2D > 214H, , delay ]K[(1), delay 214S, delay ]P[, dash 2K, c.[S] > Mix Option
This string, if done perfectly, can true string all the way into the c.S, however it is fairly difficult to do so as there are several non-bufferable links due to negative edge inputs. Luckily, it's fairly easy to only leave frame-trapped gaps with some practice.
Here are some common issues players experience with this sequence:
- Make sure that you delay long enough after ]K[(1) to allow the single drill to come out, if you cancel with 214S too early you may not get the hit of the drill and fail to meaty.
- Delay the ]P[ for a decent period of time, you can true string it after the drill but leaving a gap by delaying too much is not a big deal as it's difficult for the opponent to hit Zato or Eddie in that scenario.
- If you don't delay the released "Pierce" long enough you will not be plus enough to true string the dash 2K.
- The c.S after 2K is a link, so be sure to practice making it as tight as possible.
After the c.S the mix begins. In addition to the options with examples listed in the other tabs, you can also attempt to throw or command throw instead of c.S. Delay slightly after dash 2K to allow the opponents throw protection to wear off. Normal throw can be lead to a combo with ]S[.