HNK/Data

From Dustloop Wiki
< HNK

Health

Every character has 192 health.

Defense

These values are expressed as a percentage of the mode.

  • Mamiya and Souther take more damage than normal.
  • Raoh takes less damage than normal.
Character Damage Taken
HNK Heart Icon.png Heart 100
HNK Jagi Icon.png Jagi 100
HNK Juda Icon.png Juda 100
HNK Kenshiro Icon.png Kenshiro 100
HNK Mamiya Icon.png Mamiya 118
HNK Raoh Icon.png Raoh 90
HNK Rei Icon.png Rei 100
HNK Shin Icon.png Shin 100
HNK Souther Icon.png Thouther 118
HNK Toki Icon.png Toki 100

Guts

Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.

These values are tentative. Testing is currently underway to verify the exact values
  • 100~96% -> Full damage is taken
  • 95~51% -> 83% damage is taken
  • 50~15% -> 67% damage is taken
  • 14~1% -> 61% damage is taken

Jump Startup

Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.

  Jagi and  Toki both have standard 4 frames of jump startup, during which they count as grounded. Visually, however, they appear to be airborne and have retracted hurtboxes. 
Character Jump Startup
HNK Heart Icon.png Heart 8
HNK Jagi Icon.png Jagi 4
HNK Juda Icon.png Juda 4
HNK Kenshiro Icon.png Kenshiro 4
HNK Mamiya Icon.png Mamiya 4
HNK Raoh Icon.png Raoh 4
HNK Rei Icon.png Rei 4
HNK Shin Icon.png Shin 4
HNK Souther Icon.png Thouther 4
HNK Toki Icon.png Toki 4

Attack Levels

Level Hitstun Blockstun Aura Guard Stun
Standing Crouching Standing Crouching Standing Crouching
Lv1 10 10 8 8 12 12
Lv2 12 12 10 10 14 14
Lv3 14 15 12 13 16 17
Lv4 17 18 15 16 19 20
Lv5 20 21 18 19 22 23