Mist Cancel
Key Moves
Normals on the ground
Anti-airs
Combos
Landing coins
Anything that can be canceled into 2D gives you a level.
5K > c.S > 2D > 236H (66 > c.S > 236H)
Starting combos
Your throw is comboable. The air parts goes like:
j.PKS > j.c > j.KSD
Use Low Mist Finer to get combo going in midscreen...
ground > LV2 214S, 6K > air
and Mid Mist Finer to get combo in corner.
ground > LV2 214K > dash in c.S/5H/6H > whatever
Spending Meter
Defensively
Offensively
What to do after a knockdown