GGX/May

From Dustloop Wiki
< GGX

Overview

Overview
May has a big anchor
GGX May Nameplate.png
GGX May Portrait.png
Damage Received Mod
x1.06
Guts Rating
3/5
Gravity Mod
x1.1
Stun Resistance
72
Prejump
F
Backdash
12F (1~8F Strike Invuln)
Wakeup Timing
F (Face Up)/ F (Face Down)
Number of Jumps:
2
Number of Air Dashes:
1
Fastest Attack
Reversals

 May

Pros
Cons

Normal Moves

StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window

5P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

5K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

c.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

f.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

5H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dust Attack

S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Sweep

2S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

3K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.2H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Universal Mechanics

Ground Throw

4H or 6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dead Angle Attack

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Special Moves

Mr. Dolphin Horizontal

[4]6S or [4]6H

Version Damage Guard Startup Active Recovery On-Block Invuln
[4]6S
[4]6S
Version Level Guard Bar+ Guard Bar-
[4]6S
[4]6S

[4]6S: [4]6S:

Mr. Dolphin Vertical

[2]8S or [2]8H

Version Damage Guard Startup Active Recovery On-Block Invuln
[2]8S
[2]8H
Version Level Guard Bar+ Guard Bar-
[2]8S
[2]8H

[2]8S: [2]8H:

Restive Rolling

623S (Air OK)

Version Damage Guard Startup Active Recovery On-Block Invuln
623S
Version Level Guard Bar+ Guard Bar-
623S

623S:

Applause for the Victim

41236X (Hold OK)

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Overhead Kiss

63214K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Overdrives

Ultimate Whiner

63214H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Great Yamada Attack

236236S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Instant Kill

May and the Jolly Crew

During IK Mode: 4123641236H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Navigation

To edit frame data, edit values in GGX/May/Data.
Systems Pages