- Keep on Rockin' is a great resource to find high-level matchup footage.
- High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
- Character Strategy pages generally have at least some basic counter-strategy.
- Please keep in mind the matchup chart is subjective and not all players may agree.
Although Testament often has to change their playstyle depending on the matchup, they can mostly be simplified into a few categories:
Characters you must keep out with strong neutral
- Examples include Giovanna, Leo, and Baiken.
- While it is often good for Testament to keep their opponent far, these characters represent both a deadly threat up-close and strong tools to get there. Navigating neutral is key, despite it often feeling like they are constantly skipping it, and a good mix of using your strong normals and special moves is needed. Their approaches usually revolve around a triangle of preemptive, reactive, and aggressive options that can be beaten with straightforward RPS.
Characters who can out-zone you and prevent you from safely abusing your specials from afar
- Examples include Axl, Happy Chaos, and situationally Jack-O and Potemkin.
- These characters usually require patience, reactiveness, and safe choices. You must expect their strongest tools at any range, and will need to approach more than you may want to.
Characters who can out-space you by outranging you with their normals or with speed
- Examples include Ramlethal, Faust, I-No, Ky, Millia, and Chipp
- These matchups can feel overwhelming and complex, but each of these characters have understandable tools you can pre-emptively, aggressively or reactively beat. Be wary though, as many of these characters have lots of moves that are less committal and have higher reward than yours that take up Testament's prime range. Having a clear understanding of how your moves interact with them is required to consistently beat these characters.
Characters with strong tools exploiting weaknesses, having great RPS against common options
- Understanding how to defend against, or attack through these options will require you to adjust and change your playstyle and habits as they generally beat a lot of Testament's strongest options in ways that many other characters don't. Although it may seem that there are easy ways to counter and punish them, they are still a very strong threat that, combined with the usage of meter, can completely change the pace of a match.
- Examples of these moves include Ky's Stun DipperGuard:
-15 [-10], Axl's RensenGuard:
-19~-9, Anji's SpinGuard:
-, May's 3KGuard:
-13, I-No's 6PGuard:
-9, and Baiken's j.SGuard:
Characters with strong offense who's specific pressure and strengths you must respect, as they are sometimes able to enforce their gameplan
- Examples include Zato, Nagoriyuki, Goldlewis, and Sol.
- These are matchups where common situations must be understood, gaps in pressure must be found, and where you sometimes cannot escape their win condition from beginning. Surviving on the defense, or finding a way to not get trapped in the first place, will make or break your success in these matchups.
- The positive side is that these characters usually have a harder time on average dealing with Testament's many strong neutral options. More often than not, they must take larger risks to close the gap between you and them, with the flipside being that once they do make the correct read you must respect them.
Testament's Win conditions
In every matchup, your goal is to fulfill your "win condition": getting into a situation where most of your options win, and most of their options lose. It is the end of your gameplan, of your strategy.
In most matchups, your win conditions as Testament will be:
- Suffocating to death your opponent in the corner with relentless pressure: Once cornered by Testament, most characters find themselves in mortal peril.
- Getting your opponent in Stain State, making the next hit either very advantageous, or explosive on hit.
- Keeping your opponent far from yourself: Thanks to Testament's strong long and medium range tools, distance often means safety and strength.
- Conditioning your opponent to chose either very dangerous options (to punish them), or very safe ones (to dissuade them from attacking you), thus enabling you the freedom to get your other win conditions.
Matchups and RPS
Understanding a matchup, means understanding your options, your opponent's options, and how both interact, and how to beat most of your opponent's options while putting in the least amount of risk, thought, and effort possible.
When two players can chose multiple options, and that some options can beat some of the opponent's moves, we call this an RPS (Rock, Paper, Scisors) situation. "Good RPS" and "Bad RPS" are often defined by the amount of options you can cover against with just one approach, as well the return that one might get off of choosing certain options over another.
There is no end to new options, strategies and counter-strategies that may be discovered, or change with patches. But this page will help you understand the basis of how Testament can answer to useful situations, play around common tools, and deserve many bubble baths.
Click [★] for character's full frame data
• HUD • Controls •
• Movement/Canceling • Offense • Defense • Gauges • Attack Attributes •
Detailed & Advanced Information
• Damage/Combo • Frame Data & System Data • Misc •
• Patch Notes • Tier Lists •
- Attack Level
- Burst Gauge
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Guard Crush
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Psych Burst
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw Clash