HNK/Thouther

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Overview

Overview

More than any other character in Hokuto no Ken, Souther is all about being on the offensive. Thanks to his powerful Bakuseiha fireball, Souther's mixups are perhaps the most devastating in the game. This coupled with his high star-removing ability can make him seem truly be unstoppable when he is on a roll. On the other hand however, his defense is without a doubt the worst in the game, on par with Mamiya - he has a Guard Gauge against all characters, no reliable reversal, and very low health.

For these reasons Souther is considered a "one chance" character and sometimes has trouble achieving a stable win rate. While easy to pick up his basic attack patterns and combos, the difficulty of his more advanced techniques coupled with the amount of work required to be able to win consistently can make Souther a very frustrating character to play.
Playstyle
Thouther is a fast and oppressive mixup character with deadly looping okizeme and unblockable setups, countered by his very low defenses.
Pros Cons
  • Strong mixups with Bakuseiha: The first hit of Souther's air fireball Nanto BakuseihaHNK Thouther j214A.pngGuard:
    High, All
    Startup:
    17[20]
    Recovery:
    -
    Advantage:
    -12
    is one of the fastest overheads in the game and leads to great combos anywhere on the screen.
  • Very fast normals: Even without the use of Speed Up, Souther has several of the fastest normals in the game.
  • Meterless star taking capabilities: Due to Souther's reliance on his Grave ShootHNK Thouther A+C.pngGuard:
    All
    Startup:
    9
    Recovery:
    -
    Advantage:
    +3
    and his c.CHNK Thouther cC.pngGuard:
    All
    Startup:
    10
    Recovery:
    -
    Advantage:
    -9
    's ability to Grave Install, almost all of Souther's combos will take 2-3 stars without resources.
  • Unblockable setups: Thanks to the slow, large projectile of Kyokusei Jyuji ShohafuHNK Thouther 214A.pngGuard:
    -
    Startup:
    27
    Recovery:
    43 total
    Advantage:
    -
    , Souther can easily layer it on top of an opponent on wakeup to make escaping a fully charged Banishing Strike extremely difficult. With the right combo afterwards, this can even loop into itself.
  • Guard Crush bar: Because of Souther's light weight, he has a Guard Crush bar against every other character in the game, making defense without Aura a risky scenario.
  • Incredibly low health: On top of his Guard Bar, Souther takes 118% damage compared to all other characters in the game.
  • Short normals: While his normals can be incredibly fast, they're marred by very short range, making his grounded poke options limited.
  • Execution: Souther has very few traditional ToD's, and the ones he can perform are quite character specific and require a lot of Boost.
  • Can't decide on his own name: Thouther? Souther? Thouser? Sauza?

HNK Thouther Stock.gif Speed Up

Houou Koutou KaitenHNK Thouther 214214C.pngGuard:
-
Startup:
53
Recovery:
-
Advantage:
-
, or just Speed Up, is Souther's unique install super. When activated, all of Souther's attacks have their frame data greatly cut, opening up new combo routes, unblockable setups, and even some ToDs.

Normals

c.A

c.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 5 4 -3

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On-Hit Boost Gain Aura Gain GC Level

c.B

c.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 4 4 -1

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On-Hit Boost Gain Aura Gain GC Level

c.C

c.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 10 2 -9
  • Super jump cancelable.

Launches in a similar way to Souther’s Grave Shoot.

On-Hit Boost Gain Aura Gain GC Level
Launch
  • superjump cancellable

c.D

c.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 10 4 -11
  • Jump cancelable.

Launches opponent diagonally on hit.

On-Hit Boost Gain Aura Gain GC Level
Launch
  • Jump cancelable

f.A

f.A
Guard Damage Startup Active Recovery On-Block Star Damage
All 5 4 +3

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On-Hit Boost Gain Aura Gain GC Level

f.B

f.B
Guard Damage Startup Active Recovery On-Block Star Damage
All 7 2 -3

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On-Hit Boost Gain Aura Gain GC Level

f.C

f.C
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 2 -5

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On-Hit Boost Gain Aura Gain GC Level
Launch

f.D

f.D
Guard Damage Startup Active Recovery On-Block Star Damage
All 8 2 +1

Advantageous on block, unlike c.D.

On-Hit Boost Gain Aura Gain GC Level

2A

2A
Guard Damage Startup Active Recovery On-Block Star Damage
All 7 2 +5

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On-Hit Boost Gain Aura Gain GC Level

2B

2B
Guard Damage Startup Active Recovery On-Block Star Damage
low 6 3 +4

Souther’s fastest low.

On-Hit Boost Gain Aura Gain GC Level

2C

2C
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 2 -1

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On-Hit Boost Gain Aura Gain GC Level

2D

2D
Guard Damage Startup Active Recovery On-Block Star Damage
Low 12 3 +1

Another good low. Very useful as a way to cheat a Banishing Strike into a combo.

On-Hit Boost Gain Aura Gain GC Level

j.A

j.A
Guard Damage Startup Active Recovery On-Block Star Damage
High 5 6

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On-Hit Boost Gain Aura Gain GC Level

j.B

j.B
Guard Damage Startup Active Recovery On-Block Star Damage
High 8 6

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On-Hit Boost Gain Aura Gain GC Level

j.C

j.C
Guard Damage Startup Active Recovery On-Block Star Damage
High 11 12

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On-Hit Boost Gain Aura Gain GC Level

j.D

j.D
Guard Damage Startup Active Recovery On-Block Star Damage
High 15 6
  • Jump cancelable.
On-Hit Boost Gain Aura Gain GC Level
  • Jump cancelable

Universal Mechanics

Throw

6C or 4C
Guard Damage Startup Active Recovery On-Block Star Damage
Throw 4 4

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On-Hit Boost Gain Aura Gain GC Level
Launch

Kick Throw

B+D
Guard Damage Startup Active Recovery On-Block Star Damage
Throw 9 4

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On-Hit Boost Gain Aura Gain GC Level
Launch
  • whiffs on crouch

Grave Shoot

A+C
Guard Damage Startup Active Recovery On-Block Star Damage
All 9 4 +3

An unusual-looking Grave Shoot. Normally designed to look like anti-airs, Souther’s is a powerful, plus on block stomp.

On-Hit Boost Gain Aura Gain GC Level
Grave Launch

Heavy Strike

A+B
Guard Damage Startup Active Recovery On-Block Star Damage
Unblockable 41 4

Honestly, just high/low them instead.

On-Hit Boost Gain Aura Gain GC Level
Stagger

Banishing Strike

C+D
Guard Damage Startup Active Recovery On-Block Star Damage
All 18-33 4 -8

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On-Hit Boost Gain Aura Gain GC Level
Banishing Launch

Special Moves

Kyokusei Jyuji Shohafu

214A
Version Guard Damage Startup Active Recovery On-Block Star Damage
Hokuto Donryuu Kohou 27 43 total
Kyokusei Jyuji Shohafu All 28[32] 4[96] -12
  • Data in [] is projectile, data outside is physical hit.
  • Removes 1 Star on counterhit.

Cross-shaped projectile, travels relatively slowly across just shy of half the screen before disappearing.

Version On-Hit Boost Gain Aura Gain GC Level
214A
214A
  • 214A
  • 214A

Nanto Bakuseiha

j.214A
Guard Damage Startup Active Recovery On-Block Star Damage
High, All 17[20] 3 [Until Ground] -12
  • Data in [] is projectile, data outside is physical hit.
  • Removes 1 Star on counterhit.

Cross-shaped projectile, travels downwards relatively slowly until it hits the ground. Takes off one star on counter hit.

On-Hit Boost Gain Aura Gain GC Level

Holy Spear

623A or 623C
Version Guard Damage Startup Active Recovery On-Block Star Damage
Holy Spear A All 27 24
Holy Spear C All 27 10
  • Removes 1 Star on counterhit.

Thouther chucks a spear. The A version throws the spear horizontally and the C version throws it faster and at an upwards angle.

Version On-Hit Boost Gain Aura Gain GC Level
623A
623C
  • 623A
  • 623C

Kyokusei Jyuuji Ken (Hitai)

236A
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hitai) All 10 2(3)2 -5
Kyokusei Jyuuji Ken (Hitai) All 7 1(2)1(2)1(2)1 -2
  • Removes 1 Star on counterhit.

Links into itself in Install mode.

Version On-Hit Boost Gain Aura Gain GC Level
236A
236A
  • 236A
  • 236A

Kyokusei Jyuuji Ken (Hibi-Gedan)

236B
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hibi-Gedan) Low 17 3,13 -28
Kyokusei Jyuuji Ken (Hibi-Gedan) Low 9 3,2,2,9 -10

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Version On-Hit Boost Gain Aura Gain GC Level
236B
236B
  • 236B
  • 236B

Kyokusei Jyuuji Ken (Hibi)

236C
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hibi) All 13 8(8)8 -16
Kyokusei Jyuuji Ken (Hibi) All 9 4(2)4(2)4(2)4 0

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Version On-Hit Boost Gain Aura Gain GC Level
236C
236C
  • 236C
  • 236C

Kyokusei Jyuuji Ken (Hishou)

236D
Version Guard Damage Startup Active Recovery On-Block Star Damage
Kyokusei Jyuuji Ken (Hishou) High 33 2(2)2
Kyokusei Jyuuji Ken (Hishou) High 12 2(2)2
Kyokusei Jyuuji Ken (Hishou) High 17 1(1)1(1)1(1)1
Kyokusei Jyuuji Ken (Hishou) High 7 1(1)1(1)1(1)1
  • Removes 1 Star on counterhit.
Version On-Hit Boost Gain Aura Gain GC Level
236D
236D
236D
236D
  • 236D
  • 236D
  • 236D
  • 236D

Super Moves

Houshou Jyuujihou

2141236A or j.2141236A
Version Guard Damage Startup Active Recovery On-Block Star Damage
Houshou Jyuujihou All 23 8(6)8(6)8(6)24(6)24(6)24 -33
Houshou Jyuujihou High 23 24*8
  • Uses 1 bar of Aura.
  • Removes 1 Star on hit and 2 on counterhit.
Version On-Hit Boost Gain Aura Gain GC Level
2141236A
j.2141236A
  • 2141236A (notes: air OK)
  • j.2141236A

Houou Koutou Kaiten

214214C
Guard Damage Startup Active Recovery On-Block Star Damage
53
  • Uses 1 bar of Aura.

Thouther’s install super. Heavily increases his movement speed and makes his special moves much faster and more useful.

On-Hit Boost Gain Aura Gain GC Level

Seitei Jyuji Ryou

236236C
Guard Damage Startup Active Recovery On-Block Star Damage
All 21
  • Uses 1 bar of Aura.
  • Has a follow-up with 623C that requires 1 more bar of Aura.
On-Hit Boost Gain Aura Gain GC Level
  • uses 2 aura for followup

Fatal K.O

Tenshou Jyuujihou

236C+D when opponent has 0 stars
Guard Damage Startup Active Recovery On-Block Star Damage
All FATAL KO 11

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On-Hit Boost Gain Aura Gain GC Level

Colors

Navigation

Thouther
Ambox notice.png To edit frame data, edit values in HNK/Thouther/Data.