GGST/Version/1.09

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< GGST‎ | Version

Ver1.09
Battle Version: 1.04
Date Released: August 27, 2021

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Official Site


Previous Version
Ver1.07
Next Version
Ver1.10

New Content

New Character:  Jack-O'
GGST Jack-O color 1.png

Returning from Xrd, Jack-O' is a complex setplay character setting up incredible pressure with her many servant helpers to control space and lock in the opponent.

Jack-O's servants are controllable on command, allowing them to attack, parry, or even explode as she needs. This allow her the ability to create extremely powerful set-ups by working in tandem with her servants. However, she needs to be careful as her servants disappear easily, and without them she can be left vulnerable.


1.09 Character Changes


Anji Mito

  • f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9 BUFF
    • Recovery reduced from 27 to 21.
      • On-block changed from -15 to -9.
  • FuujinGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H BUFF
    • Can now be canceled into follow-ups on whiff, from frame 13.
      • Performing a whiff cancel before active frames (13-15F) provides a small amount of momentum to the Shin and Nagiha follow-ups.
    • Forward movement on startup increased by 23%Total distance increased from 129.85 to 160..
    • Collision extension reduced by 50%Collision extension reduces from 100 to 50. during frames before active (9-15F).Undocumented
      • No change to collision extension during active frames (16-19F).
  • Shin: IchishikiGGST Anji Mito 236HP.pngGuardAllStartup30 (43 if early cancelled from Fuujin)RecoveryTotal 43+6 after LandingAdvantage+7 P during Fuujin BUFF
  • Issei Ougi: SaiGGST Anji Mito 632146H.pngGuardAllStartup11+6RecoveryAdvantage-30 632146H BUFF

Axl Low

  • SnailGGST Axl Low 214H.pngGuardAllStartup14Recovery29Advantage-24 214H Ground version BUFF
    • Attack startup reduced from 17 to 14.
    • Overall launch distance decreased.
      • Horizontal launch speed decreased by 63%Speed changed from 40 to 15, slowed down timing of speed decreasing by 1F, and reduced potency of speed decreasing by 40%Speed decrease per frame changed from 25% to 10%.
        Speed decrease per frame changes from 9-20F to 10-28F.
        .Undocumented
    • Overall launch height increased.
      • Vertical launch speed increased by 71%Speed changed from 35 to 60 and slowed down timing of speed decrease by 1FSpeed decreases by 20% per frame changes from 7-18F to 8-20F..Undocumented
      • Gravity change over time increased potency by 67%Gravity increase per frame changed from 0.15 to 0.25.
        Gravity increase per frame changes from 11-40F to 14-28F.
        and timing slowed down by 3F.Undocumented
      • On-hit changed from KD +24 to KD +28.
    • Horizontal launch is now affected by the combo momentum by 33% lessHorizontal speed of opponent maintained on launch changed from 15% to 10%..Undocumented
    • Vertical launch is now affected by Combo Decay 100% moreCombo Decay influence on vertical launch changed from 100% to 200%.Undocumented
  • One VisionGGST Axl Low 632146P 1.pngGuardStartup5Recovery30Advantage- 632146P BUFF
    • Can now be canceled into from special moves.
      • This applies to both the 'readying' and 'activation' inputs of One Vision.
    • Tension Penalty duration after 'readying' One Vision reduced from 310F to 180F
      • Performing the 'activation' input still re-applies Tension Penalty.

Chipp Zanuff

  • f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8 NERF
  • 2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7 BUFF
    • Effect of Dash Momentum increased by approximately 30%Distance traveled by Dash Momentum at first active frame changed from 40% to 52%..
  • j.2KGGST Chipp Zanuff j.2K.pngGuardHighStartup16RecoveryUntil Landing+8Advantage+3 (IAD) REWORKED
    • Expanded frontal, back, and lower hurtbox. (Current | Previous)
    • Pushback reduced by 50%Pushback rate changed from 100% to 50%.
    • Added a vertical Activation Range.
      • Can no longer hit extended hurtboxes of opponents above or belowVertical Activation Range of -250 to 100..

Faust

  • 5HGGST Faust 5H.pngGuardAllStartup13Recovery18Advantage-7 BUFF
    • Active time increased from 2 to 8.
    • Recovery reduced from 24 to 18.
      • No change to on-block frame data.
    • Damage of follow-up attack increased from 35 to 60.
  • 2HGGST Faust 2H.pngGuardLowStartup14Recovery29Advantage-12 BUFF
    • Expanded frontal hitbox and reduced frontal hurtbox during active frames (14-15F). (Current | Previous)
  • j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage- BUFF
    • Startup reduced from 14 to 10.
    • Reduced frontal hurtbox during frames 5-9.
    • Horizontal launch speed reduced by 28%Speed changed from 25 to 18.
    • Vertical launch speed reversed, now launching up instead of down.
    • Now begins moving downward 5F earlier during startup (5-9F).Undocumented
  • Bone-crushing ExcitementGGST Faust 632146H 1.pngGuardAllStartup16+5Recovery48Advantage-32 632146H BUFF
    • No longer sends both players to the center of the stage after the cinematic, and will remain where it initially hit.
    • Nows triggers an Instant Wall Break in the corner.
    • Horizontal launch speed increased by 200%Speed changed from 5 to 15.
    • Now applies a Vertical launch upwardsSpeed changed from 0 to 10 after the cinematic.
      • On-hit changed from HKD +22 to HKD +45

Giovanna

  • 6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9 BUFF
    • Startup reduced from 13 to 12.
  • 6HHHGGST Giovanna 6HHH.pngGuardAllStartup13RecoveryUntil Landing + 16Advantage-16 H after 6HH BUFF
    • Now applies Hard Knockdown on hit.
    • Horizontal launch speed reduced by 33%Speed changed from 30 to 20.Undocumented
    • Vertical speed on ground bounce increased by 50%Ground bounce vertical speed rate changed from 50% to 75%.Undocumented
      • On-hit of 6HHH with no delays changed from KD +19 to HKD +44

Goldlewis Dickinson

  • Finish Blow j.XX during Homing Jump BUFF
    • Landing recovery after Area Shift reduced from 44 to 43.
      • On-hit changed from HKD +22 to HKD +23.
      • This now matches the on-hit advantage of all other Finish Blow attacks.
  • 2KGGST Goldlewis Dickinson 2K.pngGuardLowStartup7Recovery11Advantage-2 BUFF
    • Pushback reduced by 17%Pushback rate changed from 120% to 100%..
  • 6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19 BUFF
    • Startup reduced from 13 to 12.
  • SkyfishGGST Goldlewis Dickinson Skyfish.pngGuardAllStartup25Recovery75~134 TotalAdvantage-13 236S Level 2 BUFF
    • Final bullet now launches on grounded hit.
    • Vertical launch speed of final bullet increased by 150%Speed changed from 6 to 15.
      • On-hit changed from -10 to KD +18.
  • SkyfishGGST Goldlewis Dickinson Skyfish.pngGuardAllStartup25Recovery75~134 TotalAdvantage-13 236S Level 3 BUFF
    • Final bullet now launches on grounded hit.
    • Vertical launch speed of final bullet increased by 150%Speed changed from 6 to 15.
    • Final bullet now causes Rolling Tumble and Hard Knockdown.
      • On-hit changed from -10 to KD +64.

I-No

 I-No
  • Hover Dash BUFF
    • Increased horizontal movement speed by 15%Speed changed from 18→22→26→30 to 20.7→25.3→29.9→34.5..
  • Air Dash BUFF
    • Increased horizontal movement speed by 15%Speed changed from 10→18→26 to 10→19.8→29.9 at its fastest point.
    • Can now hold the forward 6 or Dash input to extend the maximum duration from 28 to 40.Undocumented
  • Air Backdash BUFF
    • Increased horizontal movement speed by 15%Speed changed from 10→18→26 to 10→19.8→29.9 at its fastest point.
    • Can now hold the backward 4 or Dash input to extend the maximum duration from 24 to 36.Undocumented
  • 2KGGST I-No 2K.pngGuardLowStartup6Recovery12Advantage-2 BUFF
    • Pushback reduced by 17%Pushback rate changed from 120% to 100%..
  • 5HGGST I-No 5H.pngGuardAllStartup15Recovery23Advantage-8 REWORKED
    • Startup reduced from 16 to 15.
    • Launch changed when hit grounded.
      • Changed launch and ground bounce animation.
      • Initial horizontal launch speed reduced by 33%Speed changed from 15 to 10.
      • Initial vertical launch speed reduced by 90%Speed changed from -100 to -10.
      • Added initial gravityInitial gravity changed from 0 to 2 to ground bounce.
        • Overall ground bounce height reduced.
  • 2DGGST I-No 2D.pngGuardLowStartup12Recovery18Advantage-7 BUFF
    • Horizontal launch speed reduced by 33%Speed changed from 12 to 8..
  • j.DGGST I-No jD.pngGuardHighStartup16Recovery20Advantage-4 (IHD) BUFF
    • Now applies Floating Crumple on hit.
      • On-hit changed from -1 to +11 (Instant Hover Dash).
  • Stroke The Big Tree HGGST I-No Stroke the Big Tree.pngGuardLowStartup28Recovery16Advantage-2 236H BUFF
    • Pushback reduced by 20%Pushback rate changed from 75% to 60%..
  • Ultimate FortissimoGGST I-No Megalomania 1.pngGuardGround Throw (All)Startup11+0(41)RecoveryAdvantageN/A (-18) 632146H Ground version ADJUSTED
    • Forward movement speed on startup increased by 100%Initial speed changed from 10 to 20..

Ky Kiske

  • f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 BUFF
    • Recovery reduced from 19 to 13.
      • On-block changed from -11 to -5.
    • Effect of Dash Momentum increased by 50%Distance traveled by Dash Momentum changed from 100% to 150%..
  • 2KGGST Ky Kiske 2K.pngGuardLowStartup6Recovery10Advantage-2 BUFF
    • Pushback reduced by 17%Pushback rate changed from 120% to 100%..
  • Stun DipperGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14] 236K REWORKED
    • Pushback reduced by 20%Pushback rate changed from 100% to 80%..
    • Launch of first hit adjusted to more consistently combo into second hit.
      • Horizontal launch speed reduced by 18%Speed changed from 12.25 to 10..
      • Vertical launch speed reduced by 17%Speed changed from 15 to 12.5..
      • Gravity on launch reduced by 50%Gravity changed from 3 to 1.5..
      • Changed launch animation on air hit.
      • Vertical launch speed now reduced a further 40%Speed changed from 12.5 to 7.5. when connecting on the final 3 frames (14-16F).
    • Launch of second hit adjusted, reducing distance and increasing advantage.
      • Horizontal launch speed reduced by 80%Speed changed from 5 to 1..
      • Vertical launch speed increased by 129%Speed changed from 17.5 to 40. and now decreases over timeVertical speed reduces by 60% per frame 6~16F.
      • Gravity on launch reduced by 17%Gravity changed from 3 to 2.5. and now increases over timeGravity increased by 0.15 per frame 11~45F.
        • On-hit changed from KD +11 to KD +13.
    • Vertical launch is now affected by the combo momentum by 67% lessHorizontal speed of opponent maintained on launch changed from 15% to 5%..Undocumented
    • Vertical launch is now affected by Combo DecayCombo Decay influence on vertical launch changed from 0% to 25%.Undocumented
    • Added a vertical Activation Range on the first hit.Undocumented
      • Can no longer hit extended hurtboxes of opponents aboveVertical Activation Range of 100. Ky.
    • Distance travelled increased by 40%Total distance changed from 413 to 579.954..
      • Distance travelled by first hit increased by 9%Total distance changed from 413 to 450..
  • Dragon InstallGGST Ky Kiske 214214H 1.pngGuardAllStartup11+1Recovery25Advantage+4 214214H BUFF
    • Startup reduced from 21+1 to 11+1.
    • Expanded frontal hitbox, reduced upper hitbox.
    • No longer applies permament Tension Penalty, instead applying the standard 180F.
    • No longer activates when inputting H after a forward direction is pressed after the motion input is complete.

Leo Whitefang

  • Brynhildr Stance BUG FIX
    • When inputting the Dash Dash button, Leo will move towards the opponent, regardless of the direction he's facing.
  • bt.KGGST Leo Whitefang bt K.pngGuardLowStartup5Recovery6Advantage+3 [+0] BUFF
    • Can now be jump canceled.
    • Can now be dash canceled.

May

 May
  • f.SGGST May f.S.pngGuardAllStartup12Recovery19Advantage-8 NERF
  • 2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7 NERF
    • Active time reduced from 6 to 3.
    • Expanded frontal hurtbox. (Current | Previous)
  • 5HGGST May 5H.pngGuardAllStartup13Recovery15Advantage-4 BUFF
    • Active time increased from 4 to 8.
    • Recovery reduced from 30 to 15.
      • On-block changed from to -15 to -4.
  • Overhead KissGGST May Overhead Kiss 1.pngGuardGround ThrowStartup6Recovery40AdvantageN/A 623K REWORKED
    • Reduced damage from 90 to 70.
    • Launches the opponent less far.
      • Horizontal launch speed reduced by 57%Speed changed from 35 to 15..
      • Horizontal speed of ground bounce reduced by 25%Speed changed from 20 to 15..
  • The Wonderful and Dynamic GoshogawaraGGST May The Wonderful and Dynamic Goshogawara.pngGuardAllStartup6+4Recovery55Advantage-31 632146H All versions BUG FIX
    • The move can no longer hit after a Wall Break has been activated.

Millia Rage

  • 5HGGST Millia Rage 5H.pngGuardAllStartup12Recovery23Advantage-8 BUFF
    • Recovery reduced from 27 to 23.
      • On-block changed from -12 to -8.
  • Tandem Top SGGST Millia Rage Tandem Top Full.pngGuardAllStartup12RecoveryTotal 45Advantage-10 236S BUFF
    • Movement speed of projectile increased by 83%Speed changed from 30 to 55., but now decelerates 88% fasterSpeed lost per frame changed from 8% to 15%..
  • Lust ShakerGGST Millia Rage Lust Shaker.pngGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 214S BUFF
    • Startup reduced from 27 to 17.

Nagoriyuki

  • 6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6 BUFF
    • Startup reduced from 13 to 12.
  • f.SSSGGST Nagoriyuki fS3.pngGuardAllStartup14Recovery35Advantage-22 S after f.SS BUFF
    • Blood Gauge recovered on hit or block increased.
      • Blood Gauge recovered on block increased by 800%Blood Gauge recovered on hit changed from 7.2 to 64.8..
      • Blood Gauge recovered on hit increased by 100%Blood Gauge recovered on hit changed from 57.6 to 115.2..
  • WasureyukiGGST Nagoriyuki Wasureyuki1.pngGuardAllStartup7+(173 Flash)+2Recovery54Advantage-39 632146S BUG FIX
    • No longer performs the follow-up animation when hitting an opponent moving behind Nagoriyuki.
    • The final hit of the follow-up animation now always launches the opponent forward regardless of what side they are on.

Potemkin

  • 6KGGST Potemkin 6K.pngGuardAllStartup22Recovery18Advantage-6 BUFF
    • Recovery reduced from 24 to 18.
  • Heat KnuckleGGST Potemkin Heat Knuckle 1.pngGuardAir Guard CrushStartup12Recovery18Advantage+10~+3 623H BUFF
    • Now uses standard Attack Level properties.Bug fix
      • Base R.I.S.C. Gain increased from 200 to 2500.
      • Base Tension gain when attack connects increased from 0 to 700

Ramlethal Valentine

  • j.HGGST Ramlethal Valentine jH.pngGuardHighStartup19Recovery31Advantage- NERF
  • DauroGGST Ramlethal Valentine Dauro.pngGuardAllStartup11Recovery26Advantage-10 BUFF
    • Reduced deceleration of movement by 20%Movement speed reduction per frame changed from 30% to 25%..
      • Total distance travelled increased by 15%Total distance travelled changed from 346.622 to 399.947..
  • Agresa Ordono BUFF
    • First hit now launches on grounded hit if the S sword is equipped.
    • Second hit now launches on grounded hit if the H sword is equipped.

Sol Badguy

  • 2KGGST Sol Badguy 2K.pngGuardLowStartup5Recovery11Advantage-2 BUFF
    • Pushback reduced by 17%Pushback rate changed from 120% to 100%..
  • f.SGGST Sol Badguy fS.pngGuardAllStartup10Recovery13Advantage+2 NERF
    • Proration increased from 100% to 90%.
    • Pushback increased by 60%Pushback rate changed from 50% to 80%..
  • 2SGGST Sol Badguy 2S.pngGuardAllStartup10Recovery15Advantage-7 BUFF
    • Active time increased from 1 to 4.
    • Recovery reduced from 18 to 15.
      • No change to on-block frame data.
    • Expanded hitbox during the additional active frames around Sol's feet.
  • 6SGGST Sol Badguy 6S.pngGuardAllStartup15Recovery20Advantage-9 NERF
    • Reduced upper and lower hitbox, and expanded the frontal hurtbox. (Current | Previous)
  • Volcanic Viper SGGST Sol Badguy 623X.pngGuardAllStartup9Recovery18+10 LandingAdvantage-28 623S Ground version REWORKED
    • Active time increased from 9 to 14.
    • Recovery increased from 17+10 Landing to 18+10 Landing.
      • On-block changed from -22 to -28.
    • Horizontal movement speed increased by 200%Sped changed from 35 to 105. and now decelerates over timeHorizontal speed reduces by 5% per frame.
    • Vertical movement now decelerates 29% lessGravity changed from 3.5 to 2.5. during airborne active frames (10-20F).
      • Attack now travels 33% higherHighest position changed from 249 to 331.5. The frame this is reached changed from 21 to 23..
    • Collision extension when attack connects now ends at the same time as recovery begins, from 14F to 21F.
  • Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup30Recovery13Advantage-3 214K Ground version REWORKED
    • Pushback increased by 25%Pushback rate changed from 120% to 150%..
    • Now extends collisionCollision extended by 150. when attack connects.
  • Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup22~29 [30]RecoveryUntil Landing+18Advantage- j.214K Air version REWORKED
    • Landing recovery increased from 12 to 18.
    • Pushback increased by 25%Pushback rate changed from 120% to 150%..
    • No longer extends collision vertically.
    • Now extends collisionCollision extended by 150. horizontally when attack connects.
  • Wild ThrowGGST Sol Badguy 623K 2.pngGuardGround ThrowStartup6Recovery41Advantage- 623K Air version BUFF
    • Now able to cancel into Roman Cancel.
    • Horizontal launch speed reduced by 54%Speed changed from 17.5 to 8.
    • Now applies a Ground Bounce on launch.
      • On-hit changed from +8 to +15.
  • Heavy Mob CemetaryGGST Sol Badguy 214214H.pngGuardGround ThrowStartup13+7Recovery49Advantage- 214214H ADJUSTED
    • No longer activates when inputting H after a forward direction is pressed after the motion input is complete.

Zato-1

  • 6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6 BUFF
    • Startup reduced from 13 to 12.
    • Now launches on grounded hit.
  • 5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9 BUFF
    • Active time increased from 6 to 9.
    • Recovery reduced from 22 to 19.
      • No change to on-block frame data.
    • Expanded frontal hitbox during additional active time (active frames 7-9). (Current)
  • Unsummon EddieGGST Zato-1 Summon Eddie.pngGuardStartup20Recovery8Advantage- 214H when Eddie is active BUFF
    • Frame when Eddie is recalled changed from 5 to 1.
      • It is no longer possible to interrupt the Unsummon by hitting Eddie or Zato during the animation.
      • Eddie Gauge starts refilling earlier than before.

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