GGST/Bridget/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Bridget Portrait.png GGST Bridget Icon.png Bridget 1.06 0 1 4 17/1~4 strike invuln/1~12 airborne Light Rolling Movement, Kick Start My Heart 8
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
41 46 389 485.3 3 3 25/19 12 18 6
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
3×20 [3×23] 7 5.2 14 0.476 100 16 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 20 All 8 2 14 -6 -3 0 Small normal 500 1500 300 80% 80% SRP
GGST Bridget 5P.png
GGST Bridget 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 24 All 6 5 9 -2 +1 1 Small normal 1000 1000 300 80% 90% SJDRP
GGST Bridget 5K.png
GGST Bridget 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 18×2 All 7 6 13 +1 +13 3 Mid normal 1000×2 1000 150×2 60% 100% SJDRP
GGST Bridget cS.png
GGST Bridget cS 1 Hitbox.pngGGST Bridget cS 2 Hitbox.png
Input Proximity Range: 270


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 30 All 10 5 18 -9 -6 2 Mid normal 1500 1000 300 80% 90% SRP
GGST Bridget fS.png
GGST Bridget fS Hitbox.png


S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
S 40 All 12 4 27 -14 -11 3 Mid normal 2000 2000 700 80% 90% SRP
GGST Bridget S.png
You better not have pressed anything.
GGST Bridget S 1 Hitbox.pngGGST Bridget S 2 Hitbox.png
First Active • Max Range


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 38 All 11 5 29 -17 -14 3 Large normal 2000 1000 300 80% 100% SRP
GGST Bridget 5H.png
GGST Bridget 5H Hitbox-1.pngGGST Bridget 5H Hitbox-2.png
First active frame • Max range


H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
H 40 All 12 4 26 -13 -10 3 Mid normal 2000 2000 700 80% 90% SRP
GGST Bridget H.png
GGST Bridget H 1 Hitbox.pngGGST Bridget H 2 Hitbox.png
First Active • Max Range


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 50 High 20 3 26 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80% RP
GGST Bridget 5D.png
GGST Bridget 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Wall damage if opponent is touching the wall: 900


Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 62 High 28 3 26 -10 4 Very Small normal 1875 1500 700 (900) 60% 100% RP
GGST Bridget 5D.png
GGST Bridget 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 27 All 10 6 20 -12 -9 2 Mid normal 1500 1000 500 60% 90% 1~3 upper body, 4~15 above the knees SRP
GGST Bridget 6P.png
One of the few 6Ps to use a weapon
GGST Bridget 6P Hitbox-1.pngGGST Bridget 6P Hitbox-2.png
Frames 10 ~ 11 • Frames 12 ~ 13


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 29 All 12 5 13 -4 -1 2 Mid normal 1500 1000 300 80% 100% SRP
GGST Bridget 6K.png
GGST Bridget 6K Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 45 All 13 9 -12 3 Large normal 2000 1000 500 60% 100% 13~??F Airborne SRP
GGST Bridget 6H.png
Optimal martial art strategy
GGST Bridget 6H Hitbox.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 18 All 7 4 9 -3 0 0 Small normal 500 1500 300 80% 80% SRP
GGST Bridget 2P.png
GGST Bridget 2P Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 18 Low 5 3 11 -2 +1 1 Small normal 750 1000 300 80% 70% SRP
GGST Bridget 2K.png
GGST Bridget 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 14, 14 Low 11 3, 3 20 -9 -6 2 Mid normal 525×2 1000 150×2 80% 90% SRP
GGST Bridget 2S.png
GGST Bridget 2S Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 34 All 11 11 24 -19 3 Large normal 2000 1000 500 60% 100% SRP
GGST Bridget 2H-1.pngGGST Bridget 2H-2.png
GGST Bridget 2H Hitbox-1.pngGGST Bridget 2H Hitbox-2.pngGGST Bridget 2H Hitbox-3.png
Frames 11 ~ 12 • Frames 13 ~ 14 • Frames 18 ~ 21


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sweep 2D 30 Low 13 4 15 -6 HKD 2 Large normal 1125 1000 300 80% 90% SRP
GGST Bridget 2D.png
GGST Bridget 2D Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 15 High 6 6 10 ~ ~ 0 Small normal 375 1000 300 80% 80% SRP
GGST Bridget jP.png
GGST Bridget jP Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 20 High 7 3 18 ~ ~ 1 Small normal 750 1000 300 100% 80% SJDRP
GGST Bridget jK.png
GGST Bridget jK Hitbox.png
Miniscule crossup hitbox


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 14×2 High 10 6 15 +3 (IAD) +6 (IAD) 2 Mid normal 525×2 1000 150×2 60% 80% SJDRP
GGST Bridget jS-1.pngGGST Bridget jS-2.png
GGST Bridget jS Hitbox-1.pngGGST Bridget jS Hitbox-2.pngGGST Bridget jS Hitbox-3.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 34 High 10 4 22 ~ ~ 2 Mid normal 1125 1000 300 80% 80% SJDRP
GGST Bridget jH.png
GGST Bridget jH Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 16×3 High 15 18 16 +0 (IAD) KD 2 Mid normal 375×3 1000 166×3 80% 80% SJDRP
GGST Bridget jD.png
GGST Bridget jD Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 70 Ground Throw (90000) 2 3 38 HKD other 1000 1000 50% RP
GGST Bridget Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 70 2 3 Until Landing+10 HKD other 1000 1000 50% RP
GGST Bridget Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Finish Blow Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Finish Blow j.XX during Homing Jump 80 4 other 1000 N/a P
GGST Bridget j236K 1.png
Hitstop on hit: 30F
Unburstable on hit.


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 other
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

236S/H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Stop and Dash 236S/H 30 All 15 21 3 -4 2 Very Small special 500 1000 300 100 12% 80% 80%
GGST Bridget Stop and Dash Overlay.pngGGST Bridget Stop and Dash Overlay Air.png
Let the fun begin!
GGST Bridget 236S 1 Hitbox.pngGGST Bridget 236S 2 Hitbox.pngGGST Bridget 236H 1 Hitbox.pngGGST Bridget 236H 2 Hitbox.png
236S First active frame • 236S Last active frame • 236H First active frame • 236H Last active frame
Horizontal Activation Range: 200 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes.
Vertical Activation Range: 120 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes from opponents significant above the yo-yo.
13F Hitstop, 13F Blockstun, Total 26F stun


214S/H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Stop and Dash 214S/H 30 All 130 ~ ~ ~ ~ 2 Very Small special 500 1000 300 100 12% 80% 80%
GGST Bridget Stop and Dash Overlay.pngGGST Bridget Stop and Dash Overlay Air.png
Let the fun begin!
GGST Bridget 236S 1 Hitbox.pngGGST Bridget 236S 2 Hitbox.pngGGST Bridget 236H 1 Hitbox.pngGGST Bridget 236H 2 Hitbox.png
236S First active frame • 236S Last active frame • 236H First active frame • 236H Last active frame
34f until you can move.
13F Hitstop, 13F Blockstun, Total 26F stun


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Rolling Movement 214K 32 All 20 Until Landing 0 +16 (Airborne) +19 (Airborne) 3 Very Small special 2000 1000 300 150 25% 80% 90%
GGST Bridget 214K.png
Core mixup tool
GGST Bridget 214K Hitbox.png


623P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Starship 623P 16X4 All 9 3,3,3,3 39 -28 KD 2 Large special 300×4 1000 125×4 50 25% 60% 60% 1~11F Strike
GGST Bridget 623P.png
Yoyocopter
GGST Bridget 623P Hitbox.png
reversal
Airborne 12~44F
Active frames are 4 groups of 3


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kick Start My Heart 236K 29 All 10 25 9 -20~+4 -17~+4 2 Mid special 1500 1000 300 150 25% 80% 90%
GGST Bridget 236K.png
GGST Bridget 236K Hitbox.png
Horizontal Activation Range: 205. Unable to hit extended hurtboxes from a significant distance.
Vertical Activation Range: 200. Unable to hit extended hurtboxes of opponents significant above Bridget.


236K P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Brake 236K P 21 All 7 7 19 -6 2 Very Small special 500 1000 300 150 12% 80% 80%
GGST Bridget 236KP.png
GGST Bridget 236KP Hitbox.png


236K K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Shoot 236K K 37 All 3 20 24 -33 ~ 2 Mid special 1500 1000 300 150 25% 60% 90% 3~??F Airborne
GGST Bridget 236KK.png
A good time to use Roman Cancel
GGST Bridget 236KK Hitbox.png
Horizontal Activation Range: 400. Unable to hit extended hurtboxes from a substantial distance.
All frame data values are for worst case scenario.


j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Roger Dive j.236K 25, 35 All 25 ~ 15 -5 2 Very Small special 700×2 1000 150×2 150 25% 100%, 80% 90%
GGST Bridget j236K 1.pngGGST Bridget j236K 2.png
Not an overhead
GGST Bridget j236K 1 Hitbox.pngGGST Bridget j236K 2 Hitbox.png
Airborne hitbox • Second attack after landing
Proration scales within itself, meaning the second hit be prorated if the first hit connects, unlike most other multi-hit attacks.


63214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Rock the Baby 63214P 100 Ground / Air Throw 26 2 28 N/A N/A 4 special 2500 1000 100 50%
GGST Bridget 63214P.png
GGST Bridget 63214P Hitbox.pngGGST Bridget j63214P Hitbox.png
Grounded Rock the Baby • Air Rock the Baby
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Overdrives

632146S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Loop the Loop 632146S [10, 1]×6, 10, 80 Mid 9+2 45 47 -29 + 2 Mid super [300, 100]×7 1000×2 0 [25%, 12%]×7 80%×7, 100% 100%
GGST Bridget 632146S 1.pngGGST Bridget 632146S 2.png
Cool trick, but probably not worth the effort.
GGST Bridget 632146S 1 Hitbox.pngGGST Bridget 632146S 2 Hitbox.pngGGST Bridget 632146S 3 Hitbox.png
Bridget's attacks
10 damage each • Roger's attacks
1 damage each • Roger's final attack
80 damage
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits. After one hit connects, all further hits behave as 0 R.I.S.C. Loss, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0.
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Return of the Killing Machine 632146H 15×5 All 9+1 ~ ~ +8 ~ 2 Very Small super 100×5 1000 0 12% 80% 100%
GGST Bridget 632146H.png
Other projectiles crumble to Roger's coolness
GGST Bridget 632146H 1 Hitbox.pngGGST Bridget 632146H 2 Hitbox.png
First active frame • Travels fullscreen to opponent's position
Horizontal Activation Range: 250. Unable to hit extended hurtboxes from a significant distance.
Vertical Activation Range: 450. Unable to hit extended hurtboxes of opponents extremely high above Roger.


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