GGST/Goldlewis Dickinson/Starter

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Security Level

GGST Goldlewis Dickinson Security Gauge.png


Goldlewis' unique mechanic, Security Level, is a second bar of meter that charges over time. It strengthens his S specials, and goes up over time, and once you hit Level 3, throw out 214SGGST Goldlewis Dickinson Thunderbird.pngGuardAllStartup57Recovery34 TotalAdvantage- for a powerful "win neutral" drone. The drone will go away if Goldlewis is hit, so be sure to dash block behind it.

Behemoth Typhoon

The move that defines Goldlewis. By inputting any half-circle in any direction plus Heavy Slash, Goldlewis can perform a variation of the special move Behemoth Typhoon. Getting comfortable cranking half-circles with Goldlewis should be a primary goal. Each variation of this move has its own purpose, and utilizing them well is essential to playing Goldlewis.

The most common way to notate BTs are by excluding the corner inputs, so 47896 becomes 486, 89632 becomes 862, and so on.

Check out the Strategy page to learn more about each variation.

Key Moves

Normals
  • 2PGGST Goldlewis Dickinson 2P.pngGuardAllStartup5Recovery6Advantage+3 - Mashing tool, actually anti-airs.
  • 5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7 - Fast low with a disjoint at the end and a low crush. High risk round start option.
  • f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12 - Your fastest normal in neutral, great at round start.
  • 2KGGST Goldlewis Dickinson 2K.pngGuardLowStartup7Recovery11Advantage-2 - Fastest low. Stubby, but combos into 2D or 684 on hit.
  • j.HGGST Goldlewis Dickinson jH.pngGuardHighStartup15Recovery20Advantage- - Main crossup/safejump tool.
  • j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD) - Amazing air button, covers a lot of options. Cancellable on clash, but don't rely on it.
Specials

Behemoth Typhoon - What makes Goldlewis the character he is. Check the Strategy page for a full guide.

  • 268HGGST Goldlewis Dickinson Behemoth Typhoon (268).pngGuardAll (Guard Crush)Startup12Recovery18Advantage+6~14 - Great pressure tool midscreen and in the corner on top of combos.
  • 684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 - God button. KD from anything, safe on block, unsafe on whiff.
  • 486HGGST Goldlewis Dickinson Behemoth Typhoon (486).pngGuardHigh (Guard Crush)Startup12Recovery18Advantage+14~15 - Bonk. Very slow overhead, one of your main combo tools.
  • 214S (Thunderbird)GGST Goldlewis Dickinson Thunderbird.pngGuardAllStartup57Recovery34 TotalAdvantage- - THE Goldlewis special. Throw it out when safe, and play behind it with dashblocks.

Combos

Goldlewis has access to one of the best combo enders in the game in 684H. It is fast enough to combo off any move, and leads to a hard knockdown. It is very strong to both hitconfirm off buttons and ending combos.

Below is a list of universal beginner combos for Goldlewis. See Combos for the complicated stuff.

Midscreen:

  • Any Button > 684H
  • c.S > 2H > 486H > Dash > 5K > 684H
  • Other Buttons > 248H > 5P > 684H

Corner:

  • c.S > 2H > 426H, Dash c.S > 248H, 66 > c.S > 268H WS, 684H

Round Start

Goldlewis has some strong round start options, but as a big man with a big hitbox, you have to take risks.

  • 5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7 and f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12 are both reasonably safe and combo into 684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 on hit.
  • j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD) is a great air option that can start early pressure on backdashing opponents. Combos into aerial BT on hit.
  • If you feel like your opponent is going to use a fast option, walk back and punish if their option whiffs.

Neutral

Goldlewis may be a slow moving character, but his neutral control is powerful. Use moves like Level 3 ThunderbirdGGST Goldlewis Dickinson Thunderbird.pngGuardAllStartup57Recovery34 TotalAdvantage-, 684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 and 486HGGST Goldlewis Dickinson Behemoth Typhoon (486).pngGuardHigh (Guard Crush)Startup12Recovery18Advantage+14~15 to assert control. Your f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12 is nothing to scoff at either. It's an incredibly fast poke at 10 frames, and easily combos into 684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 and other BTs.

You can also use j.486HGGST Goldlewis Dickinson Behemoth Typhoon (486).pngGuardAllStartup10RecoveryUntil landing+10Advantage-25~+7 to assert control in the air, but you can also use j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD).

Further Learning

The Strategy page contains lots of information about all sorts of tricks and tips that Goldlewis can do. All the Behemoth Typhoons are listed there with all their use cases, as well as other strategies like reverse BTs, karas and more.

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