HNK/Toki/Combos

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< HNK‎ | Toki
 Toki
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+D becomes 236D.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
HT =  Heart
JA =  Jagi
JU =  Juda
KE =  Kenshiro
MA =  Mamiya
RA =  Raoh
RE =  Rei
SH =  Shin
SO =  Souther
TO =  Toki

Beginner.png Beginner Combos

Note: In order to connect a grave shoot after 2CC you must kara cancel his 2D.

2CC > Grave Shoot (A+C) = 2CC > 2D~A+C

Starters

2A > 2A > 2D

2A > 2C > 2D

2B > 2CC

2A > 2CC

Mid Screen to Corner Combos

Version 1

2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Note: Fairly stable BnB from mid screen to corner. If you think you are too far for c.5D use the variation bellow.

Note: Works on every character in the corner, but 2C>5D whiffs easily against jagi, raoh, heart

Version 2'

2D > 623+B > 2C > delay 2D > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 3

2D > 623+B > 2C > A+C > j.C > 236+A > 2C > A+C > j.A > 236+C (1 to 4 hits) > 236+A > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2CC > (2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2CC > 623+B > Hikou Sekkatsukou (236236+B) (3 stars)

5. 2A > 2CC > 623+B > 5B > 2B > Chase Jump Cancel Toukei Kohou (632147+D) (2 stars)

6. 2A > 2CC > FKO (1 star > FKO combo)

7. 2A > 2C > CD+E > E~(2A) > 2C > 2C > FKO ( 2 stars > FKO combo)

Note: For ender #7 with too many hits before this ender, the opponent may fall, so it's really advised to omit the second 2C before grave shoot or to reduce the number of tensho hits

Mid Screen Combos

Version 1

2D > 623+D > A+C > j.B > j.C > 236+A > 2C > A+C > j.B > j.C > 236+C (1 to 3 hits) > 236+A > Ender

Version 2

2D > 623+D > A+C > j.D > 236+A > A+C > j.B > 236+C (1 hit) > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > Ender

Enders

1. CD (2 stars)

2. Hikou Sekkatsukou (236236+B) (3 stars)

3. 2A > 2CC (or 2D > HSC) > Hokuto Ujou Danjinken (236236+C) (2 stars)

4. 2A > 2A > 5B > 2CC > 236236+C or 61234+D (meaty projectile for oki)

Corner Combos

Instant Tenshou Hyakuretsuken (2369+C - 4 hits) > land > A+C > j.D > 236+A > A+C > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (1~3 hits) > 236+A > Ender

Nice instant overhead starter.

FKO Combos

0 Star

1. 2D > FKO


2. 2CC > FKO


1 Star

1. 2D > 623+B > 2C > c.5D (or 2C) > 623+B > 2A > 2CC > A+C > j.B > j.C > 236+C (2 to 3 hits) > 236+A > (2A > 2CC) > FKO


2. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > (2A > 2CC) > FKO


3. 2A > 2A > 2C > CD+E > 6 > FKO


2 Stars

1. 2D > 623+B > 2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO

Note:need to be in the corner by the time the banishing strike hits ; doesn't work on toki

2. 2D > 623+B > 2C > CD+E > AC+E > j.B > j.C > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO

Note: Not reliable

3. 2D > 214214+B > E~2C > 5D > 623+B > 2A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO


4. 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > CD > E~FKO (236+E~CD)

Note: midscreen route ; need to delay FKO against kenshiro, raoh and juda

5. 2A > E~2A > 2C > CD+E > AC+E > 2369+E~C > 2D > FKO


6. 2A > 2C > CD+E > 6 > CD > AC+E > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > (2A > 2D) > FKO


3 Stars

1. Counter Hit Hikou Sekkatsukou (236236+B) > FKO


2. 2D > 214214+B > E~2C > c.5D > 623+B > 2A > 2C > CD+E > AC+E > j.B > 236+C (1 hit) > 236+A > 2A > 2CC > FKO

Note: need to be in the corner by the time the banishing strike hits

3. 2A > 2A > 2C > CD+E > Charged CD > E~2C > A+C > j.C > 236+A > 2C > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > FKO

Note: charged CD may not hit depending on the distance to the corner

4. 2A > E~2A > 2C > CD+E > 6 > 236236+B > 2D > FKO


5. 2A > 2C > c.5D > f.5D > CD > 6 > 236236+B > 2D > FKO

Note: doesn't work on heart

6. 2D > 623+B > 2C > 5D > CD > E~5B > 2CC > A+C > j.B > j.D > 236+C (2 to 3 hits) > 236+A > 2A > 2CC > Charged CD+E > E~FKO (236+E~CD)

Note: need the opponent to be in the corner by the time you do 623B and to have 1.2 boost by the time you hit with the banishing strike ; doesn't work on toki and raoh

4 Stars

1. Opponent Dizzy after Chikuseki > CD > 623+E~B > A+C > 9E (chase boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO

Throw Loop

This is the basic formula for Toki's corner throw loop. His throw combos are usually divided into 3 stages after the back throw or counter.

Starter

Back throw in the corner or Hokuto Haryuushou (214+A)


Initial 7-8 hits

1. 623+B > 2A > [5D > 6D > 623+B] 2x > 5D > 6D

2. 623+B > 2A > 5C > 5D > 6D > 623+B > 5C > 5D > 6D

3. 623+B > 2CC > j.D > 236+C (1 hit) > 236+A > 5C > 5D > 6D (Rei / Shin / Juda on P2 side)

4. 623+B > 2A > 5D > 6D > 623+B > A+C > 9236+C (1 hit) > 236+A > 5C > 6D

Note: You may use any of those variations. However, if you want to reach 100% by the end of the loop make sure to pick the most damaging version.


Followup from 9 hits

1. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

2. 623+A > AD > j.A > j.B > 236+C (1 hit) > f.5C > 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > 236+A

3. 623+B > 2C > 5D > [623+B > 2C > 2D] 2x (old loop)

4. 623+B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC (2D > HSC) > 236236+C or FKO (End of combo)

5. 623+D > A+C > 9E (Chase Boost) > j.D > 236+C (1 hit) > 236+A > 236236+B > 2D > FKO (End of combo)

6. 623+A > AD > j.A > j.B > 236+C (1 hit) > 236+A > j.A > AD > j.A > j.B > 236+C (1 hit) > 236+A > f.5D > 623+B > 2D > 6D (cross up) > [623+D > 623+D > 2D > 6D] 2x (Coast 2 Coast)


Enders

1. [2D > 623+B] 3-4x > 2D > HSC >236236+C

2. [2D > 623+B] 3-4x > 623+E~B > CD > AC+E > j.D > 236+A > 2CC > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2CC > (2D > HSC) > 236236+C

3. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > j.D > 236+C (1) > 236+A > 2CC > A+C > j.B > j.D > 236+C (3) > 236+A > 236236+C

4. 623+D > CD > HSC > E > c.5C > c.5D > 623+B > 2A > 2C > AC > j.BD > 236+C (4 hits) > 236+A > 2Ax4 > A~E > 2Ax6 > 2A~E > 2Ax7 > 236236+C

5. [2D > 623+B] 3-4x > 623+E~B > CD > E~5B > 2CC > AC> hj.BCD > 236+C (2 hits) > 236+A > 2CC > j.A > 236+C (4 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 2A > 236236+C

Note: Feel free to pick any of those variations.

Note: AD = Air Dash

Basket Combos

Shin / Mr.Heart

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > A+C > j.B > j.D > 236+C (1 to 3 hits) > 236+A > 2A > 2C > 2C > 2D > HSC 236236+C > 5B > 2A > 2A > (E~2A > 2Ax7) x5 > 2A > 2A > 2D > Basket

Basketball setup for Shin / Mr.Heart.

Note: 5B can be replaced with 2A against heart

Dribble Combos

Rei / Shin / Juda

2A > 2C > 2D > 623+B or (623+A > j.D > 236+A) > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > 236236+C > 2A > d.2A > Dribble

Basic dribble setup for Rei / Shin / Juda.


Jagi

2A > 2C > 2D > 623+B > 2C > AC > j.D > 236+A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x3 > 236+A > 236236+C > 2A > d.2A > Dribble


Kenshiro / Raoh

2A > 2C > 2D > 623+B > 2C > 5D > 623+B > 2A > 5A (or 2A) > 2CC > hj.ABCD > 236+C (4hits) > E~j.AB > 236+C (3hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > j.A > j.A > 236+A > 2A > d.2A > Dribble

Dribble setup for Raoh / Ken at the cost of one extra boost bar.


Mr.Heart

2A (1~3 hits) > 2D > 623+B > 2C > AC > j.BD > 236+A > 2A > 2CC > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+E~C > [236+E~C (3 hits)]x3 > 236+A > j.A > j.A > 236+A > 2A > 2A > d.2A > Dribble


Toki

2A (1~3 hits) > 2D > 623+B > 2CC > j.C > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > [236+E~C (3 hits)]x2 > 236+A > j.A > j.A > 236+A > 2A > d.2A

Low Cost Dribble Setups

Rei / Shin / 1 Boost + 1Aura

2A > 2C > 2D > 623+A > j.D > 236+A > 2CC > 623+B > 2A > 2CC > hj.ABCD > 236+C (4hits) > 236+E~C (3 hits) > E~j.AB > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble


Shin / 1.2 Boost + 1 Aura

2A > 2C > 2D > 623+B > 2C > j.D > 236+A > 2A > 2C > 2C > hj.ABC > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble

Note: The timing for the first 2A's after the super to start the dribble is slightly faster than usual. It could also be replaced by 2A > 2CC > 623+B > 2A or 2A > 5C > 5D > 2D > 623+B > 2A.


Rei / Shin / 1 Boost+ 1 Aura / Mid Screen

2A > 2A > 2D > 623+D > AC > j.D > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax3 > 2A~E > 2Ax6 > 2A~E > 2Ax4 > HSC 236236+C > 2A > 2A > 2A > d.2A > Dribble.


Shin / 1.2 Boost + 1 Aura

2A > 2C > 2D > 623+A > j.D > 236+A > 2C > 5D > 623+B > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.AB > 236+C (3 hits) > 236+E~C (3 hits) > 236+E~C (3 hits) > 236+A > 5D > 236236+C > 2A > 2A > 2A > d.2A > Dribble


Jagi / 1 Boost + 1 Aura

2A > 2A > 2D > 623+A > AD j.D > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.A > j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > d.2A > Dribble


Juda / 1 Boost + 1 Aura

2A > 2A > 2D > 623+B > 2C > A+C> j.D > 236+A > 2A > 2CC > hj.ABCD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble

or

2A > 2A > 2D > 623+A > j.D > 236+A > 2CC > j.D > 236+C (1 hit) > 236+A > 2CC > hj.ABD > 236+C (4 hits) > E~j.B > 236+C (3 hits) > E~j.B > 236+C (3 hits) > 236+A > 236236+C > 2A > 2A > d.2A > Dribble


Kenshiro / 1.5 Boost

2A > 2A > 2D > 623+AE > j.D > 236+AE > 2D > 6D > 623+B > 2Ax26 > 2A~E > CD > E~2A > CD > E~2A > 2Ax5 > 2D > 623+B > 2A > Dribble


Kenshiro / 0.5 Boost / Left Corner / Player 1

2A > 2A > 2D > delay > 623+A > air dash backwards > j.C > 2D > 6D > 623+B > 2Ax26 > CDE > E~2A > CD > E~2A > 2Ax4 > d.2A > Dribble

Note: 623+B could be replaced by E~2A at the cost of 1 extra boost bar for both of those setups.


Kenshiro / 1 Boost + 1 Aura / Full Screen

2A > 2D > 623+D > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A > E~2A > 2A > 2A > d.2A > Dribble

or

2A > 2D > 623+B > 2C > AC > j.BD > 236+A > 2C > AC > j.BCD > 236+C (4 hits) > 236+A > 2Ax6 > 2A~E > 2Ax6 > 236236+C > 2A > E > 2A >E~2A > 2A > 2A > d.2A > Dribble

Note: Good low cost dribble setup when Toki has his back close to the corner.


Raoh / 1.5 Boost

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax15 > 623+B >2A > E~2A > 2Ax4 > A~E > 2A > Dribble

or

1 Boost

2A > 2C > 2D > 623+B > 2C > c.5D > 623+B > 2A > 2CC > AC > hj.BD > 236+C (3 hits) > 236+A > 2A > 2CC > 6D~E > E~2A > 2Ax16 > 623+B > 5B > 623+B > 2A > d.2A > Dribble

Slightly harder but this setup consumes less meter.


Raoh / 1.2 Boost / Mid Screen

2A > 2C > 2D > 623+D > A+C > j.B > j.D > 236+A > 2C > A+C > j.B > j.D > 236+C (2 hits) > 236+A > 2A > 2CC > 6D~E > delay > 2Ax18 > delay > 5B~E > CD > E~2A > 2A > 2A~E > 2Ax4 > d.2A > Dribble

Note: Make sure to delay the banishing strike after 5B~E.

Dribble Pattern

This is Toki's basic pattern once he starts the dribble.


[2A > 2A > 2A > 2D > 623+B]xn > (around 55 hits) > [2A > 5D > 2D > 623+B]xn > (around 70 hits) > [2A > 2C > 2D > 623+B] xn > (around 100) > [2Axn > 2D > 623+B] xn > 623+B > 2A > 2C > CD (or charged) > 2D > 623+B > AC > j.B xn

xn = times a number


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