New Content
New Character: Jack-O'
Returning from Xrd, Jack-O' is a complex setplay character setting up incredible pressure with her many servant helpers to control space and lock in the opponent.
Jack-O's servants are controllable on command, allowing them to attack, parry, or even explode as she needs. This allow her the ability to create extremely powerful set-ups by working in tandem with her servants. However, she needs to be careful as her servants disappear easily, and without them she can be left vulnerable.
1.09 Character Changes
- f.SGuardAllStartup11Recovery21Advantage-9 BUFF
- Recovery reduced from 27 to 21.
- On-block changed from -15 to -9.
- Recovery reduced from 27 to 21.
- FuujinGuardAllStartup16 [32]Recovery21Advantage-8 [-6] 236H BUFF
- Can now be canceled into follow-ups on whiff, from frame 13.
- Performing a whiff cancel before active frames (13-15F) provides a small amount of momentum to the Shin and Nagiha follow-ups.
- Forward movement on startup increased by 23%Total distance increased from 129.85 to 160..
- Collision extension reduced by 50%Collision extension reduces from 100 to 50. during frames before active (9-15F).Undocumented
- No change to collision extension during active frames (16-19F).
- Can now be canceled into follow-ups on whiff, from frame 13.
- Shin: IchishikiGuardAllStartup30 (43 if early cancelled from Fuujin)RecoveryTotal 43+6 after LandingAdvantage+7 P during Fuujin BUFF
- Issei Ougi: SaiGuardAllStartup11+6RecoveryAdvantage-30 632146H BUFF
- SnailGuardAllStartup14Recovery29Advantage-24 214H Ground version BUFF
- Attack startup reduced from 17 to 14.
- Overall launch distance decreased.
- Horizontal launch speed decreased by 63%Speed changed from 40 to 15, slowed down timing of speed decreasing by 1F, and reduced potency of speed decreasing by 40%Speed decrease per frame changed from 25% to 10%.
Speed decrease per frame changes from 9-20F to 10-28F..Undocumented
- Horizontal launch speed decreased by 63%Speed changed from 40 to 15, slowed down timing of speed decreasing by 1F, and reduced potency of speed decreasing by 40%Speed decrease per frame changed from 25% to 10%.
- Overall launch height increased.
- Vertical launch speed increased by 71%Speed changed from 35 to 60 and slowed down timing of speed decrease by 1FSpeed decreases by 20% per frame changes from 7-18F to 8-20F..Undocumented
- Gravity change over time increased potency by 67%Gravity increase per frame changed from 0.15 to 0.25.
Gravity increase per frame changes from 11-40F to 14-28F. and timing slowed down by 3F.Undocumented - On-hit changed from KD +24 to KD +28.
- Horizontal launch is now affected by the combo momentum by 33% lessHorizontal speed of opponent maintained on launch changed from 15% to 10%..Undocumented
- Vertical launch is now affected by Combo Decay 100% moreCombo Decay influence on vertical launch changed from 100% to 200%.Undocumented
- One VisionGuardStartup5Recovery30Advantage- 632146P BUFF
- Can now be canceled into from special moves.
- This applies to both the 'readying' and 'activation' inputs of One Vision.
- Tension Penalty duration after 'readying' One Vision reduced from 310F to 180F
- Performing the 'activation' input still re-applies Tension Penalty.
- Can now be canceled into from special moves.
- f.SGuardAllStartup9Recovery20Advantage-8 NERF
- 2SGuardAllStartup10Recovery17Advantage-7 BUFF
- Effect of Dash Momentum increased by approximately 30%Distance traveled by Dash Momentum at first active frame changed from 40% to 52%..
- j.2KGuardHighStartup16RecoveryUntil Landing+8Advantage+3 (IAD) REWORKED
- 5HGuardAllStartup13Recovery18Advantage-7 BUFF
- Active time increased from 2 to 8.
- Recovery reduced from 24 to 18.
- No change to on-block frame data.
- Damage of follow-up attack increased from 35 to 60.
- 2HGuardLowStartup14Recovery29Advantage-12 BUFF
- j.2KGuardAllStartup10Recovery9 after LandingAdvantage- BUFF
- Startup reduced from 14 to 10.
- Reduced frontal hurtbox during frames 5-9.
- Horizontal launch speed reduced by 28%Speed changed from 25 to 18.
- Vertical launch speed reversed, now launching up instead of down.
- Now begins moving downward 5F earlier during startup (5-9F).Undocumented
- Bone-crushing ExcitementGuardAllStartup16+5Recovery48Advantage-32 632146H BUFF
- No longer sends both players to the center of the stage after the cinematic, and will remain where it initially hit.
- Nows triggers an Instant Wall Break in the corner.
- Horizontal launch speed increased by 200%Speed changed from 5 to 15.
- Now applies a Vertical launch upwardsSpeed changed from 0 to 10 after the cinematic.
- On-hit changed from HKD +22 to HKD +45
- 6PGuardAllStartup12Recovery15Advantage-9 BUFF
- Startup reduced from 13 to 12.
- 6HHHGuardAllStartup13RecoveryUntil Landing + 16Advantage-16 H after 6HH BUFF
- Now applies Hard Knockdown on hit.
- Horizontal launch speed reduced by 33%Speed changed from 30 to 20.Undocumented
- Vertical speed on ground bounce increased by 50%Ground bounce vertical speed rate changed from 50% to 75%.Undocumented
- On-hit of 6HHH with no delays changed from KD +19 to HKD +44
- Finish Blow j.XX during Homing Jump BUFF
- Landing recovery after Area Shift reduced from 44 to 43.
- On-hit changed from HKD +22 to HKD +23.
- This now matches the on-hit advantage of all other Finish Blow attacks.
- Landing recovery after Area Shift reduced from 44 to 43.
- 2KGuardLowStartup7Recovery11Advantage-2 BUFF
- Pushback reduced by 17%Pushback rate changed from 120% to 100%..
- 6PGuardAllStartup12Recovery27Advantage-19 BUFF
- Startup reduced from 13 to 12.
- SkyfishGuardAllStartup25Recovery75~134 TotalAdvantage-13 236S Level 2 BUFF
- Final bullet now launches on grounded hit.
- Vertical launch speed of final bullet increased by 150%Speed changed from 6 to 15.
- On-hit changed from -10 to KD +18.
- SkyfishGuardAllStartup25Recovery75~134 TotalAdvantage-13 236S Level 3 BUFF
- Final bullet now launches on grounded hit.
- Vertical launch speed of final bullet increased by 150%Speed changed from 6 to 15.
- Final bullet now causes Rolling Tumble and Hard Knockdown.
- On-hit changed from -10 to KD +64.
- Hover Dash BUFF
- Increased horizontal movement speed by 15%Speed changed from 18→22→26→30 to 20.7→25.3→29.9→34.5..
- Air Dash BUFF
- Increased horizontal movement speed by 15%Speed changed from 10→18→26 to 10→19.8→29.9 at its fastest point.
- Can now hold the forward or Dash input to extend the maximum duration from 28 to 40.Undocumented
- Air Backdash BUFF
- Increased horizontal movement speed by 15%Speed changed from 10→18→26 to 10→19.8→29.9 at its fastest point.
- Can now hold the backward or Dash input to extend the maximum duration from 24 to 36.Undocumented
- 2KGuardLowStartup6Recovery12Advantage-2 BUFF
- Pushback reduced by 17%Pushback rate changed from 120% to 100%..
- 5HGuardAllStartup15Recovery23Advantage-8 REWORKED
- Startup reduced from 16 to 15.
- Launch changed when hit grounded.
- Changed launch and ground bounce animation.
- Initial horizontal launch speed reduced by 33%Speed changed from 15 to 10.
- Initial vertical launch speed reduced by 90%Speed changed from -100 to -10.
- Added initial gravityInitial gravity changed from 0 to 2 to ground bounce.
- Overall ground bounce height reduced.
- 2DGuardLowStartup12Recovery18Advantage-7 BUFF
- Horizontal launch speed reduced by 33%Speed changed from 12 to 8..
- j.DGuardHighStartup16Recovery20Advantage-4 (IHD) BUFF
- Now applies Floating Crumple on hit.
- On-hit changed from -1 to +11 (Instant Hover Dash).
- Now applies Floating Crumple on hit.
- Stroke The Big Tree HGuardLowStartup28Recovery16Advantage-2 236H BUFF
- Pushback reduced by 20%Pushback rate changed from 75% to 60%..
- Ultimate FortissimoGuardGround Throw (All)Startup11+0(41)RecoveryAdvantageN/A (-18) 632146H Ground version ADJUSTED
- Forward movement speed on startup increased by 100%Initial speed changed from 10 to 20..
- f.SGuardAllStartup10Recovery16Advantage-5 BUFF
- Recovery reduced from 19 to 13.
- On-block changed from -11 to -5.
- Effect of Dash Momentum increased by 50%Distance traveled by Dash Momentum changed from 100% to 150%..
- Recovery reduced from 19 to 13.
- 2KGuardLowStartup6Recovery10Advantage-2 BUFF
- Pushback reduced by 17%Pushback rate changed from 120% to 100%..
- Stun DipperGuardLow, AllStartup7Recovery30Advantage-19 [-14] 236K REWORKED
- Pushback reduced by 20%Pushback rate changed from 100% to 80%..
- Launch of first hit adjusted to more consistently combo into second hit.
- Horizontal launch speed reduced by 18%Speed changed from 12.25 to 10..
- Vertical launch speed reduced by 17%Speed changed from 15 to 12.5..
- Gravity on launch reduced by 50%Gravity changed from 3 to 1.5..
- Changed launch animation on air hit.
- Vertical launch speed now reduced a further 40%Speed changed from 12.5 to 7.5. when connecting on the final 3 frames (14-16F).
- Launch of second hit adjusted, reducing distance and increasing advantage.
- Horizontal launch speed reduced by 80%Speed changed from 5 to 1..
- Vertical launch speed increased by 129%Speed changed from 17.5 to 40. and now decreases over timeVertical speed reduces by 60% per frame 6~16F.
- Gravity on launch reduced by 17%Gravity changed from 3 to 2.5. and now increases over timeGravity increased by 0.15 per frame 11~45F.
- On-hit changed from KD +11 to KD +13.
- Vertical launch is now affected by the combo momentum by 67% lessHorizontal speed of opponent maintained on launch changed from 15% to 5%..Undocumented
- Vertical launch is now affected by Combo DecayCombo Decay influence on vertical launch changed from 0% to 25%.Undocumented
- Added a vertical Activation Range on the first hit.Undocumented
- Can no longer hit extended hurtboxes of opponents aboveVertical Activation Range of 100. Ky.
- Distance travelled increased by 40%Total distance changed from 413 to 579.954..
- Distance travelled by first hit increased by 9%Total distance changed from 413 to 450..
- Dragon InstallGuardAllStartup11+1Recovery25Advantage+4 214214H BUFF
- Startup reduced from 21+1 to 11+1.
- Expanded frontal hitbox, reduced upper hitbox.
- No longer applies permament Tension Penalty, instead applying the standard 180F.
- No longer activates when inputting H after a forward direction is pressed after the motion input is complete.
- f.SGuardAllStartup12Recovery19Advantage-8 NERF
- 2SGuardAllStartup10Recovery18Advantage-7 NERF
- 5HGuardAllStartup13Recovery15Advantage-4 BUFF
- Active time increased from 4 to 8.
- Recovery reduced from 30 to 15.
- On-block changed from to -15 to -4.
- Overhead KissGuardGround ThrowStartup6Recovery40AdvantageN/A 623K REWORKED
- Reduced damage from 90 to 70.
- Launches the opponent less far.
- Horizontal launch speed reduced by 57%Speed changed from 35 to 15..
- Horizontal speed of ground bounce reduced by 25%Speed changed from 20 to 15..
- The Wonderful and Dynamic GoshogawaraGuardAllStartup6+4Recovery55Advantage-31 632146H All versions BUG FIX
- The move can no longer hit after a Wall Break has been activated.
- 5HGuardAllStartup12Recovery23Advantage-8 BUFF
- Recovery reduced from 27 to 23.
- On-block changed from -12 to -8.
- Recovery reduced from 27 to 23.
- Tandem Top SGuardAllStartup12RecoveryTotal 45Advantage-10 236S BUFF
- Movement speed of projectile increased by 83%Speed changed from 30 to 55., but now decelerates 88% fasterSpeed lost per frame changed from 8% to 15%..
- Lust ShakerGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9 214S BUFF
- Startup reduced from 27 to 17.
- 6PGuardAllStartup12Recovery15Advantage-6 BUFF
- Startup reduced from 13 to 12.
- f.SSSGuardAllStartup14Recovery35Advantage-22 S after f.SS BUFF
- Blood Gauge recovered on hit or block increased.
- Blood Gauge recovered on block increased by 800%Blood Gauge recovered on hit changed from 7.2 to 64.8..
- Blood Gauge recovered on hit increased by 100%Blood Gauge recovered on hit changed from 57.6 to 115.2..
- Blood Gauge recovered on hit or block increased.
- WasureyukiGuardAllStartup7+(173 Flash)+2Recovery54Advantage-39 632146S BUG FIX
- No longer performs the follow-up animation when hitting an opponent moving behind Nagoriyuki.
- The final hit of the follow-up animation now always launches the opponent forward regardless of what side they are on.
- 6KGuardAllStartup22Recovery18Advantage-6 BUFF
- Recovery reduced from 24 to 18.
- Heat KnuckleGuardAir Guard CrushStartup12Recovery18Advantage+10~+3 623H BUFF
- Now uses standard Attack Level properties.Bug fix
- Base R.I.S.C. Gain increased from 200 to 2500.
- Base Tension gain when attack connects increased from 0 to 700
- Now uses standard Attack Level properties.Bug fix
- j.HGuardHighStartup19Recovery31Advantage- NERF
- DauroGuardAllStartup11Recovery26Advantage-10 BUFF
- Reduced deceleration of movement by 20%Movement speed reduction per frame changed from 30% to 25%..
- Total distance travelled increased by 15%Total distance travelled changed from 346.622 to 399.947..
- Reduced deceleration of movement by 20%Movement speed reduction per frame changed from 30% to 25%..
- Agresa Ordono BUFF
- First hit now launches on grounded hit if the S sword is equipped.
- Second hit now launches on grounded hit if the H sword is equipped.
- 2KGuardLowStartup5Recovery11Advantage-2 BUFF
- Pushback reduced by 17%Pushback rate changed from 120% to 100%..
- f.SGuardAllStartup10Recovery13Advantage+2 NERF
- Proration increased from 100% to 90%.
- Pushback increased by 60%Pushback rate changed from 50% to 80%..
- 2SGuardAllStartup10Recovery15Advantage-7 BUFF
- Active time increased from 1 to 4.
- Recovery reduced from 18 to 15.
- No change to on-block frame data.
- Expanded hitbox during the additional active frames around Sol's feet.
- 6SGuardAllStartup15Recovery20Advantage-9 NERF
- Volcanic Viper SGuardAllStartup9Recovery18+10 LandingAdvantage-28 623S Ground version REWORKED
- Active time increased from 9 to 14.
- Recovery increased from 17+10 Landing to 18+10 Landing.
- On-block changed from -22 to -28.
- Horizontal movement speed increased by 200%Sped changed from 35 to 105. and now decelerates over timeHorizontal speed reduces by 5% per frame.
- Vertical movement now decelerates 29% lessGravity changed from 3.5 to 2.5. during airborne active frames (10-20F).
- Attack now travels 33% higherHighest position changed from 249 to 331.5. The frame this is reached changed from 21 to 23..
- Collision extension when attack connects now ends at the same time as recovery begins, from 14F to 21F.
- Bandit BringerGuardHighStartup30Recovery13Advantage-3 214K Ground version REWORKED
- Pushback increased by 25%Pushback rate changed from 120% to 150%..
- Now extends collisionCollision extended by 150. when attack connects.
- Bandit BringerGuardHighStartup22~29 [30]RecoveryUntil Landing+18Advantage- j.214K Air version REWORKED
- Landing recovery increased from 12 to 18.
- Pushback increased by 25%Pushback rate changed from 120% to 150%..
- No longer extends collision vertically.
- Now extends collisionCollision extended by 150. horizontally when attack connects.
- Wild ThrowGuardGround ThrowStartup6Recovery41Advantage- 623K Air version BUFF
- Now able to cancel into Roman Cancel.
- Horizontal launch speed reduced by 54%Speed changed from 17.5 to 8.
- Now applies a Ground Bounce on launch.
- On-hit changed from +8 to +15.
- Heavy Mob CemetaryGuardGround ThrowStartup13+7Recovery49Advantage- 214214H ADJUSTED
- No longer activates when inputting H after a forward direction is pressed after the motion input is complete.
- 6PGuardAllStartup12Recovery12Advantage-6 BUFF
- Startup reduced from 13 to 12.
- Now launches on grounded hit.
- 5HGuardAllStartup13Recovery19Advantage-9 BUFF
- Active time increased from 6 to 9.
- Recovery reduced from 22 to 19.
- No change to on-block frame data.
- Expanded frontal hitbox during additional active time (active frames 7-9). (Current)
- Unsummon EddieGuardStartup20Recovery8Advantage- 214H when Eddie is active BUFF
- Frame when Eddie is recalled changed from 5 to 1.
- It is no longer possible to interrupt the Unsummon by hitting Eddie or Zato during the animation.
- Eddie Gauge starts refilling earlier than before.
- Frame when Eddie is recalled changed from 5 to 1.
Season One: