GGST/Millia Rage/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Millia Rage Portrait.png GGST Millia Rage Icon.png Millia Rage 1.18 2 1.25 4 16/1~4 strike invuln/1~11 airborne Light An Extra Airdash, Kapel, Turbo Fall, Mirazh
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
37 55 453.6 702 3 3 18 18 13 13
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
7.9 6.1 20.6 0.623 90 -


Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 All 7 5 7 -2 +1 0 Small 500 1500 300 80% None
GGST Millia Rage 5P.png
GGST Millia Rage 5P Hitbox.png


5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
24 All 7 3 12 -3 0 1 Small 1000 1500 300 80% 80% None
GGST Millia Rage 5K.png
GGST Millia Rage 5K Hitbox.png


c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15×2 All 7 3,3 13 +1 +13 3 Mid 1000×2 1000 150×2 60% 100% None
GGST Millia Rage c.S.png
GGST Millia Rage cS 1 Hitbox.pngGGST Millia Rage cS 2 Hitbox.png
1st Hit (frame 7-9) • 2nd Hit (frame 10-12)
Input Proximity Range: 270


f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 All 9 2 19 -7 -4 2 Mid 1500 1000 300 80% 90% 27-30F Head
GGST Millia Rage f.S.png
GGST Millia Rage fS Hitbox.png


5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
42 All 12 4 23 -8 -5 4 Large 2500 1000 300 80% 100% None
GGST Millia Rage 5H.png
GGST Millia Rage 5H Initial Hitbox.pngGGST Millia Rage 5H Hitbox.png
Close hitbox (frame 12-13) • Far hitbox (frame 14-15)


5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 High 20 3 26 -15 0 2 Mid 1125 3000 700 (900) 60% 80% None
GGST Millia Rage 5D.png
GGST Millia Rage 5D Hitbox.png


5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 High 28 3 26 -10 KD 4 Mid 1875 1500 700 (900) 60% 100% None
GGST Millia Rage 5D.png
GGST Millia Rage 5D Hitbox.png


6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
26 All 9 9 16 -11 -8 2 Mid 1500 1000 500 80% 90% 1-2F Upper Body
3-11F Above Knee
GGST Millia Rage 6P.png
The Lily of Steel - now with a free Tandem Top oki on CH
GGST Millia Rage 6P Startup Hitbox.pngGGST Millia Rage 6P Hitbox 1.pngGGST Millia Rage 6P Hitbox 2.png
Hurtbox before 6P is active
L: frame 1-2 ǁ R: frame 3-8 • Active 6P with invul (frame 9-11) • 6P after invul ends (frame 12-17)


6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 High 28 2 14 -2 +2 2 Small 1125 1000 300 100% Initial 80% 13-29F Below Knee
GGST Millia Rage 6K.png
GGST Millia Rage 6K Hitbox.png


6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20,40 All 17 5(13)4 23 -8 -5 4 Large×2 1200×2 1000 250×2 100%, 80% 100% 9-21F Airborne
GGST Millia Rage 6H 1.pngGGST Millia Rage 6H 2.png
What increases her corner carry
GGST Millia Rage 6H 1 Hitbox.pngGGST Millia Rage 6H 2 Hitbox.png
First Hit (frame 17-21) • Second Hit (frame 35-38)


2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
18 All 4 2 10 -2 +1 0 Small 500 1500 300 80% 80% None
GGST Millia Rage 2P.png
GGST Millia Rage 2P Hitbox.png


2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
18 Low 6 3 12 -3 0 1 Small 750 1000 300 80% 70% None
GGST Millia Rage 2K.png
GGST Millia Rage 2K Hitbox.png


2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
28 Low 11 2 18 -6 -3 2 Mid 1125 1000 300 80% 90% None
GGST Millia Rage 2S.png
GGST Millia Rage 2S Hitbox.png


2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 All 14 7 17 -7 KD 3 Large 2000 1000 500 60% 100% None
GGST Millia Rage 2H.png
Millia's most important comboing tool
GGST Millia Rage 2H 1 Hitbox.pngGGST Millia Rage 2H 2 Hitbox.png
forwards hitbox (frame 14-15)


2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
30 Low 12 3 22 -11 HKD 2 Large 1125 1000 300 80% Forced 90% None
GGST Millia Rage 2D.png
GGST Millia Rage 2D Hitbox.png


j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
16 High 5 4 12 - - 0 Small 375 1000 300 80% 80% None
GGST Millia Rage j.P.png
GGST Millia Rage j.P Hitbox.png


j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 High 6 4 12 - - 1 Small 750 1000 300 60% 80% None
GGST Millia Rage j.K.png
GGST Millia Rage j.K 1 Hitbox.pngGGST Millia Rage j.K 2 Hitbox.png
Initial hitbox (frame 6-7) • Late hitbox (frame 8-9)


j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32 High 7 4 14 - - 2 Mid 1125 1000 300 80% 80% None
GGST Millia Rage j.S.png
The swiss army knife of air normals
GGST Millia Rage j.S 1 Hitbox.pngGGST Millia Rage j.S Hitbox.png
Frames 7-8 • Frames 9-11


j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 High 8 10 25 - - 2 Mid 1125 1000 300 80% 80% None
GGST Millia Rage j.H.png
Welcome to the blender cause you're about to get mixed
GGST Millia Rage j.H 1 Hitbox.pngGGST Millia Rage j.H 2 Hitbox.png
Initial hitbox (frame 8-11)
*Front hitbox retracts slightly on frame 10 • Late hitbox (frame 12-17)


j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 High 9 7 27 - - 2 Mid 1125 1000 500 60% 80% None
GGST Millia Rage j.D.png
GGST Millia Rage j.D 1 Hitbox.pngGGST Millia Rage j.D 2 Hitbox.png
Initial hitbox (frame 9-11) • Late hitbox (frame 12-15)


Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
0,70 Ground Throw 2 3 38 - HKD +33 - 2500 1000 Forced 50% None
GGST Millia Rage Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
0,40,30 Air Throw 2 3 Until land+10 - HKD - 2500 1000 Forced 50% None
GGST Millia Rage Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Total 24
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

236S Data

236S
S Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 All 12 14 Total 45 -14 KD 2 Very Small 500 1000 300 100 12% 80% 80% 9-41F Airborne
42-45F Below Knee
GGST Millia Rage Tandem Top Full.png
Also known as "Disc" by the community.
GGST Millia Rage Tandem Top S Hitbox.png
S


236H Data

236H
H Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
32×2 All 73 28,6 Total 51 - KD 2 Very Small 500×2 2000 250×2 100 12% 80% 80% 18F onwards Airborne
GGST Millia Rage Tandem Top Full.png
GGST Millia Rage Tandem Top H Hitbox.png
H
Leaves Millia airborne with air options available
Safe to set up after Throw and canceled from 2D.


214S Data

214S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×3~9 All 17 1[(3)1]×2~8 16 -5, -7, -9 -2, -4, KD 1 Very Small 200×3~9 1000 50xN 150 30% 80% 100% None
GGST Millia Rage Lust Shaker.png
GGST Millia Rage Lust Shaker 1 Hitbox.pngGGST Millia Rage Lust Shaker 2 Hitbox.png
min. Range • max. Range


214P Data

214P
Iron Savior
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
43 Low 20 till corner 17 + 10L -12 HKD 3 Mid 1500 2000 700 150 25% 80% 90% 10F onwards Airborne
GGST Millia Rage Iron Savior.png
Also known as "Hair Car" by the community.
GGST Millia Rage Iron Savior Hitbox.png


j.236P Data

j.236P
Bad Moon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5×N, 31 High 11 Until Ground 20 + 12L -21 KD 2 Very Small 225×N, 1500 1000 30×N, 300 150 25% 100% 80% None
GGST Millia Rage Bad Moon.png
Good for closing out matches
GGST Millia Rage Bad Moon Hitbox.png
Now you might wonder why you're still getting hit by that tiny hitbox
Vertical Activation Range: 300 (All except last hit).


j.236K Data

j.236K
Turbo Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
- - 14 - 9L - - - 50 None
GGST Millia Rage Turbo Fall.png
GGST Millia Rage Turbo Fall 1 Hitbox.pngGGST Millia Rage Turbo Fall 2 Hitbox.png
The startup
*The hurtbox is green because she can't be counterhit • The turbo fall


214K Data

214K
Mirazh
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
- - - - Total 28 - - - 50 1-3F Upper Body
4-24F Above Knee
GGST Millia Rage Mirazh.png
GGST Millia Rage Mirazh 1 Hitbox.pngGGST Millia Rage Mirazh 2 Hitbox.png
Initial startup (frame 1-3)
*The hurtbox is green because she can't be counterhit • The Mirazh (frame 4-24)
*Yellow collision box disappears on frames 6-14


j.236H Data

j.236H
Kapel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40 All 13 3 12 -1 at lowest height KD 1 Very Small 1000 1000 700 150 12% 80% 80% 1-12F Lower Body
GGST Millia Rage Kapel.png
GGST Millia Rage Kapel 1 Hitbox.pngGGST Millia Rage Kapel 2 Hitbox.png
The startup (frame 1-12) • Active Kapel
*Exits Counter Hit recovery on frame 16


Overdrives

236236S Data

236236S
Septem Voices
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20×2,60 All 4+5 till corner Total 43 +8 HKD 2,2,4 Very Small 100×3 1000 0 12% 80% 100% 9-26F Airborne
GGST Millia Rage Septem Voices.png
GGST Millia Rage Septem Voices Hitbox.png
hitbox turns ~25° every frame


632146H Data

632146H
Winger
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20×5,60 All 8+1 10(9)15 40 -32 HKD 4 Mid 400×5, 500 1000 0 25% 80%×5, 100% 100% 1-8F Full
7-40F Airborne
GGST Millia Rage Winger Full.png
GGST Millia Rage Winger 1 Hitbox.pngGGST Millia Rage Winger 2 Hitbox.png


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