< GGSlash
System Data
Defense Modifier: x 0.96
Guts Rating: 2
Stun Resistance: 60
Jump Startup: 3
Backdash Time: 16
Backdash Invincibility: 1-8
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
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5P | 10 | 1.4 | - | - | 1 | HLF | CSJR | 4 | 3 | 4 | +3 |
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5K | 14 | 2.6 | - | - | 2 | HLF | SJR | 3 | 3 | 9 | 0 |
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c.S | 32 | 2.6 | - | - | 3 | HLF | SJR | 5 | 3 | 14 | -3 |
f.S | 28 | 2.6 | - | - | 3 | HLF | SJR | 8 | 6 | 8 | 0 |
5H | 30*2 | 3.8 | - | - | 4 | HLF | SJR | 11 | 3,2 | 16 | -1 |
6P | 32 | 2.6 | - | - | 3 | HLF | R | 20 | 3 | 9 | +2 |
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6K | 30 | 2.6 | - | - | 3 | HLF | SR | 12 | 10 | 7 | -3 |
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6H | 70 | 3.8 | - | - | 5 | HLF | R | 17 | 1 | 24 | -6 |
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5D | 20 | 2.6 | - | - | 4 | HF | R | 22 | 3 | 18 | -7 |
DAA | 25 | 2.64 | - | - | 3 | Any | R | 5 | 5 | 17 | -8 |
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2P | 8 | 1.4 | - | - | 1 | HLF | CSJR | 4 | 4 | 5 | +1 |
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2K | 12 | 1.4 | - | - | 1 | LF | SR | 5 | 4 | 6 | 0 |
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2S | 24 | 2.6 | - | - | 3 | HLF | SR | 6 | 3 | 10 | +1 |
2H | 32 | 3.8 | - | - | 4 | HF | R | 23 | 4 | 13 | +0 |
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2D | 28 | 3.8 | - | - | 4 | LF | SR | 9 | 4 | 14 | -1 |
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j.P | 11 | 1.4 | - | - | 1 | HA | CSR | 4 | 6 | 4 | - |
j.K | 16 | 2.6 | - | - | 2 | HA | SJR | 5 | 8 | 10 | - |
j.S | 26 | 2.6 | - | - | 3 | HA | SJR | 8 | 6 | 14 | - |
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j.H | 34 | 3.8 | - | - | 4 | HA | SR | 9 | 6 | 13 | - |
j.D | 42 | 3.8 | - | - | 4 | HA | SJR | 13 | 4 | 7 | - |
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Ground Throw | 60 | - | - | - | - | 43 pixels | - | - | - | - | - |
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Air Throw | 60 | - | - | - | - | 110 pixels | - | - | - | - | - |
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Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
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Blockhead Buster Lv 1 236P
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10,10 | 2.0/1.2 | - | - | 4 | HLF | RF | 12 | 2,10 | Total 42 | -14 |
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Blockhead Buster Lv 2 236P
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10,10x3 | 2.0/1.2 | - | - | 4,3 | HLF | RF | 9 | 2,16 | Total 34 | +7 |
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Blockhead Buster Lv 3 236P
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10,10x6 | 2.0/1.2 | - | - | 4,3x6 | HLF | RF | 9 | 2,21 | Total 24 | +32 |
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Gun Blaze Lv 1 214S
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40 | 3.0/1.2 | - | - | 5 | All | F | 23 | 14 | Total 44 | +6 |
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Gun Blaze Lv 2 214S
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30x2 | 3.0/1.2 | - | - | 4 | All | F | 23 | 14(2)14 | Total 50 | +12 |
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Gun Blaze Lv 3 214S
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30x3 | 3.0/1.2x2 | - | - | 4 | All | F | 17 | 14(2),14,19,15 | Total 56 | +16 |
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Storm Viper Lv 1 623H
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25x2 | 2.0/4.8x2 | - | - | 3 | HLF | R | 12 | 8,3 | 22+8 after landing | -19 |
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Storm Viper Lv 2 623H
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30x3 | 2.0/4.8x3 | - | - | 3 | HLF | R | 10 | 8,3(3)3 | 23+8 after landing | -39 |
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Storm Viper Lv 3 623H
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25x4 | 2.0, 0.5/4.8, 2.4 | - | - | 3 | HLF | R | 8 | 8,3(3)3(23)7 | 4+8 after landing | -3 |
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Air Storm Viper Lv 1 j.623H
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25x2 | 2.0/4.8 | - | - | 3 | HLF | R | 8 | 8,3 | 8 after landing | - |
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Air Storm Viper Lv 2 j.623H
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30x3 | 2.0/4.8 | - | - | 3 | HLF | R | 8 | 8,3(3)3 | 8 after landing | - |
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Air Storm Viper Lv 3 j.623H
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25x4 | 2.0, 0.5/4.8x3,2.4 | - | - | 3 | HLF | R | 8 | 8,3(3)3(25)7 | 8 after landing | - |
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Bandit Revolver Prototype Lv 1 236K
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24 | 0.0/4.8 | - | - | 3 | HA | RF | 22 | 3 | 6+6 after landing | -1 |
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Bandit Revolver Prototype Lv 2 236K
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26,28 | 0.0/4.8 | - | - | 3,4 | HA,HF | RF | 20 | 3(9)3 | 10+3 after landing | +1 |
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Bandit Revolver Prototype Lv 3 236K
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30,42 | 0.0/4.8 | - | - | 3,5 | HA,HF | RF | 18 | 3(9)4 | 8+2 after landing | +5 |
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Air Bandit Revolver Prototype Lv 1 236K
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24 | -0.0/4.8 | - | - | 4 | HA | R | 19 | 3 | 8 after landing | - |
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Air Bandit Revolver Prototype Lv 2 236K
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26,28 | -0.0/4.8 | - | - | 4 | HA,HF | R | 19 | 3(9)3 | 8 after landing | - |
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Air Bandit Revolver Prototype Lv 3 236K
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30,42 | 0.0/4.8 | - | - | 4,5 | HA,HF | R | 19 | 3(9)3 | 8 after landing | - |
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Rock It Lv 1 236S
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30 | 1.5/2.4 | - | - | 3 | HLF | R | 14 | 16 | 10 | +3 |
Rock It Lv 2 236S
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30,20 | 1.5/1.2 | - | - | 3,5 | HLF | R | 14 | 17(10)3 | 17 | -1 |
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Rock It Lv 3 236S
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30,25,20 | 1.5/1.2 | - | - | 3,5,5 | HLF | Rx2, JR | 25 | 15(10)3(15)4 | 20 | -4 |
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Charge 214[D]
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- | 3.5/- | - | - | - | - | - | - | - | Total 34~ | - |
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Charge Burst Charge -> H
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10 | -0.01.20 | - | - | 2 | All | - | 19 | 4 | 35 | -18 |
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Action Charge D during Special Recovery
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- | - | - | - | - | - | F | - | - | Total 30 | - |
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Air Action Charge D during Special Recovery
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- | - | - | - | - | - | F | - | - | Until Landing + 8 | - |
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Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
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Tyrant Rave ver. Omega Lv 1 632146H
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80 | - | - | - | 5 | HLF | R | 5+10 | 13 | 19 | -12 |
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Tyrant Rave ver. Omega Lv 2 632146H
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50,60 | - | - | - | 5 | HLF | R | 4+9 | 13(16)16 | 16 | -13 |
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Tyrant Rave ver. Omega Lv 3 632146H
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50,60,128 | - | - | - | 5 | HLF | R | 3+8 | 13(16)16(10)22 | 26 | -29 |
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Savage Fang Lv 1 632146P
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60 | - | - | - | 3 | HLF | - | 3+2 | 6 | Total 37 | -13 |
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Savage Fang Lv 2 632146P
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40x3 | - | - | - | 3 | HLF | R | 3+0 | 6(4)6(4)6 | Total 28 | +7 |
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Savage Fang Lv 3 632146P
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60x3 | - | - | - | 5 | All | - | 3+1 | 3x3 | Total 40 | +3 |
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Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Install Sekkai 632146S, then P,K,S,H,D,K,S, 632146H
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30,10x8,180 | - | - | - | 5 | All | R | 7+1 | 3 | 68 | -50 |
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | - |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | 6H | 2D | Sp |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H, 2H | 5D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | - | Jump, Sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | - | Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)