< GGST | Nagoriyuki
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Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options |
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Nagoriyuki | -8 | 4 | 30 | 5 [high jump: 10] | 23/1~6 strike invuln/1~16 airborne | Heavy | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | |
Movement Tension Gain | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | ||
41 | 38 | 389 | 437 | |||||||
Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | ||
5 | 5 |
Additional Data for Guts and Defense Tables
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
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Nagoriyuki (1 bar of Blood Gauge) | 17 | 4 | 30 | 5 [high jump: 10] | 23/1~6 strike invuln/1~16 airborne | Heavy | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | |
Movement Tension Gain | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | ||
41 | 38 | 389 | 437 | |||||||
Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | ||
5 | 5 |
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash | Forward Dash | Weight | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
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Nagoriyuki (2 bars of Blood Gauge) | 54 | 4 | 30 | 5 [high jump: 10] | 23/1~6 strike invuln/1~16 airborne | Heavy | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | |
Movement Tension Gain | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Earliest Forward Instant Air Dash | Earliest Backward Instant Air Dash | Forward Air Dash Duration | Backward Air Dash Duration | ||
41 | 38 | 389 | 437 | |||||||
Forward Air Dash Attack Transition | Backward Air Dash Attack Transition | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | ||
5 | 5 |
Bloodrage Data
Activation Data
Deactivation Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
f.SS Data
f.SSS Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
34 | Mid | 12 | 5 | 15 | -6 | -3 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1500 | 1000 | 500 | 80% | 90% | 1~3F Upper Body 4~17F Above Knee |
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If the first hit of a combo, applies an additional +20 Combo Decay. |
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
90 | 120 | 2 | 3 | 38 | N/A | HKD (+41) | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | |||||||
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More range than an average Throw | |||||||||
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Has 33% more range than a standard character's Throw. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
90 | 200 | 2 | 3 | Until landing+10 | N/A | HKD | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 50% | |||||||
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Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Special Moves
236S Data
236K Data
236K Forward Fukyo special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
N/A | N/A | - | N/A | Total 25 | N/A | N/A | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | 1~25F Above Chest | ||||||||
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Your most important Special despite its low cost | |||||||||
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This can slip under some high pokes, like Axl's 5P. | |||||||||
Increases Blood Gauge over 3 seconds (+43.2/300) Can cancel into specials from Frame 14 onwards, except either variant of Fukyo Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 14. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel When cancelled into a Special, imparts forward momentum into the cancelled Special Can decrease distance travelled by pressing 4 from Frame 22 onwards Fukyo Frame Advantage Chart |
214K Data
214K Backward Fukyo special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
N/A | N/A | - | N/A | Total 16 | N/A | N/A | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | 1~16F Above Chest | ||||||||
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Your most important Special despite its low cost | |||||||||
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Ducks under some high-hitting pokes | |||||||||
Increases Blood Gauge over 3 seconds (+43.2/300) Can cancel into specials from Frame 9 onwards, except either variant of Fukyo Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 9. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel When cancelled into a Special, imparts backward momentum into the cancelled Special Can decrease distance travelled by pressing 6 from Frame 13 onwards Fukyo Frame Advantage Chart |
214H Data
623H Data
623HH Data
623P Data
623P Bloodsucking Universe special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80/90/100 | Ground Throw | 7 | 2 | 48 | NA | HKD (+36) | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 100 | 50% | 1~8F Throw | |||||
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Congratulations, you won the round • Unique visual on the Blood Gauge | |||||||||
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Grabs farther than you think | |||||||||
Has 33% more range than own Throw, 77% more than a standard character's Throw. Lowers Blood Gauge on hit over 3 seconds (-280.8/300) Cannot cancel into this move from other specials Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * R.I.S.C. Loss: 1000 * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * Proration: Forced 75% * Combo Decay on hit: 15. |
Overdrives
632146S Data
632146H Data
Category
Click [★] for character's full frame data
Essentials
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FAQ •
The Basics
• Movement/Canceling •
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Defense •
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Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
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