< GGST | Chipp Zanuff
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options |
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Chipp Zanuff | 68 | 4 | 40 | 4 | 20/1~5 strike invuln/1~19 airborne | Normal | Triple Jump, Wall Run | |
Movement Tension Gain | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | ||
42 | 55 | 525 | 702 | 3 | 3 | 25/16 | 12 | |||
Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | ||
15 | 6 | 8.8 | 6.8 | 24.5 | 0.761 | 85 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
26 | All | 9 | 5 | 25 | -16 | -13 | 3 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 80% | 90% | 1~2F Upper Body 3~13F Above Knee |
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If the first hit of a combo, applies an additional +20 Combo Decay. |
6K Data
6H Data
j.2K Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
20×2, 30 | Ground Throw | 2 | 3 | 38 | HKD +50 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | |||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | Air Throw | 2 | 3 | Until L+10 | HKD | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | |||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 24 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Character Mechanics
Wall Run Data
Escape Data
Special Moves
236P Data
j.236P Data
j.236P Air Alpha Blade (Horizontal) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
38 | All | 29 | 3 | 33 | KD | 1 | Very Small | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 150 | 12% | 80% | 80% | |||
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Air | |||||||||
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Air | |||||||||
Horizontal Activation Range: 800 (Distance from original input position) |
236K Data
236K Alpha Blade (Diagonal) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
36 | All | 27 | 3 | 17 | -2 | KD | 1 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 2000 | 700 | 150 | 12% | 60% | 80% | |||
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Ground | |||||||||
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Ground | |||||||||
Horizontal Activation Range: 300 (From hit's position). Only applies to first hit. Functionally prevents hitting unless crossing up, except in the corner. Centre positioned +50 units horizontally and +150 units vertically from Chipp's position 10F before startup, and does not move for the duration of the attack. |
j.236K Data
j.236K Air Alpha Blade (Diagonal) special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
35 | All | 32~47 | 3 | 21 | -6 | KD | 1 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 2000 | 700 | 150 | 12% | 100% | 80% | |||
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Air | |||||||||
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Air | |||||||||
Horizontal Activation Range: 300 (From hit's position). Only applies to first hit. Functionally prevents hitting unless crossing up, except in the corner.. Chipp visually disappears on frame 7 and reappears upon landing Collision is removed on frame 9 until the fourth frame spent on the ground Chipp hangs in the air for 20F before moving diagonally downwards at a fixed speed Centre positioned -250 units horizontally from Chipp's position 10F before startup, and does not move for the duration of the attack. |
623S Data
623S Beta Blade special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30, 26 | All | 9 | 20 | 23 | -27 | KD | 2 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700×2 | 1000 | 250×2 | 50 | 25% | 60% | 60% | 1~10 Strike | ||
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If the first hit of a combo, applies an additional +20 Combo Decay. (All versions) |
j.623S Data
236H Data
236S Data
236S 236S Data
236S 236K Data
63214S Data
63214S Genrouzan special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
20,20,67 | Throw | 27 | 11 | 15 | N/A | HKD | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 100 | 50% | ||||||
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Subtle startup, easily mistook for Alpha Blade. • Great for mix-ups, bad for allergies. | |||||||||
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Invisible after activation. | |||||||||
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
j.214P Data
j.214P Shuriken special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
10 | All | 22 | Until Hit | Total ?? | 0 | Very Small | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
500 | 1000 | 300 | 100 | 12% | 100% | 80% | |||
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Literally leaves you hanging, like a Heat Knuckle's wet dream. | |||||||||
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Horizontal Activation Range: 250 |
Wall Run Moves
w.P Data
w.P Wall Run P other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
31 | 9 | 3 | 31 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
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w.K Data
w.K Wall Run K other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
28 | 6 | 5 | 15 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
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w.S Data
w.S Wall Run S other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | 6 | 2 | 18 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
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w.SS Data
w.SS Wall Run SS other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
36 | 7 | 2 | 23 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
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w.H Data
w.H Wall Run H other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50 | 10 | 7 | 21 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
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w.6H Data
w.6H Wall Run 6H other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
72 | 17 | 6 | 21 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
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Overdrives
236236P Data
236236P Banki Messai super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
15×5, 9×3, 30 | All | 6+1 | -20 | HKD | Very Small | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
400×4 | 1000×4 | 0 | 25% | 80% | 100% | 3~6 Full | |||
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Vulnerable frames after the superflash | |||||||||
Superflash has variable length depending on distance to opponent (35~40f) Chipp dashes forward during the superflash Fully invulnerable until the end of the superflash +50 KDA Only does 5 hits on block Horizontal Activation Range: 500 Vertical Activation Range: 350 The attack is performed by multiple entities (i.e. projectiles), the attack therefore does not behave as a single multi-hit attack: * Hits by each entity will be scaled by previous hits, even if they are seemingly simultaneously. * Each entity applies R.I.S.C. Loss seperately. All R.I.S.C. Loss after the first hit count for 0, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0. * Raw hit only deals the maximum damage from at least 1333 R.I.S.C. (approx. 10.4% gauge). |
632146H Data
j.632146H Data
Category
Click [★] for character's full frame data
Essentials
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