
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Character Specific Notation
Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
- If a character name is written in bold near a combo in the "Works on" section, then that specific combo does the most damage to that character.
1H starter
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
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0 | c.S > 5H(2) > 1H > Task C | Midscreen | 153 | Everybody | [1] Very Easy | ||
1 | c.S > 5H(2) > 1H > SJC j.P > j.K > j.S > air Task C, j.K > 6j.K > j.S, Task C | Midscreen | 186 | No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven, Baiken
Delay SJC slightly: Ky, Zato, Chipp, Venom, Answer Delay SJC and j.S: Bedman |
[2] Easy |
j.P>j.P>j.S will also work on any of those that don't need the delay besides Johnny and Raven. | |
2 | c.S > 5H(2) > 1H > SJC j.S > j.P > j.S > air Task C, j.K > 6j.K > j.S, Task C | Midscreen | 194 | No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven, Answer
Delay SJC slightly: Zato, Chipp |
[2] Easy | ||
3a | c.S > 5H(2) > 1H > SJC j.K > 3j.S, Task C, c.S > JC j.K > 6j.K > j.S, Task C | Midscreen | 205 | Sol, Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Raven | [3] Medium |
Corner carry ender. On Potemkin, (JC)j.K>3j.S>5H>Task C will work. For Ky and Faust, (JC)j.S>3j.S will increase the damage, but you will need to hit Ky with c.S lower and Faust can tech out. | |
3b | c.S > 5H(2) > 1H > SJC j.K > 3j.S, Task C, (2P>) c.S > Task C | Midscreen | 200 | Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven | [3] Medium |
Stable ender. The 2P is necessary for Johnny. On Potemkin, (JC)j.K>3j.S>5H>Task C will work. For Ky and Faust, (JC)j.S>3j.S will increase the damage (207), but you will need to hit Ky with c.S lower. | |
4 | c.S > 5H(2) > 1H > SJC j.P > j.P > j.S > air Task C, j.K > 6j.K > j.S, Task C | Midscreen | 183 | Millia, I-No, Jack-o, Dizzy
slightly delay j.S: Jam |
[2] Easy |
Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven. j.P>j.K>j.S does more damage, so try to save this combo for light weight (female) characters except for Ramlethal. | |
5a | c.S > 5H(2) > 1H > JC 83 j.P, Task C, c.S > JC j.P > 6j.P > j.S > Task C | Midscreen | 188 | Elphelt | [4] Medium | No delays are required for Elphelt, however keep in mind that you need to normal jump cancel the 1H, not superjump cancel. | |
5b | c.S > 5H(2) > 1H > SJC 3 j.P, Task C, 2P > c.S > Task C | Midscreen | 188 | May | [4] Hard | This combo is notoriously difficult on May. It's recommended to just do 1H > Task C on her if you really value the hard knockdown over anything else. | |
6 | c.S > 5H(2) > 1H > JC j.S > 3j.S, Task C, 2P > c.S > Task C | Midscreen | 185 | Potemkin | [2] Easy |
Corner Throw
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1a | Throw > f.S > 9j.K > 3j.S > Task C | Corner | 112 | Everybody | [1] Very Easy | ||
1b | Throw > f.S > 9j.K > 3j.S > 5H(1) > Task C | Corner | 118 | Everybody
Delay 5H slightly: Millia, Axl, I-No, Ramlethal, Sin, Jack-O, Jam, Dizzy, Baiken |
[1] Very Easy | ||
2a | Throw > f.S > 9j.K > 3j.S > 9j.S > 3j.S > Task C | Corner | 126 | Sol, May, Millia, Zato, Axl, Slayer, Ramlethal, Elphelt
Delay first 3j.S: Jack-O, Baiken |
j.S Loop (Short)
This combo will also work on those characters for which the longer variations work. | ||
2b | Throw > f.S > 9j.K > 3j.S > 9j.S > 3j.S > 9j.S > 3j.S > Task C | Corner | 134 | Chipp, Sin, Raven
Delay first 3j.S: Answer |
j.S Loop (Medium)
This combo will also work on those characters for which the longer variation works. | ||
2c | Throw > f.S > 9j.K > 3j.S > 9j.S > 3j.S > 9j.S > 3j.S > 9j.S > 3j.S > Task C | Corner | 141 | Potemkin, Venom, Bedman, Leo, Johnny, Haehyun
Change first 3j.S to 2j.S: Faust |
j.S Loop (Long) | ||
3a | Throw > 5K > 9j.K > 6j.P > j.S > Task C > 2P > c.S > 9j.P > Air Task B | Corner | 118 | May, Millia, Ramlethal, Elphelt, Jack-O', Baiken, Jam | C > B Seal Combo, for light characters except I-No and Dizzy | ||
3b | Throw > 5K > 9j.K > 6j.P > j.S > 6P > Task C > 2P > c.S > 9j.P > Air Task B | Corner | 124 | Potemkin, Leo | C > B Seal Combo | ||
4 | Throw > f.S > 9j.K > 3j.S > 2H > Task C > 2P > c.S > 9j.P > Air Task B | Corner | 136 | Faust | C > B Seal Combo | ||
5a | Throw > f.S > 9j.K > 6j.S > delay j.P > 6P > Task C > 2P > c.S > 9j.P > Air Task B | Corner | 133 | Sol, Zato, Chipp, Axl, Venom, Sin, Johnny, Raven | C > B Seal Combo, the longer the first j.P is delayed, the more lenient the 2P will be later in the combo. No delay is necessary for Venom. | ||
5b | Throw > f.S > 9j.K > 6j.S > delay j.P > 6P > Task C > c.S > 9j.P > Air Task B | Corner | 133 | Ky | C > B Seal Combo, 2P is omitted from the combo above so that j.P doesn't whiff | ||
6 | Throw > f.S > 9j.K > 2j.P > Task B > 2P > c.S > Task C | Corner | Slayer, Venom | B > C Seal Combo |
Combo Theory
5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.
Video Examples
1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)

Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
Essentials
• Controls •
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FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •
- Attack Level
- Burst
- Blitz Shield
- Clash
- Danger Time
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Gatling
- Guts
- Hellfire
- Initial Proration
- Instant Air Dash (IAD)
- Instant Block
- Jump Install
- Low Profile
- Mortal Counter
- Negative Penalty
- Off the Ground (OTG)
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stun
- Tension Gauge
- Ukemi (Teching)