Matchups
- Keep on Rockin' is a great resource to find high-level matchup footage.
- High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
- The Counterstrategy page will generally have at least some basic counterstrategy against each character in the game.
- Please keep in mind that matchup charts are subjective and not all players may agree on them.
Anji Mito

Bridget has the ability to play outside of Anji's comfort range relatively consistently.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
- Anji's 2P and 5K do not reach roundstart
- [1] Bridget can still press a button and punish after backdashing
Notable Interactions
Neutral
If he gets too comfortable spinning towards you, take that chance to throw out a hit on return yo-yo and threaten with that.
He can use Kou to swat you out of the air if you get too comfortable committing to Rolling Movement, so try to cancel it a few times to show him you've got mix.
Offense
Defense
Axl Low

While Axl doesn't necessarily allow Bridget to play in her long/mid range, she is able to close distance well and limit Axl's options up close. However, given Axl can punish Bridget's air approaches because of his control over air space, Bridget's Rolling MovementGuard:
AllStartup:
20Recovery:
0Advantage:
+16 (Airborne) is a bad option during neutral. Axl can also low profile Stop and DashGuard:
AllStartup:
15Recovery:
3Advantage:
-4 and 5H along with other pokes when timed right with his 2K. Defeating Axl is a matter of being careful in neutral and getting in to start your offense.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
You can catch a lot of his aerial pressure with a well-placed diagonal yo-yo toss snipe.
Offense
Defense
Baiken

Baiken is able to lock Bridget into an uncomfortable range that Baiken can patrol better than her. You will need to use your safe jump more than ever during this match up as Baiken can easily use her HiiragiGuard:
-Startup:
1Recovery:
32Advantage:
- and take a giant chunk of Bridget's healthbar if she tries to apply pressure. A lot of Baiken's pokes can easily beat Bridget's when in good range including Bridget's 2S.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Bridget

May the better yo-yo keep on yoing.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Bridget's Button | Loses To | Beats | Trades | Whiffs |
---|---|---|---|---|
Notable Interactions
Neutral
Offense
Defense
Chipp Zanuff

As fast as Bridget is, Chipp can easily outpace her if he gets past her neutral. Bridget whiffing her big buttons like f.S and 5H will give him plenty of room to do just that.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
- [1] 5P and 5K whiff but she recovers fast enough that she can beat j.H with 6P.
Notable Interactions
Neutral
You're going to want to play neutral very carefully. Try to always swing second, and have your reaction time on deck. While Chipp can blow you up off a single opening, you can do the same to him.
Offense
Defense
Faust

Faust's crouch alone can remove so many neutral options from Bridget. He can easily avoid Bridget's f.S, 5H and even j.K in some cases, and many of his moves crouching easily low profile these options. He generally beats Bridget in neutral and she has trouble getting in; even when she gets in, it can be hard to pressure Faust. Lastly, Rolling Movement will be a very risky option during neutral as it can get easily punished by Faust's 6P. The same goes for her Stop and DashGuard:
AllStartup:
15Recovery:
3Advantage:
-4.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
If he starts diving at you with j.2K from the air, you can use 6H to beat him out.
Be sure you mix up between covering high and low as he approaches as his crouch makes it incredibly hard for Bridget to use her best neutral tools.
Offense
Defense
Giovanna

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Goldlewis Dickinson

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
- [1] Bridget can still punish after whiffing using an S or H normal, run-up 2K and run-up 4/6D.
- [2] Bridget can punish after backdashing using f.S or 5H as soon as possible.
- [3] Bridget can punish after backdashing by doing run-up f.S/2S/5H, run-up 2K and run-up 4/6D.
- [4] Bridget recovers fast enough to punish j.D with 6P.
Notable Interactions
Neutral
Since after the patch you can destroy Thunderbird by hitting Goldlewis, you can throw a yo-yo at him and just negate that problem entirely.
Offense
One of the tallest characters so you can just run up and 2H him.
Defense
Happy Chaos

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
You can pressure him to not whip out the blicky if you've got a returning hit yo-yo behind him due to his gun stance not having defense.
Offense
DO NOT BREAK WALL, KEEP HIM CORNERED!
Defense
Be sure to have your dash blocks on point, and once you see an opening you can easily close the distance with kickstart
I-No

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
You can run under Chemical Love, just be very careful and precise about it.
Offense
Defense
If you anticipate a stroke from her, you can snuff it out with 2S.
Jack-O

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Ky Kiske

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
- [1] Bridget recovers fast enough that she can still punish with 5P or 2P.
Notable Interactions
Neutral
Offense
Defense
Leo Whitefang

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
May

May gets outranged, her pokes get easily beaten with a simple f.S, and she has to be careful when using her TotsugekiGuard:
AllStartup:
25Recovery:
11 (18 OH)Advantage:
+7 as Bridget's 2S will easily punish it. However, May WILL punish any mistakes, and even a simple whiff can get Bridget's healthbar down to less than half.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Millia Rage

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Nagoriyuki

Bridget can reliably stop Nagoriyuki from doing much if she plays carefully, but a single mistake can spell death. Be careful trying to do air approaches because Nagoriyuki's 2H easily will counter it. He is weak to pressure so make sure to keep him pinned down. Bridget negates many of Nago's roundstart options with just a 5P alone.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Potemkin

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Ramlethal Valentine

Ram is able to patrol Bridget's midrange with f.S and 5H really effectively, so your best bet is to bait her into swinging and punish accordingly.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Sin Kiske

Bridget can keep Elk Hunt on lock with 2P and 2S.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Sin's Button | Loses To | Beats | Trades | Whiffs |
---|---|---|---|---|
Neutral
Offense
Defense
Sol Badguy

Sol Badguy
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Testament

Short Summary Goes Here.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
Notable Interactions
Neutral
Offense
Defense
Zato-1

An oppressive puppet character, Zato-1 and Eddie has strong offense, but is easily put into the blender. Your pokes will be really useful during this match up, including f.S, you can also use 5H on neutral safely as it can outrange Zato and get you a counter. Drunkard Shade will not work agaisnt Bridget on medium range. However, Zato's strong offense and damage will overwhelm Bridget as soon as he gets the chance to jump in, one mistake can take most of her health and can end up on death.
Overview | Frame Data | Matchups | Counterstrategy Return to Top
Round Start
General Information
Zato-1 is an incredibly oppressive character, utilizing EddieHis shadow puppet to enable great offense upon his foe. His strike/throw mixup is a threat to Bridget, who has to defend correctly for an extended amount of time to get out of pressure, and being at risk of being command grabbed, which resets pressure.
Hitting Eddie or Zato-1 with any attack will kill Eddie, ensuring he won't return for a short period of time.
Zato-1 has a fly instead of an air dash and double jump, which is very slow. This is easily called out by 2H or 6P.
Neutral
You should play neutral carefully, exploiting the gaps in his attempts to put you on the defensive. Moves like Oppose allows Zato-1 to exert control of neutral while keeping distance. Utilize Bridget's strong pokes like 2H and 5H to kill Eddie, or even throw Bridget's yo-yo!
Offense
Zato-1 has poor defensive mechanics, enabling Bridget to put him into the blender. Utilize strong okizeme and mixup tools like c.S (See Okizeme page for more) and 214K to ensure he doesn't have a chance to slip back into offense. He has a strong 6P, but this is easily called out and countered by a move like 2S.
Defense
This is Zato-1's strongest domain, and the part of the game Bridget need to pay the most attention to. A good Zato-1 player will utilize Eddie to create seemingly unbreakable pressure and a terrifying strike/throw mixup. However, Bridget has the tools to avoid crumbling to the pressure, like her invincible 623P DP, and her fast moves like 2K and 5K. If you can figure out the small gaps in his pressure, you can break out of it using DP or a mash.
Zato-1 cannot keep up pressure forever, as Eddie will eventually die, so pay attention to the Eddie GaugeZato-1's unique resource. Zato-1 will most likely attempt to go for his command grab, as this allows him to heal Eddie and reset pressure. If you can call it out, you can jump out of his command grab, allowing you to punish him and send him to the corner.