1.10 Universal Changes
Overall Changes
- Increased input buffer from 2+1f to 4+1f.
Throws
- Increased throw tech window from 5f to 10f.
- Throws can now be Roman Canceled after a successful throw at any point during the animation.
- Altered the damage distribution and Red Roman Cancel conditions on some throws.
- A successful Air Throw no longer increases the Wall Break value.
Roman Cancels
- Removed the damage scaling during the slowdown of Red and Purple Roman Cancels.
- It's now possible to Roman Cancel during a jump animation.
- Red Roman Cancel will no longer activate during movement such as dash and backdash.
- It is no longer possible to activate Roman Cancel during Dust Attack's Homing Jump attack follow-up.
Overdrives
- No longer negate slowdown on activation, and Roman Canceling during an Overdrive causes slowdown.
Projectiles
- Projectile special moves have less recovery, making them easier to use in neutral.
- When two projectiles clash, the projectile with the lower clash level will now be erased.
Air Normals
- j.S, j.H, j.D can now be jump and air dash canceled and trigger the counter effect (does not apply to Ky and Jack-O's j.D).
- j.S and j.H now universally gatling into j.D.
Psych Burst
- Increased the size of Psych Burst's hitbox.
Blocking:
- Removed the 2f increase in blockstun caused upon successful Faultless Defense.
- Successful Faultless Defense now applies a minimum distance of forced knockback.
- Characters no longer enter proximity block due to an approaching projectile.
- Added the difference in position height with the opponent for the conditions for entering proximity block.
Guard Crush
- The knockback caused by Instant Block and Faultless Defense now change when Guard Crushed by the opponent's attack.
- When an attack hits an opponent in the Guard Crush animation, that attack is treated as the first move in a combo.
1.10 Character Changes
Anji Mito
- Decreased upper hurtbox on dash startup. BUFF
- Increased the horizontal blowback on Ground Throw. REWORKED
- f.S REWORKED
- Decreased the lower hitbox and hurtbox.
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P BUFF
- Increased the horizontal hitbox.
- 6H BUFF
- Anji is no longer in Counter Hit recovery after the move's active frames end.
- Shitsu BUFF
- Reduced attack startup from 38f to 29f.
- Reduced recovery from 66f to 52f.
- Reduced hitstop on the first hit.
- Fuujin REWORKED
- Reduced attack startup from 17f [33f] to 16f [32f].
- Reduced proration from 100% to 90%.
- Issokutobi BUFF
- Anji is no longer in Counter Hit state during the animation.
- Kou REWORKED
- Added Guard Crush effect to the second hit.
- Reduced the horizontal distance the opponent is sent flying back on second hit.
- Issei Ougi: Sai NERF
- Can no longer clash.
Axl Low
- Decreased upper hurtbox on dash startup. BUFF
- 2K BUFF
- Reduced attack startup from 7f to 5f.
- 2S NERF
- Reduced proration from 100% to 90%.
- j.S NERF
- Increased attack startup from 11f to 15f.
- Reduced active frames.
- Expanded hurtbox in front.
- j.H NERF
- Reduced hitbox in front and behind.
- Increased knockback.
- j.D NERF
- Reduced active frames from 5 to 3.
- Reduced hitbox and hurtbox.
- Sickle Flash REWORKED
- Axl is now in Counter Hit state until the animation ends.
- Increased clash level.
- Rainwater BUFF
- Axl is no longer in Counter Hit state after the active frames of the attack.
- Increased clash level.
- Sickle Storm BUFF
- The projectile no longer reduces the number of attacks to the opponent when it hits anything other than the opponent.
Chipp Zanuff
- Expanded Chipp's hurtbox during facedown knockdown.
- 2H REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- j.H BUFF
- Chipp is no longer in Counter Hit state after the active frames of the attack.
- Alpha Blade (Diagonal) (Ground) REWORKED
- Made easier to use in combos and strings.
- Increased attack startup from 24f to 27f.
- Adjusted the movement speed and blowback.
- Adjusted the movement speed and blowback when bouncing off the stage corner.
- Alpha Blade (Diagonal) (Air) REWORKED
- Decreased startup from 37f to 36f.
- Moved the hitbox further back.
- Chipp is now in Counter Hit state until the active frames end.
- Shuriken BUFF
- Increased the distance from which the attack connects.
- Wall Run BUFF
- Chipp is no longer in Counter Hit state during the animation.
Faust
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced attack startup from 6f to 5f.
- 6P REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Expanded the hitbox in front.
- 2S REWORKED
- Reduced proration from 100% to 90%.
- Decreased the upper hurtbox during the end of the active frames.
- Mix Mix Mix REWORKED
- Faust is no longer in Counter Hit recovery after the active frames end.
- Reduced proration from 100% to 90%.
- What Could This Be? BUFF
- Snip Snip Snip REWORKED
- Decreased the horizontal distance the opponent is sent flying back.
- Reduced recovery.
- The opponent can no longer enter Afro state due to an item effect during this move.
- Love REWORKED
- The projectile now bounces off the ground and remains active while Faust is in Afro state.
- Faust now remains in Counter Hit state until the end of the animation.
- (Undocumented) Afro Love now causes Guard Crush state.
- (Undocumented) Reduced damage from 40 to 27.
- Afro
- Extended the time until it disappears after touching the ground.
- No longer enters Afro state during certain animations.
- W-W-What Could This Be? BUFF
- Reduced recovery from 49f total to 43f total.
Giovanna
- Sped up the timing of when dash can be canceled into other actions. BUFF
- 5K REWORKED
- Adjusted blowback.
- 6P BUFF
- Now floats the enemy up higher.
- c.S REWORKED
- Increased knockback.
- f.S NERF
- Decreased the lower hitbox and hurtbox.
- 2S BUFF
- Increased the upper hitbox.
- The second hit now triggers a counter effect.
- Sepultura NERF
- Reduced proration from 100% to 90%.
- Trovao NERF
- Reduced proration from 100% to 90%.
- Sol Nascente REWORKED
- Move the hitbox of the initial part of the attack upwards.
- Ventania REWORKED
- Now floats the enemy when any hit other than the final one hits a grounded opponent.
Goldlewis Dickinson
- Decreased upper hurtbox on dash startup. BUFF
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P BUFF
- Now floats the opponent higher.
- Behemoth Typhoon (Air) BUFF
- The trajectory now changes when activated above a set movement speed (ex. from air dash).
- When activating 486 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 248 Behemoth, the Counter Hit state now ends when the active frames do.
- When activating 684 Behemoth, the movement speed is now the same as other Behemoth Typhoon versions.
- Skyfish BUFF
- Reduced the startup when activating at Security Level 3 from 34f to 25f.
- Reduced the startup when activating at Security Level 2 from 34f to 30f.
- Increased the startup when activating at Security Level 1 from 34f to 35f.
- Can now cancel the action by pressing the S button when activating at Security Level 3.
- Burn It Down (All) BUFF
- Increased clash level.
I-No
- f.S BUFF
- Reduced attack startup. (Note: Still 13f but the hitbox expands faster.)
- Expanded horizontal hitbox.
- 6P BUFF
- Now floats the opponent higher.
- Antidepressant Scale (All) BUFF
- Increased attack startup from 24f to 29f.
- Reduced recovery from 60f to 51f total.
- Increased movement speed of the hitbox.
- Reduced hitstop from 9f to 8f.
- Sped up the timing when the number of attacks increases.
- Made it easier to alter the trajectory by inputting up or down.
- Sultry Performance (All) NERF
- Reduced proration from 100% to 90%.
Jack-O'
- Decreased upper hurtbox on dash startup. BUFF
- 5H BUFF
- Increased movement speed (Now connects from tip range. f.S)
- 2S NERF
- Reduced proration from 100% to 90%.
- c.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- f.S servant hit NERF (Undocumented)
- Arc of servants has been adjusted. Goes in same arc and speed as 5P when before it was the same as 6P's arc.
- 6P REWORKED
- Reduced the horizontal distance the opponent is sent flying back.
- Floats the opponent higher.
- Delayed the timing when the upper hurtbox shrinks.
- Servants REWORKED
- The servants' pushboxes now disappear when they vanish.
- When Jack-O' activates Roman Cancel while lifting a servant, it no longer causes a Purple Roman Cancel (causes a Blue Roman Cancel instead).
- (Undocumented) Servants turning around are no longer intangible to Jack-O's attacks.
- Throw Servant (Ground) BUFF
- Can now be activated using diagonal input (3) instead of only forward (6).
- Throw Servant (Air) BUFF
- Can now be activated using diagonal input (3, 9) instead of only forward (6).
- Release Servant BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted (only affects during special cancel inputs).
- Recover Servant BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Attack Command BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- (Undocumented) Applies slightly different launch to opponents.
- Defend Command BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Increased clash level.
- Countdown (Ground) BUFF
- Can no longer be activated when an upwards direction (7, 8, 9) is being inputted while lifting a servant.
- Servant Shoot (Ground) BUFF
- Expanded the upper hurtbox and hitbox.
- Can now be canceled into Overdrives.
- Forever Elysion Driver BUFF
- Can now be activated even when lifting a servant.
- Increased the distance from which the attack can connect.
- Adjusted movement speed.
- Cheer Servant On BUFF
- Can now be activated even when lifting a servant.
Ky Kiske
- 6H BUFF
- Ky is no longer in Counter Hit recovery after the active frames.
- Shock State BUFF
- Increased chip damage of special moves and Overdrives during Shock State.
- Stun Edge (All) REWORKED
- Reduced hitstop from 13f to 6f.
- Stun Edge (Ground) REWORKED
- Increased attack startup from 11f to 13f.
- Reduced recovery from 54f to 46f.
- Increased movement speed of the hitbox.
- Charged Stun Edge REWORKED
- Reduced recovery from 69f to 62f.
- Increased movement speed of the hitbox.
- Foudre Arc NERF
- Reduced proration from 100% to 90%.
- Sacred Edge BUFF
- Increased movement speed of the hitbox.
- Sacred Edge (Dragon Install) BUFF
- No longer reduces the amount of hits to the opponent when it hits anything but the opponent.
- Dragon Install BUFF
- Increased activation damage from 40 to 80.
- The activation is now a more powerful attack when used during Shock State (same 10% damage increase as other specials).
- Increased chip damage of special moves and overdrives during Dragon Install state.
Leo Whitefang
- f.S BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 5H BUFF
- Sped up the timing when it can be followed up with Command Normal 4 (held input for guard stance).
- 6P BUFF
- Makes the opponent float higher.
- 6H BUFF
- Now floats opponent on grounded hit.
- Decreased the horizontal distance the opponent is sent flying back.
- j.S BUFF
- No longer has Counter Hit recovery.
- bt.P NERF
- Can no longer be jump canceled.
- Guard Stance (Command Normal 4) BUFF
- Increased movement speed.
- Guard Stance Attack (Command Normal 5) BUFF
- Reduced recovery from 20f to 14f.
- Zweites Kaltes Gestober NERF
- Increased attack startup from 23f to 25f.
- Reduced proration from 100% to 90%.
- Turbulenz NERF
- Reduced proration from 100% to 90%.
- Blitzschlag NERF
- Reduced proration from 100% to 90%.
- Brynhildr Stance Cancel BUFF
- No longer has Counter Hit recovery during the animation.
May
- 2D BUFF
- Creates less distance with the opponent on hit in the corner.
- 6P NERF
- No longer wall bounces.
- Now floats the opponent higher.
- Reduced horizontal blowback distance.
- 6H REWORKED
- Sends the opponent flying up on grounded hit.
- Reduced the amount of R.I.S.C. Level decrease.
- Reduced the amount of combo blowback scaling increase.
- j.S BUFF
- May is no longer in Counter Hit recovery after the active frames.
- Mr. Dolphin (Horizontal) (All) NERF
- Reduced proration from 100% to 90%.
- Reduced lower hitbox.
- Mr. Dolphin (Vertical) (All) REWORKED
- Reduced proration from 100% to 90%.
- Reduced upper hurtbox during ascent.
- Increased distance from which the attack can connect.
Millia Rage
- f.S NERF
- Reduced the lower hurtbox and hitbox.
- 2P BUFF
- Reduced attack startup from 6f to 5f.
- 6P REWORKED
- Decreased horizontal blowback.
- Now floats opponent higher.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Millia's pushbox, preventing opponents from being pushed away during animation.
- Increased recovery by 2f.
- 6H BUFF
- Reduced the startup of the second hit from 16f to 13f.
- j.K, j.S, j.H, j.D BUFF
- Can now be canceled with air back dash.
- Turbo Fall BUFF
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- S Tandem Top BUFF
- Reduced attack startup from 15f to 12f.
- Lust Shaker BUFF
- Added knockback.
- Expanded lower hurtbox and hitbox.
- Fixed a bug which caused unnatural behavior under certain circumstances.
- Mirazh REWORKED
- Can now be canceled mid-animation with some special moves.
- No longer Counter Hit state during the animation.
- Movement speed adjusted.
- Reduced the length of time during which she can phase through the opponent.
Nagoriyuki
- Ground Throw
Guard:
Ground ThrowStartup:
2Recovery:
38Advantage:
N/A NERF- Fixed a bug where forced damage scaling would not be applied.
- Air Throw REWORKED
- Adjusted the descent timing.
- 6P BUFF
- Reduced the horizontal distance the opponent is sent flying, while making them float up higher.
- Blood Rage BUFF
- The hitbox can no longer clash or be reflected.
- Zarameyuki BUFF
- Reduced attack startup from 23f to 18f.
- Increased movement speed of the hitbox.
- Unified the size of the clash range.
- Kamuriyuki NERF
- Reduced proration from 100% to 90%.
- Shizuriyuki REWORKED
- Can now follow up with the second hit by pressing the HS button. Adjusted blow back, etc. in accordance with changes to its function.
- Reduced attack startup from 13f to 11f.
- The second hit now triggers a counter effect.
Potemkin
- f.S BUFF
- Increased rolling time.
- 5H BUFF
- Reduced the hurtbox in front.
- 6P BUFF
- Can now be special canceled.
- 6K BUFF
- Decreased the amount of R.I.S.C. Level reduction.
- Reduced the amount of combo blowback adjustment increase.
- 6H BUFF
- Reduced the hurtbox in front.
- j.D BUFF
- Can now be special canceled when Potemkin lands.
- Slide Head BUFF
- Potemkin is no longer in Counter Hit state after the active frames end.
- The ground cracks no longer disappear during the active frames.
- F.D.B. REWORKED
- Now triggers the counter effect.
- Now reflects projectiles while holding down the S button.
- Reduced proration from 100% to 90%.
- Garuda Impact NERF
- Reduced proration from 100% to 90%.
- Heavenly Potemkin Buster BUFF
- Increased distance from which the attack connects.
- Giganter Kai REWORKED
- Reduced the hitbox of the projectile in front and behind.
- The interval before an attack can hit again after this connects with the opponent is now consistent.
Ramlethal Valentine
- Decreased upper hurtbox on dash startup. BUFF
- f.S BUFF
- Reduced knockback.
- 5H REWORKED
- Increased knockback.
- 6P BUFF
- Floats the opponent higher.
- j.H NERF
- Increased attack startup from 16f to 19f.
- Increased knockback.
- j.D NERF
- Increased knockback.
- Bajoneto (All) NERF
- Fixed the location on the ground where it will be set after touching the stage corner.
- After sending out the sword, if Ramlethal takes damage before it reaches the corner, it will no longer explode.
- Dauro NERF
- Reduced proration from 100% to 90%.
- Sildo Detruo (All) REWORKED
- Changed from an overhead to a mid.
- Increased proration from 80% to 90%.
- Expanded the lower and rear hitboxes.
- Sildo Detruo (Ground) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery from 18f to 13f.
- Now forces crouching state on grounded hit.
- Added wall bounce effect.
- Sildo Detruo (Air) REWORKED
- Adjusted the movement speed and blowback.
- Reduced recovery.
- Sabrobato NERF
- Reduced proration from 100% to 90%.
- Erarlumo BUFF
- Can no longer be dash canceled on whiff.
- When Roman Cancel is activated while dash canceling this move, it will be a Blue Roman Cancel.
- Can now be special canceled only immediately after dash canceling.
- Erarlumo (First Hit) BUFF
- Reduced attack level from 4 to 2.
- Reduced attack startup from 20f to 16f
- Reduced recovery from 21f to 12f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Erarlumo (Second Hit) BUFF
- Added dash cancel.
- Increased attack level from 2 to 3.
- Reduced attack startup from 12f to 9f.
- Reduced recovery from 41f to 25f.
- Adjusted blowback.
- Sped up the timing when the follow-up is buffed.
- Sped up the timing when the follow-up can be used.
- Removed Guard Crush effect.
- Erarlumo (Third Hit) REWORKED
- Reduced attack startup from 22f to 11f.
- Increased recovery from 32f to 38f.
- Adjusted blowback.
- Reduced knockback.
- Calvados BUFF
- Increased clash level.
- Reduced recovery.
- Added Guard Crush effect to the final hit.
Sol Badguy
- Expanded upper hurtbox during facedown knockdown.
- 6P NERF
- No longer wall bounces.
- Now floats opponent higher.
- Reduced horizontal blowback distance.
- 6H BUFF
- No longer has Counter Hit recovery after active frames.
- Bandit Revolver (All) REWORKED
- The second hit can now be performed manually with the K button (previously only came out on hit).
- Now triggers the counter effect.
- Lowered attack level from 3 to 2.
- Reduced recovery from 18f to 15f.
- Expanded hitbox in front and below on second hit.
- Increased distance from which the attack connects.
- Reduced proration from 100% to 90%.
- Bandit Revolver (Ground) BUFF
- Reduced attack startup time from 16f to 12f.
- Bandit Bringer (All) BUFF
- Now triggers the counter effect.
- Night Raid Vortex NERF
- Reduced proration from 100% to 90%.
- Fafnir NERF
- Reduced proration from 100% to 90%.
Zato-1
- Decreased upper hurtbox on dash startup. BUFF
- 5P BUFF
- Reduced attack startup from 6f to 5f.
- 6K BUFF
- Can now be special and super canceled.
- The opponent is now forced into crouch state on grounded hit.
- No longer expands Zato's pushbox, preventing opponents from being pushed away during animation.
- Increased attack startup from 23f to 28f.
- Eddie BUFF
- Reduced the amount of gauge spent when controlling Eddie with 236 input moves while Eddie is summoned.
- Invite Hell BUFF
- Expanded the hitbox in front and behind.
- Sun Void (All) BUFF
- No longer reduces the number of hits when connecting with anything other than the opponent.