GGX/Zato-1

From Dustloop Wiki
< GGX

Overview

Overview
Zato-1 is a puppet character
GGX Zato-1 Nameplate.png
GGX Zato-1 Portrait.png
Damage Received Mod
x1.06
Guts Rating
1/5
Gravity Mod
x1.1
Stun Resistance
60
Prejump
F
Backdash
15F (1~8F Strike Invuln)
Wakeup Timing
F (Face Up)/ F (Face Down)
Number of Jumps:
2
Number of Air Dashes:
1
Unique Movement Options
Flight
Break The Law
Fastest Attack
Reversals

 Zato-1 is an archetype-defining puppet character with many overwhelming offensive pressure options.

Pros
Cons
  • Strong pressure and mix-ups: When working together with the shadow, Zato has access to some incredible offensive pressure that can be made reversal-safe or even unblockable.
  • Puppet zoning: Zato and the shadow can cover a wide variety of spacings and timings without putting themselves at much risk.
  • Interesting movement: Zato has several unique movement options in Break the Law and Flight, and can use the shadow to cover his approach.
  • Screen control: With the shadow out, Zato has access to long-range lows, ranged anti-airs, and high reward when up close. There is no position that Zato can't at least get something out of when backed up by the shadow.
  • Poor defense: Zato has below-average effective health and terrible reversals, including a subpar Dead Angle.
  • Reliant on puppet: Zato's options are much more limited without the shadow. To make matters worse, it can be forcibly unsummoned by stray hits.
  • Execution: Controlling the shadow effectively requires a strong grasp of both Negative Edge Using button-release to perform attacks. To perform, hold down an attack button, then release the button. Some Negative Edge moves also require special motions. inputs and timing its attacks alongside Zato's. Misinputs and dropped combos are both easy to get and incredibly costly.

Normal Moves

StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window

5P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

5K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

c.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

f.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

5H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dust Attack

S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Sweep

2S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Universal Mechanics

Ground Throw

4H or 6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dead Angle Attack

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Flight

7/8/9 while airborne

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Special Moves

Invite Hell

22S or 22H

Version Damage Guard Startup Active Recovery On-Block Invuln
22S
22H
Version Level Guard Bar+ Guard Bar-
22S
22H

22S: 22H:

Break The Law

214[K]

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Summon Eddie

236X

Version Damage Guard Startup Active Recovery On-Block Invuln
236X Summon
236X Unsummon
Version Level Guard Bar+ Guard Bar-
236X Summon
236X Unsummon

236X Summon: 236X Unsummon:

Traversing Attack

]P[ with Eddie

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Small Attack

]K[ with Eddie

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Anti-Air Attack

]S[ with Eddie

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Drill Special

]H[ with Eddie

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Drunkard Shade

214S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Damned Fang

623S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Overdrives

Amorphous

632146H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Megalith Head

632146S with Eddie

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Executor

j.236236S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Instant Kill

Black In Mind

During IK Mode: 236236H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Navigation

To edit frame data, edit values in GGX/Zato-1/Data.
Systems Pages