GGXRD-R2/Elphelt Valentine/Resources

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 Elphelt Valentine


Preface

This page is Elphelt Valentine's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
Community Links
Character Discord

Twitter Hashtag

Match Replays

Documents

You can embed links to external documents or User Docs here.

Videos

You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.

Playlists

Video explaining how to input a perfect reload (SmashSK, 2017)

anti-shotgun summary by LK (meh, 2017)

Delaying normals to score knockdowns during air combos (Saybell, 2022)

Controlling opponent height (Saybell, 2022)

Playing against Elphelt 101

Plain Text

You can write your own content here, or post transcriptions of content from potentially impermanent sources here.

Frame advantage from cancels

frame advantage on shotgun cancel:

Level 4 = +4

Level 3 = +2

Level 2 = -1

Level 1 = -3

Level 0 = -5


on a grenade cancel:

Level 4 = -1

Level 3 = -3

Level 2 = -6

Level 1 = -8

Level 0 = -10


for reference:

level 4: 6HS

level 3: c.S, f.S, 5HS, 2HS

level 2: 2S, 6P, 2D

level 1: -

level 0: 5P, 5K, 2P, 2K

--Autodidact, 2018

Grenade Oki vs Safe Jump Oki

I'll re-explain for the grenade oki vs safe jump oki but basically

It's all a question of risk/reward ratio


And obviously, mixups

With grenade oki, you either want to hold on your grenade and meaty or just throw it right away as an oki tool.

The issue with holding on the grenade is that you have to obviously go with the usual mind games when it comes to meatying which is obviously either meaty, or try to bait for DPs etc

It's completely basic so I won't explain the pros and cons

With throwing it out

You can get rid of the reversal wake up mindgames but issue is what happens next

If the toss was level 4 which means you weren't in typical oki situations, you're fine

Otherwise, if you're in a situation like let's say

214K ender>236P

Your toss will be level 0

On a character like Sol, he can midscreen IB the meaty toss lvl 0 and then decide to either VV or fuzzy jump out

Which bring more mind games

The big advantage of grenade oki in both cases

Is that the explosion will allow you to extend your pressure

It was a great option in 1.0 because the grenade didn't disappear on hit

That means that even if you lost the mind game, the opponent had to GTFO otherwise the explosion will make it in your favour anyway

In 1.1, the grenade now disappears on hit which is, honestly, what should have always been.

Anyway, point of grenade oki in 1.1

is whether you want to acknowledge the risk and go for better pressure options or not

For safe jump oki

It works on everyone off almost any starters

Except 5hx5 midscreen and throw midscreen

In the corner, both lead to safe jump

It's not technically something you should call a safe jump but safe jump SETUP is a better term

I've made a small guide on the El board showing the possibilites off that but what it allows to do is to have mind games completely in your favour and start your pressure right off the bat with a mixup

Obviously, you can fuzzy guard jS safejump/ empty low

If you just consider it that way, it might not seem that great

But the 50/50 part would rather be empty low/airdash jSPS

Which, the airdash itself if blocked can also lead into more mixups

Because on most chars, you can do jSPPS

Or do for instance jSP>land 2K

Obviously, that's if you want to go for a mixup right away

You can also just as well go for safe jump jS or crossup safe jump jS if you feel like it midscreen

Something to keep in mind is that yo ushouldn't autopilot the safe jump

Or just only do either safe jump or crossup safe jump

Because Blitz will beat both

That's why you have to vary but hey, varying is something you will always do if you know what you're doing

In terms of potential mixup, you can do

No crossup jS, no crossup empty low, no crossup airdash

OR

Crossup jS, crossup empty low, crossup airdash

That's, if we only consider highs and lows

A 2-way mixup

If you want to add throws, you get a 3-way mixup

Though, there is throw invul to keep in mind and Elphelt need tension to combo after the throw (The rewards are huge on it though so adding that in your game is a great idea anyway)

If somehow the opponent block it right, then you have to pressure with Elphelt as usual

Though, her pressure got a ton of great cancels and nice frame traps so honestly, that's not an issue at all

So really, it depends on what you want

If you want to play it safe and go for a pure vortex

Safe jump setups are the way to go

If you want a crazy pressure

Grenade oki is what you want

--Magaki, 2015

Twitter

Shotgun Stance block OS

This is explained in Miss Travailler's description, but here's a video demonstrating the block OS:

https://twitter.com/autodidact_xrd/status/1098045242991890433

--Autodidact, 2019

Elphelt Unblockable Escapes for People Trying to Learn More About the Elphelt MU:

Escape 1: https://twitter.com/HardlyHanzo/status/860309942150066176

For tight setups, where the shot can be fired immediately to combo into the grenade explosion, usually set up with a short combo into j.psd into grenade pull, then j.k/s to j.h


Escape 2: https://twitter.com/HardlyHanzo/status/861728152523071491

For loose setups where the shot requires a little bit of a delay in order to combo into grenade explosion, usually after a charged SG-H ender.


--Hardly, 2018

Universal Faust Punish Video Document

Please note that the unblockable setups will only work in REV1, but the catch for all of Faust's teleports works regardless of version.

https://twitter.com/oimo555go/status/790395673103306753

--Hotashi, 2017

SAFE JUMP OKI

https://twitter.com/MergicMagaki/status/890257871581175808

--Magaki, 2016

Depreciated Resources


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