Overview
Overview
Ky is a shoto
Damage Received Mod |
x1.03 |
Guts Rating |
2/5 |
Gravity Mod |
x1.1 |
Stun Resistance |
60 |
Prejump |
2F |
Backdash |
17F (1~9F Strike Invuln) |
Wakeup Timing |
18F (Face Up)/ 24F (Face Down) |
Number of Jumps: |
2 |
Number of Air Dashes: |
1 |
Fastest Attack |
Reversals |
Ky Kiske is a well-rounded fighter with a low barrier to entry.
Pros
Cons
- Space control:
- Solid pressure: Ky has a large list of mix-up tools -- including but certainly not limited to 5K, j.S, his Sweep, and Crescent Slash. 6H and Charged Stun Edge are incredibly plus on block as well, giving Ky ways to enforce frame advantage with and without FDCs.
- Low damage: Ky deals noticeably lower damage than most of the cast, even with meter. He'll usually have to do much more work than the rest of the cast to win a round.
Normal Moves
StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window
5P
5K
c.S
f.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Mid | 10 | 3 | 25 | -14 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
5H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
37 | Mid | 11 | 4 | 13 | +2 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Dust Attack
S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | High | 22 | 4 | 22 | -7 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
2P
2K
2S
2H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30×2 | Mid | 13 | 2,4 | 32 | -17 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Sweep
2S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | Low | 8 | 12 | 12 | -10 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
6P
6K
6H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
36×2 | Mid | 25 | 8,1 | 3 | +15 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
j.P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
12 | High/Air | 7 | 6 | 6 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
j.K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
14 | High/Air | 7 | 8 | 8 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
j.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
26 | High/Air | 7 | 3 | 21 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
j.H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Special Moves
Stun Edge
236S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | All | 11 | Total 45 | -2 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Charged Stun Edge
236H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
20×3 | All | 38 | Total 67 | +16 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Aerial Stun Edge
j.236S or j.236H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
j.236S | 33 | All | 21 | Total 42 | |||
j.236H | 33 | All | 21 | Total 40 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
j.236S | 3 | ||
j.236H | 3 |
j.236S:
- Additional 14F landing recovery if landed before recovery is over
j.236H:
- Additional 14F landing recovery if landed before recovery is over
Vapor Thrust
623S/H (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623S | 42 | Mid | 9 | 3 | 32+9 after landing | -30 | |
623H | 50 | Mid | 11 | 4 | 46+9 after landing | -45 | |
j.623S/H | 42 | All | 11 | 3 | Until landing+9 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
623S | 2 | ||
623H | 2 | ||
j.623S/H | 2 |
623S: 623H: j.623S/H:
Stun Dipper
236K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
12, 36 | Low, Mid | 7 | 12(8)3 | 28 | -17 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3, 2 |
Crescent Slash
214K
Overdrives
Ride the Lightning
632146H (Air OK)
Instant Kill
Rising Force
During IK Mode: 236236H
To edit frame data, edit values in GGX/Ky Kiske/Data.