GGST/Zato-1/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Zato-1 Portrait.png GGST Zato-1 Icon.png Zato-1 1.07 0 1.1248 4 20/1~5 strike invuln/1~15 airborne Normal Flight
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
38 57 404.7 751.8 4 [high jump: 3] - 91/14 - 14 -
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
4.9 3.8 13.5 0.416 100 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 18 All 5 4 8 -2 +1 0 Small normal 500 1500 300 80% 80%
GGST Zato-1 5P.png
GGST Zato-1 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 24 Low 8 4 10 -2 +1 1 Small normal 750 1000 300 80% 70%
GGST Zato-1 5K.png
GGST Zato-1 5K Hitbox.png
Dash cancel is -15 on block.


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 30 All 9 6 10 +1 +4 3 Mid normal 2000 1000 300 60% 100%
GGST Zato-1 c.S.png
GGST Zato-1 c.S Hitbox.png
Input Proximity Range: 270
Dash cancel is -10 on block.


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 20×2 All 10 2×3 23 -12 -9 2 Mid normal 700×2 1000 150×2 80% 90%
GGST Zato-1 f.S.png
GGST Zato-1 f.S Hitbox1.pngGGST Zato-1 f.S Hitbox2.png
Active frames 1-3 • Active frames 4-6


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 48 All 13 9 19 -9 -6 4 Large normal 2500 1000 300 80% 100%
GGST Zato-1 5H.png
GGST Zato-1 5H Hitbox1.pngGGST Zato-1 5H Hitbox2.pngGGST Zato-1 5H Hitbox3.png
Active frames 1-3 • Active frames 4-6 • Active Frames 7-9


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 18 All 6 4 9 -3 0 0 Small normal 500 1500 300 80% 80%
GGST Zato-1 2P.png
GGST Zato-1 2P Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 26 Low 6 2 13 -3 0 1 Small normal 750 1000 300 80% 70%
GGST Zato-1 2K.png
GGST Zato-1 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 35 All 11 4 20 -10 -7 2 Mid normal 1500 1000 300 80% 90%
GGST Zato-1 2S.png
GGST Zato-1 2S Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 40 All 13 7 26 -13 KD 4 Large normal 2500 1000 500 60% 100%
GGST Zato-1 2H.png
GGST Zato-1 2H Hitbox1.pngGGST Zato-1 2H Hitbox2.png
Active frames 1-4 • Active frames 5-6


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 13x3 High 8 5, 5, 2 15 0 Small normal 75×3 1000 100×3 80% 80%
GGST Zato-1 j.P.png
GGST Zato-1 j.P Hitbox1.pngGGST Zato-1 j.P Hitbox2.pngGGST Zato-1 j.P Hitbox3.png
First hit • Second hit • Third hit


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 20 High 7 4 11 1 Small normal 750 1000 300 100% 80%
GGST Zato-1 j.K.png
GGST Zato-1 j.K Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 26 High 9 4 14 2 Mid normal 1125 1000 300 80% 80%
GGST Zato-1 j.S.png
GGST Zato-1 j.S Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 38 High 12 14 13 3 Mid normal 1500 1000 300 60% 80%
GGST Zato-1 j.H.png
GGST Zato-1 j.H Hitbox1.pngGGST Zato-1 j.H Hitbox2.pngGGST Zato-1 j.H Hitbox3.pngGGST Zato-1 j.H Hitbox4.png
Active frame 1 • Active frames 2-4 • Active frames 5-7 • Active frames 8-14


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 40 High 11 4 22 4 Large normal 1875 1000 500 80% 80%
GGST Zato-1 j.D.png
Rest in peace 1.0 j.D
GGST Zato-1 j.D Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 30 All 12 8 12 -6 KD 2 Mid normal 1500 1000 500 80% 90% 1 ~ 3 Upper Body
4 ~ 15 Above Knees
GGST Zato-1 6P.png
GGST Zato-1 6P Hitbox1.pngGGST Zato-1 6P Hitbox2.png
Active frames 1-4 • Active frames 5-8


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 30 High 28 4 12 -2 +1 2 Mid normal 1125 1000 300 100% 80%
GGST Zato-1 6K.png
Only used on accident.
GGST Zato-1 6K Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 65 All 30 4 11 -4 +1 3 Large normal 2000 1000 300 100% 100%
GGST Zato-1 6H.png
GGST Zato-1 6H Hitbox1.pngGGST Zato-1 6H Hitbox2.png
Active frames 1-2 • Active frames 3-4
Airborne frames 8-33


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 27 Low 10 6 17 -9 HKD 2 Large normal 1125 1000 300 80% 90%
GGST Zato-1 2D.png
The win condition.
GGST Zato-1 2D Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 40 High 20 3 26 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80%
GGST Zato-1 5D.png
GGST Zato-1 5D Hitbox.png


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 50 High 28 3 26 -10 KD 4 Mid normal 1875 1500 700 (900) 60% 100%
GGST Zato-1 5D.png
GGST Zato-1 5D Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD +43 other 2500 1000 50%
GGST Zato-1 Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until Landing + 10 other 2500 1000 50%
GGST Zato-1 Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 Total 26 other
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Character Mechanics

Flight Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Flight
GGST Zato-1 Flight.png
GGST Zato-1 Flight Hitbox.png
Flight can be continued for up to 91 frames
Can attack out of flight on frame 14.


Special Moves

22H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Invite Hell 22H 30 All 18 32 51 Total -7 KD 2 Very Small special 500 1000 300 100 80% 80%
GGST Zato-1 Invite Hell 1.png
Tallest point • Widest point
GGST Zato-1 Invite Hell 1 Hitbox.pngGGST Zato-1 Invite Hell 2 Hitbox.png
Tallest point • Widest point


]P[ Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Pierce ]P[ 20×2 All 13 3(17)2 24 +45 KD 2 Very Small special 200×2 1000 250×2 0 12% 80% 80%
GGST Zato-1 Pierce.png
GGST Zato-1 Pierce Hitbox1.pngGGST Zato-1 Pierce Hitbox2.png
First hit • Second hit


236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Pierce 236P 20×2 All 21 {25} 3(17)2 24 [36 Zato] +30 KD 2 Very Small special 200×2 1000 250×2 150 12% 80% 80%
GGST Zato-1 Pierce.png
GGST Zato-1 Pierce Hitbox1.pngGGST Zato-1 Pierce Hitbox2.png
First hit • Second hit
]P[ and 236P use 500 HP of the Eddie gauge for each attack (1000 HP total). If Eddie is already summoned 236P uses 325 HP of the Eddie gauge for each attack (650 HP total).


]K[ Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
That's a lot ]K[ 20×4 All 19 KD 2 Very Small special 100×4 1000×4 125×4 0 12% 80% 80%
GGST Zato-1 That's a lot.png
Tendies!
GGST Zato-1 That's a lot Hitbox.png


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
That's a lot 236K 20×4 All 27 {31} [36 Zato] +55 KD 2 Very Small special 100×4 1000 125×4 100 12% 80% 80%
GGST Zato-1 That's a lot.png
Tendies!
GGST Zato-1 That's a lot Hitbox.png


]S[ Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Leap ]S[ 20, 50 All 13 2×13 34 KD 3 Very Small special 200×2 1000 350×2 0 12% 80%, 100% 80%
GGST Zato-1 Leap.png
GGST Zato-1 Leap Hitbox1.pngGGST Zato-1 Leap Hitbox2.pngGGST Zato-1 Leap Hitbox3.pngGGST Zato-1 Leap Hitbox4.pngGGST Zato-1 Leap Hitbox5.png
Active frames 1-2 • Active frames 3-5 • Active frames 6-11 • Active frames 12-17 • Active frames 18-26


236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Leap 236S 20, 50 All 21 {25} 2×13 34 [36 Zato] +46 KD 3 Very Small special 200×2 1000 350×2 150 12% 80%, 100% 80%
GGST Zato-1 Leap.png
GGST Zato-1 Leap Hitbox1.pngGGST Zato-1 Leap Hitbox2.pngGGST Zato-1 Leap Hitbox3.pngGGST Zato-1 Leap Hitbox4.pngGGST Zato-1 Leap Hitbox5.png
Active frames 1-2 • Active frames 3-5 • Active frames 6-11 • Active frames 12-17 • Active frames 18-26


]H[ Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Oppose ]H[ 30×3 All 66 3×6 (Summon Vanishes) KD 4 Very Small special 100×3 1000 233×3 0 12% 80% 80% 8~59 Guardpoint
GGST Zato-1 Oppose Armor.pngGGST Zato-1 Oppose Attack.png
Guardpoint • Attack
GGST Zato-1 Oppose Armor Hitbox.pngGGST Zato-1 Oppose Attack Hitbox1.pngGGST Zato-1 Oppose Attack Hitbox2.pngGGST Zato-1 Oppose Attack Hitbox3.pngGGST Zato-1 Oppose Attack Hitbox4.pngGGST Zato-1 Oppose Attack Hitbox5.png
Guardpoint • Active frames 1-3 • Active frames 4-6 • Active frames 7-10 • Active frames 11-13 • Active frames 14-18
Horizontal Activation Range: 500 (Both inputs)


236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Oppose 236H 30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 4 Very Small special 100×3 1000 233×3 150 12% 80% 80% 16~67 {20~71} Guardpoint
GGST Zato-1 Oppose Armor.pngGGST Zato-1 Oppose Attack.png
Guardpoint • Attack
GGST Zato-1 Oppose Armor Hitbox.pngGGST Zato-1 Oppose Attack Hitbox1.pngGGST Zato-1 Oppose Attack Hitbox2.pngGGST Zato-1 Oppose Attack Hitbox3.pngGGST Zato-1 Oppose Attack Hitbox4.pngGGST Zato-1 Oppose Attack Hitbox5.png
Guardpoint • Active frames 1-3 • Active frames 4-6 • Active frames 7-10 • Active frames 11-13 • Active frames 14-18


623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Damned Fang 623S 1x13, 89 Ground Throw 6 1 39 HKD special 2500 1000 100 50% 1~5 Throw
GGST Zato-1 Damned Fang.png
"I love shark week" - Eddie
GGST Zato-1 Damned Fang hitbox.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Break The Law 214K 28 Total (Max 95) special 50 13~[71] Full
14~21~[77] Strike
GGST Zato-1 Break The Law.png
VANISH INTO DARK


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Drunkard Shade 214S 31 All 9 10 12 -8 -5 2 Mid special 1500 1000 300 150 25% 80% 100% 3~18 Reflect
GGST Zato-1 Drunkard Shade.png
Attack / Projectile Reflection / Eddie launcher
GGST Zato-1 Drunkard Shade Hitbox.png


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Eddie Dash 214S (Dash) 30 Total special
GGST Zato-1 Drunkard Shade Dash.png
Eddie dash
Eddie has invulnerability on frames 1-15 after he is launched by 214S.


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Summon Eddie 214H 21 36 Zato special 100
GGST Zato-1 Summon Eddie.png


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Unsummon Eddie 214H 32 Zato special 50
GGST Zato-1 Summon Eddie.png


Overdrives

632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Amorphous 632146H 150 All 8+8 +12 4 super 500 1000 0 12% 60% 100%
GGST Zato-1 Amorphous.png
GGST Zato-1 Amorphous Hitbox.png


632146S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sun Void 632146S 20×3 All 11+14 4 super 100×3 1000 0 12% 80% 100%
GGST Zato-1 Sun Void.png
GGST Zato-1 Sun Void Hitbox.png
Zato's one true weakness is dramatic poses


j.632146S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sun Void j.632146S 20×3 All 11+14 4 super 100×3 1000 0 12% 80% 100%
GGST Zato-1 Sun Void.png


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