GGST/Version/1.33

From Dustloop Wiki
< GGST‎ | Version


Ver1.33
Battle Version: 3.02
Date Released: December 8, 2023

Links
Official Site


Previous Version
Ver1.32
Next Version
Ver1.34

New Content

New Character:  Elphelt Valentine
GGST Elphelt Valentine 5P.png

The bride searching for a husband returns to Strive as an adorable rock star! With her giant microphone rifle she charges into battle, shielded by impenetrable optimism. Elphelt is a character focused on her Rekka A series of special attacks that are only available after the first one is performed.-style move Chain LollipopGGST Elphelt Valentine 214S.pngGuardAllStartup20Recovery16Advantage-2 where she gains mixups with Up High!GGST Elphelt Valentine 214SP.pngGuardHighStartup14Recovery24Advantage-10 & Down Low!GGST Elphelt Valentine 214SK.pngGuardLowStartup14Recovery24Advantage-10, making the opponent feel like they were just Too Slow!

All in all, Elphelt is a well rounded character with a powerful toolkit just waiting with bated breath to be unleashed.

1.33 Non-Gameplay Changes


Network Mode

  • The information shown on the upper left of the screen after selecting "Quick Start" has been changed from the last floor accessed to the player's recommended floor.
  • The information shown on the upper left of the screen after selecting "Player Room" now displays the currently selected region instead of the floor.
  • [Steam and Windows versions] Fixed an issue causing the controls to not respond properly on the matching screen from Standby in Training Mode after changing the Button Settings (Menu Controls) option.
  • Fixed and issue causing Duel Station animations not to display correctly sometimes when on standby to spectate a "Player Match".

R-Code

  • Fixed an issue with display after the EXP acquired on the R-Code surpassed a certain value.

Digital Figure

  • Changed the wording for the option to change the direction of a character's gaze, hide their mask/glasses/etc.

GG WORLD

  • Added new entries.
    • Updated the "Elphelt" entry.

Arcade Mode

  • Fixed an issue causing subtitles to not display correctly after skipping the dialogue in certain scenes.

Mission Mode

  • Fixed an issue allowing the player to make inputs sometimes directly after the sample playback.

Universal Mechanic Changes & Character Balancing

1.33 Universal Changes


Wild Assault
  • All Versions NERF
    • Burst drained from opponent when the attack connects reduced.
      • Uncharged reduced from 12.5% to 7.14%Burst drain changed from 1875 to 1071..
      • Charged reduced from 25% to 7.14%Burst drain changed from 3750 to 1071..
    • Fixed an issue causing forward movement to slow down early when kara canceled into from a normal. Bug fix
  • Orange Wild Assault NERF
    • R.I.S.C. Loss when uncharged increased from 3000 to 4000.
    • R.I.S.C. Loss when charged increased from 2000 to 3000.
    • Startup of fully charged version increased from 28 to 29.
      • Uncharged can be held for 1 additional frame.
  • Blue Wild Assault BUFF
    • No longer extends collision during startup.
    • Collision extension when attack connects reduced by 73%Collision extension changed from 150 to 40..
    • Guard Crush duration when uncharged increased from 34 to 35.
      • On-block of uncharged version changed from +12 to +13.
  • White Wild Assault BUFF
    • Distance traveled increased by 44%Initial speed changed from 45 to 65.
    • Fixed a potential issue of gaining momentum if the attack were to trigger a clash and be canceled from. Bug fix


Deflect Shield
  • Deflect Shield BUFF
    • Pushback on the opponent when triggered is no longer affected by Attack Level.
      • All attacks and projectiles receive the same pushback they would have as Attack Level 3.
      • Pushback still varies based on distance from the opponent.
    • Now causes pushback even during moves and states that normally have pushback immunity.
      • This includes during Roman Cancels, and various special moves. Specifics listed in character changes.


Other Systems
  • Blue Psych Burst NERF
    • Recovery increased from 28+9 Landing to 30+9 Landing.
      • On-block changed from -16 to -18.
  • Roman Cancel (All Versions) REWORKED
    • Horizontal momentum after a Roman Cancel is now given an upper limit.
      • This limit applies before adding momentum from a canceled Roman Cancel.
      • The upper limit is 30 horizontal speedFor comparison, the maximum running speed of any character is 38.5, or 45 when including a forward canceled Roman Cancel.
  • Danger State BUFF
    • Tension Gauge no longer decreases over time during Danger state.
  • Positive Bonus NERF
    • Effect time reduced from 10 seconds (600F) to 5 seconds (300F).
    • Tension Gauge increase during effect increased by 100%Tension gain per frame changed from 1 to 2.
      • Total Tension gained remains unchanged.
      • Total Burst gained reduced by 50%.


General Character Balance
  • 6P BUFF
    • The latest timing for lower "above knees" invulnerability to begin has been sped up from frame 5 to 4.
      • This change only affects  Axl,  Potemkin,  Faust, and  Asuka. Specifics listed in the character changes.
  • 2K REWORKED
    • It is no longer possible to clash 2K with other 5P, 2P, or 2K attacks when the hurtboxes overlap the hitbox.
      • Standard clashes caused by disjointed hitboxes behave as normal.
      • Behaviour of 5P and 2P clashes remains unchanged.

1.33 Character Changes


Anji Mito

  • 5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2 REWORKED
  • 6HGGST Anji Mito 6H.pngGuardAllStartup12Recovery21Advantage-8 REWORKED
    • Startup reduced from 16 to 12.
    • Can no longer be special canceled.
    • Movement speed increased.
      • Timing of maximum speed changed from frame 9 to 6.
      • Maximum speed increased by 13%Speed changed from 15 to 17..
    • Grounded pushback on hit now differs from on block.
      • First two hits on block unchanged.
      • Final hit on block increased by 88%Pushback rate changed from 80% to 150%.
      • First two hits on hit reduced by 38%Pushback rate changed from 80% to 50%..
    • Now launches grounded opponents on the final hit.
      • On-hit changed from -5 to KD +29.
    • Horizotal launch speed of final hit reduced by 53%Speed changed from 15 to 7..
    • Vertical launch speed of final hit reduced by 20%Speed changed from 40 to 32..
  • NagihaGGST Anji Mito 236HS.pngGuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 S after Fuujin REWORKED
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Wall damage increased from 300 to 700.
    • Pushback increased by 200%Pushback rate changed from 50% to 150%..
    • Pushback when launching an opponent in the corner reduced by 40%Pushback rate changed from 50% to 30%..
    • Base Combo Decay increased from 5 to 10.
      • Initial Combo Decay increased from 10 to 15.
    • Horizontal launch speed increased by 43%Speed changed from 7 to 10., and duration of horizontal speed reduction reduced by 4FVertical speed reduction by 20% per frame changed from 9~24F to 9~20F..
    • Vertical launch increased but more sensitive to Combo Decay.
      • On-hit changed from KD +34 to KD +38.
      • Vertical launch speed increased by 43%Speed changed from 7 to 10., and timing vertical speed reduction slowed by 3FVertical speed reduction by 20% per frame changed from 6~21F to 9~24F..
      • Gravity change over time increasedGravity increase changed from 0.15 per frame to 0.2 per frame.
        Gravity change timing changed from 6-21F to 1-28F
        , slowed down by 5 frames, and reduced duration by 2 frames.
      • Vertical launch is now affected by Combo Decay 150% moreCombo Decay influence on vertical launch changed from 100% to 250%..
    • Overall forward movement increased.
      • Influence of momentum increased by 60%Distance traveled by dash momentum changed from 125% to 200%. (including from Fuujin).
      • Now travels moderately farTotal distance traveled changed from 0 to 348.322. forward on startup.

Axl Low

GGST Axl Low 214K.png

Whistling WindGGST Axl Low 214K.pngGuardAllStartup17RecoveryTotal 52Advantage-4 NEW MOVE

214K (Hold OK)

Axl summons a whirlwind to form a wall in front of him. By charging the attack, the whirlwind travels forward and becomes extremely active to give Axl even more control over the stage. This can be used to deny careless air approaches, to go on the offensive, and as okizeme.


  • 6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 BUFF
    • Timing of above knees invulnerability sped up from 5-16F to 4-16F.
  • 6KGGST Axl Low 6K.pngGuardAllStartup11Recovery25Advantage-13 BUFF
    • Expanded the lower and back hitbox during first active frame (11F). (Current | Previous)
  • j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) REWORKED
    • Pushback decreased by 28%Pushback rate changed from 180% to 130%..
  • Axl BomberGGST Axl Low j.623H.pngGuardAllStartup9RecoveryUntil L+7Advantage-22 j.236H BUFF
    • Expanded frontal hitbox during active frames 3-4 (11-12F) (Current | Previous)

Asuka R♯

  • Metron Spells NERF
    • Decreased initial movement speed of projectiles by 17%Speed changed from 30 to 25. Applies to...
      • GGST Asuka R Howling Metron Icon.png Howling Metron
      • GGST Asuka R Delayed Howling Metron Icon.png Delayed Howling Metron
      • GGST Asuka R Howling Metron MS Processing Icon.png Howling Metron MS Processing
      • GGST Asuka R Bit Shift Metron Icon.png Bit Shift Metron
    • Expanded projectile hurtbox. Applies to...
  • Recover Mana (Continuous)GGST Asuka R Recover Mana (Continuous).pngGuardStartup16RecoveryTotal 39Advantage- NERF
    • Duration reduced from 15 seconds (900F) to 10 seconds (600F).
  • Bookmark (Auto Import)GGST Asuka R Bookmark (Auto Import).pngGuardStartup16RecoveryTotal 39Advantage- NERF
    • Duration reduced from 10 seconds (600F) to 5 seconds (300F).
  • Terra MetronGGST Asuka R Terra Metron.pngGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4 BUFF
    • Overall launch height increased.
      • On-hit changed from KD +58 to KD +65
      • Initial vertical launch speed increased by 33%Speed changed from 60 to 80..
      • Gravity on hit decreased by 11%Gravity on hit changed from 0.45 to 0.4.. and gravity increase over time duration reduced by 30FGravity increase by 0.05 per frame, changed from frames 16-75 to 16-45..
    • Changed animation of opponent when hit.
  • Aquila MetronGGST Asuka R Aquila Metron.pngGuardAllStartup14RecoveryTotal 59Advantage-25 BUG FIX
    • Special moves can no longer be buffered during the entire recovery to be performed immediately, and now only use the standard input buffer.
  • Go To MarkerGGST Asuka R Go to Marker.pngGuardStartup16RecoveryTotal 35Advantage- ADJUSTED
    • Can not be affected by Deflect Shield changes when Asuka is off-screen and invulnerable (16-25F).
  • 6PGGST Asuka R 6P.pngGuardAllStartup11Recovery17Advantage-9 BUFF
    • Timing of above knees invulnerability sped up from 5-16F to 4-16F.

Baiken

  • Ground Throw (Knockback)GGST Baiken Ground Throw 2.pngGuardGround Throw (90000)Startup2Recovery38Advantage- 6[D] or 4[D] BUFF
    • Increased overall launch time increased.
      • On-hit changed from HKD +47 to HKD +63
      • Vertical launch speed now reduces over timeVertical speed reduction by 50% per frame 6-15F.
      • Gravity on hit reduced by 90%Gravity changed from 3 to 0.3., and now increases over timeGravity increase by 0.1 per frame during 22-71F.
    • Horizontal launch speed reduced by 35%Speed changed from 20 to 13..
    • Pushback when launching an opponent in the corner increased by 150%Pushback rate changed from 100% to 250%..
    • Changed animation of opponent when hit.
  • KabariGGST Baiken 41236S.pngGuardAllStartup29Recovery15Advantage+3 41236S S version REWORKED
    • Recovery reduced from 16 to 15.
      • On-block changed from +2 to +3.
      • This applies to both when the attack connects and when it whiffs.
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Wall Damage increased from 300 to 700.
    • Base Combo Decay increased from 5 to 10.
      • Initial Combo Decay increased from 10 to 15.
  • KenjyuGGST Baiken 214214P.pngGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 j.214214P Air version BUG FIX
    • The explosion hitbox will no longer activate and hit twice when angled towards the ground at a specific spacing.
    • The explosion hitbox will no longer activate and hit twice when fired towards the corner.

Bedman?

  • 6HGGST Bedman 6H 1.pngGuardHighStartup25Recovery30Advantage-16 BUFF
    • Now applies hard knockdown on hit.
    • Horizontal launch is now affected by Combo Decay 90% lessCombo Decay influence on horizontal launch changed from 100% to 10%..
  • j.DGGST Bedman jD.pngGuardHighStartup17Recovery21 after LandingAdvantage-11 BUFF
    • Startup reduced from 19 to 17.
  • Call 4B3GGST Bedman 236S.pngGuardAllStartup14Recovery24Advantage-12 236S All versions REWORKED
    • Proration increased from 90% to 80%. Bug fix
    • Reduced horizontal launch distance.
      • Horizontal launch speed of first 4 hits reduced by 17%Speed changed from 12 to 10..
      • Horizontal launch speed of final hit reduced by 25%Speed changed from 40 to 30..
    • Expanded hitbox and hurtbox of the final hit.
    • Expanded hurtbox during recovery.

Bridget

  • 6KGGST Bridget 6K.pngGuardAllStartup11Recovery13Advantage-4 BUFF
    • Startup reduced from 12 to 11.
  • f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 BUFF
    • Decreased frontal hurtbox during active frames before full extension (10-12F). (Current | Previous)
  • 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 BUFF
    • Reduced frontal hurtbox during active frames before full extension (11-12F). (Current | Previous)
  • ShootGGST Bridget 236KK.pngGuardAllStartup3Recovery29Advantage-35 K During Kick Start My Heart NERF
    • No longer applies hard knockdown on Counter Hit. Bug fix
  • Roger DiveGGST Bridget j236K 1.pngGuardAllStartup25Recovery15Advantage-5 j.236K NERF
    • Proration of second hit increased from 90% to 80%. Bug fix
      • Both hits now have identicial proration.

Chipp Zanuff

  • Wall Run ADJUSTED
    • Can not be affected by Deflect Shield changes while Chipp is on the wall.
  • 5PGGST Chipp Zanuff 5P.pngGuardAllStartup3Recovery10Advantage-2 NERF
    • Frontal hitbox reduced during first active frame (3F). (Current | Previous)
  • ResshouGGST Chipp Zanuff Resshou.pngGuardAllStartup13Recovery16Advantage-4 236S BUFF
    • Now applies additional momentumAdditional momentum of 20.. when canceled before active frames (11-12F).
      • Does not affect kara canceling the first 3 frames of startup with an Overdrive.
  • RokusaiGGST Chipp Zanuff Rokusai.pngGuardLowStartup8Recovery21Advantage-6 236S during Resshou REWORKED
    • Expanded upper hitbox and hurtbox. (Current | Previous)
    • No longer increases launch speed on Air Counter Hit. Bug fix
  • SenshuuGGST Chipp Zanuff Senshuu.pngGuardHighStartup20Recovery20Advantage-9 236K during Resshou NERF
    • Influence of momentum reduced by 50%Distance traveled by momentum changed from 100% to 50%. (including from Resshou).

Faust

  • 6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21 BUFF
    • Timing of above knees invulnerability sped up from 5-11F to 4-11F.
  • What Could This Be? (Item Toss)GGST Faust 236P.pngGuardStartup26RecoveryTotal 40Advantage- 236P BUG FIX
    • When receiving an item that is unable to be placed due to a placement limit (e.g. Mini Faust), the move will no longer automatically perform the Item Store version.
  • What Could This Be? (Item Store)GGST Faust 236(P).pngGuardStartup27RecoveryTotal 31Advantage- 236[P] BUFF
    • Now displays a visual icon above the Tension Gauge indicating the currently stored item.
    • When receiving either a Donut or Banana (not including Banana Peel), no item is stored, and Faust restores 16 Health.
      • If the item was a Banana, a Banana Peel will be stored.
      • If the item was a Donut, no item is stored, and any currently stored item is not replaced.
  • ScarecrowGGST Faust 214X.pngGuardHighStartup50 [69]Recovery36Advantage-32 [-27] 214P/K/S All versions BUG FIX
    • Visuals now correctly display Faust's location when moved by pushback during startup.
    • Faust no longer teleports back to his original position shortly before the attack goes active.
      • The S version specifically cannot be affected by Deflect Shield changes when Faust is off-screen and invulnerable, until he reappears (10-47F [10-66F]).
      • The K version will fail to maintain its position in the corner if an opponent is against the wall in a launched state, due to their pushback into the wall pushing Faust back out. Bug

Giovanna

  • 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2 NERF
    • Active time reduced from 4 to 2.
    • Recovery increased from 10 to 12
      • No change to on-block frame data.
  • Sol PoenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15 623S NERF
    • Timing of above knees invulnerability starting slowed down from 1-6F to 4-6F.
      • First 3 frames of startup (1-3F) now match her crouching size.
    • Same Attack Penalty threshold when used during Chave reduced from 3 to 2.
      • When not used from Chave maintains threshold of 3.
  • ChaveGGST Giovanna 214H.pngGuardStartupRecovery30Advantage- 214H ADJUSTED
    • Inputs for special move cancels are now simplified during Chave:
      • SepulturaGGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4: 4K (4K)
      • TrovãoGGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15]: 6K (6K)
      • Sol PoenteGGST Giovanna 214S 1.pngGuardAll, HighStartup{4} 27Recovery21Advantage-5: 4S (4S)
      • Sol NacenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15: 6S (6S)

Goldlewis Dickinson

  • 2KGGST Goldlewis Dickinson 2K.pngGuardLowStartup7Recovery11Advantage-2 BUFF
    • Startup reduced from 8 to 7.
  • c.SGGST Goldlewis Dickinson c.S.pngGuardAllStartup7Recovery12Advantage+1 BUFF
    • Now moves slightly forwardTotal distance traveled 29.512 during active frames (7-12F).
  • 2SGGST Goldlewis Dickinson 2S.pngGuardAllStartup13Recovery13Advantage-4 BUFF
    • Recovery reduced from 18 to 13.
  • Behemoth Typhoon (268) 23698GGST Goldlewis Dickinson Behemoth Typhoon (268).pngGuardAll (Guard Crush)Startup12Recovery18Advantage+6~14 23698H Ground version only BUFF
    • Added an Activation Range during first 3 active frames (12-14F), preventing the attack from hitting an opponent in front of GoldlewisHorizontal Activation Range -500 to 0..
      • Startup for oponents in front of goldlewis changed from 12 to 15.
      • On-block for opponents in front of Goldlewis changed from +3 to +6.
  • Behemoth Typhoon (624) 63214GGST Goldlewis Dickinson Behemoth Typhoon (624).pngGuardAll (Guard Crush)Startup12Recovery21Advantage-5 63214H Ground version only BUFF
    • Expanded frontal hitbox during first 4 active frames (12-15F). (Current | Previous)

Happy Chaos

  • At The Ready H / FireGGST Happy Chaos H.pngGuardAllStartup1RecoveryAdvantage+23 H then ]H[ during At the Ready NERF
    • Concentration cost when firing increased from 10% to 12.5%.
  • Steady Aim / FireGGST Happy Chaos 214S.pngGuard-Startup-RecoveryTotal 18Advantage- 214S then ]H[ during Steady Aim NERF
    • Concentration cost when firing increased from 20% to 25%.
    • Guard Crush duration when reticle is focused reduced from 43F to 36F (including hitstop).
      • On-block when Reload canceled immediately changed from +20 to +13.

I-No

 I-No
  • Wild AssaultGGST I-No 236D.pngGuardAllStartup16~28Recovery20Advantage-4 236D NERF
    • Reduced momentum when canceling into a jump by 10%Momentum rate changed from 100% to 90%.. Bug fix
  • Mad Love AgitatoGGST I-No 214S.pngGuardAll (Guard Crush)Startup26Recovery15 (17 OH)Advantage+17 214S REWORKED
    • Initial startup animation sped up. Animation slowed down later.
      • No change to move startup.
      • First airborne frame changed from frame 13 to frame 9.
    • Vertical movement increased by 22%Vertical movement by first active frame changed from 84 to 108..
    • Horizontal movement reduced by 2%Horizontal movement by first active frame changed from 605.413 to 595.558..
    • Vertical movement after attack connects reduced by 5%Speed changed from 21 to 20..
      • Alongside change to startup movement, this results in no change to the on-block frame data.
    • Recovery on whiff reduced from 15 to 14.

Jack-O

  • Defend CommandGGST Jack-O 214S.pngGuardStartup4RecoveryTotal 30Advantage+25 214S When servant is not held NERF
    • Recovery increased from Total 24 to Total 30.
      • Recovery time is now different when a servant is held, regardless of other non-held servants being present.
    • Active time reduced from 34 to 28.
      • Active time is now identical between both held and non-held servants.
  • CountdownGGST Jack-O 214H.pngGuardAllStartup3+180+25RecoveryTotal 24Advantage- 214H All versions BUG FIX
    • Fixed an issue causing the launch on hit to be much lower and more horizontal unexpectedly.
  • Forever Elysion DriverGGST JackO Forever Elysion Driver Hit.pngGuardAllStartup10+1Recovery58Advantage-41 632146P NERF
    • Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Jack-O'.
      • Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range 440..

Johnny

  • Dash BUFF
    • Can now be canceled into a jump during the first 6 frames (1-6F).
      • Doing so will give the jump additional momentumAdditional momentum of 17..
  • Mist Finer: UpwardGGST Johnny 214P.pngGuardAllStartup7+5Recovery30Advantage-15 214]P[ Ground version only BUFF
    • Horizontal launch speed reduced by 20%Speed changed from 25 to 20..
  • Mist Finer: DownwardGGST Johnny j.214S.pngGuardHighStartup7+5RecoveryUntil Landing+12Advantage- j.214]S[ Air version only BUFF
    • Horizontal launch speed reduced by 50%Speed changed from 20 to 10..
  • Turn UpGGST Johnny Turn Up.pngGuardAll (Guard Crush)Startup16RecoveryAdvantage+24~+27 Card hit by Mist Finer BUG FIX
    • The card can no longer activate and hit twice under certain conditions.
    • The hitbox will no longer remain after Johnny is damaged under certain conditions.

Ky Kiske

  • f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 NERF
    • Active time reduced from 6 to 3.
    • Recovery increased from 13 to 16.
      • No change to on-block frame data.
  • Stun DipperGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14] 236K All versions NERF.
    • Expanded upper hurtbox during startup before active (1-6F).

Leo Whitefang

  • Wild AssaultGGST Leo Whitefang 236D.pngGuardAllStartup16~28Recovery20Advantage-4 236D BUFF
    • Can now be performed immediately after recovery from all Brynhildr Stance attacks when unable to cancel, without needing to first interrupt the lingering animation. Bug fix
  • Gravierte Würde SGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup10RecoveryTotal 50FAdvantage-12 [4]6S BUFF
    • Recovery reduced from 54 to 50.
      • On-block changed from -16 to -12.
  • Gravierte Würde HGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup35RecoveryTotal 66FAdvantage+17 [4]6H BUFF
    • Recovery reduced from 72 to 66.
      • On-block changed from +11 to +17.

May

 May
  • Mr. Dolphin Horizontal SGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 [4]6S ADJUSTED
    • The input buffer for Split (K) and Cancel (P) follow-ups has been increased from 5F to 6F.
  • Mr. Dolphin Horizontal HGGST May Mr. Dolphin Horizontal.pngGuardAllStartup25Recovery20 (18 OH)Advantage+7 [4]6H ADJUSTED
    • The input buffer for Split (K) and Cancel (P) follow-ups has been increased from 5F to 24F.
  • SplitGGST May 46X-K.pngGuardStartupRecoveryTotal 20Advantage- K during Mr. Dolphin Horizontal S/H ADJUSTED
    • The input buffer when linking into a move after recovery has been increased from 5F to 15F.
  • Mr. Dolphin VerticalGGST May Mr. Dolphin Vertical.pngGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) [2]8S or [2]8H All versions BUFF
    • Expanded frontal hitbox during ascending active frames (Current | Previous)
      • Active frames 1-8F for S version and 1-13F for H version

Millia Rage

  • j.HGGST Millia Rage j.H.pngGuardHighStartup8Recovery25Advantage+1 (IAD) BUFFED
    • Horizontal launch speed reduced by 25%Speed changed from 20 to 15..
  • MirazhGGST Millia Rage Mirazh.pngGuard-Startup-RecoveryTotal 26Advantage- 214K ADJUSTED
    • Inputs for special move cancels are now simplified during Mirazh:
      • Iron SaviorGGST Millia Rage Iron Savior.pngGuardLowStartup20Recovery17 + 10LAdvantage-12: 4P (4P)
      • Tandem Top SGGST Millia Rage Tandem Top Full.pngGuardAllStartup12RecoveryTotal 45Advantage-10: 6S (6S)
      • Tandem Top HGGST Millia Rage Tandem Top Full.pngGuardAllStartup73RecoveryTotal 51Advantage+36: 6H (6H)
      • Lust ShakerGGST Millia Rage Lust Shaker.pngGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9: 4S (4S)

Nagoriyuki

  • Bloodsucking UniverseGGST Nagoriyuki Bloodsucking Universe.pngGuardGround ThrowStartup7Recovery48AdvantageNA 623P REWORKED
    • Blood drain effect duration reduced from 3 seconds (180F) to 2 seconds (120F).
    • Blood drain effect speed increased by 63%Drain speed changed from 96 to 156 per second.
      • Total blood drained increased by 8%Total blood drain changed from 280.8 to 312
  • ShizuriyukiGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7 623H NERF

Potemkin

GGST Potemkin 41236H.png

Heat TackleGGST Potemkin 41236H.pngGuardAllStartup12Recovery36Advantage-37 NEW MOVE

41236H

Potemkin propels himself skyward to bring down opponents in the air even from extremely far away. It also features Armour, similar to Slide Head and Hammer Fall, allowing it to sustain an attack while still counter hitting the opponent.

Its fast startup and knockdown also allows Potemkin to end combos by moving towards the corner for favourable okizeme.


  • Wild AssaultGGST Potemkin 236D.pngGuardAllStartup20Recovery20Advantage+7 236D BUFF
  • 6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15 BUFF
    • Timing of above knees invulnerability sped up from 5-17F to 4-17F.
  • Hammer FallGGST Potemkin Hammer Fall.pngGuardAllStartup18~62Recovery26Advantage-9 [4]6H BUG FIX
    • Fixed a bug causing Hammer Fall to continue moving in the opposite direction of its animation after sustaining an attack through armour on frame 9.

Ramlethal Valentine

  • CalvadosGGST Ramlethal Valentine Calvados.pngGuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 632146H BUG FIX
    • Fixed a visual bug causing the laser effects of Calvados to remain even when Ramlethal is hit, if Roman Canceled before active frames.

Sin Kiske

  • Hawk BakerGGST Sin Kiske 623S 2.pngGuardAllStartup9Recovery36Advantage-26 623S NERF
    • Influence of dash momentum reduced by 70%Distance traveled by dash momentum changed from 100% to 30%..
      • Specifically adjusted to not affect momentum from other sources such as Dash Cancel or Wild Assault.
  • Tyrant BarrelGGST Sin Kiske 236236P.pngGuardAllStartup9+1Recovery38Advantage-22 236236P NERF
    • Damage of follow-up reduced from 70→90→120 to 45→65→95.

Sol Badguy

  • 6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11 NERF
    • No longer launches the opponent off the ground without a Counter Hit.
  • Bandit RevolverGGST Sol Badguy 236K.pngGuardAllStartup10RecoveryUntil Landing+6Advantage- j.236K Air version only NERF
    • Movement speed of attack reduced, giving significantly less range early into the initial attack.
      • Distance traveled at first active frame (10F) of first attack reduced by 55%Total distance changed from 330 to 147.5..
      • Distance traveled at last active frame (15F) of first attack reduced by 24%Total distance changed from 480 to 362.642..
      • Movement speed of follow-up reduced by 20%Speed changed from 25 to 20..
      • Movement speed of landing recovery after follow-up reduced by 75%Speed changed from 20 to 5..
    • Gravity during recovery reduced.
      • Gravity during recovery of first attack reduced by 17%Gravity changed from 3 to 2.5..
      • Gravity during recovery of follow-up reduced by 8%Gravity changed from 3 to 2.75..
  • Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup30Recovery13Advantage-3 214K Ground version only NERF
    • Recovery increased from 12 to 13.
      • On-block changed from -2 to -3.
    • Pushback reduced by 33%Pushback rate changed from 150% to 100%..

Testament

  • 5KGGST Testament 5P.pngGuardAllStartup6Recovery9Advantage-2 BUFF
    • Horizontal launch speed reduced by 20%Speed changed from 25 to 20..
  • c.SGGST Testament cS.pngGuardAllStartup8Recovery10Advantage+1 BUFF
    • Now applies floating crumple on grounded hit.
      • On-hit changed from +4 to +13.
      • Total hitstun of 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F).
  • 6HGGST Testament 6H1.pngGuardAllStartup23Recovery32Advantage-19 BUFF
    • Now applies hard knockdown on hit.
      • On-hit changed from KD +31 to HKD +56.
    • Horizontal launch speed reduced by 33%Speed changed from 15 to 10..
  • Grave Reaper HGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2 236H All versions except fully charged BUFF
    • Horizontal launch speed of projectile reduced by 40%Speed changed from 5 to 3.
  • StainGGST Testament Stain.pngGuardAllStartupRecoveryAdvantage- BUFF
    • Hitstop increased from 7 to 14.
      • All moves advantage on hit and block during Stain State increased by 7.
  • PossessionGGST Testament 214K.pngGuardStartup16RecoveryTotal 35Advantage- 214K All versions ADJUSTED
    • Can not be affected by Deflect Shield changes when Testament is off-screen and invulnerable (16-25F).

Zato-1

  • Invite HellGGST Zato-1 Invite Hell 1.pngGuardAllStartup18Recovery2Advantage-7 22H BUFF
    • Vertical launch speed increased by 40%Speed changed from 20 to 28.
      • On-hit changed from KD +28 to KD +30.
  • Break The LawGGST Zato-1 Break The Law.pngGuardStartup13RecoveryTotal 28~95Advantage- 214K NERF
    • Zato can no longer bring Eddie to his location when emerging by releasing K (K) on the same frame as inputting 22 (22) for Eddie Swap.Bug fix

Navigation