< GGXRD-R2 | Millia Rage

Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Millia Rage | x1.22 | 3 | 3F | [105] Light | 11F (1~5F invuln) | 40 | 25F | 23F | 2 Air Dashes Turbo Fall H Silent Force |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 14 | 3 | 8 | Initial: 90% | Mid | 0 | CSJ | 144 | 7 | 5 | 6 | -1 | ||
5K | 12 | 3 | 8 | Mid | 0 | CSJ | 144 | 5 | 6 | 14 | -10 | |||
c.S | 22×2 | 10 | 7 | Mid | 2 | SJ | 264 | 7 | 3, 3 | 17 | -6 | |||
f.S | 28 | 6 | 7 | Initial: 90% | Mid | 1 | S | 264 | 7 | 2 | 16 | -6 | ||
5H | 30×2 | 20 | 6 | Mid | 4 | S | 384 | 6 | 4(2)2 | 21 | -4 | |||
5D | 23 | 10 | 20 | Initial: 80% | High | 2 | 264 | 28 | 4 | 20 | -10 | 9-14 low profile 15-17 above knees | ||
6P | 22 | 10 | 7 | Initial: 90% | Mid | 2 | S | 264 | 10 | 5 | 22 | -13 | 1-14 Upper Body | |
6K | 25 | 20 | 6 | Initial: 70% | High | 3 | S | 384 | 19 | 4 | 12 | +1 | 5~20F Lower body 21~22F Feet | |
6H | 35×2 | 14 | 6, 9 | Initial: 100%, 80% | Mid, High | 3 | SJ, S | 384 | 15 | 3(6)5 | 18 | -6 | ||
2P | 9 | 3 | 8 | Initial: 85% | Mid | 0 | CS | 144 | 5 | 2 | 6 | +2 | ||
2K | 8 | 3 | 8 | Initial: 70% | Low | 0 | CS | 144 | 5 | 2 | 7 | +1 | ||
2S | 26 | 10 | 7 | Low | 2 | SJ | 264 | 9 | 2 | 15 | -3 | |||
2H | 33 | 14 | 12 | Mid | 3 | SJ | 384 | 11 | 7 | 12 | -2 | |||
2D | 26 | 10 | 7 | Low | 2 | S | 264 | 13 | 3 | 12 | -1 | 10~21F Feet | ||
j.P | 10 | 3 | 8 | High/Air | 0 | CS | 144 | 5 | 6 | 8 | ||||
j.K | 12 | 3 | 8 | High/Air | 0 | SJ | 144 | 4 | 6 | 12 | ||||
j.S | 26 | 10 | 7 | High/Air | 2 | S | 264 | 10 | 6 | 12 | ||||
j.H | 28 | 10 | 7 | High/Air | 2 | S | 264 | 8 | 10 | 25 | ||||
j.D | 36 | 10 | 7 | High/Air | 2 | SJ | 264 | 11 | 7 | 9+6 landing |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0, 55 | NA | 6, 0 | Forced: 55% | Ground Throw: 70000 | 0 | 0, 480 | 1 | +60 | |||||
Air Throw | Air Throw | 0, 55, 0 | NA | 6, 0 | Forced: 65% | Air Throw: 192500 | 0 | 0, 480 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000/264 | 10 | 3 | 23 | -12 | 1~12F Full 13~39F Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50F: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236S | S Tandem Top | 40 | 2 | 7 | Initial: 90% | All | 2 | 125/120 | 11 | 13 | Total 38 | -1 | |||
236H | H Tandem Top | 25×2 | 2 | 7 | Initial: 80% | All | 2 | 125/120 | 60 | 32,2 | Total 35 | ||||
214P | Iron Savior | 36 | 10 | 7 | Initial: 90% | Low | 2 | 200/480 | 17 | till reaches corner | 18+landing 8 | -13 | |||
214K | Forward Roll | 100/- | Total: 28 | 4-15 really low profile 16-24 above knees | |||||||||||
Roll > K | Roll Again | 100/- | Total 18 | 4~11F really low profile 12~18F above knees | |||||||||||
Roll > S | Lust Shaker | 18×4 | 10 | 7 | All | 2 | 100/300 | 17 | 1(3)1(3)1(3)1 | 7 | +6 | ||||
Roll > H | Digitalis | 45 | 20 | 5 | Initial: 75% | Mid | 4 | 100/480 | 8 | 4 | 26 | -11 | |||
Roll > D | Dust | 23 | 10 | 20 | Initial: 80% | High | 2 | 264 | 25 | 4 | 20 | -10 | 7~11F Low profile 12~14F Above Knees | ||
214S | Lust Shaker | 18×4 | 10 | 7 | All | 2 | 100/300 | 17 | 1(3)1(3)1(3)1 | 7 | +6 | ||||
SSSS | Lust Shaker | 15xN | 10 | 7 | All | 2 | 150/300 | 10 | {1(3)}×N | 7 | +6 | ||||
214H | Secret Garden | 30×1~5 | 2 | 7 | Forced: 90% | All | 2 | 300/120 | 77 | 18 | Total 74 | ||||
j.236P | Bad Moon | 24x(2~10) | 10 | 7 | Initial: 85% | High/Air | 2 | 150/180 | 11 | till landing | See notes | -17 | |||
j.236K | Turbo Fall | 200/- | 8 after landing | ||||||||||||
j.214S | S Silent Force | 20 | 2 | 6 | Initial: 80% | All | 1 | 150/240 | 11 | Until ground | 23 Total | ||||
j.214H | H Silent Force | 20 | 2 | 6 | Initial: 80% | All | 1 | 150/240 | 11 | Until ground | 27 Total |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
2141236H | Winger | 40, 25×4, 80 [50, 31×4, 100] | 20 | 6×5,15 | Initial: 80% | Mid×5, High | 4 | -5000/0 | 5+1 | 10(10)15 | 30 | -22 | 1~7F Full 8F onwards Upper Body | ||
236236S | Emerald Rain | 36×3 | 10 | 7 | Initial: 80% | All | 2 | -5000/0 | 4+1 | Total: 74 | -3 | 4F Strike | |||
214214S | Chroming Rose | -5000/0 | 23+0 | 4~10F Feet | |||||||||||
Rose | Chroming Rose (projectile) | 16 | 2 | 3 | All | 0 | 31 | 40 |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Iron Maiden | Destroy | 14 | 6 | All | 3 | 9+12 [5+12] | 6 | 34 | -23 | 5~27F Full [3~22F Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Millia Rage/Data.
Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •