GGSlash/Baiken/Frame Data

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System Data

Defense Modifier: x 1.18

Guts Rating: 5

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-9


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 8 1.4 - - 1 HLF CSJR 5 2 6 +2
5K 14 1.4 - - 2 HLF SJR 8 5 6 +1
c.S 28 2.6 - - 3 HLF SJR 9 2 11 +1
f.S 30 2.6 - - 3 HLF SJR 9 6 8 ±0
5H 48 3.8 - - 5 HLF SR 10 1 24 -6
5D 20 2.6 - - 3 HF R 25 2 26 -9
6P 15,25 2.6 - - 1,2 HLF SJR 8 6(2)4 9 -3
  • 1-13 Above chest inv
6K 24 3.8 - - 4 HLF SR 12 9 6 +2
  • 1-11F Throw inv
  • Staggers opponent on ground CH (max 43F)
6H 56 3.8 - - 5 HLF SR 14 8 28 -17
2P 8 1.4 - - 1 HLF CSR 6 3 7 ±0
  • Initial prorate 80%
2K 12 1.4 - - 1 LF SR 5 5 6 -1
  • Initial prorate 80%
2S 32 2.6 - - 3 HLF SR 11 2 9 +2
2H 18*3 2.6 - - 3 HLF R 15 4(2)6(2)2 8 +4
  • 1st and 2nd hit pull in opponent
  • Staggers opponent on hit (max 24F)
2D 30 2.6 - - 3 LF SJR 8 9 13 -8
  • Initial prorate 70%
j.P 10 1.4 - - 1 HA CSR 5 8 10 -
j.K 18 1.4 - - 3 HA SJR 7 8 12 -
  • Floats opponent on hit
  • Ground hit is untechable for 28F
j.S 32 2.6 - - 3 HA SR 8 7 19 -
j.H 40 2.6 - - 5 HA SR 15 Until L Until L -
j.D 50 2.6 - - 4 HA RF 12 3 26+6L -
  • Wall bounces opponent on hit (untechable for 45F)
Ground throw 60 - - - - Throw: 45 Pixels - - - - -
  • Wall bounces opponent on hit, guaranteed knockdown
  • Forced prorate 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
DAA 25 2.6 - - 3 All JR 6 7(2)3 6 -4
  • 1-17F Full inv
  • 19-20 Throw inv
  • Wall bounces opponent on hit
  • Ground hit is untechable for 28F
  • Jump cancelable 15F onwards
  • Initial prorate 50%

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Youzansen
j.623S
44 1.0/4.8 - - 3 HA R 6 12 13+11L -11
  • 1-3 Strike inv
  • 4-5F Throw inv
  • Floats opponent on hit (untechable for 28F)
  • Fastest TK Youzansen has startup 9F
  • Baiken is in CH state during move
  • Baiken is in crouching state during landing recovery
Youshijin
Guard+412P
12 1.5/3.6 - - 1 HLF R 13 6 22 -18
  • Total 40F
  • 1-5F Full inv
  • 6-15F Above knees inv
  • Floats opponent on air hit (untechable for 13F)
  • Guaranteed knockdown on CH
  • Initial prorate 70%
  • Becomes Attack Level 3 on hit (Frame adv -13F)
  • Can cancel into this attack during hitstop of opponent's attack
Sakura
Guard+412S
30 2.3/5.4 - - 5 HLF RF 17 2 33 -16
  • 1-5F Full inv
  • 6-19F Strike inv
  • Knocks down opponent on ground hit
  • Can cancel into this attack during hitstop of opponent's attack
Mawarikomi
Guard+412K
- 3.8/- - - - - F - - Total 28 -
  • 1-5F Full inv
  • 6-16F Strike inv
  • Can cancel into this attack during hitstop of opponent's attack
Tatami Gaeshi
236K
40
(late 20)
2.5/1.2 - - 3 All F 15 17 14 -4
  • Hitting the opponent with the first 6F floats opponent on hit (untechable for 30F)
  • Attack disappears immediately when Baiken is hit
Air Tatami Gaeshi
j.236K
40
(late 20)
2.5/1.2 - - 3 All F 19 - Until L+14 -
  • Hitting the opponent with the first 6F floats opponent on hit (untechable for 30F)
  • Attack disappears immediately when Baiken is hit
Suzuran
63214K
- 1.5/2.4 - - - - - - - Total 28 -
  • 4-25F Guards High/Mid attacks
  • 2F less hitstop on block than on hit
Kabari
41236H
12 2.0/4.8 - - 4 All R 21 11 14 +2
  • Staggers opponent on ground hit (max 33F)
*Pulls in opponent on hit/block
Tetsuzansen
Kabari>S
36,15 2.0/9.6 - - 4 HLF RF 12 3 16 -17
  • 1-5F Full inv
  • 6-12F Strike inv
  • 1st hit has forced prorate 90%, 2nd hit forced 80%
  • Knocks down opponent on ground hit
  • 1st hit untechable on air hit for 45F, 2nd hit for 32F

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Tsurane Sanzu Watashi
236236H
60*3 - - - 5 HLF R 7+1 6(12)6(13)3 22 -6
  • 1-9F Strike inv
  • Air hit untechable for 40F
  • Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1
Baku: Kame
Guard>463214P
10 - - - 5 HLF R 6+9 3 40 -24
  • 1-5 Full inv
  • 6-41F Strike inv
  • Staggers opponent on ground hit (max 85F)
  • Air hit is untechable for 60F
  • Forced prorate 50%
  • Disables opponent's jump on hit
  • Can cancel into this attack during hitstop of opponent's attack
Baku: Rin
Guard>463214K
10 - - - 5 HLF R 6+9 3 40 -24
  • 1-5 Full inv
  • 6-41F Strike inv
  • Staggers opponent on ground hit (max 85F)
  • Air hit is untechable for 60F
  • Forced prorate 10%
  • Opponent is in CH state while effect is active, causes initial prorate 75%
  • Can cancel into this attack during hitstop of opponent's attack
Baku: Ryuu
Guard>463214S
10 - - - 5 HLF R 6+9 3 40 -24
  • 1-5 Full inv
  • 6-41F Strike inv
  • Staggers opponent on ground hit (max 85F)
  • Air hit is untechable for 60F
  • Forced prorate 10%
  • Dizzy modifier x0
  • Opponent can not block (including Faultless Defense) while effect is active, causes initial prorate 50%
  • Can cancel into this attack during hitstop of opponent's attack
Followup P
Baku > P
15 - - - 4 - R 15 - - +10
  • Frame advantage listed is on hit
  • Untechable for 80F
Followup K
Baku > K
10,10 - - - 4 - R 12 - - +5
  • Frame advantage listed is on hit
  • Slams down opponent on air hit (untechable for 40F)
Followup S
Baku > S
20 - - - 5 - R 15 - - +5
  • Frame advantage listed is on hit
  • Slams down opponent on air hit (untechable for 40F)
Followup H
Baku > H
24 - - - 5 - R 8 - - -
  • Knocks down opponent on hit
Followup D
Baku > D
5*7 - - - 5 - R 9 - - -
  • Knocks down opponent on hit

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Garyou Tensei
In IK Mode: 236236H
DESTROY - - - - All - 7+10 70 6 -9
  • IK Mode activation: 64F
  • 1-12F Full inv
  • 13F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 6H 5D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S - 5D Sp
6P - 6K - - 5D Jump, Sp
5K 6P - c.S, 2S - 5D Jump, Sp
2K 6P 6K c.S, f.S, 2S - 5D Sp
6K - - - 5H, 2H - Sp
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp
f.S - - 2S - 5D Jump, Sp
2S - - f.S - 5D Sp
5H - - - - - Sp
2H - - - - - -
6H - - - - 2D Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc