< GGX
Overview
Overview
May has a big anchor
Damage Received Mod |
x1.06 |
Guts Rating |
3/5 |
Gravity Mod |
x1.1 |
Stun Resistance |
72 |
Prejump |
F |
Backdash |
12F (1~8F Strike Invuln) |
Wakeup Timing |
F (Face Up)/ F (Face Down) |
Number of Jumps: |
2 |
Number of Air Dashes: |
1 |
Fastest Attack |
Reversals |
Normal Moves
StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window
5P
5K
c.S
f.S
5H
Dust Attack
S+H
2P
2K
2S
2H
Sweep
2S+H
6P
3K
6H
j.P
j.K
j.S
j.H
j.2H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Special Moves
Mr. Dolphin Horizontal
[4]6S or [4]6H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
[4]6S | |||||||
[4]6S |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
[4]6S | |||
[4]6S |
[4]6S: [4]6S:
Mr. Dolphin Vertical
[2]8S or [2]8H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
[2]8S | |||||||
[2]8H |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
[2]8S | |||
[2]8H |
[2]8S: [2]8H:
Restive Rolling
623S (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623S |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
623S |
623S:
Applause for the Victim
41236X (Hold OK)
Overhead Kiss
63214K
Overdrives
Ultimate Whiner
63214H
Great Yamada Attack
236236S
Instant Kill
May and the Jolly Crew
During IK Mode: 4123641236H
To edit frame data, edit values in GGX/May/Data.