GGST/Potemkin/Data

From Dustloop Wiki
< GGST‎ | Potemkin
Jump to navigation Jump to search

Nav

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Potemkin Portrait.png GGST Potemkin Icon.png Potemkin 0.93 3 0.8748 5 24/1~6 strike invuln/1~17 airborne Heavy No Run nor Airdash
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
42 55 340.1 567.6 - - - - - -
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
5.6 4.8 - - - -16 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 30 All 5 5 6 +1 +4 1 Small normal 1000 1500 300 80% 80%
GGST Potemkin 5P.png
GGST Potemkin 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 36 Low 10 9 9 -4 -1 2 Small normal 1125 1000 300 80% 70%
GGST Potemkin 5K.png
Your meatiest normal
GGST Potemkin 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 45 All 8 4 11 +4 +7 4 Mid normal 2500 1000 300 80% 100%
GGST Potemkin c.S.png
The big damage button
GGST Potemkin c.S hitbox.png
Input Proximity Range: 360


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 40 All 12 7 18 -8 -5 3 Mid normal 2000 1000 300 80% 90%
GGST Potemkin f.S.png
A stop sign for IADs
GGST Potemkin f.S 1 Hitbox.pngGGST Potemkin f.S 2 Hitbox.png
Frames 12-14 • Frames 15-18


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 60 All 16 5 25 -11 -8 4 Large normal 2500 1000 300 80% 100%
GGST Potemkin 5H.png
GGST Potemkin 5H Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 50 High 20~27 8 21 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80%
GGST Potemkin 5D.png
Surprise mixup tool
GGST Potemkin 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 62 High 28 8 21 -10 SKD +38 4 Mid normal 1875 1500 700 (900) 60% 100%
GGST Potemkin 5D.png
GGST Potemkin 5D Hitbox.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 26 All 8 4 9 -1 +2 1 Small normal 1000 1500 300 80% 80%
GGST Potemkin 2P.png
Slightly longer, slightly slower than 5P
GGST Potemkin 2P 1 Hitbox.pngGGST Potemkin 2P 2 Hitbox.png.png
Frames 8-9 • Frame 10-11


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 30 Low 10 4 14 -4 -1 2 Small normal 1125 1000 300 80% 70%
GGST Potemkin 2K.png
GGST Potemkin 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 45 All 14 3 18 -4 -1 3 Mid normal 2000 1000 300 80% 90%
GGST Potemkin 2S.png
You can 6P this for some reason
GGST Potemkin 2S Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 55 All 13 5 35 -21 SKD (+27) 4 Large normal 2500 1000 500 60% 100%
GGST Potemkin 2H.png
Send them to heaven or die trying
GGST Potemkin 2H Hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 40 Low 13 7 21 -11 KD 3 Large normal 1500 1000 300 80% 90%
GGST Potemkin 2D.png
This hit? Good job! You can start winning now.
GGST Potemkin 2D Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 42 All 11 7 25 -15 SKD (+29) 3 Mid normal 2000 1000 500 60% 90% 1 ~ 4F Upper Body
5 ~ 17F Above Knees
GGST Potemkin 6P.png
Pray the jump-ins away
GGST Potemkin 6P Hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 45 All 22 5 18 -6 -3 3 Mid normal 2000 1000 300 80% 100%
GGST Potemkin 6K.png
Exists to be kara cancelled
GGST Potemkin 6K Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 90 All 23 5 29 -15 SKD (+25) 4 Large normal 2500 1000 700 80% 100%
GGST Potemkin 6H.png
GGST Potemkin 6H Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 30 High 7 6 6 0 Small normal 375 1000 300 60% 80%
GGST Potemkin j.P.png
Elbow-bump
GGST Potemkin j.P Hitbox.png
Except the elbow doesn't hit


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 36 High 10 6 15 1 Small normal 750 1000 300 80% 80%
GGST Potemkin j.K.png
GGST Potemkin j.K Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 45 High 13 5 23 3 Mid normal 1500 1000 300 100% 80%
GGST Potemkin j.S.png
GGST Potemkin j.S Hitbox 1.pngGGST Potemkin j.S Hitbox 2.png
Frames 13-15 • Frames 16-17


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 55 High 12 4 16 4 Mid normal 1875 1000 300 100% 80%
GGST Potemkin j.H.png
GGST Potemkin j.H Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 50 All 13 Until Landing 9 After landing 3 Mid normal 2000 1000 500 100% 80%
GGST Potemkin j.D.png
If I don't know what side I'm on, neither do you.
GGST Potemkin j.D Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 90 Ground Throw 2 3 38 N/A HKD +55 other 2500 1000 50%
GGST Potemkin Ground Throw.png
A gateway to Garuda
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 90 Air Throw 2 3 Until Landing + 10 N/A KD other 2500 1000 50%
GGST Potemkin Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Special Moves

[4]6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Hammer Fall [4]6H 58 All 18~62 2f 26 -9 SKD (+22) Mid special 2500 1000 500 150 25% 80% 80%
GGST Potemkin Hammer Fall.pngGGST Potemkin Hammer Fall2.png
GGST Potemkin 46H Hitbox.png
On Counter Hit: HKD (+56)


[4]6H P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Hammer Fall Break [4]6H P N/A N/A 27 special 50


632146P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Potemkin Buster 632146P 175 Ground Throw 5 4 37 special 2500 1000 100 50% 1 ~ 8F Throw
GGST Potemkin Potemkin Buster.png
You'll only see this animation if you whiffed, so try not to do that.
GGST Potemkin Potemkin Buster 1 Hitbox.pngGGST Potemkin Potemkin Buster 2 Hitbox.pngGGST Potemkin Potemkin Buster 3 Hitbox.pngGGST Potemkin Potemkin Buster 4 Hitbox.png
First active frame • Second active frame • Third active frame • Fourth active frame
Builds 2080 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Heat Knuckle 623H 0,8×7,60 Air Guard Crush 12 4 18 +10~+1 KD/Wall Break Very Small special 3750 2500 1000 150 50% 50%
GGST Potemkin Heat Knuckle 1.pngGGST Potemkin Heat Knuckle 2.png
Good RISC gain on block • Good damage on hit
GGST Potemkin Heat Knuckle Hitbox.png
Vertical Activation Range: 5500. Irrelevant, literally nobody can even get this high up.
50 damage on block (∴ 25 chip damage).


236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mega Fist 236P 50 High 25 7 16 -6 -2 3 Mid special 1500 1000 700 150 25% 100% 80%
GGST Potemkin Mega Fist.png
GGST Potemkin Mega Fist Hitbox.png


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mega Fist 214P 50 High 25 7 6 +4 +8 3 Mid special 1500 1000 300 150 25% 100% 80%
GGST Potemkin Mega Fist Back.png
The pose for Backward Mega Fist differs slightly.
GGST Potemkin Mega Fist Back Hitbox.png
...but the hitboxes are the same!


2146K~P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Mega Fist 2146K~P 80 High 26-27 7 12 -2 +2 3 Mid special 1500 1000 300 150 25% 100% 80%
GGST Potemkin Mega Fist Back.png
GGST Potemkin Mega Fist Back Hitbox.png
Doing 2146K~P will perform a Kara Backwards Megafist
In addition to the altered momentum from the Kara Cancel, this move also has unique damage and frame data.


236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Slide Head 236S 0 Low (Guard Crush) 29 2 28 0 KD 4 Very Small special 375 1000 500 100 80%
GGST Potemkin Slide Head.png
Yet another anti-zoning tool
GGST Potemkin 236S Hitbox.png
Hitbox extends fullscreen on both sides


63214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
F.D.B. 63214S 55 [75] All 21~38 [38] 3 20 -6 KD 3 Mid special 2000 1000 300 150 25% 80% 100% 4 ~ [20~37F] Reflect
GGST Potemkin FDB.png
GGST Potemkin FDB Hitbox.png


Reflect Projectile Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Reflect Projectile Reflect Projectile 50 All 1 +11 SKD (+46) 3 Very Small special 500 1000 300 12% 80%
GGST Potemkin FDB Reflect.png
GGST Potemkin FDB Projectile Hitbox.png
Reflected projectile


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Garuda Impact 214H 63 All (Guard Crush) 28 11 24 +19 +17~35 Large special 2500 2000 700 150 50% 80% 90%
GGST Potemkin Garuda Impact.png
His most oppressive oki tool
GGST Potemkin Garuda Impact Hitbox.png


Overdrives

236236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Heavenly Potemkin Buster 236236S 220 Air Unblockable 12+0 15 16 N/A KD Very Small super 1000 0 100% 1 ~ 12F Full
GGST Potemkin Heavenly Potemkin Buster.pngGGST Potemkin Heavenly Potemkin Buster2.png
GGST Potemkin Heavenly Potemkin Buster Hitbox.png
Opponent must be within hugging range
Vertical Activation Range: 500 (From Potemkin's current position).
reversal


632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Giganter Kai 632146H 60 All 10+1 5 17 +100 KD Mid super 2500 1000 0 25% 100%
GGST Potemkin Giganter Kai.png
Big help in pressure and fantastic combo extender
GGST Potemkin Giganter Kai Hitbox.pngGGST Potemkin Giganter Kai Hitbox 2.png
The first three active frames (frames 11-13) • The next two active frames (frames 14-15)


Giganter Kai (Barrier) Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Giganter Kai (Barrier) Mirror 15×3 All 10+6 481 KD Very Small super 100×3 1000 0 12% 100%
GGST Potemkin Giganter Kai.png
GGST Potemkin Giganter Kai Mirror Hitbox.png
The follow-up barrier.


Category