< GGXRD-R2 | Leo Whitefang

Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Leo Whitefang | x1.00 | 3 | 4F | [98] Slightly Heavy | 16F (1~9F invuln) | 28 | 28F | 26F | Step Dash during Brynhildr Stance |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 12 | 3 | 8 | - | Mid | 0 | CJS | 144 | 6 | 5 | 7 | -2 | ||
5K | 16 | 6 | 7 | - | Mid | 1 | S | 264 | 8 | 5 | 6 | +1 | 8-12F Lower Body | |
c.S | 32 | 14 | 6 | Mid | 3 | JS | 384 | 7 | 2 | 13 | +2 | |||
f.S | 34 | 10 | 7 | - | Mid | 2 | JS | 264 | 10 | 6 | 19 | -11 | ||
f.S~P | T51~91 | 1-47~77 High/Mid Guard Point | ||||||||||||
5H | 42 | 20 | 6 | - | Mid | 4 | S | 384 | 15 | 6 [3] | 16 | -3 | ||
5H~P | T51~91 | 1-47~77 High/Mid Guard Point | ||||||||||||
5D | 22 | 10 | 20 | Initial: 80% | High | 2 | 264 | 25 | 3 | 12 | -1 | |||
6P | 38 | 20 | 6 | Initial: 80% | Mid | 4 | S | 264 | 13 | 4 | 20 | -5 | 5~14 Armor | |
6K | 30 | 14 | 6 | - | Mid | 3 | S | 384 | 15 | 3 | 10 | +4 | 3~15F Throw | |
6H | 50 | 20 | 6 | - | Mid | 4 | S | 384 | 24 | 2 | 12 | +5 | 16~25F Feet | |
2P | 10 | 3 | 8 | Initial: 90% | Mid | 0 | CS | 144 | 5 | 3 | 10 | -3 | ||
2K | 12 | 6 | 7 | Initial: 75% | Low | 1 | S | 264 | 7 | 5 | 8 | -1 | ||
2S | 26 | 10 | 7 | Low | 2 | S | 264 | 10 | 3 | 7 | +4 | 5-9 Above Knees | ||
2H | 44 | 20 | 6 | - | Mid | 4 | S | 384 | 10 | 8 | 26 | -15 | ||
2D | 25 | 14 | 6 | - | Low | 3 | 384 | 12 | 6 | 16 | -5 | 5~6, 18~19F Foot 7-17F Lower Body 5~21F Throw | ||
j.P | 8 | 3 | 8 | - | High/Air | 0 | CJS | 144 | 5 | 2 | 9 | |||
j.K | 34 | 10 | 9 | - | High/Air | 2 | JS | 264 | 10 | 14 | 21 | |||
j.S | 24×2 | 10 | 7 | - | High/Air | 2 | JS | 264 | 7 | 3(1)3 | 18 | |||
j.H | 42 | 10 | 7 | - | High/Air | 2 | S | 264 | 11 | 3 | 20 | |||
j.D | 18×3 | 10 | 7 | - | All | 2 | S | 264 | 22 | 4,4,4 | Until Landing+8 | +3 |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0, 60 | NA | 6, 0 | Forced: 65% | Ground Throw (85750) | 0, 4 | 0, 480 | 1 | +54 | |||||
Air Throw | Air Throw | 60 | NA | 6, 0 | Forced: 65% | Air Throw (192500) | 0, 4 | 0, 480 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000 / 264 | 12 | 4 | 22 | -12 | 1~15F All, 16~19F Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
[4]6S | S Graviert Würde | 16×2 | 3 | 7 | All | 2 | 200 / 240×2 | 10 | 31 | 36(46T) | -8 | ||||
[4]6H | H Graviert Würde | 16×4 | 3 | 7 | All | 2 | 200 / 240×4 | 35 | Until Corner | (72T) | +11 | ||||
[2]8S | S Eisen Sturm | 36,32 | 10,14 | 7,6 | Initial: 85% | Mid | 2,3 | 250/600×2 | 5 | 2,12 | 26+12 after landing | -32 | 1~4F All | ||
[2]8H | H Eisen Sturm | 43,30,28 | 10,14,20 | 7,6,6 | Initial: 75% | Mid | 2,3,4 | 300/600×2,240 | 8 | 2,12(11)6 | 30+12 after landing | -54 | 1~13F All | ||
236S | Keltos Gestöber Erst | 24 | 10 | 7 | Mid | 2 | S* | 125/300 | 15 | 3 | 12 | -1 | |||
236S > 236H | Kaltes Gestöber Zweit | 25 | 10 | 7 | Mid | 2 | S* | 125/300 | 11 [12] | 4 [5] | 14 | -3 | |||
236S > 236H > 214S | Kaltes Gestöber Dritt | 40 | 20 | 6 | Mid | 4 | 125/480 | 14 | 5 | 21 | -7 | 1-18F Throw 10-18 Foot | |||
236H | Kaltes Gestöber Zweit | 32 | 20 | 6 | Mid | 4 | S*R | 250/384 | 24 [26] | 4 [5] | 14 | +1 [+2] | |||
j.236H | Siegesparade | 16,24,10 | 10,20×2 | 7,6×2 | All | 2,4×2 | 250/480×3 | 13 | Until landing + 6 | 24 | -13 |
Brynhildr Moves
- Static difference on entering stance
- blocked 5H: -3
- blocked 6H: -3
- Throw: +54
- blocked Kaltes Gestöber Erst→Zweit: -3
- blocked Kaltes Gestöber Zweit: +2
- Siegesparade: +2
- blocked Leidenschaft Dirigen: -18
- Cannot block
- Cannot jump (except from jump cancels)
- Jump canceling or getting hit exits stance
- Normals and movement are changed while in stance
- All specials and overdrives available normally are still available in stance
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Stance 66 | Frontdash | 17T | |||||||||||||
Stance 44 | Backdash | 17T | 1~13F All | ||||||||||||
Stance 22 | Cancel | 12T | |||||||||||||
Stance P | bt.P | 30 | 10 | 7 | - | Mid | 2 | JS | 264 | 7 | 4 | 12 | -2 | 1~10F Above Knees 11~16F Above Waist 1~8F Throw | |
Stance K | bt.K | 16 | 6 | 7 | Initial: 70% | Low | 1 | S | 264 | 5 | 3 | 7 | +2 | 1~6F Throw | |
Stance S | bt.S | 28 | 20 | 6 | - | Mid | 4 | S | 384 | 6 | 6 | 14 | -1 | ||
Stance H | bt.H | 32 | 20 | 6 | Initial: 90% | High | 4 | 384 | 18 | 4 | 9 | +6 | |||
Stance D | Kahn Schild | 0,60 | NA | 8,6 | Forced: 80% | Unb | 0,4 | 720×2 | 37T | 1-2 Strike 3-20 Catch and Reflect | |||||
Stance 214S | Kaltes Gestöber Dritt | 60 | 20 | 6 | Forced: 70% | All | 4 | 250/720 | 14 | 5 | 21 | -7 | 1-18 Throw 10-18F Foot | ||
Stance 214H | Blitzschlag | 60 | 20 | 6 | Forced: 60% | High* | 4 | 300/720 | 27 | 1 | 29 | +36~+3 (Stagger) |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Stance 632146S | Stahl Wirbel | 130 [162] | 2 | 10 | Forced: 80% | All | 4 | -5000 / 0 | 5+(104)+0 | 24 | +8 | 5 All [1-5F All] | |||
632146H | Leidenschaft Dirigent | 26×4,60 | 20 | 6 | Mid | 4 | -5000 / 0 | 10+(40)+1 | 8(15)11(14)8(10)8(36)11 | 28+13 after landing | -18 | 1~14F All |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Windrad des Weltraum | DESTROY | 14 | 6 | All | 3 | 0 | 9+(30)+18 [5+(30)+17] | 6 | 32 | -21 | 9-32F All [5-27F All] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Leo Whitefang/Data.
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Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •