25 6 30 -16 KD +28 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 500 80% SRP
GGST Bedman 6H 1.pngGGST Bedman 6H 2.png
Reactable, but good combo tool.
GGST Bedman 6H 1 Hitbox.pngGGST Bedman 6H 2 Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 All 5 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% SRP
GGST Bedman 2P.png
GGST Bedman 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Low 6 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 70% SRP
GGST Bedman 2K.png
GGST Bedman 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 12 3 22 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90% SRP
GGST Bedman 2S.png
GGST Bedman 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8x5 Low 16 10 30 -15 KD +22 2x4, 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
225×5 1000 100×5 90% SRP
GGST Bedman 2H.png
You shouldn't go for this on blockstrings without errors or RC, but you will.
GGST Bedman 2H Hitbox 1.pngGGST Bedman 2H Hitbox 2.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 Low 12 6 21 -10 HKD +47 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90% SRP
GGST Bedman 2D.png
GGST Bedman 2D Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 6 4 9 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% SRP
GGST Bedman jP.png
GGST Bedman jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 High 8 4 21 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% SJDRP
GGST Bedman jK.png
GGST Bedman jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 High 10 4 22 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% SJDRP
GGST Bedman jS.png
GGST Bedman jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
9x6 High 15 2x6 24 +10 (IAD) +13 (IAD) 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
225×6 1000 50×6 80% SJDRP
GGST Bedman jH.png
Main hover jump in.
GGST Bedman jH Hitbox.png
RISC Gain is scaled to a 5-hit attack, giving it functionally slightly more RISC Gain than expected.Potential bug

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
49 High 17 Until Landing 21 after Landing -11 -8/-7 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 80% SJDRP
GGST Bedman jD.png
GGST Bedman jD Hitbox.png
Very easy to be hit out of so use with caution.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 HKD +57
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% RP
GGST Bedman Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does 6 hits of 2 Damage, then 8 hits of 1 damage, then a final hit of 60 damage.

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +56 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% RP
GGST Bedman Air Throw.png
File:GGST Bedman Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+53 to +56).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
first does 3 hits of 2 damage, then 14 hits of 1 damage, then a final hit of 60 damage.

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +7 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 500 0 25% 80% 60% 9-22F Strike
GGST Bedman 236D.png
Neutral skip
GGST Bedman 236D Hitbox.png

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 30 +12 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 80% 60% 9-34F Strike
GGST Bedman 236D.png
Neutral skip.
GGST Bedman 236D Hitbox.png

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 N/a P
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236P

236P Data

236P
call 4BA
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 16 Total 46 -11 -8 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12%
GGST Bedman 236P.png
Grounded
GGST Bedman 236P Hitbox 1.pngGGST Bedman 236P Hitbox 2.png
First active frame • Projectile travel
Activates a 150 frame Error 6E timer on frame 16 (first active frame).
Hitstop:0F
Standing Hitstun:22F
Crouching Hitstun:23F
Ground Block:19F
Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.
Clash Level: -
Clash Hits: -

j.236P Data

j.236P
call 4BA
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 16 -10 (IAS) -7 (IAS) 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12%
GGST Bedman j.236P.png
Air
GGST Bedman j.236P Hitbox 1.pngGGST Bedman j.236P Hitbox 2.png
First active frame • Projectile travel
Activates a 150 frame Error 6E timer on frame 16 (first active frame).
Hitstop:0F
Standing Hitstun:22F
Crouching Hitstun:23F
Ground Block:19F
Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.
Clash Level: -
Clash Hits: -
Moves backwards during initial movement on frames 20 up to 29 (max height)
Decreases Tension Balance during the initial movement, for a total of -3734 Tension Balance.
Increases Negative value during the initial movement, for a total 200~1690 Negative value (amount varies and increases with distance to the opponent).

236P Error 6E Data

!P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 8 [14] Total 0 [Total 30] +20 [+3] +23 [+6] 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 700 12%
GGST Bedman error 6E P.png
Extremely fast and plus
GGST Bedman error 6E P Hitbox 1.pngGGST Bedman error 6E P Hitbox 2.png
First active frame • Projectile travel
Automatically activates 150 frames after call 4BA.
Projectile spawns on frame 7.
Hitstop: 7f.

Call 13C 236P Error 6E Data

13C !P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 8 [14] Total 0 [Total 30] +47 [+30] HKD +105 [HKD +88] 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 12%
GGST Bedman error 6E P.png
error 6E Followup
GGST Bedman error 6E P Hitbox 1.pngGGST Bedman error 6E P Hitbox 2.png
First active frame • Projectile travel
Automatically activates 150 frames after call 4BA.
Projectile spawns on frame 7.
Guard Crush duration: 39f (26 more blockstun than regular version).
Hitstop: 7f.

(236P) 214P Data

(236P) 214P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 14 16 +3 +6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 700 12%
GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -

Call 13C (236P) 214P Data

13C (236P) 214P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) Total 30 HKD +88 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12%
GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -

236S

236S Data

236S
call 4B3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
9x5 All 14 18 24 -12 KD +30 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×5 1000 60×5 150 25% 80%
GGST Bedman 236S.png
Grounded
GGST Bedman 236S Hitbox 1.pngGGST Bedman 236S Hitbox 2.png
Activates a 180 frame Error 6E timer on frame 15 (first active frame).

j.236S Data

j.236S
call 4B3
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
9x5 All 14 18 24 -13 (IAS) KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×5 1000 60×5 150 25% 80%
GGST Bedman j.236S.png
Air
GGST Bedman j.236S Hitbox 1.pngGGST Bedman j.236S Hitbox 2.png
Activates a 180 frame Error 6E timer on frame 15 (first active frame).

236S Error 6E Data

!S
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
9x5 All 15 [21] 3x5 Total 0 [Total 30] +36 [+26] KD +83 [KD +73] 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 2000 140×5 12% 80%
GGST Bedman error 6E S.png
Slow moving, but extremely advantageous.
GGST Bedman error 6E S hitbox 1.pngGGST Bedman error 6E S hitbox 2.png
First active frame of Error 6E followup • Max range of followup
Automatically activates 180 frames after call 4B3.
Projectile spawns on frame 7.
Hitstop: 6f.

Call 13C 236S Error 6E Data

13C !S
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10x9 All 15 [21] 4x9 Total 0 [Total 30] +62 [+52] HKD +132 [HKD +122] 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×9 1000 0 12% 100%
GGST Bedman 632146S error 6E S.png
13C Install enhances hitbox
Automatically activates 180 frames after call 4B3.
Projectile spawns on frame 7.
Hitstop: 7f.

(236S) 214P Data

(236S) 214P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
9x5 All 21 18 Total 30 +26 KD +73 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 2000 140×5 12%
GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -

Call 13C (236S) 214P Data

13C (236S) 214P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10x9 All Total 30 +52 HKD +122 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12%
GGST Bedman 214P.png
GGST Bedman 214P Hitbox.pngGGST Bedman 632146S error 6E S.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -

236H

236H Data

236H
call 4B9 (Malfunction)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All (Guard Crush) 24~38 9 23 +3 HKD +73 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 50% 90%
GGST Bedman 236H.png
If they don't FD, it becomes a single player game
GGST Bedman 236H Hitbox.png
Activates a 180 frame Error 6E timer on frames 24~38 (first active frame).
Guard Crush duration: 34f.


236{H}
call 4B9 (Malfunction)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 39~66 9 23 +11 HKD +80 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 50% 90%
GGST Bedman 236H.png
GGST Bedman 236H Hitbox.png
Activates a 180 frame Error 6E timer on frames 39~66
Guard Crush duration: 42f


236[H]
call 4B9 (Malfunction)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
100 All (Guard Crush) 67~75 9 23 +19 HKD +88 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 50% 90%
GGST Bedman 236H.png
GGST Bedman 236H Hitbox.png
Activates a 180 frame Error 6E timer on frames 67~75
Guard Crush duration: 50f

236H Error 6E Data

!H
236H Error 6E
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +49 HKD +107 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 25%
GGST Bedman error 6E H.png
Portable Guard Crush
GGST Bedman error 6E H Hitbox.png
Automatically activates 180 frames after call 4B9 (Malfunction).
Projectile spawns on frame 7.
Guard Crush duration: 34f


!{H}
Partially Charged 236H Error 6E
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +57 HKD +112 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 25%
GGST Bedman error 6E H.png
Portable Guard Crush
GGST Bedman error 6E H Hitbox.png
Automatically activates 180 frames after call 4B9 (Malfunction).
Projectile spawns on frame 7.
Guard Crush duration: 42f


![H]
Fully Charged 236H Error 6E
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
100 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +65 HKD +116 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 25%
GGST Bedman error 6E H.png
Portable Guard Crush
GGST Bedman error 6E H Hitbox.png
Automatically activates 180 frames after call 4B9 (Malfunction).
Projectile spawns on frame 7.
Guard Crush duration: 50f

Call 13C 236H Error 6E Data

13C !H
13C !H
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
121 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +64 HKD +116 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 25% 100%
GGST Bedman error 6E H.png
GGST Bedman 632146S error 6E H.png
13C Install enhances hitbox
Automatically activates 180 frames after call 4B9 (Malfunction).
Projectile spawns on frame 7.
Guard Crush duration: 49f on any charge (1f less than regular Full Charge).

(236H) 214P Data

(236H) 214P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55{70}[100] All (Guard Crush) 40 9 Total 30 +59 {+67} [+75] HKD +107 {HKD +112} [HKD +116] 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 25%
GGST Bedman 214P.png
GGST Bedman 214P Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -
Uncharged Guard Crush duration: 34f
Partial Charge Guard Crush Duration: 42f
Full Charge Guard Crush duration: 50f

Call 13C (236H) 214P Data

13C (236H) 214P
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
121 All (Guard Crush) Total 30 +64 HKD +116 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25%
GGST Bedman 214P.png
GGST Bedman 214P Hitbox.pngGGST Bedman 632146S error 6E H.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -
Guard Crush duration: 49f on any charge.

214P Data

214P
call 0x$0.20
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Bedman 214P.png
Anyone else feeling déjà vu?
GGST Bedman 214P Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -

j.214P Data

j.214P
call 0x$0.20
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Bedman j.214P Hitbox.png
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: -
Clash Hits: -

214K Data

214K
call 0x$1.00
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Bedman 214K.png
Delay
GGST Bedman 214K Hitbox.png
Resets timer on frame 7.

j.214K Data

j.214K
call 0x$1.00
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Bedman j.214K Hitbox.png
Resets timer on frame 7.

Overdrives

632146S Data

632146S
call 13C
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
4 300 Total 14
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Bedman 632146S.pngGGST Bedman 632146S 2.png
BED INSTALL
GGST Bedman 632146S error 6E S.pngGGST Bedman 632146S error 6E H.png
S error 6E is larger and travels fullscreen • H error 6E becomes gigantic
Buff activates during super freeze on frame 4 and can be Purple Roman Cancelled immediately after end of super freeze.
S and H error 6E's gain increased hitboxes
P error 6E gains a Guard Crush property
Tension Penalty lasts an extended 460F (7⅔ seconds) compared to the standard 180F (3 seconds).

632146H Data

632146H
call 4CC
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
133 All 9+4 3 70 -39 HKD +43 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 100% 1-13F Full
GGST Bedman 632146H.pngGGST Bedman 632146H 2.png
The Circle™ • Ok "get off me" tool
GGST Bedman 632146H Hitbox.png
Projectile spawns during super freeze on frame 9 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 5
Clash Hits: 1

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