This page is Jack-O's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
Documents
You can embed links to external documents or User Docs here.
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
2H ender info
Minion Primer
How To Beat Jack-O (by dotNova)
Combo Challenge Guide (Revelator)
Playlist of various Jack'o player games
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Midscreen 6D combos:
6D > 5P > jK > j4D work on Sol, Axl, Kum. Damage (102, 107, 95)
6D > 5P > jK > jK works on Axl and Kum. Damage (110, 97)
6D > fS > 4D Work on Potemkin, Faust, Kum. Damage (98, 107, 101) (Requires dash fS on Kum)
6D > dash 5K > fS > 4D Works on Faust (113 Dmg)
Dash 5K/fS into 4D can possibly work on other character like Millia but timing is really strict.
As for Kum the 5P > jK route does less damage but builds more tension than the dash fS > 4D one.
basics
anything > f.S > 3HS (range dependent)
anything > c.S > 2HS
anything > c.S > 6P > 6HS(1) > IAD j.S > j.HS(2) > j.4D
anything > 5HS > 4D
anything > c.S/5HS > 214S > j.S > dj.S > j.HS(2) > j.4D
anything > 3HS > RC > dash c.S > 6HS (1) > j.S > dj.S > j.HS (2) > j.4D
6K(1) > airdash j.S > j.HS(2) > ground combo
CH 6HS second hit > 22P > dash f.S > [6HS(1) > IAD j.S > j.HS(2) > j.4D~1]x2 > 6HS(1) > 4D~9
corner
anything > 6P > 6HS(2) > j.S > dj.S > j.HS(2) > j.4D
CH 6P > dash c.S > 6HS(2) > j.S > dj.S > j.HS(2) > j.4D
6D > [66HS(1) > j.2D]x2 > 66HS(2) > j.S > dj.S > j.HS(2) > j.4D
6K(1) > RC > j.2D > [66HS(1) > j.2D]x2 > 66HS(2) > j.S > dj.S > j.HS(2) > j.4D
5D~8 > j.HS(2) > j.HS(2) > j.S > dj.K > j.S > j.HS(1 or 2, character dependent) > j.4D
Safejump OS vs DP and backdash.
-Swap 3HS for 5K on most characters. Should be almost universal but I haven't tested it for everyone.
-You can't backdash Volcanic Viper, just block it
-Cross-up and same side both work, just be sure to reverse your inputs when applicable
-Other normals will probably work to catch backdash, experiment and tell me what you find! This is just the best I got against Sin.
-House throw is generally better, but this is especially good for when you get a weak knockdown and have no houses yet
Depreciated Resources