GVS/Sazabi

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< GVS
MSN-04 Sazabi
GVS Sazabi Portrait.png
Main Pilot: Char Aznable
Cost: 500

Durability: 650

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Shot Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 8 Constant - Beam Stagger - -


[CSa]

Beam Shot Rifle Spread Shot
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Beam Strong Stagger - -


[Sub Shot]

Funnels
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 6 Constant - Beam Strong Stagger - -


[Special Shot]

Mega Particle Cannon
Version Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
Neutral - 1 Empty - Beam Down - -
Version Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
Side - 1 Empty - Beam Stagger - -


[Special Melee]

Funnel Salvo
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 1 Empty - Beam Stagger - -
  • Similar to Nightingale's sub shot.


[Down Melee]

Beam Tomahawk Throw
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - Physical Weak Stun - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

Awakening Attack

Axis Drop

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes