GGST/Nagoriyuki/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Nagoriyuki Portrait.png GGST Nagoriyuki Icon.png Nagoriyuki 0.96 4 0.9372 5 [high jump: 10] 23/1~6 strike invuln/1~16 airborne Heavy Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
41 38 389 437 - - - - - -
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
5 5 - - - -


Bloodrage Data

Activation Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
BR Activation BR Activation N/A Guard Crush 4+38+3 10 70 -12 HKD other 5 1000 200 1~15f Full after freeze
GGST Nagoriyuki Activation.png
I'm bleeding, making me the victor.
GGST Nagoriyuki Activation-Hitbox.png


Deactivation Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
BR Deactivation BR Deactivation N/A N/A 1+59 N/A 0 N/A N/A other 1F Full
GGST Nagoriyuki Deactivation.png
"We have purposely trained him wrong, as a joke." -Slayer


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 26 Mid 5 3 9 0 +3 1 Small normal 1000 1500 300 80% 80%
GGST Nagoriyuki 5P.png
STOP... pressuring me!
GGST Nagoriyuki 5P Hitbox-1.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 34 Mid 7 2 12 0 +3 2 Small normal 1500 1000 300 80% 90%
GGST Nagoriyuki 5K.png
GGST Nagoriyuki 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 40 Mid 7 6 10 +3 KD 4 Mid normal 2500 1000 300 60%
GGST Nagoriyuki cS.png
GGST Nagoriyuki cS-Hitbox.png
Input Proximity Range: 300


f.S Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S Level 1 25 Mid 16 3 28 -17 -14 2 Mid normal 1500 1000 300 10% 80% 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SS


f.S Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S Level 2 30 Mid 14 3 28 -17 -14 2 Mid normal 1500 1000 300 15% 80% 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SS


f.S Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S Level 3 35 Mid 12 3 28 -17 -14 2 Mid normal 1500 1000 300 20% 80% 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SS


f.S Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S Level BR 45 Mid 12 3 28 -17 -14 2 Mid normal 1500 1000 300 35% 80% 90%
GGST Nagoriyuki fS1-BR.png
GGST Nagoriyuki fS1-BR-Hitbox.png
Cancels into f.SS


f.SS Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SS Level 1 25 Mid 13 3 19 -8 -5 2 Mid normal 1500 2000 700 10% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SSS


f.SS Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SS Level 2 30 Mid 13 3 19 -8 -5 2 Mid normal 1500 2000 700 15% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SSS


f.SS Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SS Level 3 35 Mid 13 3 19 -8 -5 2 Mid normal 1500 2000 700 20% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)
Cancels into f.SSS


f.SS Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SS Level BR 45 Mid 13 3 19 -8 -5 2 Mid normal 1500 2000 700 35% 60%
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Cancels into f.SSS


f.SSS Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SSS Level 1 25 Mid 14 6 38 -25 HKD 4 Mid normal 2500 1000 500 10% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)


f.SSS Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SSS Level 2 30 Mid 14 6 38 -25 HKD 4 Mid normal 2500 1000 500 15% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)


f.SSS Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SSS Level 3 35 Mid 14 6 38 -25 HKD 4 Mid normal 2500 1000 500 20% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)


f.SSS Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.SSS Level BR 80 Mid 14 6 38 -25 HKD 4 Mid normal 2500 1000 500 35% 100%
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -64.8/300, OH -115.2/300)


5H Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H Level 1 60 Mid 20 6 27 -14 KD 4 Large normal 2500 1000 300 10% 80%
GGST Nagoriyuki 5HComparison.png
Get really comfortable with the range of #3, as it's a vital tool.
GGST Nagoriyuki 5H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)


5H Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H Level 2 65 Mid 18 6 27 -14 KD 4 Large normal 2500 1000 300 15% 80%
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

5H Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H Level 3 70 Mid 16 6 27 -14 KD 4 Large normal 2500 1000 300 20% 80%
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)


5H Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H Level BR 91 Mid 16 6 27 -14 KD 4 Large normal 2500 1000 300 35% 80%
GGST Nagoriyuki 5H2.png
GGST Nagoriyuki 5HBR-Hitbox.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 22 Mid 6 3 11 -2 +1 1 Small normal 1000 1500 300 80% 80%
GGST Nagoriyuki 2P.png
GGST Nagoriyuki 2P-Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 26 Low 7 5 8 -1 +2 1 Small normal 750 1000 300 80% 70%
GGST Nagoriyuki 2K.png
GGST Nagoriyuki 2K-Hitbox.png


2S Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S Level 1 32 Low 12 4 15 -5 -2 2 Mid normal 1125 1000 300 10% 80% 90%
GGST Nagoriyuki 2S.png
Plus on whiff
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


2S Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S Level 2 37 Low 11 4 15 -5 -2 2 Mid normal 1125 1000 300 15% 80% 90%
GGST Nagoriyuki 2S.png
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


2S Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S Level 3 42 Low 10 4 15 -5 -2 2 Mid normal 1125 1000 300 20% 80% 90%
GGST Nagoriyuki 2S.png
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


2S Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S Level BR 54 Low 10 4 15 -5 -2 2 Mid normal 1125 1000 300 35% 80% 90%
GGST Nagoriyuki 2S2.png
GGST Nagoriyuki 2SBR-Hitbox.png


2H Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H Level 1 50 Mid 19 7 29 -17 KD 4 Large normal 2500 1000 500 10% 60%
GGST Nagoriyuki 2HComparison.png
The biggest of air counter hits
GGST Nagoriyuki 2H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)


2H Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H Level 2 55 Mid 17 7 29 -17 KD 4 Large normal 2500 1000 500 15% 60%
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

2H Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H Level 3 60 Mid 15 7 29 -17 KD 4 Large normal 2500 1000 500 20% 60%
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

2H Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H Level BR 78 Mid 15 7 29 -17 KD 4 Large normal 2500 1000 500 35% 60%
GGST Nagoriyuki 2H2.png
The Millia/Chipp swatter
GGST Nagoriyuki 2HBR-Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 20 High 7 3 12 N/A N/A 0 Small normal 200 1000 300 80% 80%
GGST Nagoriyuki jP.png
GGST Nagoriyuki jP-Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 26 High 7 3 19 N/A N/A 1 Small normal 1000 1000 300 80% 80%
GGST Nagoriyuki jK.png
GGST Nagoriyuki jK-Hitbox.png


j.S Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S Level 1 35 High 13 3 20 N/A N/A 2 Mid normal 1500 1000 300 10% 80% 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.S Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S Level 2 37 High 12 3 20 N/A N/A 2 Mid normal 1500 1000 300 15% 80% 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.S Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S Level 3 39 High 11 3 20 N/A N/A 2 Mid normal 1500 1000 300 20% 80% 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.S Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S Level BR 50 High 11 3 20 N/A N/A 2 Mid normal 1500 1000 300 35% 80% 80%
GGST Nagoriyuki jS2.png
GGST Nagoriyuki jSBR-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.H Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H Level 1 41 High 16 4 23 N/A N/A 3 Mid normal 2000 1000 300 10% 100% 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

j.H Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H Level 2 43 High 15 4 23 N/A N/A 3 Mid normal 2000 1000 300 15% 100% 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)


j.H Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H Level 3 45 High 14 4 23 N/A N/A 3 Mid normal 2000 1000 300 20% 100% 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)


j.H Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H Level BR 58 High 14 4 23 N/A N/A 3 Mid normal 2000 1000 300 35% 100% 80%
GGST Nagoriyuki jH2.png
GGST Nagoriyuki jHBR-Hitbox.png


j.D Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D Level 1 55 High 15 3 20 N/A N/A 3 Mid normal 2000 1000 500 10% 60% 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.D Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D Level 2 60 High 13 3 20 N/A N/A 3 Mid normal 2000 1000 500 15% 60% 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.D Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D Level 3 65 High 11 3 20 N/A N/A 3 Mid normal 2000 1000 500 20% 60% 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


j.D Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D Level BR 84 High 11 3 20 N/A N/A 3 Mid normal 2000 1000 500 35% 60% 80%
GGST Nagoriyuki jD2.png
GGST Nagoriyuki jDBR-Hitbox.png
Lowers Blood Gauge on hit over 6 seconds (-7.2/300)


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 34 Mid 12 5 15 -6 -3 2 Mid normal 1500 1000 500 80% 90% 1~3F Upper body
4~17F Above Knee
GGST Nagoriyuki 6P.png
Karate... CHOP!
GGST Nagoriyuki 6P-Hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 35 Low 15 3 15 -4 -1 2 Mid normal 1125 1000 300 100% 90%
GGST Nagoriyuki 6K1.pngGGST Nagoriyuki 6K2.png
This one's gonna hurt! • 35 damage
GGST Nagoriyuki 6K1-Hitbox.pngGGST Nagoriyuki 6K2-Hitbox.png
Pulls back lower hurtbox 3-14F


6H Level 1 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H Level 1 70 Mid 17 6 30 -17 KD 4 Large normal 2500 1000 700 10% 100%
GGST Nagoriyuki 6HComparison.png
The one that ACTUALLY hurts.
GGST Nagoriyuki 6H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)


6H Level 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H Level 2 80 Mid 16 6 30 -17 KD 4 Large normal 2500 1000 700 15% 100%
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

6H Level 3 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H Level 3 90 Mid 15 6 30 -17 KD 4 Large normal 2500 1000 700 20% 100%
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6 seconds (OB -7.2/300, OH -57.6/300)

6H Level BR Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H Level BR 117 Mid 15 6 30 -17 KD 4 Large normal 2500 1000 700 35% 100%
GGST Nagoriyuki 6H2.png
GGST Nagoriyuki 6HBR-Hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 30 Low 12 3 18 -7 HKD 2 Large normal 1125 1000 300 80% 90%
GGST Nagoriyuki 2D.png
GGST Nagoriyuki 2D-Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 50 High 20 3 26 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80%
GGST Nagoriyuki 5D.png
GGST Nagoriyuki 5D-Hitbox.png


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 62 High 28 3 26 -10 KD 4 Mid normal 1875 1500 700 (900) 60% 100%
GGST Nagoriyuki 5D.png
GGST Nagoriyuki 5D-Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 90 120 2 3 38 N/A HKD +41 N/A other 2500 1000 50%
GGST Nagoriyuki Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 90 200 2 3 Until landing+10 N/A HKD N/A other 2500 1000 50%
GGST Nagoriyuki Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Special Moves

236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Zarameyuki 236S 45 Mid 18 9 Total 39 +5 +8 2 Very Small special 500 1000 500 100 12% 80% 80%
GGST Nagoriyuki Zarameyuki1.pngGGST Nagoriyuki Zarameyuki2.png
GGST Nagoriyuki Zarameyuki1-Hitbox.pngGGST Nagoriyuki Zarameyuki2-Hitbox.png
This part clashes with projectiles • This part hits the opponent
● Increases Blood Gauge over 3 seconds (+90/300)
● CH recovery
● Special cancelable on hit/block/whiff after Frame 15
● The projectile clashbox (first hitbox pictured) becomes active on frame 12, but its strike hitbox (second pictured) isn't active until frame 18 at the earilest
● Projectile clashbox lasts between 6~17 frames until it transitions to its strike hitbox based on proximity to the opponent


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Fukyo 236K N/A N/A - N/A Total 25 N/A N/A N/A special 50 1~25F Above Chest
GGST Nagoriyuki Fukyo.png
GGST Nagoriyuki Fukyo-Hitbox.png
This can slip under some high pokes, like Axl's 5P.
● Increases Blood Gauge over 3 seconds (+43.2/300)
● Can cancel into specials from Frame 14 onwards, except either variant of Fukyo.
● Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 14. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel.


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Fukyo 214K N/A N/A - N/A Total 16 N/A N/A N/A special 50 1~16F Above Chest
GGST Nagoriyuki Fukyo.png
GGST Nagoriyuki Fukyo-Hitbox.png
● Increases Blood Gauge over 3 seconds (+43.2/300)
● Can cancel into specials from Frame 9 onwards, except either variant of Fukyo.
● Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 9. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel.


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kamuriyuki 214H 50 Mid 14 5 17 -3 HKD 4 Large special 2500 1000 300 150 25% 90%
GGST Nagoriyuki Kamuriyuki1.pngGGST Nagoriyuki Kamuriyuki2.png
Gap closer, mix-up tool, punisher:
A 3 in 1 move!
GGST Nagoriyuki Kamuriyuki1-Hitbox.pngGGST Nagoriyuki Kamuriyuki2-Hitbox.png
• Late active frames
Increases Blood Gauge over 3s (+90/300)
Airborne 5~12F


623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Shizuriyuki 623H 45 Mid 11 3 21 -7 HKD 3 Large special 1000 1000 350 150 25% 60% 1-13F Upper Body
GGST Nagoriyuki Shizuriyuki1.png
Block and play smart, or die on round start
GGST Nagoriyuki Shizuriyuki1-Hitbox.png
Increases Blood Gauge over 3 seconds (+90/300)


623HH Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Shizuriyuki 623HH 55 Mid 10 6 29 -16 HKD 4 Large special 1200 1000 350 0 25% 100%
GGST Nagoriyuki Shizuriyuki2.png
GGST Nagoriyuki Shizuriyuki2-Hitbox.png
8F gap between 623H and this followup at the fastest meaning it effectively has 9F startup when canceled at the earliest
This move and the 623H it canceled from are considered one multi-hit attack.


623P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bloodsucking Universe 623P 80/90/100 Ground Throw 7 2 48 NA HKD N/A special 2500 1000 100 50% 1~8F Throw
GGST Nagoriyuki Bloodsucking Universe.pngGGST Nagoriyuki BloodsuckingUniverseDrainEffect.png
Live by the bite, die by the bite. It's the way of the vampire. • Unique visual on the Blood Gauge
GGST Nagoriyuki Bloodsucking Universe-Hitbox.png
Lowers Blood Gauge on hit over 3 seconds (-280.8/300)
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Overdrives

632146S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wasureyuki 632146S 70, 3×17, 60 Mid 7+(173 Flash)+2 2 54 -37 HKD +73 3 Mid super 2000 1000 25% 80% 1~10F Full
GGST Nagoriyuki Wasureyuki1.pngGGST Nagoriyuki Wasureyuki2.png
Pretend to be weak, that he may grow arrogant. • The Art of War
GGST Nagoriyuki Wasureyuki1-Hitbox.png
The final hit lowers the Blood Gauge on hit over 6 seconds (-194.4/300)


632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Zansetsu 632146H 200 Mid 11+(58 Flash)+10 6 80 -66 HKD +15 4 Very Small super 2500 1000 25% 80% 1~26F Full
GGST Nagoriyuki Zansetsu2.png
GGST Nagoriyuki Zansetsu-Hitbox.png
Available only in Blood Rage


Category