GGST/Happy Chaos/Starter

From Dustloop Wiki



Core
Concentration and Ammo

Happy Chaos has two resources that limit his ability to fire his gun. The first resource is represented by the bar located at the bottom and is called concentration. Concentration drains when Chaos has the gun out, and will recover passively when the gun is stowed. Letting the concentration bar fully empty will penalize you, locking you out of accessing the the gun until it fully recovers again. Concentration drain can be both lowered and the bar replinished by using Focus (214P) or Super Focus (214214P).

The second resource is ammo, represented by the icons directly above the concentration bar holding a an amount between one and six bullets. Bullets are much more easily managed than concentration as reloading (22P) is incredibly quick and can be snuck into many sequences, and Deux ex Machina (632146S) our damaging super fully reloads all six bullets.
Key Moves
Key Moves
Normals
  • 2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4 - Fast low attack with low profile and good reach, very useful in neutral.
  • 2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7 - Mid-range poke. Good at catching opponents walking back and checking approaches.
  • 2PGGST Happy Chaos 2P.pngGuardAllStartup5Recovery10Advantage-2 - Fastest normal (tied with 5P) for mashing point-blank.
  • c.SGGST Happy Chaos cS.pngGuardAllStartup7Recovery10Advantage+1 - Pressure starter and best combo starter. Plus on block with a variety of useful Gatling The special category of cancels that describe how each character can cancel normals into other normals and specials.s and Cancels.
Specials
  • 22PGGST Happy Chaos 22P.pngGuard-Startup23RecoveryTotal 23~77Advantage- - Reloads one to six bullets, can be cancelled out of anytime after the first bullet.
  • 236SGGST Happy Chaos 236S.pngGuardAllStartup9Recovery13Advantage+3 - Pulls the gun out, doing so is plus on block and heavy counter hits.
  • 214SGGST Happy Chaos 214S.pngGuard-Startup-RecoveryTotal 18Advantage- - Steady Aim Stance, immobilize yourself temporarily for greater gun damage, accuracy, and vertical launch.
  • 214PGGST Happy Chaos 214P.pngGuard-Startup41RecoveryTotal 46Advantage- - Focus for a short time refilling some concentration and reducing concentration drain for a short period. Only use when it is safe, such as after a Hard Knockdown A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc..
Anti-Airs
  • 5PGGST Happy Chaos 5P.pngGuardAllStartup5Recovery7Advantage-1 - Very fast but no upper body invincibility.
  • 6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16 - Standard 6P with upper body invincibility.
  • 6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14 - Reaches far and surprisingly high, but shouldn't be your first choice as an anti-air.
Combos
Combos

Happy Chaos combos are done with both of your resources in mind, as running out of bullets or concentration will negatively impact you. Thus combos are usually routed to recover whichever resource you need more urgently, or is ended with an opportunity that allows you to recover that resource.

Starter Combo : The c.S > 6K Loop

This can always be confirmed into from any range on any poke given sufficient resources.
Wallslumps the opponent if wall isn't broken. This allows for you to both Focus and Reload 3 Bullets before doing a meaty Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals. c.S.

Sample combos:

  • c.S > 6K > H + 66 > ...
  • 5K ~ 66 (Dash Cancel) + H > c.S > 6K > H + 66 > ...
  • 2K > H + 66 > c.S > 6K > H + 66 > ...
  • 66 > H ~ H > c.S > 6K > H + 66 > ...
Round Start
Round Start

Happy Chaos' has strong round starts dues to his combination of fast, long-reaching normals. and his ability to back off safely and apply curse which often requires risky hard callouts to punish. Happy Chaos starts each round with full resources so a roundstart Counter-Hit can quickly put an opponent in a precarious situation.

  • Round-Start Lows
    • 2K > H + 66 > [c.S > 6K > H + 66] xN
    • CH 2S > [214S ~ 22 H P (CL)] x2 > 214S ~ 236 H P (CL) > 214P
    • 2D > 236S > 6K > 214S ~ 22 H P (CL) > 66 c.S > 6S > 214S ~ 214 H P
  • High Risk, High Reward
    • CH 6S > 214 H S > 22 H P (CL) > 66 6K > 214S > 22 H P (CL) > 66 c.S / 5K > 6S > 214S > 214 H P
  • Apply Curse, does not directly lead into anything
    • 236P
Spending Meter
Spending Meter

Spending meter as someone new to Happy Chaos is very easy. You have access to two different 50% meter supers that can refill one of either of your resources, use this to cover holes in your resource management. Once you become more comfortable with your character specific resource managment look to start incorporating Yellow, Purple and Blue Roman Cancels.

Super Focus (214214P)GGST Happy Chaos Super Focus.pngGuard-Startup5RecoveryTotal 11Advantage-, is the Enhanced version of Focus (214P)GGST Happy Chaos 214P.pngGuard-Startup41RecoveryTotal 46Advantage-, it restores the concentration gauge to 100%, removing concentration penalty (red bar) if applied, and grants a longer lasting concentration cost reducing buff. Super Focus is an incredibly quick move that is very plus When you are able to freely act, but your opponent cannot (usually because they are still trapped in block stun from your attack). Being plus (or "positive") in a fighting game is quite strong; it means you always have a headstart on your next attack, even if it's only by a very slim margin. on block when cancelled into, use it to continue pressure when focus is low or empty.

Deus ex Machina (632146S)GGST Happy Chaos Deus Ex Machina.pngGuardAllStartup13+(193 Flash)+7RecoveryAdvantage-25 is Happy Chaos' damage and wallbreak super, it should be used to end combos that do not wallslump, or to 'cash out' after a few wall slumps. Deus ex Machina will fully reload Happy Chaos' ammunition, even if struck after the startup. When wall sticking an opponent with a gunshot, there is sufficient time to cancel into Focus, and then break the wall using Deus ex Machina, fully restoring both resources and giving you a Super Wall break, and the hard knockdown that comes with it.
Further Learning
Further Learning

Happy Chaos is a very complex character with a lot of tech, so it has been spread across a few pages to not be too overwhelming. If you're feeling overwhelming already looking at all of it we have a page that contains a variety of ordered leveled designed to help progress your skills with Happy Chaos, similarly to an old school combo trial.

The Overview Page will give a list of every normal, special and super move as well as any information relevant to their useage more individually.

The Strategy Page contains more in-depth explanations of the the various mechanics and tech that Happy Chaos has access to.

The Combo Page offers a comprehensive explanation of all the core structures to be able to build your own combos, as well as list of example combos for you to use as a starting point.

The Okizeme Page has a full explanation of the Wall-Slump and BRC mix that is used.

The Resources contains a list of notable Happy Chaos players to watch gameplay of as well as links to discord communities to ask questions or see new tech.
22 Levels to Learn
An ordered series of different combos that are designed to teach different important aspects of playing a well rounded Happy Chaos. Increases in difficulty with each level starting with the assumption you know practically nothing about playing Happy Chaos and building upon itself with every level.

Navigation

Systems Pages
Application & Advanced Information
Archived Information