Guilty Gear Xrd lacks a few built-in quality of life things like hitbox viewing and robust replay tools. However, third party tools exist to plug these holes, and make your experience with the game better!
Some of these tools may be nonfunctional after the rollback update.
Rev2 Wakeup Tool
https://github.com/Labreezy/rev2-wakeup-tool/releases/latest - Helps with practice against wakeup reversals.
https://github.com/Iquis/rev2-wakeup-tool/releases/latest - Different build that may work better for users experiencing issues with the original.
How to Use & Samples
The Rev2 Wakeup Tool operates in numpad notation, and uses what you feed it to determine what the dummy should do on wakeup. "!" is used to denote the actual reversal frame (the frame the dummy wakes up), and inputs can be placed before and after the reversal frame for inputs performed before and after wakeup. You can choose whether these reversals should be done on wakeup or out of blockstun, and assign them to any of the game's three recording slots. These sequences can be as simple or complex as you can think of and input.
Additionally, you can set the dummy to burst between two given numbers of hits, with a given probability of bursting on any hit.
Here are some examples and use cases:
6,2,!3S - Wakeup DP on Slash, for example Sol Badguy's Slash Volcanic Viper
4,5,!4 - Wakeup backdash
!6PH - Wakeup throw OS on Punch
!4,4,4,4,4,4,1,1,1,1,1,1 - Wakeup blocking high, and then switch to low. However, this will lead to a wakeup instant block, which may not be desirable.
4,4,4,4,4,4,4,4,!4,4,4,4,4,4,1,1,1,1,1,1 - Wakeup blocking high, and then switch to low, without wakeup instant block.
6,2,!3S,5,5,5,2,3,6H - Sin Kiske's infamous wakeup Hawk Baker special canceled into Beak Driver on hit and block (making the DP whiff is necessary for punishing it)
https://github.com/PCvolt/rev2-Labtool/releases/latest - Basically a supplemental training mode UI.
Gives a detailed readout of character stats:
- Remaining health and guts
- X and Y position
As well as a more robust frame data display, showing
- Advantage while using Roman Cancels
Combo Recipe Manager
Allows you to share premade combo recipes (like in the combo mission mode ingame) via files.
Automatic Replay Viewer
Automates the process of viewing batches of replays. Works for multiple games.
The links in this thread are down. This link has the files.
Use function keys (e.g. F1, F2) to toggle black backgrounds, camera centering, and gravity. The effects of the injector are permanent until the game is closed.
Only supports up to Revelator 1.04- very outdated.
Allows faking of a 2nd player's controller in order to share canned recordings.
Compiles and decompiles character scripts for multiple Arc System Works games.
Rev2 Mod Loader
Loads or extracts custom character scripts at runtime. Can be used online provided that both players have identical mods.
This is a Vulkan wrapper designed with the intent of reducing "chunking" and FPS drops. It's unknown if this mod actually helps as of the writing of this part of the page, but the creators are looking for feedback.
Chroma Key Stage
GGXRD-R2 How to access Debug Stage and inject Chroma-Key stage:
- Open Cheat Engine
- Open GGXRDR2
- Go to character select in training mode and get to the point where you can select a stage
- Navigate to Ogre Valley's entry in the list, but do not select the stage
- Search for the value "22" in a new scan
- Move 1 stage to the right on the stage select such that you are hovering over Arena's entry
- Perform a next scan on the value "23"
- Select the address which matches these restraints and set the value equal to 100
- (Optional) To turn the debug stage into a chroma-key stage, find the file TestMap_BG.upk in your GGXRDR2 install directory and replace it with the attached file. [WARNING: be sure to create a backup of the file before you replace it]
CheatEngine table file that allows you to move the camera around.
Skip Intro Movies
Skips the opening credits, speeding up how fast you can get ingame.
- Navigate to your game directory (defaults to
C:\Program Files (x86)\Steam\steamapps\common\GUILTY GEAR Xrd -REVELATOR-\REDGame\Config)
- Navigate to
- Edit the file REDEngine.ini with your choice of text editor.
- Find the heading
bForceNoMovies=TRUEunder the heading
- Answer [★]
- Axl Low [★]
- Baiken [★]
- Bedman [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Elphelt Valentine [★]
- Faust [★]
- I-No [★]
- Jack-O' [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Kum Haehyun [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Potemkin [★]
- Ramlethal Valentine [★]
- Raven [★]
- Sin Kiske [★]
- Slayer [★]
- Sol Badguy [★]
- Venom [★]
- Zato-1 [★]
Click [★] for character's full frame data
• Controls • HUD • FAQ •
• Movement/Canceling • Offense • Defense • Gauges • Attack Attributes •
Detailed & Advanced Information
• Damage/Combo • Frame Data & System Data • Universal Strategy • Misc •
• Patch Notes • Changelog • Tier Lists • Resources •
- Attack Level
- Blitz Shield
- Danger Time
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Initial Proration
- Instant Air Dash (IAD)
- Instant Block
- Jump Install
- Low Profile
- Mortal Counter
- Negative Penalty
- Off the Ground (OTG)
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Tension Gauge
- Ukemi (Teching)