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Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
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Bridget | 16 | 0 | 32 | 4 | 17 total 1~4 strike invuln 1~12 airborne |
Light | Rolling Movement Kick Start My Heart | |
Movement Tension Gain | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | ||
8 | 41 | 46 | 389 | 485.3 | 3 | 3 | 25/19 | 12 | ||
Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | ||
18 | 6 | 3×20 [3×23] | 7 | 5.2 | 14 | 0.476 | 100 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
S Data
5H Data
H Data
5D Data
6P Data
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
27 | All | 10 | 6 | 20 | -12 | -9 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 60% | 90% | 1~3F Upper Body 4~17F Above Knee |
SRP | |||
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One of the few 6Ps to use a weapon | |||||||||
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Frames 10 ~ 11 • Frames 12 ~ 13 | |||||||||
If the first hit of a combo, applies an additional +20 Combo Decay. |
6K Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | Ground Throw (90000) | 2 | 3 | 38 | HKD | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 1000 | 50% | RP | ||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75% * Combo Decay on hit: 15. |
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | 2 | 3 | Until Landing+10 | HKD | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 1000 | 50% | RP | ||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75% * Combo Decay on hit: 15. |
Finish Blow Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236S/H Data
236S/H Stop and Dash special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
40 | All | 15 | 21 | 3 | -4 | 2 | Very Small | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 100 | 12% | 80% | 80% | |||
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Low reward, but very annoying • "When is the yo-yo minus?" | |||||||||
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236S First active frame • 236S Last active frame • 236H First active frame • 236H Last active frame | |||||||||
Clash Level: 1 Clash Hits: 1 If Stop and Dash clashes with another projectile of the same or lower level, the yo-yo will be left behind. If the projectile is of a higher level the yo-yo will not be left behind.Horizontal Activation Range: 200 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes. Vertical Activation Range: 120 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes from opponents significant above the yo-yo. 13F Hitstop, 13F Blockstun, Total 26F stun |
214S/H Data
214K Data
623P Data
623P Starship special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
16X4 | All | 9 | 3,3,3,3 | 39 | -28 | KD | 2 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
300×4 | 1000 | 125×4 | 50 | 25% | 60% | 60% | 1~11F Strike | ||
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Yoyocopter | |||||||||
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Airborne 12~44F If the first hit of a combo, applies an additional +20 Combo Decay. |
236K Data
236K Kick Start My Heart special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
29 | All | 10 | 25 | 9 | -20~+4 | -17~+4 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 300 | 150 | 25% | 80% | 90% | |||
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Horizontal Activation Range: 205. Unable to hit extended hurtboxes from a significant distance. Vertical Activation Range: 200. Unable to hit extended hurtboxes of opponents significant above Bridget. |
236K P Data
236K K Data
236K K Shoot special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
37 | All | 3 | 20 | 24 | -33 | ~ | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 300 | 150 | 25% | 60% | 90% | 3~??F Airborne | ||
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A good time to use Roman Cancel | |||||||||
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Horizontal Activation Range: 400. Unable to hit extended hurtboxes from a substantial distance. All frame data values are for worst case scenario. |
j.236K Data
63214P Data
63214P Rock the Baby special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
100 | Ground / Air Throw | 26 | 2 | 28 | N/A | N/A | 4 | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 100 | 50% | 4~20F Airborne | |||||
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Grounded Rock the Baby • Air Rock the Baby | |||||||||
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75% * Combo Decay on hit: 15. |
Overdrives
632146S Data
632146H Data
632146H Return of the Killing Machine super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
15×7 | All | 9+1 | ~ | ~ | +8 | ~ | 2 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
100×5 | 1000 | 0 | 12% | 80% | 100% | ||||
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Other projectiles crumble to Roger's coolness | |||||||||
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First active frame • Travels fullscreen to opponent's position | |||||||||
Clash Level: 4 Clash Hits: 5 Horizontal Activation Range: 250. Unable to hit extended hurtboxes from a significant distance. Vertical Activation Range: 450. Unable to hit extended hurtboxes of opponents extremely high above Roger. |
Category
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
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