GGSlash/Bridget/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data

Defense Modifier: x 1.07

Guts Rating: 0

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 15

Backdash Invincibility: 1-8


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 12 1.4 - - 1 HLF CSJR 6 2 9 -1
  • Initial prorate 90%
5K 22 2.6 - - 3 HLF SJR 6 5 11 -2
c.S 22*2 3.8 - - 4 HLF SJR 7 2(10)2 12 +3
f.S 34 2.6 - - 3 HLF SR 7 6 18 -10
  • 3-4F Foot inv
  • Attack is fully extended on 11F
5D 17 2.6 - - 3 HF R 28 6 24 -16
  • Can only special cancel into Yoyo Set
6P 30 2.6 - - 3 HLF SR 11 6 14 -6
  • 1-2F Upper body inv
  • 3-12F Above chest inv
  • 13-14F Upper body inv
  • Initial prorate 90%
3P 24 2.6 - - 3 HLF SR 8 12 7 -5
  • 1-19F Foot inv
  • Staggers opponent on ground CH (max 39F)
6K 40 2.6 - - 3 HF R 23 6 15 -4
  • 9-16F Foot inv
  • 23-24 Low profile
6S 46 3.8 - - 4 HLF SJR 9 5 26 -14
  • Wall bounces opponent on CH (Untechable for 40F)
  • Attack is fully extended on 12F
2P 8 1.4 - - 1 HLF CSR 7 4 3 +3
  • Initial prorate 80%
2K 12 1.4 - - 1 LF SR 5 3 6 +1
  • Initial prorate 70%
  • 1-11F Low profile
2S 30 2.6 - - 3 HLF SJR 10 12 12 -10
  • 14-19F Foot inv
2D 32 3.8 - - 4 LF SRF 7 4 20 -7
  • 7-16F Foot inv
  • Can cancel into any non-Yoyo Special
j.P 16 1.4 - - 1 HA CSR 6 4 6 -
j.K 20 2.6 - - 2 HA SJR 6 8 12 -
j.S 26 2.6 - - 3 HA SR 10 6 22 -
  • Attack is fully extended on 13F
j.D 16*3 2.6 - - 2 HA SR 15 3*6 16+6L -
  • Hitstop 6F
  • Max 3 hits
  • Can cancel into any non-Yoyo Special
  • 1st and 2nd hits pull in opponent on hit
j.2S 28 2.6 - - 3 HA SJR 10 6 25 -
  • Staggers opponent on ground CH (max 39F)
Ground Throw 48 - - - - Throw: 45 Pixels - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
DAA 25 2.6 - - 3 All R 11 6 14 -6
  • 1-12F Full inv
  • 13-14 Upper body inv
  • 13-16F Throw inv
  • Untechable for 28F on ground hit
  • Initial prorate 50%

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Starship
623P
22*4 2.0/2.4 - - 3 HLF RF 13 3*5 24 -19
  • 1-14 Full inv
  • 15-26F Strike inv
  • Floats opponent on hit
  • Untechable on ground hit for 28F
Air Starship
j.623P
18*3 2.0/3.0 - - 3 - R 13 3*5 Until L+10 -
  • 1-13F Strike inv
  • Floats opponent on hit
  • Hitstop 6F
  • Untechable on ground hit for 28F
  • Max 3 hits
  • Fastest TK Starship has startup 16F, frame adv +5
Roger Rush
236H after Yoyo set
36*3 2.0/1.2 - - 4 - F 28 See notes Total 40 +52
  • Active frames: 2 (10) 2 (12) 2 (12) 2 (10) 2 (10) 2 (12) 2
  • Staggers opponent (max 49F)
  • Max 3 hits
  • Bridget is in CH state during move
  • Frame adv listed is when Roger Rush does 2 hits and hits as early as possible
  • Roger disappears immediately if Bridget is hit
Jagged Roger
214H after Yoyo set
20*3 2.0/1.2 - - 3 - F 38 105 Total 39 +36
  • Bridget is in CH state during move
  • Max 3 hits
  • Roger will activate even if Bridget is hit after 22F
  • Frame Advantage listed is when Jagged Roger hits as early as possible
Air Jagged Roger
j.214H after Yoyo set
20*3 2.0/1.2 - - 3 - - 29 105 Total 37 -
  • Bridget is in CH state during move
  • Max 3 hits
  • Roger will activate even if Bridget is hit after 22F
  • Recovery canceled immediately upon landing
  • Minimum height requirement
Yoyo Set
Direction+H
- - - - - - - - - See notes -
  • Accepts direction input until 5F
  • 6Set has duration 27F
  • 9Set has duration 23F
  • 8Set has duration 26F
  • 4Set and 7Set has duration 22F
  • Frame advantages listed for other Yoyo moves assumes opponent is standing in same place as the Yoyo
Air Yoyo Set
Direction+j.H
- - - - - - - - - See notes -
  • Accepts direction input until 5F
  • 6Set has duration 22F
  • 9Set has duration 23F
  • 2Set has duration 29F
  • All other sets have duration 25F
  • Can not be used when too high in the air
  • Frame advantages listed for other moves assumes opponent is standing in same place as the Yoyo
Knockdown Yoyo Set
Knocked Down+H
- - - - - - - - - Total 38 -
  • Hold H button 10F after being knocked down to perform this move
  • Extends Bridget's knockdown time by 15F
Yoyo Recall
H after Yoyo set
40 -/2.4 - - 4 - - 12 - Total 20 +24
  • If Bridget is hit on 1~4F, the yoyo will not return
  • If Bridget gets hit or blocks, the yoyo loses its hitbox
  • Hold button to delay recall (Max 112F), Yoyo starts up 8F after button release
  • Frame adv listed is when Yoyo hits as early as possible
Air Yoyo Recall
j.H after Yoyo set
40 -/2.4 - - 4 - - 14 - Total 22 -
  • If Bridget is hit on 1~6F, the yoyo will not return
  • If Bridget gets hit or blocks, the yoyo loses its hitbox
  • Hold button to delay recall (Max 112F), Yoyo starts up 8F after button release
  • 硬直中に着地した場合はその時点で動作終了
  • Minimum height requirement
Roger Hug
623H after Yoyo set
30 2.0/1.2 - - 4 - - 35 27 Total 40 +20
  • Bridget is in CH state during move
  • Yoyo attaches to opponent for 600F on hit/block
  • Frame adv listed is when Roger Hug hits as early as possible
Roger Get
421H after Yoyo set (air OK)
20 2.0/1.2 - - 3 - F 19 Until L Total 30 -
  • Air version has total duration 34F
  • Forced Proation 85%
Roger Get
High Altitude
421H after Yoyo set (air OK)
20, 20 2.0/1.2 - - 3 - F 19 Until L (11) 43 Total 30 -
  • Air version has total duration 34F
  • 1st hit staggers opponent on ground hit (max 58F)
  • 2nd hit knocks down opponent on hit
  • 1st hit Forced Proration 85%, 2nd Forced Proration 85%
Rolling Movement
214K after Yoyo set
- - - - - - - - - - -
  • 1F onwards airborne
  • 2F onwards can cancel into any non movement, non blocking action (FD ok)
Air Rolling Movement
j.214K after Yoyo set
- - - - - - - - - - -
  • 2F onwards can cancel into any non movement, non blocking action (FD ok)
Kick Start My Heart
214K
30 -/7.2 - - 4 HLF R 11 34 9 -26
  • 12F onwards can cancel into followups
Stop
KSMH > P
40 -/1.2 - - 2 HLF - 11+7 6 28 -10
  • Knocks down opponent on ground hit
Shoot
KSMH > K
50 -/2.6 - - 3 HLF R 11+2 12 21+20L -39
  • 2F onwards airborne
  • Floats opponent on hit (untechable for 24F)

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Me and My Killing Machine
632146H after Yoyo set
25*12 - - - 3 - - 1+23 117 Total 32 -
  • 1-13 Full inv
  • 14-21F Strike inv
  • Floats opponent on hit (untechable for 60F)
Maintenance Disaster
4123641236S
24*16 - - - 3 - - 4+0 47 Total 48 -6
  • 1-3 Strike inv
  • 4F onwards airborne
  • Floats opponent on hit (untechable for 30F)
Loop the Loop
632146S
20*7,60 - - - 5*7, 2 - R 5+1 3(6)3(3)30(12)20 16 -24
  • 4-7F Strike inv
  • Knocks down opponent on hit
  • 7th hit staggers opponent on ground hit (max 35F)
  • Max 8 hits

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Shoot the Moon
during IK Mode: 236236H
DESTROY - - - - - - 7+6 12 91 -86
  • IK Mode activation: 60F
  • 1-7F Strike inv

Gatling Table

Ground Gatlings
P K S Yoyo D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6P - 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
3P - - - Ok - Sp
5K 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2K 2P, 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S Ok 5D, 2D Jump, Sp
f.S - - 2S, 6S Ok 5D, 2D Sp
2S - 2K 6S Ok 5D, 2D Jump, Sp
6S - - - Ok - Jump, Sp
5D - - - Ok - homing jump
2D - - - - - Sp


Air Gatlings
P K S Yoyo D Cancel
j.P j.P j.K j.S, j.2S Ok j.D Sp
j.K j.P - j.S Ok j.D Jump, Sp
j.S - j.K j.2S Ok j.D Sp
j.2S - - - Ok - Jump, Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc