Frame Data • Counterstrategy • Reverse Matchup • Videos
- While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Walk back Far Slash and jumping away can work well. 2S is also still useful.
- Baiken is very nimble and annoying to deal with in the neutral
- Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA.
- You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed.
- It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S.
- Furthermore, 6P special cancels on block which will let you start running your pressure
- It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario.
- Guess like your life depends on it. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable.
- If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K.
- Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Due to it being a projectile, you can't do anything about it.
- If you let Baiken grab you, she can start to run pressure like this, that and even this. If the Baiken does this well, you can't 6P it nor can you reversal it, you have to hold the pressure and guess.
- One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing...
Defending vs Kabari
- S Kabari will allow her to get tether after it lands, this is still RPS however. It's 31 frames meaning it's very much reactable. If you don't punish it however, she's +2 which means she can keep running her pressure.
- H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken.
- While H Kabari is minus, this doesn't mean you can just mash on Baiken though. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Sometimes you can CH the delay as she's right in front of you or you may both may trade. It's not reliable to try going for these though.
- Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately.
- If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space.
- You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option.
- Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka