GGXRD/Elphelt Valentine/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
RC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
SG-X = Shotgun Stance Normal
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Please check the Dustloop combo thread for more information (WIP)

Midscreen

Feel free to format this for easier read.

Universal BnB:

2P>cS>2D>214K [74 dmg]

[sT] 2P>cS>fS>5Hx5 [84 dmg]

[sT] 2P>cS>fS>5H>214K [78 dmg]

[CR] 2P>cS>fS>2H>2D>214K [103 dmg]

[AA] cS>jS>djK>jS>delay jH>delay jD>(j236P)>(236H) [129 dmg]


Mid-screen


2H CH>5P>cS>jK>jS>jH>jD>(j236P) [116 dmg]

6H CH>236P>dash jP>jS>jH>jD>dash 1/3P>fS>2P(toss)>delay 6H>214K [168 dmg]

[AA] cS>jP>jS>jH>jD>(j236P) [103 dmg]

[AA] cS>jK>jS>djK>jS>jH>delay jD>(j236P)>(236H) [132 dmg]

[AA] 2S CH>236H>dash SG-S>SG-P>SG-H>(46H) [97 dmg]

[CR] cS>fS>2H>2D>jS>jP>jS>djS>jP>jS>jH>jD [179 dmg Faust] [Millia/Faust only]

[sT] [50%] fS>5H(x5)>RC>IAD>jK>jS>jH>2P>cS>jS>jP>jS>jH>jD>(j236P)>(236H) [148 dmg]

[sT] [50%] fS>5H(x5)>RC>dash 2H>cS>jS>jP>jS>djK>jS>jH>jD>(j236P)>(236H) [151 dmg]

[sT] [50%] fS>5H(x5)>RC>dash 2H>236P>cS>jS>jP>jS>jH>jD>5H>2P(toss)>6H>(236P) [153 dmg]

[sT] [50%] fS>5H(x5)>RC>dash 2H>236P>cS>jK>jS>jH>jD>5H>2P(toss)>6H>(236P) [157 dmg] Note: RC>dash 2H route might not work on Faust

[CR] [50%] fS>2H>2D>214K>RC>dash cS>jS>jP>jH>jD>2H>cS>j8S>jP>jS>jH>jD>(j236P)


Low starter

5K>2D>jP>jS>jD>(j236P) [105 dmg Millia] [Millia/Faust only]

5K>2D>j.P>j.K>j.S>j.H>5K>fS>nj.D [122 dmg May] [Potemkin/May/Chipp only]

2K>cS>2D>214K [70 dmg]

[50%] 5K>cS>2D>632146H>dash jP>jK>jS>jH>2P>cS>fS>jD>(j236P) [148 dmg]

[50%] 5K>cS>2D>214K>RC>dash cS>jS>jP>jS>jH>jD>dash 2P>cS>jD>(j236P) [182 dmg Millia]

[50%] 2D>214K>RC>2H>236P>cS>jS>djK>jS>jH>2P(toss)>jS>Berry explode>djK>jS>jH>delay jD>(j236P)

Overhead starter


[50%] 6P>632146H>dash jP>jS>jH>jD>(j236P) [120 dmg]

5D>jD>jD>jS>jP>jS>djS>jP>jS>jH>jD>(j236P) [115 dmg]

5D6>jS>(slight delay)djK>jS>(slight delay)jH>jD>land 214K/(fS>5Hx5) [100 (110) dmg]


Corner

Universal BnB:


2P>cS>2D>214K [74 dmg]

[sT] 2P>cS>fS>5Hx5 [84 dmg]

[sT] 2P>cS>fS>5H>214K [78 dmg]

[CR] 2P>cS>fS>2H>2D>214K [103 dmg]

[AA] cS>jS>djK>jS>delay jH>delay jD>(j236P)>(236H) [132 dmg]


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

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