< GGX
Overview
Overview
Faust has items
Damage Received Mod |
x1 |
Guts Rating |
0/5 |
Gravity Mod |
x1.1 |
Stun Resistance |
60 |
Prejump |
F |
Backdash |
12F (1~6F Strike Invuln) |
Wakeup Timing |
F (Face Up)/ F (Face Down) |
Number of Jumps: |
2 |
Number of Air Dashes: |
1 |
Fastest Attack |
Reversals |
Pros
Cons
- Spicy Zoner: Between large buttons, randomized projectiles, and a suite of anti-airs that cover multiple angles, anyone looking to approach Faust is in for an... interesting time.
- Low profile: Faust's hurtbox is extremely low to the ground while crouching, allowing him to simply duck out of the way of many pokes and jump-ins.
- Strong mixup tools: Between jump-cancellable lows, an instant overhead, a standing overhead with invincibility frames, and a proximity unblockable, Faust has plenty of ways to mix the opponent up and exert pressure.
- Air Brakes: Faust can halt his aerial momentum by Faultless Defense Cancelling his j.2K, further augmenting his zoning, mixups, and general movement.
- Combo food: Faust has an incredibly large hurtbox while in hitstun or knocked down, enabling many character-specific combos and setups.
- Low damage: Faust's combos are short and relatively simple, and as a result his damage output is fairly low, even with meter.
Normal Moves
StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window
5P
5K
c.S
f.S
5H
Dust Attack
S+H
2P
2K
2S
2H
Sweep
2S+H
6P
6H
j.P
j.K
j.2K
j.S
j.H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Taunt
Special Moves
Rerere no Tsuki
41236K
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
41236K | |||||||
41236K > 4 | |||||||
4 > 236P | |||||||
236P > 236P | |||||||
236P > 236P > 236P |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
41236K | |||
41236K > 4 | |||
4 > 236P | |||
236P > 236P | |||
236P > 236P > 236P |
41236K: 41236K > 4: 4 > 236P: 236P > 236P: 236P > 236P > 236P:
Going My Way
j.236H
What Could This Be?
236P
Souten Enshin Ranbu
236S
Pogo Movement
Pogo > 44/66
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
Pogo 44 | |||||||
Pogo 66 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
Pogo 44 | |||
Pogo 66 |
Pogo 44: Pogo 66:
Pogo Attacks
Pogo > P/K/H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
Pogo P | |||||||
Pogo K | |||||||
Pogo H |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
Pogo P | |||
Pogo K | |||
Pogo H |
Pogo P: Pogo K: Pogo H:
From the Front/Behind/Above
214P/K/S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
214P | |||||||
214K | |||||||
214S |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
214P | |||
214K | |||
214S |
214P: 214K: 214S:
Hack n' Slash
214H
Items
Food
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
Donut | |||||||
Chocolate |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
Donut | |||
Chocolate |
Donut: Chocolate:
Hammer
Bomb
Chibi Faust
Meteors
Overdrives
W-W-What Could This Be?
236236P
Shigekiteki Zetsumei Ken
236236S
Instant Kill
This Week's Yamaban
During IK Mode: 236236H
To edit frame data, edit values in GGX/Faust/Data.