GGST/Version/1.10

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< GGST‎ | Version

Ver1.10
Battle Version: 1.05
Date Released: October 15, 2021

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1.10 Universal Changes


Overall Changes

  • Increased input buffer from 2+1f to 4+1f.

Throws

  • Increased throw tech window from 5f to 10f.
  • Throws can now be Roman Canceled after a successful throw at any point during the animation.
  • Altered the damage distribution and Red Roman Cancel conditions on some throws.
  • A successful Air Throw no longer increases the Wall Break value.

Roman Cancels

  • Removed the damage scaling during the slowdown of Red and Purple Roman Cancels.
  • It's now possible to Roman Cancel during a jump animation.
  • Red Roman Cancel will no longer activate during movement such as dash and backdash.
  • It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.

Overdrives

  • No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown.

Projectiles

  • Projectile special moves have less recovery, making them easier to use in neutral.
  • When two projectiles clash, the projectile with the lower clash level will now be erased.

Air Normals

  • j.S, j.H, j.D can now be jump and air dash canceled and trigger the counter effect (does not apply to Ky and Jack-O's j.D).
  • j.S and j.H now universally gatling into j.D.

Psych Burst

  • Increased the size of Psych Burst's hitbox.

Blocking:

  • Removed the 2f increase in blockstun caused upon successful Faultless Defense.
  • Successful Faultless Defense now applies a minimum distance of forced knockback.
  • Characters no longer enter proximity block due to an approaching projectile.
  • Added the difference in position height with the opponent for the conditions for entering proximity block.

Guard Crush

  • The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
  • When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.

1.10 Character Changes


Anji Mito

  • Decreased upper hurtbox on dash startup. BUFF
  • Increased the horizontal blowback on Ground Throw. REWORKED
  • f.S REWORKED
    • Decreased the lower hitbox and hurtbox.
  • 2P BUFF
    • Reduced attack startup from 6f to 5f.
  • 6P BUFF
    • Increased the horizontal hitbox.
  • 6H BUFF
    • Anji is no longer in Counter Hit recovery after the move's active frames end.
  • Shitsu BUFF
    • Reduced attack startup from 38f to 29f.
    • Reduced recovery from 66f to 52f.
    • Reduced hitstop on the first hit.
  • Fuujin REWORKED
    • Reduced attack startup from 17f [33f] to 16f [32f].
    • Reduced proration from 100% to 90%.
  • Issokutobi BUFF
    • Anji is no longer in Counter Hit state during the animation.
  • Kou REWORKED
    • Added Guard Crush effect to the second hit.
    • Reduced the horizontal distance the opponent is sent flying back on second hit.
  • Issei Ougi: Sai NERF
    • Can no longer clash.

Axl Low

  • Decreased upper hurtbox on dash startup. BUFF
  • 2K BUFF
    • Reduced attack startup from 7f to 5f.
  • 2S NERF
    • Reduced proration from 100% to 90%.
  • j.S NERF
    • Increased attack startup from 11f to 15f.
    • Reduced active frames.
    • Expanded hurtbox in front.
  • j.H NERF
    • Reduced hitbox in front and behind.
    • Increased knockback.
  • j.D NERF
    • Reduced active frames from 5 to 3.
    • Reduced hitbox and hurtbox.
  • Sickle Flash REWORKED
    • Axl is now in Counter Hit state until the animation ends.
    • Increased clash level.
  • Rainwater BUFF
    • Axl is no longer in Counter Hit state after the active frames of the attack.
    • Increased clash level.
  • Sickle Storm BUFF
    • The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.

Chipp Zanuff

  • Expanded Chipp's hurtbox during facedown knockdown.
  • 2H REWORKED
    • Decreased the horizontal distance the opponent is sent flying back.
  • j.H BUFF
    • Chipp is no longer in Counter Hit state after the active frames of the attack.
  • Alpha Blade (Diagonal) (Ground) REWORKED
    • Made easier to use in combos and strings.
    • Increased attack startup from 24f to 27f.
    • Adjusted the movement speed and blowback.
    • Adjusted the movement speed and blowback when bouncing off the stage corner.
  • Alpha Blade (Diagonal) (Air) REWORKED
    • Decreased startup from 37f to 36f.
    • Moved the hitbox further back.
    • Chipp is now in Counter Hit state until the active frames end.
  • Shuriken BUFF
    • Increased the distance from which the attack connects.
  • Wall Run BUFF
    • Chipp is no longer in Counter Hit state during the animation.

Faust

  • Decreased upper hurtbox on dash startup. BUFF
  • 5P BUFF
    • Reduced attack startup from 6f to 5f.
  • 6P REWORKED
    • Decreased the horizontal distance the opponent is sent flying back.
    • Expanded the hitbox in front.
  • 2S REWORKED
    • Reduced proration from 100% to 90%.
    • Decreased the upper hurtbox during the end of the active frames.
  • Mix Mix Mix REWORKED
    • Faust is no longer in Counter Hit recovery after the active frames end.
    • Reduced proration from 100% to 90%.
  • What Could This Be? BUFF
    • Lowered the chance of Donut appearing when there is already a Donut on the screen.
    • Lowered the chance of Banana appearing when there is already a Banana on the screen.
    • When throwing an item, there is now a set chance that the Banana will become a Banana Peel.
  • Snip Snip Snip REWORKED
    • Decreased the horizontal distance the opponent is sent flying back.
    • Reduced recovery.
    • The opponent can no longer enter Afro state due to an item effect during this move.
  • Love REWORKED
    • The projectile now bounces off the ground and remains active while Faust is in Afro state.
    • Faust now remains in Counter Hit state until the end of the animation.
    • (Undocumented) Afro Love now causes Guard Crush state.
    • (Undocumented) Reduced damage from 40 to 27.
  • Afro
    • Extended the time until it disappears after touching the ground.
    • No longer enters Afro state during certain animations.
  • W-W-What Could This Be? BUFF
    • Reduced recovery from 49f total to 43f total.

Giovanna

  • Sped up the timing of when dash can be canceled into other actions. BUFF
  • 5K REWORKED
    • Adjusted blowback.
  • 6P BUFF
    • Now floats the enemy up higher.
  • c.S REWORKED
    • Increased knockback.
  • f.S NERF
    • Decreased the lower hitbox and hurtbox.
  • 2S BUFF
    • Increased the upper hitbox.
    • The second hit now triggers a counter effect.
  • Sepultura NERF
    • Reduced proration from 100% to 90%.
  • Trovao NERF
    • Reduced proration from 100% to 90%.
  • Sol Nascente REWORKED
    • Move the hitbox of the initial part of the attack upwards.
  • Ventania REWORKED
    • Now floats the enemy when any hit other than the final one hits a grounded opponent.

Goldlewis Dickinson

  • Decreased upper hurtbox on dash startup. BUFF
  • 2P BUFF
    • Reduced attack startup from 6f to 5f.
  • 6P BUFF
    • Now floats the opponent higher.
  • Behemoth Typhoon (Air) BUFF
    • The trajectory now changes when activated above a set movement speed (ex. from air dash).
    • When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
    • When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
    • When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
  • Skyfish BUFF
    • Reduced the startup when activating at Security Level 3 from 34f to 25f.
    • Reduced the startup when activating at Security Level 2 from 34f to 30f.
    • Increased the startup when activating at Security Level 1 from 34f to 35f.
    • Can now cancel the action by pressing the S button when activating at Security Level 3.
  • Burn It Down (All) BUFF
    • Increased clash level.

I-No

  • f.S BUFF
    • Reduced attack startup. (Note: Still 13f but the hitbox expands faster.)
    • Expanded horizontal hitbox.
  • 6P BUFF
    • Now floats the opponent higher.
  • Antidepressant Scale (All) BUFF
    • Increased attack startup from 24f to 29f.
    • Reduced recovery from 60f to 51f total.
    • Increased movement speed of the hitbox.
    • Reduced hitstop from 9f to 8f.
    • Sped up the timing when the number of attacks increases.
    • Made it easier to alter the trajectory by inputting up or down.
  • Sultry Performance (All) NERF
    • Reduced proration from 100% to 90%.

Jack-O'

  • Decreased upper hurtbox on dash startup. BUFF
  • 5H BUFF
    • Increased movement speed (Now connects from tip range. f.S)
  • 2S NERF
    • Reduced proration from 100% to 90%.
  • c.S servant hit NERF (Undocumented)
    • Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
  • f.S servant hit NERF (Undocumented)
    • Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
  • 6P REWORKED
    • Reduced the horizontal distance the opponent is sent flying back.
    • Floats the opponent higher.
    • Delayed the timing when the upper hurtbox shrinks.
  • Servants REWORKED
    • The servants' pushboxes now disappear when they vanish.
    • When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
    • (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks.
  • Throw Servant (Ground) BUFF
    • Can now be activated using diagonal input (3) instead of only forward (6).
  • Throw Servant (Air) BUFF
    • Can now be activated using diagonal input (3, 9) instead of only forward (6).
  • Release Servant BUFF
    • Can no longer be activated when an upwards direction (7, 8, 9) is being inputted (only affects during special cancel inputs).
  • Recover Servant BUFF
    • Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
  • Attack Command BUFF
    • Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
    • (Undocumented) Applies slightly different launch to opponents.
  • Defend Command BUFF
    • Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
    • Increased clash level.
  • Countdown (Ground) BUFF
    • Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
  • Servant Shoot (Ground) BUFF
    • Expanded the upper hurtbox and hitbox.
    • Can now be canceled into Overdrives.
  • Forever Elysion Driver BUFF
    • Can now be activated even when lifting a servant.
    • Increased the distance from which the attack can connect.
    • Adjusted movement speed.
  • Cheer Servant On BUFF
    • Can now be activated even when lifting a servant.

Ky Kiske

  • 6H BUFF
    • Ky is no longer in Counter Hit recovery after the active frames.
  • Shock State BUFF
    • Increased chip damage of special moves and Overdrives during Shock State.
  • Stun Edge (All) REWORKED
    • Reduced hitstop from 13f to 6f.
  • Stun Edge (Ground) REWORKED
    • Increased attack startup from 11f to 13f.
    • Reduced recovery from 54f to 46f.
    • Increased movement speed of the hitbox.
  • Charged Stun Edge REWORKED
    • Reduced recovery from 69f to 62f.
    • Increased movement speed of the hitbox.
  • Foudre Arc NERF
    • Reduced proration from 100% to 90%.
  • Sacred Edge BUFF
    • Increased movement speed of the hitbox.
  • Sacred Edge (Dragon Install) BUFF
    • No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
  • Dragon Install BUFF
    • Increased activation damage from 40 to 80.
    • The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
    • Increased chip damage of special moves and overdrives during Dragon Install state.

Leo Whitefang

  • f.S BUFF
    • Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
  • 5H BUFF
    • Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
  • 6P BUFF
    • Makes the opponent float higher.
  • 6H BUFF
    • Now floats opponent on grounded hit.
    • Decreased the horizontal distance the opponent is sent flying back.
  • j.S BUFF
    • No longer has Counter Hit recovery.
  • bt.P NERF
    • Can no longer be jump canceled.
  • Guard Stance (Command Normal 4) BUFF
    • Increased movement speed.
  • Guard Stance Attack (Command Normal 5) BUFF
    • Reduced recovery from 20f to 14f.
  • Zweites Kaltes Gestober NERF
    • Increased attack startup from 23f to 25f.
    • Reduced proration from 100% to 90%.
  • Turbulenz NERF
    • Reduced proration from 100% to 90%.
  • Blitzschlag NERF
    • Reduced proration from 100% to 90%.
  • Brynhildr Stance Cancel BUFF
    • No longer has Counter Hit recovery during the animation.

May

  • 2D BUFF
    • Creates less distance with the opponent on hit in the corner.
  • 6P NERF
    • No longer wall bounces.
    • Now floats the opponent higher.
    • Reduced horizontal blowback distance.
  • 6H REWORKED
    • Sends the opponent flying up on grounded hit.
    • Reduced the amount of R.I.S.C. Level decrease.
    • Reduced the amount of combo blowback scaling increase.
  • j.S BUFF
    • May is no longer in Counter Hit recovery after the active frames.
  • Mr. Dolphin (Horizontal) (All) NERF
    • Reduced proration from 100% to 90%.
    • Reduced lower hitbox.
  • Mr. Dolphin (Vertical) (All) REWORKED
    • Reduced proration from 100% to 90%.
    • Reduced upper hurtbox during ascent.
    • Increased distance from which the attack can connect.

Millia Rage

  • f.S NERF
    • Reduced the lower hurtbox and hitbox.
  • 2P BUFF
    • Reduced attack startup from 6f to 5f.
  • 6P REWORKED
    • Decreased horizontal blowback.
    • Now floats opponent higher.
  • 6K BUFF
    • Can now be special and super canceled.
    • The opponent is now forced into crouch state on grounded hit.
    • No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
    • Increased recovery by 2f.
  • 6H BUFF
    • Reduced the startup of the second hit from 16f to 13f.
  • j.K, j.S, j.H, j.D BUFF
    • Can now be canceled with air back dash.
  • Turbo Fall BUFF
    • Can now be canceled mid-animation with some special moves.
    • No longer Counter Hit state during the animation.
  • S Tandem Top BUFF
    • Reduced attack startup from 15f to 12f.
  • Lust Shaker BUFF
    • Added knockback.
    • Expanded lower hurtbox and hitbox.
    • Fixed a bug which caused unnatural behavior under certain circumstances.
  • Mirazh REWORKED
    • Can now be canceled mid-animation with some special moves.
    • No longer Counter Hit state during the animation.
    • Movement speed adjusted.
    • Reduced the length of time during which she can phase through the opponent.

Nagoriyuki

  • Ground ThrowGGST Nagoriyuki Ground Throw.pngGuard:
    Ground Throw
    Startup:
    2
    Recovery:
    38
    Advantage:
    N/A
    NERF
    • Fixed a bug where forced damage scaling would not be applied.
  • Air Throw REWORKED
    • Adjusted the descent timing.
  • 6P BUFF
    • Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
  • Blood Rage BUFF
    • The hitbox can no longer clash or be reflected.
  • Zarameyuki BUFF
    • Reduced attack startup from 23f to 18f.
    • Increased movement speed of the hitbox.
    • Unified the size of the clash range.
  • Kamuriyuki NERF
    • Reduced proration from 100% to 90%.
  • Shizuriyuki REWORKED
    • Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
    • Reduced attack startup from 13f to 11f.
    • The second hit now triggers a counter effect.

Potemkin

  • f.S BUFF
    • Increased rolling time.
  • 5H BUFF
    • Reduced the hurtbox in front.
  • 6P BUFF
    • Can now be special canceled.
  • 6K BUFF
    • Decreased the amount of R.I.S.C. Level reduction.
    • Reduced the amount of combo blowback adjustment increase.
  • 6H BUFF
    • Reduced the hurtbox in front.
  • j.D BUFF
    • Can now be special canceled when Potemkin lands.
  • Slide Head BUFF
    • Potemkin is no longer in Counter Hit state after the active frames end.
    • The ground cracks no longer disappear during the active frames.
  • F.D.B. REWORKED
    • Now triggers the counter effect.
    • Now reflects projectiles while holding down the S button.
    • Reduced proration from 100% to 90%.
  • Garuda Impact NERF
    • Reduced proration from 100% to 90%.
  • Heavenly Potemkin Buster BUFF
    • Increased distance from which the attack connects.
  • Giganter Kai REWORKED
    • Reduced the hitbox of the projectile in front and behind.
    • The interval before an attack can hit again after this connects with the opponent is now consistent.

Ramlethal Valentine

  • Decreased upper hurtbox on dash startup. BUFF
  • f.S BUFF
    • Reduced knockback.
  • 5H REWORKED
    • Increased knockback.
  • 6P BUFF
    • Floats the opponent higher.
  • j.H NERF
    • Increased attack startup from 16f to 19f.
    • Increased knockback.
  • j.D NERF
    • Increased knockback.
  • Bajoneto (All) NERF
    • Fixed the location on the ground where it will be set after touching the stage corner.
    • After sending out the sword, if Ramlethal takes damage before it reaches the corner, it will no longer explode.
  • Dauro NERF
    • Reduced proration from 100% to 90%.
  • Sildo Detruo (All) REWORKED
    • Changed from an overhead to a mid.
    • Increased proration from 80% to 90%.
    • Expanded the lower and rear hitboxes.
  • Sildo Detruo (Ground) REWORKED
    • Adjusted the movement speed and blowback.
    • Reduced recovery from 18f to 13f.
    • Now forces crouching state on grounded hit.
    • Added wall bounce effect.
  • Sildo Detruo (Air) REWORKED
    • Adjusted the movement speed and blowback.
    • Reduced recovery.
  • Sabrobato NERF
    • Reduced proration from 100% to 90%.
  • Erarlumo BUFF
    • Can no longer be dash canceled on whiff.
    • When Roman Cancel is activated while dash canceling this move, it will be a Blue Roman Cancel.
    • Can now be special canceled only immediately after dash canceling.
  • Erarlumo (First Hit) BUFF
    • Reduced attack level from 4 to 2.
    • Reduced attack startup from 20f to 16f
    • Reduced recovery from 21f to 12f.
    • Adjusted blowback.
    • Sped up the timing when the follow-up is buffed.
  • Erarlumo (Second Hit) BUFF
    • Added dash cancel.
    • Increased attack level from 2 to 3.
    • Reduced attack startup from 12f to 9f.
    • Reduced recovery from 41f to 25f.
    • Adjusted blowback.
    • Sped up the timing when the follow-up is buffed.
    • Sped up the timing when the follow-up can be used.
    • Removed Guard Crush effect.
  • Erarlumo (Third Hit) REWORKED
    • Reduced attack startup from 22f to 11f.
    • Increased recovery from 32f to 38f.
    • Adjusted blowback.
    • Reduced knockback.
  • Calvados BUFF
    • Increased clash level.
    • Reduced recovery.
    • Added Guard Crush effect to the final hit.

Sol Badguy

  • Expanded upper hurtbox during facedown knockdown.
  • 6P NERF
    • No longer wall bounces.
    • Now floats opponent higher.
    • Reduced horizontal blowback distance.
  • 6H BUFF
    • No longer has Counter Hit recovery after active frames.
  • Bandit Revolver (All) REWORKED
    • The second hit can now be performed manually with the K button (previously only came out on hit).
    • Now triggers the counter effect.
    • Lowered attack level from 3 to 2.
    • Reduced recovery from 18f to 15f.
    • Expanded hitbox in front and below on second hit.
    • Increased distance from which the attack connects.
    • Reduced proration from 100% to 90%.
  • Bandit Revolver (Ground) BUFF
    • Reduced attack startup time from 16f to 12f.
  • Bandit Bringer (All) BUFF
    • Now triggers the counter effect.
  • Night Raid Vortex NERF
    • Reduced proration from 100% to 90%.
  • Fafnir NERF
    • Reduced proration from 100% to 90%.

Zato-1

  • Decreased upper hurtbox on dash startup. BUFF
  • 5P BUFF
    • Reduced attack startup from 6f to 5f.
  • 6K BUFF
    • Can now be special and super canceled.
    • The opponent is now forced into crouch state on grounded hit.
    • No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
    • Increased attack startup from 23f to 28f.
  • Eddie BUFF
    • Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
  • Invite Hell BUFF
    • Expanded the hitbox in front and behind.
  • Sun Void (All) BUFF
    • No longer reduces the number of hits when connecting with anything other than the opponent.

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