
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Answer | x1.03 | 0 | 3F | [100] Medium | 21F (1~12F invuln) | 36 | 25F | 25F | Savvy Ninpo: Safety Net |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 6 | 3 | 8 | Mid | 0 | 144 | 4 | 3 | 6 | +1 | ||||
5K | 18 | 6 | u | Mid | 1 | 264 | 7 | 5 | 11 | -4 | ||||
c.S | 10×2, 20 | 7 | 6 | Mid | 2 | 264 | 6 | 3(2)4(2)6 | 9 | -1 | ||||
f.S | 30 | 10 | 7 | Mid | 2 | 264 | 9 | 6 | 18 | -10 | ||||
5H | 36 | 20 | 6 | Mid | 3 | 384 | 9 | 6 | 23 | -10 | ||||
5D | 22 | 10 | 20 | Initial: 80% | High | 2 | 384 | 25 | 3 | 19 | -8 | |||
6P | 26 | 10 | 7 | Mid | 2 | 264 | 9 | 5 | 16 | -7 | 1-8 Upper Body 9-13 Above Knees | |||
6K | 26 | 20 | 6 | Mid | 4 | 384 | 14 | 8 | 9 | +2 | ||||
6[K] | 26 | |||||||||||||
6H | 45 | 20 | 6 | Mid | 4 | 384 | 17 | 5 | 2+12 L | 0 | 5-7 Foot 8-19 Lower Body 20 onwards Foot 8 onwards Airborne | |||
2P | 8 | 3 | 8 | Initial: 80% | Mid | 0 | 144 | 5 | 3 | 5 | +2 | |||
2K | 14 | 3 | 8 | Initial: 70% | Low | 0 | 144 | 7 | 6 | 6 | -2 | 3-18 Upper Body | ||
2S | 28 | 10 | 7 | Mid | 2 | 264 | 10 | 3 | 9 | +2 | 1-9 Upper Body | |||
2H | 34 | -20 | 6 | Mid | 4 | 384 | 11 | 6 | 21 | -8 | ||||
2D | 28 | 10 | 7 | Low | 2 | 264 | 9 | 6 | 15 | -7 | ||||
j.P | 12 | 3 | 8 | High/Air | 0 | 144 | 6 | 3 | 9 | |||||
j.K | 18 | 6 | 7 | High/Air | 1 | 264 | 7 | 6 | 15 | |||||
j.S | 12×3 | 10 | 5 | High/Air | 2 | 264 | 9 | 2,2,8 | 21 | |||||
j.H | 32 | 14 | 6 | High/Air | 3 | 384 | 9 | 6 | 24 | |||||
j.D | 44 | 10 | 7 | High/Air | 2 | 264 | 10 | 10 | 15+5L |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0, 60 | NA | 6, 0 | Forced: 65% | Ground Throw: 63000 | 0 | 0, 480 | 1 | +51 | |||||
Air Throw | Air Throw | 0, 60 | NA | 6,0 | Forced: 65% | Air Throw: 192500 | 0 | 0, 480 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000 / 264 | 10 | 5 | 16 | -7 | 1-14 All | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz | ||||||
Taunt | Ninja Beam! | 1 | Unblockable | ? | All* | 160 | 11 | 256 |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236S | S Business Ninpo: Caltrops | 20 | 2 | 7 | All | 1 | 200/120 | 12 | 12 | Total 42 | -7 | ||||
236H | H Business Ninpo: Caltrops | 20 | 2 | 7 | All | 1 | 200/120 | 14 | 12 | Total 44 | -7 | ||||
22S/H | Business Ninpo: Under the Rug | 100/- | Total 36 | 7-12 All | |||||||||||
421S/H | Business Ninpo: Under the Bus | 38 | 2 | 7 | All | 2 | 100/120 | 15 | 14 | Total 40 | +4 | ||||
214P/K/S/H | Savvy Ninpo: Request for Approval | 75/- | Total 28 | ||||||||||||
j.214P/K/S/H | Air Savvy Ninpo: Request for Approval | 75/- | Total 46 | ||||||||||||
Near Seal > 5 | Savvy Ninpo: Seal of Approval | Total 126 | 1~9 Strike | ||||||||||||
Seal > 22 | Cancel Seal of Approval | Total 6 | |||||||||||||
Seal > P | Savvy Ninpo: Data Logging (Catch) | 30+15 L [17+15L] | 1~12F Guard | ||||||||||||
Seal > K | Savvy Ninpo: Down the Ladder | 30 | 6 | 7 | All | 1 | 100/240 | 9 | 5 [1] | 6 | +1 [+5] | ||||
Seal > S | Savvy Ninpo: Stepping Down | 38 | 20 | 6 | Low/Air | 4 | 150/360 | 27 | 7 | 25 | -13 | 9-18 Full 19-20 Upper Body 21-45 Above Knees | |||
Seal > H | Savvy Ninpo: Into My Office | 30 | -6/+14 | High/Air | 3 | 150/360 | 21 | 10 [6] | 10 | -1 [+1] | |||||
Seal > D | Savvy Ninpo: Safety Net | 36 | 10 | 6 | All | 4 | 100/240 | 10 | 12 | 14 | - [-7] | 1-21 Throw | |||
22P | Savvy Ninpo: Data Logging (Catch) | 20 + 14L | 1~12F Guard, Airborne | ||||||||||||
j.22P | Air Savvy Ninpo: Data Logging (Catch) | Until L + 14 | 1~12F Guard | ||||||||||||
22P (Attack) | Savvy Ninpo: Data Logging (Attack) | 30 | 6 | 7 | All | 1 | 100/240 | 33 | 7 | 6 after L | -1 | 1-24 All | |||
j.22P (Attack) | Air Savvy Ninpo: Data Logging (Attack) | 30 | 6 | 7 | All | 1 | 100/240 | 33 | Till L | 6 after L | 1-24 All | ||||
46P | Resshou | 38 | 10 | 7 | Mid | 2 | 150/360 | 9 | 10 | 8 | -1 | ||||
623K | Savvy Ninpo: Tax Write-off | 0, 30, 0, 125, 0 | - | 6, 0×3, 8 | Forced: 65% | Throw: 90000 | 0 | -/0, 120×2,600,120 | 5 | 1 | 34 | +54 | |||
j.623K | Air Savvy Ninpo: Tax Write-off | 0, 125, 0 | - | 6, 0×3, 8 | Forced: 65% | Air Throw: 110000 | 0 | -/0,60,0,120 | 5 | 1 | Total Until L+12 | +54 |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
632146S | Dead Stock Ninpo: Firesale | 18×10,75 [22×10,100] | -7/+2 | Mid/Air | 2 | -5000/0 | 18+3 | Total: 71 | +11 [+6] | [18F All] | |||||
j.632146S | Air Dead Stock Ninpo: Firesale | 13×9,70 | 2 | 4×9, 6 | All | 4 | -5000/0 | 10+4 | Total: Until L | -4 | |||||
236236K | Business Ultimate Ninpo: All Hands | 40,15×9,50 | 10 | 7 | All | 2 | -5000/0 | 7+0 | 6 | 46 | -38 |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Summoner: The Basilisk | DESTROY | 14 | 6 | All | 3 | 9+16 [5+10] | 5 | 17 | -5 | 9-29 Full [5-20 Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Answer/Data.
Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •