GGST/Sin Kiske/Matchups

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Matchups

Table of Contents
GGST A.B.A Icon.png GGST Anji Icon.png GGST Asuka R Icon.png GGST Axl Icon.png
GGST Baiken Icon.png GGST Bedman Icon.png GGST Bridget Icon.png GGST Chipp Icon.png
GGST Elphelt Valentine Icon.png GGST Faust Icon.png GGST Giovanna Icon.png GGST Goldlewis Icon.png
GGST Happy Chaos Icon.png GGST I-No Icon.png GGST Jack-O Icon.png GGST Johnny Icon.png
GGST Ky Icon.png GGST Leo Icon.png GGST May Icon.png GGST Millia Icon.png
GGST Nagoriyuki Icon.png GGST Potemkin Icon.png GGST Ramlethal Icon.png GGST Sin Kiske Icon.png
GGST Sol Icon.png GGST Testament Icon.png GGST Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
  • The Counterstrategy page will generally have some basic counterstrategy against each character in the game.
  • Please keep in mind that matchup charts are subjective and not all players may agree on them.

Anji Mito

Round Start


Common Round Start Interaction Table
Sin's Button \ Anji's Button 6PGGST Anji Mito 6P.pngGuardAllStartup10Recovery25Advantage-17 5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2 2KGGST Anji Mito 2K.pngGuardLowStartup7Recovery11Advantage-2 f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9 2SGGST Anji Mito 2S.pngGuardLowStartup10Recovery16Advantage-6 charged 236HGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6]
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Whiffs Wins Loses Loses
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Wins Loses Loses Loses
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Whiffs Whiffs Wins Wins Trades Loses
Dash 2KGGST Sin Kiske 2K.pngGuardLowStartup6Recovery11Advantage-2 Wins Sin Blocks Sin Blocks Loses Sin Blocks Loses
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Wins Wins Wins Wins Wins
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Loses Loses Anji Blocks Loses Wins Loses
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Wins Anji Blocks Loses Loses Loses

Notable Interactions


ShitsuGGST Anji Mito 236P.pngGuardAllStartup29RecoveryTotal 52Advantage-6

Since the projectile has a very long startup and a lot of recovery, it is possible to low profile the move with Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 on reaction. Best case scenario, Sin will get a CH, otherwise Anji will be forced to block.

Suigetsu No HakobiGGST Anji Mito 236K 1.pngGuardStartupRecoveryTotal 34~50Advantage-

Spin is the biggest problem in the matchup, as Sin has a lot of slow buttons that struggle to hit it's startup. MidareGGST Anji Mito 214P.pngGuardAllStartup7Recovery30Advantage+11 makes Sin's aerial buttons such as IABD j.HGGST Sin Kiske jH.pngGuardHighStartup11Recovery26Advantage+3 (IAD) equally as dangerous as grounded options. The Spin makes the roundstart tricky, where it's best to backdash or block because it's rather easy to react with 2KGGST Sin Kiske 2K.pngGuardLowStartup6Recovery11Advantage-2 or ThrowGGST Sin Kiske Ground Throw.pngGuardStartup2Recovery38Advantage-.

FuujinGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] on block

All followup options are punishable if Anji has bad spacing or if one of the moves is IB'd.

Neutral


Neutral must be played very patiently because of the spin, often defensively using 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8, and IABD j.HGGST Sin Kiske jH.pngGuardHighStartup11Recovery26Advantage+3 (IAD).

Beak DriverGGST Sin Kiske 236H.pngGuardAllStartup16Recovery22Advantage-14 is also very sensitive to SpinGGST Anji Mito 236K 1.pngGuardStartupRecoveryTotal 34~50Advantage- as it can punish Beak Driver from any range. Be careful of Anji's f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9 which outranges Sin's 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5.

Sin's f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 remains the best option in terms of distance to manage neutral, but be careful not to overuse it as it is weak on spin.

Offense


Anji does not have a normal in 4f or meterless reversal, but has a metered ParryGGST Anji Mito 632146S.pngGuardStartup1Recovery10Advantage-, which can still be beaten by ThrowGGST Sin Kiske Ground Throw.pngGuardStartup2Recovery38Advantage-. It lasts 30f, and thus is not possible to bait with a delayed meaty or j.DGGST Sin Kiske jD.pngGuardHighStartup28Recovery16Advantage-3 at best.

Safe Jump post wall break is OK if Anji does not have meter.

On the other hand, Anji's 2PGGST Anji Mito 2P.pngGuardAllStartup5Recovery10Advantage-2 can trade against Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 and Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 after 2H on block.

Defense


Anji's okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. can be scary with ShitsuGGST Anji Mito 236P.pngGuardAllStartup29RecoveryTotal 52Advantage-6 as it can offer him safe mixups, but Sin can use Hawk BakerGGST Sin Kiske 623S 2.pngGuardAllStartup9Recovery36Advantage-26 against some of them to steal back his turn.

Anji's 2D is -11 on block, meaning it can be punished with Hawk BakerGGST Sin Kiske 623S 2.pngGuardAllStartup9Recovery36Advantage-26 if close enough.

Asuka R

Round Start


Common Round Start Interaction Table
Sin's Button \ Asuka's Button 6PGGST Asuka R 6P.pngGuardAllStartup11Recovery17Advantage-9 5KGGST Asuka R 5K.pngGuardAllStartup7Recovery12Advantage-3 f.SGGST Asuka R fS.pngGuardAllStartup11Recovery17Advantage-6 2SGGST Asuka R 2S.pngGuardLowStartup12Recovery18Advantage-7 2DGGST Asuka R 2D.pngGuardLowStartup12Recovery20Advantage-9 Dash 5KGGST Asuka R 5K.pngGuardAllStartup7Recovery12Advantage-3 Walk back f.SGGST Asuka R fS.pngGuardAllStartup11Recovery17Advantage-6 Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16] ScreamerGGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16 TK An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input. ScreamerGGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16 Jump back ScreamerGGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Wins Loses Loses Wins Loses Wins Wins Wins* Loses*
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Loses Wins Trades Wins Wins Loses Asuka Blocks Trades Wins Wins* Loses
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Wins Loses Trades Trades Loses Loses Loses Loses Loses Whiffs
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Whiffs Loses Wins Wins Whiffs Loses Loses Loses Loses Whiffs
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Asuka Blocks Wins Wins* Loses Wins* Whiffs Sin Blocks Sin Blocks Sin Blocks Whiffs
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Wins Wins Loses Wins Wins Loses Wins Loses Loses Loses Wins
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Wins Loses Loses Loses Wins Wins Loses Loses Trades Whiffs*

Wins* - Sin gets a punish but very small reward.

Loses* - Sin can punish if you add a microwalk forward before your 6P.

Whiffs* - Sin is plus after whiff.

Neutral


Offense


Defense


Axl Low


Round Start


Common Round Start Interaction Table
Sin's Button \ Axl's Button 5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3] 2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6 6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 2KGGST Axl Low 2K.pngGuardLowStartup5Recovery11Advantage-4 5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3] IADB j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage- RainwaterGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3 SnailGGST Axl Low 214H.pngGuardAllStartup14Recovery29Advantage-24
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Wins Loses Clashes Whiffs Wins Wins Loses Wins
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Wins Wins Loses Loses Loses Wins
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Sin Blocks Loses Wins Axl Blocks Sin Blocks Sin Blocks* Whiffs** Sin Blocks
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Loses Wins Wins Axl Blocks Loses Loses Loses Loses
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Loses Wins Axl Blocks Loses Whiffs* Loses Loses

Sin Blocks* - Enough time to react with 6P.

Whiffs* - Sin is plus after whiff.

Whiffs** - You can punish RainwaterGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3 on whiff with Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 or Wild AssaultGGST Sin Kiske 236D.pngGuardAllStartup16~28Recovery20Advantage-4.

Notable Interactions


Neutral


Offense


Defense



Baiken


Round Start


Common Round Start Interaction Table
Sin's Button \ Baiken's Button 6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10 f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7 2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8 2DGGST Baiken 2D 1.pngGuardLowStartup10Recovery21Advantage-10 Walk back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13 TK An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input. YouzansenGGST Baiken j236S.pngGuardHighStartup9Recovery7 after LandingAdvantage-14 (IAS)
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Loses Wins Loses Whiffs
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Loses Trades Baiken Blocks Whiffs
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Loses Loses Trades Trades Baiken Blocks Wins
Walk back 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins* Wins* Wins** Wins** Wins Whiffs
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Wins Loses Wins Wins Trades Loses
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Loses Loses Loses Wins Whiffs

Wins* - Move will whiff if Sin walks back too far.

Wins** - Sin gets a punish but a very small reward.

Notable Interactions


Neutral


Offense


Defense


Bedman

Round Start


Common Round Start Interaction Table
Sin's Button \ Bedman's Button 2PGGST Bedman 2P.pngGuardAllStartup5Recovery10Advantage-2 6PGGST Bedman 6P 1.pngGuardAllStartup11Recovery24Advantage-16 5KGGST Bedman 5K.pngGuardAllStartup8Recovery14Advantage-7 2KGGST Bedman 2K.pngGuardLowStartup6Recovery10Advantage-2 f.SGGST Bedman fS.pngGuardAllStartup11Recovery17Advantage-9 2SGGST Bedman 2S.pngGuardLowStartup12Recovery22Advantage-11 2DGGST Bedman 2D.pngGuardLowStartup12Recovery21Advantage-10 Walk back 5HGGST Bedman 5H.pngGuardAllStartup13Recovery22Advantage-7 Jump back, airdash down-forward j.SGGST Bedman jS.pngGuardHighStartup10Recovery22Advantage- 236DGGST Bedman 236D.pngGuardAll (Guard Crush)Startup20~31Recovery20Advantage+7
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Wins Clashes Wins Whiffs Wins Loses Loses Loses Wins*** Loses
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Loses Trades Wins Trades Wins Wins Bedman Blocks Loses Loses
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Wins Wins Wins Loses Trades Trades Bedman Blocks Whiffs Loses
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Whiffs Wins Whiffs Wins Loses Wins Trades Whiffs Sin Blocks Loses
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins* Wins Wins Wins** Sin Blocks Loses Loses Wins Loses Sin Blocks*
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Bedman Blocks Wins Wins Bedman Blocks Wins Loses Loses Wins Whiffs Loses

Note on j.7, AD3 j.S - Timing on this option is manual and thus variable, so results may differ.

Wins* - Sin can get a punish here, but it's difficult to do so.

Wins** - Sin gets a punish but a very small reward.

Wins*** - 6P can whiff based on timing.

Sin Blocks* - Sin can backdash on reaction.

Neutral


Offense


Defense


Bridget


Round Start


Common Round Start Interaction Table
Sin's Button \ Bridget's Button 5PGGST Bridget 5P.pngGuardAllStartup8Recovery14Advantage-6 2PGGST Bridget 2P.pngGuardAllStartup7Recovery9Advantage-3 6PGGST Bridget 6P.pngGuardAllStartup10Recovery20Advantage-12 f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 2SGGST Bridget 2S.pngGuardLowStartup11Recovery20Advantage-9 6HGGST Bridget 6H.pngGuardAllStartup13Recovery13Advantage-12 Walk back 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 IADB 236HGGST Bridget Stop and Dash Overlay Air.pngGuardAllStartup15RecoveryTotal 38Advantage-4
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Wins Whiffs Clashes Wins Loses Wins Loses Loses
5KGGST Sin Kiske 5K.pngGuardAllStartup7Recovery12Advantage-3 Trades Wins Loses Loses Whiffs Loses Sin Blocks Sin Blocks
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Loses Wins Loses Trades Trades Wins Bridget Blocks Sin Blocks
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Wins Wins Loses Loses Loses Sin Blocks
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Whiffs Loses Wins Loses Trades Loses Loses Sin Blocks
Walk back 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Bridget Blocks Bridget Blocks Wins Sin Blocks Wins* Wins* Loses Sin Blocks*
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Loses Bridget Blocks Wins Loses Wins Loses Loses Wins
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Loses Loses Wins Wins Loses Wins Wins Loses

Wins* - Sin gets a punish but a very small reward.

Sin Blocks* - Sin can jump the 236HGGST Bridget Stop and Dash Overlay Air.pngGuardAllStartup15RecoveryTotal 38Advantage-4 on reaction.

Notable Interactions


Neutral


For neutral against Bridget it's mostly about playing around 2S and Calling out yo-yo toss with Elk Hunt (236K) beak driver can carry a lot of weight for calling out Rolling Movement and Kick Start My Heart. You can also use a run up Hoof Stomp (214S) to call out a 2S attempt in which case you hop over it and punish Bridget. 6P can carry a good amount as well for pressure and calling out gaps as well as the ability to Elk Hunt (236K) under 5H and F.S for a big punish and chance to start your turn. Like most matchups with sin hitting F.S is a death sentence (19 Frames of recovery :() especially seeing as how Bridget can control space better than you. Seeing as how sin simply lacks a backdash, dealing with Rock The Baby is best done by either jumping and using an aerial or challenging it with a grounded normal.

Offense


While pressing advantage with Sin against Bridget you don't have to be worried about much she can do, especially when shes so squishy and prone to exploding. Mostly search for a random Starship or 2K mash and proceed as normal occasionally using 6K to reset pressure and potentially open her up. When trying to get your turn if you have conditioned Bridget to block after Elk Hunt (236K) you can gazelle afterwards and force your turn even when it shouldn't be.

Defense


This is where having a good 6P really comes into play being able to 6P 5H is a incredible thing especially when it can lead to a Beak Driver (236H) into Kara Tyrant Barrel for massive damage and potential wall break. Elk Hunt (236K) under 5H is a consistent option as well while in the corner. If the Bridget likes to pressure with 2S you can Hoof Stomp (214S) over it for a chance to actually play the game. Obviously you can also Hawk Baker (623S) to skip all of this but that isn't entirely consistent and can lead to your demise.

Chipp Zanuff


Round Start


Common Round Start Interaction Table
Sin's Button \ Chipp's Button 6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16 f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8 2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7 5HGGST Chipp Zanuff 5H.pngGuardAllStartup11Recovery16Advantage-4 2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7 Dash 2KGGST Chipp Zanuff 2K.pngGuardLowStartup5Recovery8Advantage-2 IAD j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD)
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Loses Wins Loses Loses Loses
2KGGST Sin Kiske 2K.pngGuardLowStartup6Recovery11Advantage-2 Whiffs Wins Wins Loses Wins Wins Wins**
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Loses Loses Loses Loses Sin Blocks
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Loses Trades Trades Loses Wins Whiffs
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Wins Wins* Wins* Wins* Loses Wins**
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Wins Loses Wins Loses Wins Wins Whiffs
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Loses Loses Wins Loses Loses Whiffs

Wins* - Sin gets a punish but a very small reward.

Wins** - Sin can win with 6P on reaction (either after 2K recovery or after walk back).

Notable Interactions


Neutral


Offense


Defense



Elphelt Valentine

Round Start


Common Round Start Interaction Table
Sin's Button \ Elphelt's Button 6PGGST Elphelt Valentine 6P.pngGuardAllStartup9Recovery20Advantage-10 f.SGGST Elphelt Valentine fS.pngGuardAllStartup11Recovery18Advantage-7 Walk back 5HGGST Elphelt Valentine 5H.pngGuardAllStartup14Recovery26Advantage-11 214HGGST Elphelt Valentine 214H 2.pngGuardAllStartup29Recovery0Advantage+14 (mid air)
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Loses Loses Sin Blocks Wins
5KGGST Sin Kiske 5K.pngGuardAllStartup7Recovery12Advantage-3 Trades Loses Elphelt Blocks Loses
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Clashes Loses Wins
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Loses Whiffs Loses Loses
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Sin Blocks Wins Loses Loses
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Loses Loses Loses Wins
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Wins Wins Whiffs

Neutral


Offense


Defense


Faust


Round Start


Common Round Start Interaction Table
Sin's Button \ Faust's Button 2PGGST Faust 2P.pngGuardLowStartup7Recovery11Advantage-3 6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21 5KGGST Faust 5K.pngGuardAllStartup7Recovery8Advantage-2 2KGGST Faust 2K 1.pngGuardAll, Low, LowStartup5Recovery12Advantage-2 2DGGST Faust 2D.pngGuardLowStartup12Recovery18Advantage-4 j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage-
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Loses Clashes Wins Loses Loses Wins
5KGGST Sin Kiske 5K.pngGuardAllStartup7Recovery12Advantage-3 Whiffs Loses Trades Trades Loses Wins
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Loses Wins Whiffs Trades Wins Loses
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Faust Blocks Wins Wins Whiffs Wins Sin Blocks
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Faust Blocks Loses Loses Wins Wins Loses

Notable Interactions


Neutral


Offense


Defense



Giovanna


Round Start


Common Round Start Interaction Table
Sin's Button \ Giovanna's Button 6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9 5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5 2DGGST Giovanna 2D.pngGuardLowStartup17Recovery12Advantage-8 Dash 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2 Dash 2KGGST Giovanna 2K.pngGuardLowStartup6Recovery11Advantage-2
5PGGST Sin Kiske 5P.pngGuardAllStartup6Recovery7Advantage0 Whiffs Wins Sin Blocks Loses Loses
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Loses Wins Loses
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Wins Loses Wins
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Loses Loses Wins Wins
Dash 2KGGST Sin Kiske 2K.pngGuardLowStartup6Recovery11Advantage-2 Wins* Sin Blocks Wins* Sin Blocks Sin Blocks
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Wins* Wins* Wins Wins*

Wins* - Sin gets a punish but very small reward.

Notable Interactions


Neutral


Offense


Defense



Goldlewis Dickinson


Round Start


Common Round Start Interaction Table
Sin's Button \ Goldlewis's Button 6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19 5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7 f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12 Jump forward j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD) 684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5 236DGGST Goldlewis Dickinson 236D.pngGuardAll (Guard Crush)Startup20~31Recovery20Advantage+7
5PGGST Sin Kiske 5P.pngGuardAllStartup6Recovery7Advantage0 Whiffs Wins Loses Wins Wins Sin Blocks*
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Wins Wins Loses Loses
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Loses Wins Trades Loses Wins Loses
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Trades Loses Loses Trades Loses
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Loses Trades Loses Loses Loses
Dash 2KGGST Sin Kiske 2K.pngGuardLowStartup6Recovery11Advantage-2 Wins Sin Blocks Sin Blocks Whiffs Sin Blocks Loses
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Wins Wins* Sin Blocks Sin Blocks Sin Blocks**
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Loses Wins Whiffs Loses Loses

Wins* - Sin gets a punish but a very small reward.

Sin Blocks* - 5P autotimes a backdash.

Sin Blocks** - Sin can backdash the 236DGGST Goldlewis Dickinson 236D.pngGuardAll (Guard Crush)Startup20~31Recovery20Advantage+7 on reaction.

Notable Interactions


Neutral


Offense


Defense



Happy Chaos


Round Start


Common Round Start Interaction Table
Sin's Button \ Happy Chaos's Button 6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16 f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14 2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7 6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14 2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8 CurseGGST Happy Chaos 236P.pngGuard-Startup-Recovery29 totalAdvantage- Walk back FireGGST Happy Chaos H.pngGuardAllStartup1RecoveryAdvantage+23
5PGGST Sin Kiske 5P.pngGuardAllStartup6Recovery7Advantage0 Whiffs Loses Loses Wins Whiffs Cursed Sin Blocks
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Loses Wins Loses Cursed Loses*
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Loses Wins Loses Cursed Loses*
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Loses Trades Wins Trades Cursed Loses*
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8* Wins Wins* Wins* Sin Blocks Wins* Whiffs* Sin Blocks
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Wins Loses Wins Loses Wins Cursed Loses*
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Loses Loses Wins Loses Wins Wins

Walk back f.S* - Sin may be able to whiff punish but is always at risk of losing to RNG shot.

Wins* - It can be hard for Sin to get a punish, but it is possible.

Whiffs* - Sin can jump CurseGGST Happy Chaos 236P.pngGuard-Startup-Recovery29 totalAdvantage- on reaction.

Loses* - Sin can lose to RNG shot.

Notable Interactions


Neutral


Offense


Defense



I-No


Round Start


Common Round Start Interaction Table
I-No's Button Loses To Beats Trades Whiffs
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5
236SGGST I-No Stroke the Big Tree.pngGuardLowStartup16Recovery16Advantage-7
66 j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- / j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage-

Notable Interactions


Neutral


Offense


Defense



Jack-O


Round Start


Common Round Start Interaction Table
Sin's Button \ Jack-O's Button 6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12 5KGGST Jack-O 5K.pngGuardAllStartup7Recovery10Advantage-4 f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9 5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6 2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19 Dash 2KGGST Jack-O 2K.pngGuardLowStartup6Recovery12Advantage-3 Jump back j.DGGST Jack-O jD.pngGuardAllStartup21RecoveryTotal 44Advantage-
5PGGST Sin Kiske 5P.pngGuardAllStartup6Recovery7Advantage0 Whiffs Trades Loses Wins Loses Loses Whiffs
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Wins Wins Loses Loses Wins
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Wins Loses Loses Loses Loses Wins
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Whiffs Loses Wins Trades Wins Whiffs
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Wins* Wins Sin Blocks Loses Whiffs Whiffs
Walk back 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Wins* Whiffs Sin Blocks Loses Wins Whiffs
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Wins Loses Loses Loses Trades Wins Loses

Wins* - Results can vary depending on how far Sin walks back, with at worst a whiff.

Notable Interactions


Neutral


Offense


Defense



Johnny

Round Start


Common Round Start Interaction Table
Sin's Button \ Johnny's Button 6PGGST Johnny 6P.pngGuardAllStartup11Recovery17Advantage-9 f.SGGST Johnny fS.pngGuardAllStartup9Recovery22Advantage-11 2SGGST Johnny 2S.pngGuardLowStartup11Recovery21Advantage-10 2DGGST Johnny 2D.pngGuardLowStartup10Recovery26Advantage-15 S Mist FinerGGST Johnny 214S.pngGuardLowStartup7+5Recovery30Advantage-15 TK An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input. S Mist FinerGGST Johnny j.214S.pngGuardHighStartup7+5RecoveryUntil Landing+12Advantage- Walk back f.SGGST Johnny fS.pngGuardAllStartup9Recovery22Advantage-11
5PGGST Sin Kiske 5P.pngGuardAllStartup6Recovery7Advantage0 Whiffs Wins Loses Whiffs Wins Whiffs Whiffs
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 Clashes Wins Loses Trades Wins Wins Loses
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Loses Loses Trades Loses Wins Wins Johnny Blocks
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Wins Loses Loses Loses Loses Loses Loses
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Wins Loses Loses Trades Wins Loses Loses
Walk back f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Wins Sin Blocks Loses Wins* Loses Whiffs* Loses
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Wins Loses Wins Wins Wins Loses Loses
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 Wins Loses Loses Loses Loses Whiffs** Wins

Wins* - Sin gets a punish but very small reward.

Whiffs* - Sin can punish with f.S on reaction.

Whiffs** - Sin ends up perfectly spaced to punish with c.S.

Neutral


Offense


Defense


Ky Kiske


Round Start


Common Round Start Interaction Table
Ky's Button Loses To Beats Trades Whiffs
6PGGST Ky Kiske 6P.pngGuardAllStartup9Recovery17Advantage-8
f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5
2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8
2DGGST Ky Kiske 2D.pngGuardLowStartup10Recovery18Advantage-10
236KGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14]

Notable Interactions


Neutral


Offense


Defense


Leo Whitefang


Round Start


Common Round Start Interaction Table
Leo's Button Loses To Beats Trades Whiffs
6PGGST Leo Whitefang 6P.pngGuardAllStartup10Recovery17Advantage-5
66 5KGGST Leo Whitefang 5K.pngGuardAllStartup9Recovery13Advantage-3
2KGGST Leo Whitefang 2K.pngGuardLowStartup7Recovery11Advantage-5
f.SGGST Leo Whitefang f.S.pngGuardAllStartup12Recovery21Advantage-13
2SGGST Leo Whitefang 2S.pngGuardLowStartup10Recovery13Advantage-2
2DGGST Leo Whitefang 2D.pngGuardLowStartup12Recovery19Advantage-8

Notable Interactions


Neutral


Offense


Defense



May


Round Start


Common Round Start Interaction Table
May's Button Loses To Beats Trades Whiffs
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7
IADB j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD)
DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3

Notable Interactions


Neutral


Offense


Defense


Millia Rage


Round Start


Common Round Start Interaction Table
Millia's Button Loses To Beats Trades Whiffs
6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11
5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3
f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7
2SGGST Millia Rage 2S.pngGuardLowStartup11Recovery18Advantage-6
2DGGST Millia Rage 2D.pngGuardLowStartup12Recovery19Advantage-8

Notable Interactions


Neutral


Offense


Defense



Nagoriyuki


Round Start


Common Round Start Interaction Table
Nagoriyuki's Button Loses To Beats Trades Whiffs
6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6
5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2
2S
214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
214KGGST Nagoriyuki Fukyo.pngGuardN/AStartup-RecoveryTotal 16AdvantageN/A~6 214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
623HGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7

Notable Interactions


Neutral


Offense


Defense



Potemkin


Round Start


Common Round Start Interaction Table
Pot's Button Loses To Beats Trades Whiffs
2PGGST Potemkin 2P 2 Hitbox.png.pngGuardAllStartup8Recovery9Advantage-1
6PGGST Potemkin 6P Hitbox.pngGuardAllStartup11Recovery25Advantage-15
f.SGGST Potemkin f.S 1 Hitbox.pngGuardAllStartup12Recovery18Advantage-8
2DGGST Potemkin 2D Hitbox.pngGuardLowStartup13Recovery18Advantage-8
Forward MegafistGGST Potemkin Mega Fist Hitbox.pngGuardHighStartup25Recovery16Advantage-6
Kara Potemkin BusterGGST Potemkin Potemkin Buster 1 Hitbox.pngGuardGround ThrowStartup5Recovery37Advantage-

Notable Interactions


Neutral


Offense


Defense



Ramlethal Valentine


Round Start


Common Round Start Interaction Table
Ramlethal's Button Loses To Beats Trades Whiffs
6PGGST Ramlethal Valentine 6P.pngGuardAllStartup9Recovery18Advantage-9
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13]
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8]
IADB j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD)

Notable Interactions


Neutral


Offense


Defense



Sin Kiske


Round Start


Common Round Start Interaction Table
Sin's Button Loses To Beats Trades Whiffs
2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2 f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8, 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2, 6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8, Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12, 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2, Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5 Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2, 6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12, f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8, Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8, 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2, 6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12, f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8, Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11 6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12, f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8 2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5, 2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7 Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8, Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11

Notable Interactions


Neutral


Offense


Defense



Sol Badguy


Round Start


Common Round Start Interaction Table
Sin's Button Loses To Beats Trades Whiffs
2PGGST Sin Kiske 2P.pngGuardAllStartup5Recovery9Advantage-2
6PGGST Sin Kiske 6P.pngGuardAllStartup11Recovery20Advantage-12
f.SGGST Sin Kiske fS.pngGuardAllStartup11Recovery19Advantage-8
2SGGST Sin Kiske 2S.pngGuardAllStartup12Recovery13Advantage-5
2DGGST Sin Kiske 2D.pngGuardLowStartup10Recovery15Advantage-7
Elk HuntGGST Sin Kiske 236K 2.pngGuardLowStartup21Recovery15Advantage-8
Hoof StompGGST Sin Kiske 214S 2.pngGuardHighStartup21Recovery22Advantage-11


Notable Interactions


Neutral


Offense


Defense



Testament


Round Start


Common Round Start Interaction Table
Testament's Button Loses To Beats Trades Whiffs
6PGGST Testament 6P.pngGuardAllStartup11Recovery15Advantage-7
f.SGGST Testament fS.pngGuardAllStartup12Recovery18Advantage-7
2SGGST Testament 2S.pngGuardLowStartup10Recovery18Advantage-7
236SGGST Testament j236S.pngGuardAllStartup16~22Recovery27Advantage-4
j.236HGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2
Walk Back

Notable Interactions


Neutral


Offense


Defense



Zato-1


Round Start


Common Round Start Interaction Table
Zato's Button Loses To Beats Trades Whiffs
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 [-1]
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9
Walk Back 5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9

Notable Interactions


Neutral


Offense


Defense




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