GGXRD-R2/Venom/Starter

From Dustloop Wiki

Unique Mechanics

Key Moves

Basic Combos

A more detailed list of combos can be found in Venom's combo page.

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple


Gatling into 2DOld Reliable
Very Easy | Universal

Starter > c.S(2) > 2D(2) > 214X
An extremely un-flashy, but nonetheless essential, Venom combo. As superb as c.S(3) is, its range is limited, both by its proximity and its hitbox. Accordingly, being able to route into knockdowns is massive for maintaining Venom's momentum and establishing his pressure.


Simple Crouching Combo
Easy | Crouching Only | 116 Damage

Starter > c.S(2) > 41236K > 5K > 6P BHBall hit; denotes where a ball placed mid-combo or during oki should be hit > 6H
Venom requires different routing against normal-sized standing and crouching characters, and getting the more elaborate IAD crouching routes down can be difficult; consider this a simpler crouching combo that makes relatively few concessions.

What to do after a knockdown

Next Steps