GGST/Sin Kiske/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
GGST Sin Kiske Portrait.png GGST Sin Kiske Icon.png Sin Kiske 14 2 32 4 28/1~5 strike invuln/1~22 airborne Normal Gazelle Step
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
10 42 49 409.5 567.6 3 3 25/19 12
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
18 6 3 5 6.3 4.9 14 0.56 100

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 6 3 7 0 +3 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80%
GGST Sin Kiske 5P.png
Loser's bracket is that way, kiddo.
GGST Sin Kiske 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 7 3 12 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 90%
GGST Sin Kiske 5K.png
GGST Sin Kiske 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100%
GGST Sin Kiske cS.png
GGST Sin Kiske cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 13 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske fS.png
GGST Sin Kiske fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25, 25 All 16 3(12)3 18 -4 -1 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 1000 150×2 90%
GGST Sin Kiske 5H.pngGGST Sin Kiske 5H 2.png
GGST Sin Kiske 5H Hitbox.pngGGST Sin Kiske 5H 2 Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 (900) 60% 80% RP
GGST Sin Kiske 5D.png
GGST Sin Kiske 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)
Wall damage in ( ) refers to if opponent is touching the wall.
Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit).
Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5.


5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 4 25 -10 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 0 (200) 60% 100%
GGST Sin Kiske 5D.png
GGST Sin Kiske 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 5 3 9 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80%
GGST Sin Kiske 2P.png
GGST Sin Kiske 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 70%
GGST Sin Kiske 2K.png
GGST Sin Kiske 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 12 6 13 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske 2S.png
Not a low
GGST Sin Kiske 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15, 25 Low, All 14 3(12)6 27 -16 KD 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750, 1000 1000 250×2 90%
GGST Sin Kiske 2H.pngGGST Sin Kiske 2H 2.png
GGST Sin Kiske 2H Hitbox.pngGGST Sin Kiske 2H 2 Hitbox.pngGGST Sin Kiske 2H 3 Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 10 6 15 -7 HKD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90%
GGST Sin Kiske 2D.png
GGST Sin Kiske 2D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 11 6 20 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 90% 1~3F Upper Body
4~16F Above Knee
GGST Sin Kiske 6P.png
GGST Sin Kiske 6P Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 21 4 10 +3 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske 6K.png
GGST Sin Kiske 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 15 4 17 -4 KD 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90%
GGST Sin Kiske 6H.png
GGST Sin Kiske 6H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 High 6 3 9 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80%
GGST Sin Kiske jP.png
GGST Sin Kiske jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 7 3 15 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80%
GGST Sin Kiske jK.png
GGST Sin Kiske jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 High 9 4 21 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80%
GGST Sin Kiske jS.png
GGST Sin Kiske jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 11 4 26 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80%
GGST Sin Kiske jH.png
GGST Sin Kiske jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 28 Until Landing 16 -3 at best 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 80%
GGST Sin Kiske jD.png
GGST Sin Kiske jD Hitbox.png
Special cancellable after landing on hit or block

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 2 3 38 HKD (+53)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Sin Kiske Ground Throw.png
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* R.I.S.C. Loss: 1000
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75%
* Combo Decay on hit: 15.

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 2 3 38+10 Landing HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Sin Kiske Air Throw.png
GGST Sin Kiske Air Throw Hitbox.png
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* R.I.S.C. Loss: 1000
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75%
* Combo Decay on hit: 15.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total ???
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236H Data

236H
Beak Driver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 16 6 22 -14 -11 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90%
GGST Sin Kiske 236H.png
GGST Sin Kiske 236H Hitbox.png
Cancellable into Beak Driver Follow-up or Gazelle Step from 17~31f, requiring and using 1 Stamina bar

236H~H Data

236H~H
Beak Driver Follow-up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 All 13 11 9 -3 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90%
GGST Sin Kiske 236HH.png
GGST Sin Kiske 236HH Hitbox.png
Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar

623S Data

623S
Hawk Baker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 30 All 9 6(23)4 36 -26 KD, -22 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 60% 1-11 Strike
GGST Sin Kiske 623S.pngGGST Sin Kiske 623S 2.png
First Hit • Second Hit
GGST Sin Kiske 623S 1 Hitbox.pngGGST Sin Kiske 623S 2 Hitbox.png
First Hit • Second Hit
Follow-up cancellable during 39~54F. Delayable for a maximum of +15 frames.
* If only the first hit connects, it is not cancellable until after the last active frame, 42~54F
If Hawk Baker hits a non-player entity, it may still perform a follow-up, but does not gain access to Roman Cancels. The follow-up can still be Roman Canceled.
Forced crouching on the second hit, granting +1 hitstun.
Airborne 9~37F
If the first hit of a combo, applies an additional +20 Combo Decay.

623S~S Data

623S~S
Hawk Baker Follow-up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 12 3 33 -19 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 60% 1-14 Strike
GGST Sin Kiske 623SS.png
GGST Sin Kiske 623SS Hitbox.png
Only cancellable into Gazelle Step during Active frames 13~15F.
If the first hit of a combo, applies an additional +20 Combo Decay.

214S Data

214S
Hoof Stomp
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17, 17 High 21 3, 3 22 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 6-23 Foot
GGST Sin Kiske 214S.pngGGST Sin Kiske 214S 2.png
Low crush • Overhead
GGST Sin Kiske 214S Hitbox.pngGGST Sin Kiske 214S 2 Hitbox.png
Airborne 6-22f
Cancellable into Hoof Stomp Follow-up or Gazelle Step from start of recovery until last 12 frames of recovery (25~37F), requiring and using 1 Stamina bar

214S~S Data

214S~S
Hoof Stomp Follow-up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 13 3 22 -8 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90%
GGST Sin Kiske 214SS.png
GGST Sin Kiske 214SS Hitbox.png
Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar

236K Data

236K
Elk Hunt
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 24 7 15 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90% 10-30 Low Profile
GGST Sin Kiske 236K.pngGGST Sin Kiske 236K 2.png
GGST Sin Kiske 236K Hitbox.pngGGST Sin Kiske 236K 2 Hitbox.png
Cancellable into Elk Hunt Follow-up or Gazelle Step from 25~37f, requiring and using 1 Stamina bar

236K~K Data

236K~K
Elk Hunt Follow-up
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All (Guard Crush) 13 3 20 +8 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 90%
GGST Sin Kiske 236KK.png
GGST Sin Kiske 236KK Hitbox.png
Guard Crush duration 31F.
Cancellable into Gazelle Step from ??~??f, requiring and using 1 Stamina bar

Gazelle Step Data

66 after special move
Gazelle Step
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Sin Kiske GazelleStep.png
1 Stamina for strike/throw or oki
GGST Sin Kiske GazelleStep Hitbox.png
Requires and uses 1 Stamina bar
Gazelle Step Frame Advantage Chart

63214P Data

63214P
Still Growing
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- Total 49
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Sin Kiske 63214P.png
Sin still doesn't understand "meaty"
GGST Sin Kiske 63214P Hitbox.png
Food takes effect on frame 38, but since the move is 49 total frames, there are 12 wasted frames for Meat/Lobster/Fish buffs.
See notes.

Overdrives

632146H

632146H
R.T.L
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×2, 60 All 10+5 12 25+32 After Landing -55 HKD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×3 1000 0 100% 1~18 All
GGST Sin Kiske 632146H.png
Can go in any direction after the first and second hit!
GGST Sin Kiske 632146H Hitbox.pngGGST Sin Kiske 632146H 9H Hitbox.pngGGST Sin Kiske 632146H 8H Hitbox.png
Invuln first hit/4/6 follow-ups • 1/3/7/9 follow-ups • 2/8 follow-ups
Air version recovery is Until Landing+32 After Landing
Cancellable into follow-ups from ??~??f
Reversal

632146HH

632146HH
R.T.L Follow-up
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10 ~ 100 All 12 8 39+15 After Landing (Grounded) -43 (Grounded) HKD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 0 0 100%
GGST Sin Kiske 632146HH.png
The more Tension you put in, the more damage you get and the bigger the explosion!
GGST Sin Kiske 632146HH Hitbox.pngGGST Sin Kiske 632146HH Hitbox 2.pngGGST Sin Kiske 632146HH Hitbox 3.pngGGST Sin Kiske 632146HH Hitbox 4.png
1~24% tension • 25~49% tension • 50% tension • Overlaid hitboxes for scale
Air version recovery is Until Landing+15.
Consumes all remaining Tension on use. Damage dealt is 10+1 per 1% consumed Tension (rounded down) up to 59 total damage at 49% Tension. At 50% consumed Tension, damage dealt is 100.
Hitbox size changes when used at <25%, 25-49%, and 50% consumed Tension.

236236P

236236P
Tyrant Barrel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 9+1 3 38 -22 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 0 100% None
GGST Sin Kiske 236236P.png
GGST Sin Kiske 236236P Hitbox.png

236236P~]P[

236236P~]P[
Tyrant Barrel Follow-up
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50→70→90→120 All (Guard Crush) 3 3 39 -12 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 0 0 100% None
GGST Sin Kiske 236236PP.png
Perfect Hits require perfect timing!
GGST Sin Kiske 236236PP Hitbox.png
Releasing P after the first hit of Tyrant Barrel performs a powerful follow-up strike. The damage increases the closer the release input is to the Perfect Hit. If the button was not held before Tyrant Barrel hit, it may be pressed and released a second time to get the input. If the button is simply tapped during this period, it is often not possible to land a Perfect Hit, especially on Counter Hit and on a high wallsplat. Holding the button is often required in order to land it.

1 Frame window for the 120 Damage hit, 2 Frame for the 90 Damage hit, 3 Frame for the 70 Damage one, 8 Frames for 50 Damage
Guard Crush duration 29F.
A Perfect Hit is impossible if the opponent is too far away, at the very edge of the attack (more than 450 units of distance).
The Follow-up is considered a new attack, and therefore is affected by R.I.S.C. scaling caused by the previous hit of Tyrant Barrel.
P can be released 1 Frame before superflash ends at the earliest (64 Frames after the 236236P input).
Pressing P (if it hasn't already been held down) has a valid input window Frames 64~96 after inputting 236236P
If the P button is pressed and held for less than 17 frames during the valid press input window, the Follow-up comes out 17 frames after the button press.
If the P button is pressed and held for more than 36 frames during the valid press input window, the Follow-up comes out 36 frames after the button press.

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