< GGST | Millia Rage
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
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Millia Rage | 48 | 2 | 40 | 4 | 16/1~4 strike invuln/1~11 airborne | Light | An Extra Airdash, Kapel, Turbo Fall, Mirazh | |
Movement Tension Gain | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | ||
37 | 55 | 453.6 | 702 | 3 | 3 | 18 | 18 | |||
Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | ||
13 | 13 | 7.9 | 6.1 | 20.6 | 0.623 | 90 |
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
5[D] Data
6P Data
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
26 | All | 9 | 9 | 16 | -11 | -8 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 80% | 90% | 1-2F Upper Body 3-11F Above Knee |
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The Lily of Steel - now with a free Tandem Top oki on CH | |||||||||
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Hurtbox before 6P is active L: frame 1-2 ǁ R: frame 3-8 • Active 6P with invul (frame 9-11) • 6P after invul ends (frame 12-17) | |||||||||
If the first hit of a combo, applies an additional +20 Combo Decay. |
6K Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
0,70 | Ground Throw | 2 | 3 | 38 | - | HKD +33 | - | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | Forced 50% | None | ||||||
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your opponent will see this in their second worst nightmares | |||||||||
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75% * Combo Decay on hit: 15. |
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
0,40,30 | Air Throw | 2 | 3 | Until land+10 | - | HKD | - | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | Forced 50% | None | ||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75% * Combo Decay on hit: 15. |
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 24 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236S Data
236H Data
214S Data
214P Data
j.236P Data
j.236P Bad Moon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
5×N, 31 | High | 11 | Until Ground | 20 + 12L | -21 | KD | 2 | Very Small | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
225×N, 1500 | 1000 | 30×N, 300 | 150 | 25% | 100% | 80% | None | ||
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Very risky meterless, but great to get a hit once you have tension | |||||||||
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Now you might wonder why you're still getting hit by that tiny hitbox | |||||||||
Vertical Activation Range: 300 (All except last hit). |
j.236K Data
214K Data
j.236H Data
Overdrives
236236S Data
632146H Data
Category
Click [★] for character's full frame data
Essentials
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Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •