GGX/Venom

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< GGX

Overview

Overview
Venom has balls
GGX Venom Nameplate.png
GGX Venom Portrait.png
Damage Received Mod
x1
Guts Rating
2/5
Gravity Mod
x1.1
Stun Resistance
60
Prejump
F
Backdash
12F (1~6F Strike Invuln)
Wakeup Timing
F (Face Up)/ F (Face Down)
Number of Jumps:
2
Number of Air Dashes:
1
Unique Movement Options
Teleport
Fastest Attack
Reversals

 Venom

Pros
Cons

Normal Moves

StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window

5P

Damage Guard Startup Active Recovery On-Block Invuln
5
Level Guard Bar+ Guard Bar-

5K

Damage Guard Startup Active Recovery On-Block Invuln
12
Level Guard Bar+ Guard Bar-

c.S

Damage Guard Startup Active Recovery On-Block Invuln
16x3 [48]
Level Guard Bar+ Guard Bar-

f.S

Damage Guard Startup Active Recovery On-Block Invuln
24
Level Guard Bar+ Guard Bar-

5H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dust Attack

S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Sweep

2S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-


6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Universal Mechanics

Ground Throw

4H or 6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dead Angle Attack

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Special Moves

Summoning Ball

63214X

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Stinger Aim

[4]6S or [4]6H

Version Damage Guard Startup Active Recovery On-Block Invuln
[4]6S
[4]6S
Version Level Guard Bar+ Guard Bar-
[4]6S
[4]6S

[4]6S: [4]6S:

Enhanced Stinger Aim

[4]6[S] or [4]6[H]

Version Damage Guard Startup Active Recovery On-Block Invuln
[4]6[S]
[4]6[H]
Version Level Guard Bar+ Guard Bar-
[4]6[S]
[4]6[H]

[4]6[S]: [4]6[H]:

Carcass Raid

[2]8S or [2]8H

Version Damage Guard Startup Active Recovery On-Block Invuln
[2]8S
[2]8H
Version Level Guard Bar+ Guard Bar-
[2]8S
[2]8H

[2]8S: [2]8H:

Double Head Morbid

623S or 623H

Version Damage Guard Startup Active Recovery On-Block Invuln
623S
623H
Version Level Guard Bar+ Guard Bar-
623S
623H

623S: 623H:

Mad Struggle

j.236S or j.236H

Version Damage Guard Startup Active Recovery On-Block Invuln
j.236S
j.236H
Version Level Guard Bar+ Guard Bar-
j.236S
j.236H

j.236S: j.236H:

Overdrives

Dark Angel

2141236S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Red Hail

j.236236H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Instant Kill

Dimmu Borgir

During IK Mode: 236236H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Navigation

To edit frame data, edit values in GGX/Venom/Data.
Systems Pages