GGST/Chipp Zanuff/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Chipp Zanuff Portrait.png GGST Chipp Zanuff Icon.png Chipp Zanuff 1.26 4 1.25 4 20/1~5 strike invuln/1~19 airborne Normal Triple Jump, Wall Run
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
42 55 525 702 3 3 25/16 12 15 6
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
8.8 6.8 24.5 0.761 85 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 20 All 3 2 10 -2 +1 0 Small normal 500 1500 300 80% 80%
GGST Chipp Zanuff 5P.png
GGST CH HB 5P.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 24 All 6 5 8 -3 0 0 Small normal 500 1500 300 80% 80%
GGST Chipp Zanuff 5K.png
GGST CH HB 5K.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 38 All 7 6 10 +1 +4 3 Mid normal 2000 1000 300 80% 100%
GGST Chipp Zanuff cS.png
GGST CH HB cS.png
Input Proximity Range: 270


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 30 All 9 2 20 -8 -5 2 Mid normal 1500 1000 300 80% 90%
GGST Chipp Zanuff fS.png
GGST CH HB fS.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 42 All 11 7 16 -4 -1 4 Large normal 2500 1000 300 80% 100%
GGST Chipp Zanuff 5H.png
GGST CH HB 5H.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 18 All 5 2 10 -2 +1 0 Small normal 500 1500 300 80% 80%
GGST Chipp Zanuff 2P.png
GGST CH HB 2P.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 18 Low 5 4 8 -2 +1 0 Small normal 375 1000 300 80% 70%
GGST Chipp Zanuff 2K.png
GGST CH HB 2K.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 28 All 10 4 17 -7 -4 2 Mid normal 1500 1000 300 80% 90%
GGST Chipp Zanuff 2S.png
GGST Chipp Zanuff 2S 1 Hitbox.pngGGST Chipp Zanuff 2S 2 Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 36 All 12 9 24 -14 KD 4 Large normal 2500 1000 500 60% 100%
GGST Chipp Zanuff 2H.png
GGST Chipp Zanuff 2H 1 Hitbox.pngGGST Chipp Zanuff 2H 2 Hitbox.pngGGST Chipp Zanuff 2H 3 Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 16 High 5 4 8 0 Small normal 375 1000 300 80% 80%
GGST Chipp Zanuff j.P.png
GGST CH HB JP.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 16×2 High 6 2(3)2 8 1 Small normal 375×2 1000 150×2 80% 80%
GGST Chipp Zanuff j.K.png
GGST CH HB JK.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 32 High 9 4 18 2 Mid normal 1125 1000 300 80% 80%
GGST Chipp Zanuff j.S.png
GGST CH HB JS.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 22×2 High 9 3×4 17 2 Mid normal 525×2 1000 150×2 80% 80%
GGST Chipp Zanuff j.H.png
GGST Chipp Zanuff j.H 1 Hitbox.pngGGST Chipp Zanuff j.H 2 Hitbox.pngGGST Chipp Zanuff j.H 3 Hitbox.pngGGST Chipp Zanuff j.H 4 Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 44 High 8 4 22 2 Mid normal 1125 1000 500 100% 80%
GGST Chipp Zanuff j.D.png
GGST CH HB JD.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 26 All 9 5 25 -16 -13 3 Mid normal 1500 1000 500 80% 90% 1~2F Upper Body
3~13F Above Knee
GGST Chipp Zanuff 6P.png
GGST CH HB 6P.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 35 High 20 5 9 -2 +1 1 Small normal 750 1000 300 80% 80%
GGST Chipp Zanuff 6K.png
GGST CH HB 6K.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 50 All 17 6 18 -5 -2 4 Large normal 2500 1000 500 100% 100%
GGST Chipp Zanuff 6H.png
GGST Chipp Zanuff 6H 1 Hitbox.pngGGST Chipp Zanuff 6H 2 Hitbox.png


j.2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.2K 14 x n High 16 1 Very Small normal 150 x n 1000 60 x n 100% 80%
GGST Chipp Zanuff j.2K.png
"That" move
GGST CH HB J2K.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 30 Low 10 2 19 -7 HKD 2 Large normal 1125 1000 300 80% 90%
GGST Chipp Zanuff 2D.png
GGST CH HB 2D.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 40 High 20 5 24 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80%
GGST Chipp Zanuff 5D.png
Dodomezaki is objectively the strongest character in GG lore
GGST CH HB 5D.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Wall damage if opponent is touching the wall: 900


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 50 High 28 5 24 -10 KD 4 Mid normal 1875 1500 700 (900) 60% 100%
GGST Chipp Zanuff 5D.png
GGST CH HB 5D.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 20×2, 30 Ground Throw 2 3 38 HKD +50 other 2500 1000 50%
GGST Chipp Zanuff Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 70 Air Throw 2 3 Until L+10 HKD other 2500 1000 50%
GGST Chipp Zanuff Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 Total 24 other
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Alpha Blade (Horizontal) 236P 38 All 29 3 19 -4 KD 1 Very Small special 500 1000 300 150 12% 80% 80%
GGST Chipp Zanuff Alpha Blade Horizontal Ground.png
Ground
GGST Chipp Zanuff 236P Hitbox.png
Ground
Has no Activation Range unlike other Alpha Blade variants.
Technically a projectile. Unable to clash with other projectiles.


j.236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Alpha Blade (Horizontal) j.236P 38 All 29 3 33 KD 1 Very Small special 500 1000 300 150 12% 80% 80%
GGST Chipp Zanuff Alpha Blade Horizontal Air.png
Air
GGST Chipp Zanuff j236P Hitbox.png
Air
Horizontal Activation Range: 800 (Distance from original input position)
Technically a projectile. Unable to clash with other projectiles.


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Alpha Blade (Diagonal) 236K 36 All 27 3 17 -2 KD 1 Very Small special 500 2000 700 150 12% 60% 80%
GGST Chipp Zanuff Alpha Blade Diagonal Ground.png
Ground
GGST CH HB 236K.png
Ground
Horizontal Activation Range: 300 (From hit's position). Only applies to first hit. Functionally prevents hitting unless crossing up, except in the corner.
Technically a projectile. Centre positioned +50 units horizontally and +150 units vertically from Chipp's position 10F before startup, and does not move for the duration of the attack. Unable to clash with other projectiles.


j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Alpha Blade (Diagonal) j.236K 35 All 32~47 3 21 -6 KD 1 Very Small special 500 2000 700 150 12% 100% 80%
GGST Chipp Zanuff Alpha Blade Diagonal Air.png
Air
GGST CH HB J236K.png
Air
Horizontal Activation Range: 300 (From hit's position). Only applies to first hit. Functionally prevents hitting unless crossing up, except in the corner..
Chipp visually disappears on frame 7 and reappears upon landing
Collision is removed on frame 9 until the fourth frame spent on the ground
Chipp hangs in the air for 20F before moving diagonally downwards at a fixed speed
Technically a projectile. Centre positioned -250 units horizontally from Chipp's position 10F before startup, and does not move for the duration of the attack. Unable to clash with other projectiles.


623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Beta Blade 623S 30, 26 All 9 20 23 -27 KD 2 Large special 700×2 1000 250×2 50 25% 60% 80% 1~10 Strike
GGST Chipp Zanuff Beta Blade.png
GGST Chipp Zanuff Beta Blade 1 Hitbox.pngGGST Chipp Zanuff Beta Blade 2 Hitbox.pngGGST Chipp Zanuff Beta Blade 3 Hitbox.png
reversal strike invuln


j.623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Beta Blade j.623S 30, 26 All 9 20 Until L+8 KD 2 Large special 700×2 1000 250×2 50 25% 60% 80% 1~10 Strike
GGST Chipp Zanuff Beta Blade.png
GGST CH HB 623S.png


236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Gamma Blade 236H 30 All 25 7 Total 42 +9 +12 2 Very Small special 500 2000 700 100 12% 80% 80%
GGST Chipp Zanuff Gamma Blade.png
As seen in half of Chipp's viral videos
GGST CH HB 236H.png
Clone appears on frame 13
The clone's active frames are activated by proximity to the opponent
Startup can range from 25F to 50F depending on distance to opponent


236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Resshou 236S 28 All 13 5 16 -4 -1 3 Mid special 2000 1000 300 150 25% 80% 100%
GGST Chipp Zanuff Resshou.png
Pull up...
GGST CH HB 236S.png


236S 236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Rokusai 236S 236S 35 Low 8 2 21 -6 -3 3 Mid special 1500 1000 300 150 25% 80% 90%
GGST Chipp Zanuff Rokusai.png
...Slide in
GGST CH HB 236S236S.png


236S 236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Senshuu 236S 236K 40 High 20 6 20 -9 HKD 3 Large special 1500 1000 300 150 25% 100% 80%
GGST Chipp Zanuff Senshuu.png
Can be delayed ever so slightly to surprise your enemy.
GGST CH HB 236S236S236K.png


63214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Genrouzan 63214S 20,20,67 Throw 27 11 15 N/A HKD special 2500 1000 100 50%
GGST Chipp Zanuff 63214S.png
Great for mix-ups, bad for allergies.
GGST CH HB 63214S.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


j.214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Shuriken j.214P 10 All 22 Until Hit Total ?? 0 Very Small special 500 1000 300 100 12% 100% 80%
GGST Chipp Zanuff Shuriken.png
Literally leaves you hanging, like a Heat Knuckle's wet dream.
GGST CH HB J214P.png
Horizontal Activation Range: 250


Wall Run Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run 6 during dash near corner other
GGST Chipp Zanuff Wall Run.png


Escape Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Escape 4 or 2 during Wall Run other
GGST Chipp Zanuff Wall Run.png
As seen in the other half of Chipp's viral videos


Wall Run Moves

w.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run P w.P 31 9 3 31 other
GGST Chipp Zanuff wP.png
GGST Chipp Zanuff wP Hitbox.png


w.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run K w.K 28 6 5 15 other
GGST Chipp Zanuff wK.png
GGST Chipp Zanuff wK Hitbox.png


w.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run S w.S 45 6 2 18 other
GGST Chipp Zanuff wcS.png
GGST Chipp Zanuff wcS Hitbox.png


w.SS Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run SS w.SS 36 7 2 23 other
GGST Chipp Zanuff wfS.png
GGST Chipp Zanuff wfS Hitbox.png


w.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run H w.H 50 10 7 21 other
GGST Chipp Zanuff w5H.png
GGST Chipp Zanuff w5H Hitbox.png


w.6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wall Run 6H w.6H 72 17 6 21 other
GGST Chipp Zanuff w6H.png
GGST Chipp Zanuff w6H 1 Hitbox.png


Overdrives

236236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Banki Messai 236236P 15×5, 9×3, 30 All 6+1 -20 HKD Very Small super 400×4 1000×4 0 25% 80% 100%
GGST Chipp Zanuff Banki Messai 1.pngGGST Chipp Zanuff Banki Messai 2.png
"No, wait- • we'll use the power of friendship."
GGST CH HB 236236K.png
Horizontal Activation Range: 500
Vertical Activation Range: 350
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits. After one hit connects, all further hits behave as 0 R.I.S.C. Loss, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0.
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Zansei Rouga 632146H 10×4, 135 All 20+1 HKD (+23) Very Small super 600×4 1000 0 25% 80% 100% 6~22 Full
GGST Chipp Zanuff Zansei Rouga 1.pngGGST Chipp Zanuff Zansei Rouga 2.png
Sayonara... • ZANSEI ROUGA!
GGST Chipp Zanuff 632146H 1 Hitbox.pngGGST Chipp Zanuff 632146H 2 Hitbox.png
Invulnerable frames • Vulnerable frames


j.632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Zansei Rouga j.632146H 10×4, 135 All 13+1 HKD (+23) Very Small super 600×4 1000 0 25% 80% 100% 4~15 Full
GGST Chipp Zanuff Zansei Rouga 1.pngGGST Chipp Zanuff Zansei Rouga 2.png
GGST Chipp Zanuff 632146H 1 Hitbox.pngGGST Chipp Zanuff 632146H 2 Hitbox.png


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