Item | Description |
Herb
| Heals bodily injuries. Effects are minimal. |
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Herbal Liquid
| Heals bodily injuries. Excreted form offers greater healing then Herbs. |
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Forest Fruit
| Rare fruit from the Forest, renowned for its healing effects. |
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Antidote
| Purifies a poisoned body. |
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Forest Root
| Removes status anomalies, with the exception of poisoning. |
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Dried Amphibia
| Restores all status anomalies. |
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Mushroom
| Magical powers that restore the tired mind. |
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Dragon Flower
| Heals both the mind and body, while restoring all status anomalies. |
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Healing Water Body
| Healing water poured into a vial. Heals bodily injuries. |
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Healing Water Mind
| Healing water poured into a vial. Restores the tired mind. |
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Pure Healing Water
| Healing water poured into a vial. Heals both the mind and body. |
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Poison Water
| Poison water poured into a vial. |
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Power Seed
| Temporarily raises physical energy when used. |
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Widda Needle
| Temporarily raises magic energy when used. |
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Wise Mans Fruit
| Temporarily raises magic energy when used. |
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Magic Crystal
| Restores magic energy and raises magic power. |
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Fire Crystal
| Learn a new magic when used. |
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Earth Crystal
| Learn a new magic when used. |
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Wind Crystal
| Learn a new magic when used. |
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Water Crystal
| Learn a new magic when used. |
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Light Crystal
| Learn a new magic when used. |
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Dark Crystal
| Learn a new magic when used. |
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Fire Crystal II
| Learn a new magic when used. |
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Earth Crystal II
| Learn a new magic when used. |
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Wind Crystal II
| Learn a new magic when used. |
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Water Crystal II
| Learn a new magic when used. |
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Light Crystal II
| Learn a new magic when used. |
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Dark Crystal II
| Learn a new magic when used. |
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Release Rock
| Opens doors that have been sealed. |
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Keystone
| Lowers the raised drawbridges. |
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Arrow
| Arrow for a bow. |
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Bolt
| Arrow for a crossbow. |
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Widdas Arrow
| Magical arrow that follows the target. |