GGXRD-R2/Jack-O/Data

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Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R JackO Portrait.png
Jack-O x1.03 2 60 32 3F 13F (1~9F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[105] Light 25F 23F GGXRD-R2 Jack-O Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 Mid 4 4 6 ±0 0 3 8 144
GGXRD-R JackO 5P.png
GGXRD-R JackO 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
26 Mid 6 6 13 -7 1 6 7 264
GGXRD-R JackO 5K.png
GGXRD-R JackO 5K hitbox1.pngGGXRD-R JackO 5K hitbox2.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 7 5 6 +3 2 10 7 264
GGXRD-R JackO cS.png
The c.S you wish your main had
GGXRD-R JackO cS hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Mid 8 6 20 -12 2 10 7 264
GGXRD-R JackO fS.png
GGXRD-R JackO fS hitbox1.pngGGXRD-R JackO fS hitbox2.pngGGXRD-R JackO fS hitbox3.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36, 16×2 Mid 10 3(2)2(2)2(4)2(2)2(4)2(2)2 24 -13 4, 3, 3 -6×3/+20,+14×2 384 8-60 Feet
GGXRD-R JackO 5H.png
GGXRD-R JackO 5H hitbox1.pngGGXRD-R JackO 5H hitbox2.pngGGXRD-R JackO 5H hitbox3.png
Max 3 hits
2nd hit startup is 25F, 3rd hit startup 35F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
22 High 26 [31] 4 16 [21] -6 [-11] 2 10 20 -1000/720 [-/720] Initial: 80% 9-14 Above Knee [12-19 Above Knee]
GGXRD-R JackO 5D.png
GGXRD-R JackO 5D hitbox.png
[ ] values are when done without Tension

6P

6P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 10 6 20 -12 2 10 7 264 1-7 Upper Body
8-15 Above Knee
GGXRD-R JackO 6P.png
GGXRD-R JackO 6P hitbox.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
20×2 High / Air 24 2(3)3 11 ±0 2 10 7 264 1-23 Throw
10-end Foot
12-end Low Body
GGXRD-R JackO 6K.png
GGXRD-R JackO 6K hitbox.png
Hits crouching opponent on 24F (tested on Sol)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30, 50 Mid 7 2(9)8 19 -8 3, 4 -6×2 / +14,+20 384
GGXRD-R JackO 6H.png
GGXRD-R JackO 6H hitbox1.pngGGXRD-R JackO 6H hitbox2.pngGGXRD-R JackO 6H hitbox3.png
First hit • First active of second hit • Max range of second hit
2nd hit startup 29F, Attack Lv 4

3H

3H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Low 11 15 9 -10 2 10 7 264 11F-30F Low Profile
GGXRD-R JackO 3H.png
Everyone but you is very tired of this button
GGXRD-R JackO 3H hitbox.png
Knocks down opponent on ground hit

2P

2P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12 Mid 5 4 6 ±0 0 3 8 144
GGXRD-R JackO 2P.png
GGXRD-R JackO 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
14 Low 6 3 6 +3 1 6 7 264 6-14 Low Profile
GGXRD-R JackO 2K.png
GGXRD-R JackO 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 8 7 22 -15 2 10 7 264 1-14F Upper Body
GGXRD-R JackO 2S.png
You fool! Down backing was always an option
GGXRD-R JackO 2S hitbox1.pngGGXRD-R JackO 2S hitbox2.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
8xN,26 Mid 13 3(3)3(3)3(3)3(9)3 18 -2 4 6 1 384
GGXRD-R JackO 2H.png
Often referred to as "The Spin Cycle"
GGXRD-R JackO 2H hitbox1.pngGGXRD-R JackO 2H hitbox2.pngGGXRD-R JackO 2H hitbox3.png
Mash H for more hits, max 13
Active frames for max hits is [3(3)]*11,3(9)3

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
8 High / Air 6 4 6 0 3 8 144
GGXRD-R JackO j.P.png
Harassment air normal
GGXRD-R JackO j.P hitbox1.pngGGXRD-R JackO j.P hitbox2.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
16 High / Air 5 6 12 1 6 7 264
GGXRD-R JackO j.K.png
GGXRD-R JackO j.K hitbox1.pngGGXRD-R JackO j.K hitbox2.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 High / Air 9 5 21 2 10 7 264
GGXRD-R JackO j.S.png
GGXRD-R JackO j.S hitbox1.pngGGXRD-R JackO j.S hitbox2.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
26×2 High / Air 11 3,3 32 2 10 7 264
GGXRD-R JackO j.H.png
GGXRD-R JackO j.H hitbox1.pngGGXRD-R JackO j.H hitbox2.png
2nd hit has startup 14F

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0, 60 Ground Throw 63000 1 1 +54 -6,0/NA R 0,480 Forced: 65%
GGXRD-R JackO GroundThrow.png
Stun 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0, 60 Air Throw 192500 1 1 -6,0/NA R 0,480 Forced: 65%
GGXRD-R JackO AirThrow.png
Stun 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
25 All 13 6 20 -12 2 10 7 -5000/264 Initial: 50% 1-18 All
GGXRD-R JackO 6P.png
GGXRD-R JackO 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Jack-O BlitzAttack.png
GGXRD-R Jack-O BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Jack-O BlitzAttack.png
GGXRD-R Jack-O BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

4D

4D
Hunger of Dopros
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10, 40 All 11 [13] 9 26 [31] -11 [-16] 4,0 20 6,8 -1000/720,480 [-/720,480] 11-15, 20-35 [16-20, 25-41] Feet
16-19 [21-24] Lower Body
GGXRD-R JackO HungerOfDopoulos.png
The only time her familiar has ever been named in-game
GGXRD-R JackO HungerOfDopoulos hitbox1.pngGGXRD-R JackO HungerOfDopoulos hitbox2.png
[ ] values are when done without Tension
Hold direction to throw opponent in that direction
Press D to throw opponent sooner (58-93F)
Untechable for 46F
Jack-O' has 33F recovery after throwing opponent
Frame advantage listed is against crouching Sol

j.4D

j.4D
Air Hunger of Dopros
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10, 40 All 10 [12] 6 Until Landing + 8 4,0 20 6,8 -1000/720,480 [-/720,480]
GGXRD-R JackO HungerOfDopoulos.png
GGXRD-R JackO HungerOfDopoulos hitbox1.pngGGXRD-R JackO HungerOfDopoulos hitbox2.png
[ ] values are when done without Tension
Hold direction to throw opponent in that direction
Press D to throw opponent sooner (58-93F)
Untechable for 46F
Jack-O' has 33F recovery after throwing opponent

6D

6D
Elysion Driver
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
90 Ground Throw: 157500 [90000] 17 [22] 4 43
[48]
+66 0 6,8×2 -1000/360,345 [-/360,345] Initial: 50% 1-16 [1-21] Throw
3-20 [5-25] Lower Body
21-51 [26-57] Feet
GGXRD-R JackO ElysionDriver1.pngGGXRD-R JackO ElysionDriver2.png
On hit • On whiff
GGXRD-R JackO ElysionDriver hitbox.png
[ ] values are when done without Tension
Jack-O' is considered airborne during the move
1-17F travels towards opponent
Stun value: 45

j.6D

j.6D
Air Elysion Driver
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,90,0 Air Throw: 157500 [110000] 10 [15] 4 Total:Until Landing + 9 0 6,8×2 -1000/360,345 [-/360,345] Initial: 50% 1-9 [1-14] Throw
GGXRD-R JackO ElysionDriver1.pngGGXRD-R JackO ElysionDriver2.png
GGXRD-R JackO ElysionDriver hitbox.png
[ ] values are when done without Tension
Jack-O' is considered airborne during the move
1-17F travels towards opponent
Stun value: 45

2D

2D
Zest
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30, 25 Mid 9 [14] 3(6)9 Total: 26+15 -45 2 10 7 -1000/720 [-/720] Initial: 80% 1-17 [1-22] Strike
18 [23] onwards Airborne
GGXRD-R JackO Zest.png
"That's it! I'm playing Persona 4 Arena"
GGXRD-R JackO Zest hitbox1.pngGGXRD-R JackO Zest hitbox2.png
[ ] values are when done without Tension
2nd hit startup 18F [23F], untechable for 36F

j.2D

j.2D
Air Zest
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 17 [20] Until Landing Total: Until Landing + 13 After 0 2 10 7 -1000/720 [-/720]
GGXRD-R JackO AirZest.png
Like most dive kicks, it possess addictive properties
GGXRD-R JackO AirZest hitbox.png
[ ] values are when done without Tension
Ground bounces opponent on hit
Frame Advantage is computed from the lowest possible Air Zest

j.D

j.D
Remove the Chain of Chiron
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
24×3 All 21 12 After Landing Total: 32+10 After Landing 2 2 7 YRP -1000/120
GGXRD-R JackO Remove the Chain of Chiron.png
GGXRD-R JackO Remove the Chain of Chiron hitbox.png
2nd hit has startup 30F, 3rd hit 39F

j.D No Tension

j.D No Tension
Remove the Chain of Chiron (No Tension)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
24 All 21 12 After Landing Total: 51+10 After Landing -8 2 2 7 YRP 0/120
GGXRDR2 JackO jD-NoTension.png
GGXRD-R JackO Remove the Chain of Chiron hitbox.png

22H

22H
Organ Deployment
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
13 Total: 24 -/120
GGXRD-R JackO OrganDeployment.png
GGXRD-R JackO OrganDeployment hitbox.png
Can cancel into followups after 13F
If using a Skill that is in cooldown, Jack-O goes into 62F animation and recovers 10% of the Skill's cooldown on 47F

Organ > P

Organ > P
Recover All
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12
GGXRD-R JackO RecoverAll.png
Retrieves all Ghosts
Cooldown 900F

Organ > K

Organ > K
Clock Up
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12
GGXRD-R JackO ClockUp.png
Reduces attack cooldown for Servants by ??F
Cooldown 1100F

Organ > S

Organ > S
Explode
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
See notes 192 19 12 -/120
GGXRD-R JackO Explode.png
GGXRD-R JackO Explode hitbox1.pngGGXRD-R JackO Explode hitbox2.pngGGXRD-R JackO Explode hitbox3.png
Damage for Servants: Level 1: 30, Level 2: 45, Level 3: 60
Damage for Ghosts: Level 1: 50, Level 2: 65, Level 3: 80
Cooldown 600F

Organ > H

Organ > H
Aegis Field
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
360 12
GGXRD-R JackO AegisField.png
It's not the reflector but it can still be useful
GGXRD-R JackO AegisField hitbox.png
Creates a Shield around Jack-O' that nullifies all projectiles
Cooldown 1400F

Organ > D

Organ > D
Release
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12

Ghost and Servant Attacks

  • Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
  • First Servant spawns after 30F, 2nd after 379F
  • Servants have 155F attack cooldown
  • some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3

Ghost Set

22P/K/S
Ghost Set
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total: 24
GGXRD-R JackO GhostSet.png
The Win Condition™
GGXRD-R JackO GhostSet hitbox.png

Ghost Pick Up

Near Ghost 2P
Ghost Pick Up
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total: 18
GGXRD-R JackO GhostPickUp.png
GGXRD-R JackO GhostPickUp hitbox.png

Ghost Place

Ghost 2P/K/S
Ghost Place
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total: 24
GGXRD-R JackO GhostPlace.png
GGXRD-R JackO GhostPickUp hitbox.png

Ghost Put Away

Ghost 4P/K/S
Ghost Put Away
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total: 12
GGXRD-R JackO GhostPutAway.png
GGXRD-R JackO GhostPutAway hitbox.png
Ghost health restored to max after putting away

Ghost Throw

Ghost 5P/K/S
Ghost Throw
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35
40
45
12 32 Total: 32 +6 2 2 7 -/120
GGXRD-R JackO GhostThrow.png
Pictured: 50% of your neutral
GGXRD-R JackO GhostThrow hitbox.png
Untechable for 19F
Frame Adv listed is when done right next to opponent

Air Ghost Throw

Ghost j.5P/K/S
Air Ghost Throw
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35 12 Until Landing Total: 32 2 2 7 -/120
GGXRD-R JackO GhostThrow.png
GGXRD-R JackO GhostThrow hitbox.png
S version is untechable for 20F

P Servant Level 1

P Servant Level 1
Knight Level 1
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 All 15[108] 6 Total: 45 0 2 6 -/120
GGXRD-R JackO Knight.png
GGXRD-R JackO Knight Hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)

P Servant Level 2

P Servant Level 2
Knight Level 2
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
15 All 15[108] 6 Total: 45 1 2 6 -/120
GGXRD-R JackO Knight.png
GGXRD-R JackO Knight Hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)

P Servant Level 3

P Servant Level 3
Knight Level 3
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
20 All 15[108] 6 Total: 45 2 2 6 -/120
GGXRD-R JackO Knight.png
GGXRD-R JackO Knight Hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)

K Servant Level 1

K Servant Level 1
Lancer Level 1
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 All 12[105] 3 0 2 6 -/120
GGXRD-R JackO Lancer.png
GGXRD-R JackO Lancer hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)

K Servant Level 2

K Servant Level 2
Lancer Level 2
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10×2 All 12[105] 3(3)3 0 2 4 -/120
GGXRD-R JackO Lancer.png
GGXRD-R JackO Lancer hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)

K Servant Level 3

K Servant Level 3
Lancer Level 3
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10×4 All 12[105] 3(3)3(3)3(3)6 0 2 3 -/120
GGXRD-R JackO Lancer.png
GGXRD-R JackO Lancer hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)

S Servant Level 1

S Servant Level 1
Magician Level 1
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 All 15[108] 0 2 6 -/120
GGXRD-R JackO Magician.png
GGXRD-R JackO Magician hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Untechable for 20F
Does not attack until opponent becomes airborne

S Servant Level 2

S Servant Level 2
Magician Level 2
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 All 15[108] 1 2 6 -/120
GGXRD-R JackO Magician.png
GGXRD-R JackO Magician hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Untechable for 22F
Does not attack until opponent becomes airborne

S Servant Level 3

S Servant Level 3
Magician Level 3
servant
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 All 15[108] 2 2 6 -/120
GGXRD-R JackO Magician.png
GGXRD-R JackO Magician hitbox.png
[] Startup when spawning from Ghost, includes time to place the ghost (24 Total)
Untechable for 24F
Does not attack until opponent becomes airborne

Overdrives

214S

214S
Calvados
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40, 25×3
[50, 31×3]
All 7+5 10, 5, 5, 35 Until Landing + 12 After +9 0 2 8 YRP -5000/0 [1~7F Full]
3~End Feet
7F Strike
GGXRD-R JackO Calvados1.pngGGXRD-R JackO Calvados2.png
Set and... • SPIKE!
GGXRD-R JackO Calvados hitbox1.pngGGXRD-R JackO Calvados hitbox2.pngGGXRD-R JackO Calvados hitbox3.png
[ ] Values are for the Burst version

j.214S

j.214S
Air Calvados
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40, 25×3
[50, 31×3]
All 7+5 Until it hits the ground,5,5,35 Until Landing + 12 After Landing 0 2 8 YRP -5000/0 [1~7F Full]
7~End Strike
GGXRD-R JackO Calvados1.pngGGXRD-R JackO Calvados2.png
GGXRD-R JackO Calvados hitbox1.pngGGXRD-R JackO Calvados hitbox2.pngGGXRD-R JackO Calvados hitbox3.png
[ ] Values are for the Burst version

360P

360P
Forever Elysion Driver
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0, 150, 0×2 Ground Throw 5+2 3 42 +70 0 6, 8×2 YRP -5000/0 Initial 50% 1-6 Full
GGXRD-R JackO ForeverElysionDriver2.pngGGXRD-R JackO ForeverElysionDriver.png
GGXRD-R JackO ForeverElysionDriver hitbox.png
21F window until opponent lands
Stun value: 75

j.360P

j.360P
Air Forever Elysion Driver
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0, 150, 0×2 Air Throw 5+2 3 Until Landing + 9 After +70 6, 8×2 YRP -5000/0 Initial 50% 1-6 Full
GGXRD-R JackO ForeverElysionDriver2.pngGGXRD-R JackO ForeverElysionDriver.png
GGXRD-R JackO ForeverElysionDriver hitbox.png
21F window until opponent lands
Stun value: 75

Instant Kill

236236H

236236H
I Want Out
instantkill
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
DESTROY Mid / Air 9+8
[5+8]
2 34 -19 3 14 6 9-18 Full [5-14 Full]
GGXRD-R JackO IWantOut1.pngGGXRD-R JackO IWantOut2.pngGGXRD-R JackO IWantOut3.png
GGXRD-R JackO IWantOut hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 84F [5F+5F]

Category