HNK/Juda

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Overview

Overview

Juda is a tricky, trap-based character, perhaps most comparable to Testament from Guilty Gear. The use of his followers allow him to create advantageous situations without much risk to himself, and he has a full arsenal of mixups and unblockable set-plays at his fingertips, many of which are capable of chaining into 100% combos. Juda also has several good reversals, namely his Stamp uppercut and dam super, as well as a special Dagar Guard Cancel, making his defensive game quite solid.

His reliance on his followers is one of his few weaknesses - without them he isn't capable of doing much. For this reason learning to properly manage your followers is an essential skill for any would-be Juda user. While very hard to pick up, Juda's unique style of play makes him an interesting character with incredibly high potential. That being said, let us start this section off by listing Juda's main strengths and weaknesses.
Playstyle
Juda does things
Pros Cons
  • Followers allow for mixups and unblockables with little risk
  • Good matchups against Toki and Juda
  • Best Banishing Strike in the game
  • Awesome FKO, almost on par with Toki's
  • Immune to Chikuseki for the most part
  • Forward dash has partial lower-body invulnerability
  • BBCF Character: Juda relies heavily on his character defining mechanic to be a functioning character.
Note: In the PS2 port, the position his followers appear in when summoned is different from the arcade version (See Combos section)

HNK Juda Dagar Gauge.png Servants HNK Juda Komak Gauge.png

he has servants

Normals

c.A

c.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 4 +1

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On-Hit Boost Gain Aura Gain GC Level

c.B

c.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 4 +3

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On-Hit Boost Gain Aura Gain GC Level

c.C

c.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 4 0

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On-Hit Boost Gain Aura Gain GC Level

c.D

c.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 8 4 -4

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On-Hit Boost Gain Aura Gain GC Level

f.A

f.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 6 4 +1

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On-Hit Boost Gain Aura Gain GC Level

f.B

f.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 7 3 +6

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On-Hit Boost Gain Aura Gain GC Level

f.C

f.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 8 8 -10

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On-Hit Boost Gain Aura Gain GC Level

f.D

f.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 16 2 -5

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On-Hit Boost Gain Aura Gain GC Level

2A

2A
Guard Damage Startup Active Recovery On-Block Star Damage
All 5 3 -1

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On-Hit Boost Gain Aura Gain GC Level

2B

2B
Guard Damage Startup Active Recovery On-Block Star Damage
All 7 3 +3

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On-Hit Boost Gain Aura Gain GC Level

2C

2C
Guard Damage Startup Active Recovery On-Block Star Damage
All 8 5 -2

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On-Hit Boost Gain Aura Gain GC Level

2D

2D
Guard Damage Startup Active Recovery On-Block Star Damage
All 11 6 -2

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On-Hit Boost Gain Aura Gain GC Level

j.A

j.A
Guard Damage Startup Active Recovery On-Block Star Damage
High 5 4

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On-Hit Boost Gain Aura Gain GC Level

j.B

j.B
Guard Damage Startup Active Recovery On-Block Star Damage
High 5 9

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On-Hit Boost Gain Aura Gain GC Level

j.C

j.C
Guard Damage Startup Active Recovery On-Block Star Damage
High 9 6

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On-Hit Boost Gain Aura Gain GC Level

j.D

j.D
Guard Damage Startup Active Recovery On-Block Star Damage
High 10 6

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On-Hit Boost Gain Aura Gain GC Level

Command Normals

6A

6A
Guard Damage Startup Active Recovery On-Block Star Damage
All 25 4 0

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On-Hit Boost Gain Aura Gain GC Level

j.2A

j.2A
Guard Damage Startup Active Recovery On-Block Star Damage
High 18 Until Landing 12 After Landing

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On-Hit Boost Gain Aura Gain GC Level

j.2C

j.2C
Guard Damage Startup Active Recovery On-Block Star Damage
High 18 Until Landing 12 After Landing

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On-Hit Boost Gain Aura Gain GC Level

Universal Mechanics

Throw

6C or 4C
Guard Damage Startup Active Recovery On-Block Star Damage
Throw 4 4

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On-Hit Boost Gain Aura Gain GC Level
  • Can only be performed while the Komak gauge is full.

Kick Throw

B+D
Guard Damage Startup Active Recovery On-Block Star Damage
Throw 23 4

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On-Hit Boost Gain Aura Gain GC Level
  • Can only be performed while the Dagar gauge is full.

Grave Shoot

A+C
Guard Damage Startup Active Recovery On-Block Star Damage
All 15 4 +3

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On-Hit Boost Gain Aura Gain GC Level

Heavy Strike

A+B
Guard Damage Startup Active Recovery On-Block Star Damage
Unblockable 41 6

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On-Hit Boost Gain Aura Gain GC Level

Banishing Strike

C+D
Guard Damage Startup Active Recovery On-Block Star Damage
All 18~33 14 -5

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On-Hit Boost Gain Aura Gain GC Level
Banishing Launch

Special Moves

Ichikoro

236A
Guard Damage Startup Active Recovery On-Block Star Damage
All 4+(5)+57

old man

On-Hit Boost Gain Aura Gain GC Level

Ichido Omoishirasete Ageyou

236B
Guard Damage Startup Active Recovery On-Block Star Damage
All 6+(8+~9)+10 6

AKA Dagar Rush

Dagar runs forward and strikes the opponent. Costs 20% Dagar meter, and takes off one star and causes wall bounce on counter hit. Dagar will continue moving even during super freeze, which when combined with the dam super allows for an unblockable setup. When in revenge mode Dagar will attack Juda instead - in this case you are able to kill him off before he hits you with a move like far A, but this will cause his gauge to go to zero and make him unsummonable for a period of time. In some situations simply guarding the attack may be your best bet.

Name is likely a horrible romanization that Tarkus will have to fix.

On-Hit Boost Gain Aura Gain GC Level

Denshou Reppa

236C
Guard Damage Startup Active Recovery On-Block Star Damage
All 9

A low to the ground fireball move, similar to Sol's gunflameGGAC Sol 236P.pngGuard:
All
Startup:
21
Recovery:
Total 50
Advantage:
-3
. Doesn't do much damage, and has huge recovery(your opponent gets a guaranteed hit on you even when you connect with it at close range!), so must be used sparingly and with caution. Takes off one star on counter hit.

On-Hit Boost Gain Aura Gain GC Level

Ore wo Riyou Shitanoka~!!

214B
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 20 8

See 236B

On-Hit Boost Gain Aura Gain GC Level

Stamp the UD

623A
Guard Damage Startup Active Recovery On-Block Star Damage
All 7+(21) 61

Komak will always come out even if Juda is hit, making this move a great reversal

On-Hit Boost Gain Aura Gain GC Level

Komaku no Chiryaku

421A
Guard Damage Startup Active Recovery On-Block Star Damage
All

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On-Hit Boost Gain Aura Gain GC Level

Dagar no Chiryaku

421B
Guard Damage Startup Active Recovery On-Block Star Damage
All 6+(20+38+300)+8 16

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On-Hit Boost Gain Aura Gain GC Level

Chiryaku no Jidai

41236E on wakeup
Guard Damage Startup Active Recovery On-Block Star Damage
All

Any attack that cancels the animation will have 16f of invincibility.

On-Hit Boost Gain Aura Gain GC Level
  • Can only be performed on wakeup

Super Moves

Dam Kekkai

236236C
Guard Damage Startup Active Recovery On-Block Star Damage
4
  • Uses 1 bar of Aura.
On-Hit Boost Gain Aura Gain GC Level

Nanto Yousou Hazan

214214C
Guard Damage Startup Active Recovery On-Block Star Damage
9 32 -50

If this attack is used to kill Dagar while he's in Revenge state, Juda's Aura gauge will be maxed out, and Dagar will be unavailable for the rest of the round.

  • Uses 1 bar of Aura.
On-Hit Boost Gain Aura Gain GC Level

Fatal K.O

Kesshou Shi

236C+D when opponent has 0 stars
Guard Damage Startup Active Recovery On-Block Star Damage
All FATAL KO 9
  • Fatal KO
On-Hit Boost Gain Aura Gain GC Level

Colors

HNK Juda Color 1.png
HNK Juda Color 2.png
HNK Juda Color 3.png
HNK Juda Color 4.png
HNK Juda Color 5.png
A
B
C
D
E

Navigation

Juda
Ambox notice.png To edit frame data, edit values in HNK/Juda/Data.