(Redirected from GGXRD-R/1.03 patch notes)
- Official source (Japanese): http://www.ggxrd.com/rev/gginfo_july.pdf
- Translation: http://pastebin.com/index/hYWSgCjv
Non-Gameplay Changes
- New songs purchasable in the Gallery
- Elphelt's -SIGN- outfit purchasable in the Gallery
Sol
- Crouching Hurtbox: Hurtbox Increased upwards
- Hurtbox while getting hit: Hurtbox increased
- Hurtbox on the ground/crumple: Hurtbox OTG and during crumple increased
- 6HS: Bug where Sol wouldn't get CH while active fixed
- Air Throw: Recovery upon touching the ground increased by 4F
Ky
- Hurtbox on the ground/crumple: Hurtbox OTG and during crumple increased
- 3HS: Time to cancel unto Special Move increased by 4F
- j.S: Hitbox increased downwards
- Split Ciel (236D): Stagger duration increased by 2F
May
- Crouching Hurtbox: Hurtbox increased upwards
- 6HS: Upon holding the button, it automatically charges to Maximum
- j.HS: Damage increased from 35 to 38
- j.D: Damage increased from 33 to 35
- S Applaud (41236S): Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions
Millia
- Crouching Hurtbox: Hurtbox increased upwards
- Dash: Hurtbox more even during movement
- Iron Savior (214P): Upon using right next to the opponent, if it does not hit, the move ends
- HS Tandem Top (236HS): Upon using Red RC, the projectile no longer follows Millia
Zato
- Dash: Hurtbox more even during movement
- Hurtbox on the ground (with the back on the ground): Hurtbox increased
Potemkin
- Crouching Hurtbox: Hurtbox decreased
- Ground Throw: Causes Ground bounce, allowing combos with RC
Chipp
- Hurtbox Standing/Crouch: Hurtbox mode more even
- Hurtbox while getting hit: Hurtbox on the front increased
- 6P: CH state lasts only until the active frames end
- Ground Throw: Causes Ground bounce, allowing combos with RC
Faust
- Hurtbox on the ground (with the back on the ground): Hurtbox increased downwards
- Going My Way (follow-up version): Damage increased from 12 to 14
- Hop: Movement duration reduced from 18F to 16F
- During Pogo, P: Untechable Time increased from 28F to 32F
- During Pogo, K: Untechable Time increased to 54F from 60F
- During Pogo, S: Untechable Time increased to 28F from 32F
- Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further
Axl
- Sparrowhawk Stance (63214H): No longer able to cancel stance after the 6th hit
Venom
- 6P: Active Frames increased from 4F to 7F
- Added Jump Cancel
- Recovery reduced by 3F
- 5HS: Special Cancel window increased by 3F
- j.HS: Untechable Time increased from 14F to 16F
- Ball Summon (214P/K/S/H): Tension gain increased from 50 to 75
- Stinger Aim ([4]6S/H): Tension gain increased from 150 to 250
- Carcass Raid ([2]8S/H): Tension gain increased from 150 to 200
- QV (41236P/K/S/H): Tension gain increased from 150 to 200
- Mad Struggle (j.236S/H): Tension gain increased from 150 to 200
- Throw: Blitz Shield bug after Throw fixed
- Burst bug after Throw fixed
Slayer
- Helter Skelter (214P/K~H): Now has throw invul upon hitting the ground
- Upon using YRC the projectile stays active
I-No
- K Sultry Performance (j.236K): On CH, launches opponent away and bouncer higher
- S Sultry Performance (j.236S): On CH, launches opponent away and bouncer higher
- Dead Angle Attack: Throw invul decreased from 38F to 33F
Bedman
- Throw: Throw range reduced making it equal to Sol (and other characters)
Ramlethal
- 6S/6HS (with the swords equipped): Time to be able to use again the swords after they attack or Ram defends reduced to 38F
- PK4K: Last hit is now cancellable on whiff
- Sildo Detruo (214K): CH bounces up equal to normal version
Sin
- 2S: Damage reduced from 32 to 27
- 6HS: Damage reduced from 42 to 38
- 2D: Prorate 90% added
- j.6HS: Damage reduced from 44 to 36
- Hunger animation: No longer able to Purple RC
- Special Moves: All moves except "I'm Sure I'll Hit Something" and "Leap" Tension Gain reduced from 150 to 100
- Beak Driver (236HS): 1º hit damage of normal version reduced from 46 to 36
- Recovery increased by 10F
- Charged version 2º hit damage reduced from 76 to 66
- Air Beak Driver: 1º hit damage reduced from 50 to 40
- Elk Hunt (236K): Prorate increased from 90% to 85%
- Recovery increased by 2F
- Still Growing (214HS): On 25F, fills up 1000 points
- On 43F, fills up by the same amount as previous version
- R.T.L. (632146HS): Damage reduced from 60 to 50
- If a hit whiffs, Sin is no longer able to do the follow up
Elphelt
- Air Throw: Ground Bounce lowered
- Berry Pine (236P): Hurtbox increased (easier to be knocked away by the opponent)
- Direction the grenade flies upon being hit is now based upon opponent's character position
- Berry Pine (self damage): Elphelt can now block the explosion
- Explosion knocks up Elphelt further
- Prorate decreased from 50% to 80%
- Roll (Shotgun K): Strike invul reduced from 16F to 10F
- c.S: Hurtbox increased upwards
- f.S: Hurtbox increased forward
- 2S: Hurtbox increased upwards
- 2HS: Hurtbox increased upwards (before being able to low profile)
- 6HS: Hurtbox increased forward
- j.S: Prorate added: 85%
- Miss Confire: Tension Gain of Reload reduced from 150 to 50
- Tension Gain of Perfect Reload reduced from 200 to 100
- Tension Gain of Shot reduced from 400 to 200
- Miss Travailler: Tension Gain of Reload reduced from 100 to 50
- Tension Gain of Shot reduced from 200 to 100
- Launch (Shotgun S): Attack level reduced from 3 to 2
- Hurtbox increased upwards
- Shot (Shotgun HS): Normal Version (close range) damage reduced from 35 to 30
- Charged Version (close range) damage reduced from 60 to 55
- Bridal Express: Attack level reduced from 4 to 3
- Air Bridal Express: Recovery upon touching the ground increased from 3F to 7F
- Hurtbox on the ground (backside up): Hurtbox fixed and increased
Leo
- Standing Hurtbox (while blocking): Hurtbox increased upwards
Johnny
- Guts: Reduced from 4 to 3
- Dash: Tension Gain reduced from 30 to 15
- 6P: Recovery increased by 3F
- 6K: Attack level reduced from 3 to 2
- f.S: Hurtbox increased forward
- 2S: Recovery increased by 5F
- Hurtbox increased forward
- 5HS: Damage reduced from 42 to 38
- Hurtbox increased forward
- 2HS: Damage reduced from 48 to 42
- Hurtbox increased forward
- 6HS: Damage reduced 65 to 52
- Hurtbox increased forward
- 2D: 1º hit damage increased from 25 to 30
- 2º hit damage reduced from 25 to 20
- j.S: Hurtbox increased
- j.D: Damage reduced from 44 to 36
- Mist Stance: No longer gain Tension upon entering Mist Stance
- Mist Finer (all): Tension Gain changed
- Lv1 = from 480 to 100
- Lv2 = from 960 to 150
- Lv3 = from 1080 to 200
- Mist Finer High (Lv1): Damage increased from 29 to 30
- Mist Finer Lv3 (all): Grounded Version damage reduced from 70 to 60
- Aerial Version damage reduced 60 to 55
- Baccus Sigh: Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
- Prorate increased from 70% to 60%
- Bug where the effect wasn't removed upon Johnny getting hit fixed
Jack-O
- f.S: Recovery increased from 16F to 20F
- Hurtbox increased
- 2S: Recovery increased from 18F to 22F
- Ghosts: Now has a cooldown upon a Ghost being killed to spawn another
- Tension Gain next to the Ghosts reduced from 5 to 3
- No longer gains Tension during cinematics
- Servants: Hurtbox increased
- Throw Ghost: Attack Level reduced from 4 to 2
Jam
- Crouching Hurtbox: Hurtbox while being hit increased upwards
- 6K: Knocks away less when hit
- CH state ends when the active frames do
- Cancel window increased by 8F
- 2S: Cancel window increased by 7F
- 2HS: Cancel window increased by 2F
- 6HS: Cancel window increased by 4F
- 2D: Knock up the opponent further
- Throw: Number of hits during combo does not change the height the opponent is knocked up
- Asanagi no Kokyuu (22K/S/HS): Charge time for 1 stock reduced from 44F to 41F
- Charge time for MAX stock reduced from 86F to 77F
- Stock does not go away if Jam gets hit during Charge after 41F
- Ryuujin (Power-up) (236K): Ground Version damage increased from 75 to 80
- Invul increased from the moment she leaves the ground until 1F after the attack activates
- Kenroukyaku (623K): Added Throw Invul to normal version until activation
- Power-up version in the air is Throw Invul
- Normal version has prorate 90%
- Hamonkyaku (236SK): Knocks up the opponent further
- Hitbox increased upwards
- Hyapposhinshou (236S~S): Hurtbox during dash decreased downwards
- Senrishinshou (236S~HS): Hurtbox during dash decreased downwards
- Gasenkotsu (IK): Bug during Overdrive animation fixed
Haehyun
- 6P: Recovery reduced by 3F
- Knocks up on normal hit
- 6HS: Untechable Time increased from 38F to 48F
- Rolling time on CH increased
- Throw: Opponent stays in OTG state longer
- Air Throw: Opponent stays in OTG state longer
- Arakan Sanzenshou (236236HS): Forced Prorate on 2º hit removed
- Prorate of 60% added on 2º hit
- Forced Prorate of 60% added on 1º hit
- Shinkyuu Choudengan (236236S): Time active increased from 180F to 240F
- Tension Gain during that period reduced
Raven
- Glide: No longer possible to Air Throw during the movement
- Schmerz Berg (236P): Hitbox increased downwards
- Give it to me HERE (214K): Raven has armor until the animation is over
- Getreuer (214214HS): Stun rate adjusted