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OkizemeFrom Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups.
|2D||214K > jump > 66.6 > j.H||Anywhere|
|236S||Jump > 66.3 > j.K||Corner||From 2K > 2D > 236S use a superjump into 66.2 > j.K|
|Normal Throw||Neutral Super Jump > 66.6 > j.H||Anywhere||Manually timed, Can be done too early or too late|
|Wall Slump||Grounded wall stick from a normal > 214K > jump > 66.3 > jump > jH||Corner|
|Wall Slump||Grounded wall stick from a normal > 214K > 214K > superjump > 66.6 > jH||Corner|
Pressure with Meter
Bedman? can make good use of meter during blockstrings to extend pressure, mix the opponent and prepare Error 6E followups.
Spin (Call 4B3Guard:
-12) is a good move to use an RC after. Doing a drift RC upwards after Spin gives you a high/low mix opportunity as you fall or airdash into the opponent.