Overview
Damage Received Mod |
x1 |
Guts Rating |
1/5 |
Gravity Mod |
x1.1 |
Stun Resistance |
60 |
Prejump |
3F |
Backdash |
17F (1~8F Strike Invuln) |
Wakeup Timing |
24F (Face Up)/ 24F (Face Down) |
Number of Jumps: |
2 |
Number of Air Dashes: |
1 |
Fastest Attack |
Reversals |
- Big Normals: Axl's chain normals are among the largest in the game, allowing him to poke at opponents from distances most characters could only dream of.
- Obscene Corner Damage: Through both a strong comboable grab that has some very strong throw OSes tied to it (4K+H) and a launching 6P Axl gets some truly nasty damage through his Bomber loops while still being able to knock down.
- Decent Brawler Presence: Despite character appearances, through the aforementioned throw OS and solid FDC string normals in 5K, c.S, and 5H Axl cements himself as having a solid up close Strike/Throw presence with high reward off cranked guardbar, keeping up with the pressure heavy nature of GGX.
- Struggles Against Zoning: None of Axl's moves are particularly good at challenging projectiles, making him susceptible to being zoned out himself, ironically.
- No Jab: Axl completely lacks a fast, safe option to mash (his fastest move is his 6-frame 5K), limiting his abare An attack during the opponent's pressure, intended to interrupt it. options and making him incredibly vulnerable to tick throws.
- Mediocre Mix: Axl's options for opening the opponent up are very reactable, forcing him to rely heavily on reads and conditioning.
- Low Average Damage: Outside of Bomber loops, Axl's damage output is fairly low, and Faultless Defense cancels don't improve it to any significant degree.
Normal Moves
5P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
32 | Mid | 8 | 5 | 16 | -7 |
- Whiffs on crouching opponents (except Potemkin)
An anti-air mainly used against IADs or jump startups. Lack of gatlings means you can't get any kind of conversion from long range.
Rensen can combo at close range, but due to 5P's unsafety, it is not recommended to use it close to the opponent.
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
5K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
14 | Mid | 6 | 4 | 9 | -3 |
Gatling Options: 5P, 2P, 6P, c.S, f.S, 2S, 5H, 2H, 5D, 2D
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
c.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Mid | 7 | 6 | 10 | +3 |
Gatling Options: 5P, 2P, 6P, f.S, 2S, 5H, 2H, 6H, 5D, 2D
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
f.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
33 | Mid | 9 | 3 | 22 | -11 |
Gatling Options: 5H, 5D
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
5H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
42 | Mid | 16 | 4 | 17 | -2 |
Gatling Options: 6H, 5D, 2D
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Dust Attack
S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | High | 29 | 8 | 12 | -2 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
2P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Low | 12 | 8 | 17 | -11 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
2K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
9 | Low | 7 | 6 | 6 | -2 |
Gatling Options: c.S, f.S, 2S, 2H, 5D, 2D
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
2S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
34 | Mid | 11 | 8 | 26 | -20 |
- Jump cancelable
Axl's best anti-air, bagging high reward on hit thanks to TK Bomber.
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
2H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
24×3 | Low | 19 | 2,2,4 | 35 | -20 |
- Only the two first hits are special cancelable
Slow, long range chain that hits low three times. Can combo into Rensen at any range, helping Axl get okizeme from this poke.
It also raises the guard bar quite a bit on block, on top of having high pushback, makes it safe-ish from a distance if blocked, but its long recovery on whiff makes it very vulnerable to IADs.
Gatling Options: 6H, 5D
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
- Special cancel only possible on hits 1-2
Sweep
2S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | Low | 8 | 10 | 12 | -8 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
6P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
32 | Mid | 9 | 2 | 16 | -4 |
6H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
46 | High/Air | 24 | 9 | 9 | +1 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
- Airborne 12~32F
j.P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
12 | High/Air | 7 | 6 | 9 |
Gatling Options: j.P, j.K, j.S, j.H
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
j.K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
18 | High/Air | 8 | 8 | 12 |
Gatling Options: j.P, j.S
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
j.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | High/Air | 13 | 7 | 18 |
Gatling Options: j.P, j.H
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
j.H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Special Moves
Benten Gari
623S/H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623S | 40 | Mid | 6 | 4 | 34 | -19 | |
623H | 30, 24 | Mid | 9 | 4(4)1(2)1 | 33 | -18 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
623S | 3 | ||
623H | 3 |
623S: 623H:
- Frame advantage is -26 when only first hit is blocked
- Can cancel into Followup Axl Bomber 31~33F
Followup Axl Bomber
623H > 623H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623H > 623H | 50 | Mid | 14 | 4 | 45+10 after landing | -40 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
623H > 623H | 3 |
623H > 623H:
Rensen Geki
[4]6S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
45 | Mid | 12 | 12 | 39 | -18 |
- If it absorbs another projectile, the light stays on screen but can't damage the opponent.
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
- Charge time: 30F
- Can cancel into Kyokusa Geki or Sensa Geki on 41F
Kyokusa Geki
[4]6S > 8 or 9
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
35 | Mid | 1 | 12 | 55 | -34 |
- Can be performed even if Rensen was negated
- Minus on hit (The opponent can air tech before Axl finishes his animation)
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Sensa Geki
[4]6S > 2 or 3
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
22×5 | Low | 7 | {2(5)}×4,2 | 16 | -4 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
Rashou Sen
[4]6H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
1, 70 | Unblockable | 27 | 16 | 50 |
- Less range than Rensen
Level | Guard Bar+ | Guard Bar- |
---|---|---|
- Charge time: 30F
- Cannot be used while opponent is knocked down
Tenhou Seki
214P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
60 | Total 40 | 6~31F Catch High |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
Raiei Sageki
63214S/H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
63214S | 50 | High/Air | 28 | 4 | 15+7 after landing | -7 | |
63214H | 20×3 | High/Air | See notes | Until landing | 51 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
63214S | 3 | ||
63214H | 2 |
63214S:
- Airborne 4~46F
63214H:
- Airborne 4F onwards
- Can steer by holding left/right
- Hits standing opponent on 97F (tested on Sol)
Axl Bomber
j.623H
Overdrives
Byakue Renshou
2363214H
Instant Kill
Rensen Ougi: Midare Gami
During IK Mode: 236236H