< LCB(Redirected from LCB/Status Effects)
Status effects are buffs and debuffs that come into play during battle. Most attacks in the game can provide either a negative effect to their target on hit, or a positive bonus to the user on hit.
Buffs
Name | Effects |
---|---|
Name | Effects |
Appetite | Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. |
Attack Power Up | Attack skills gain final Power by the effect's Count. |
Blunt DMG Up | Deal more damage with Blunt skills based on the effect's Count for one turn. (Max 10) |
Blunt Power Up | Blunt skills gain final Power by the effect's Count for one turn. |
Blunt Protection | Take less damage from Blunt skills based on the effect's Count for one turn. (Max 10) |
Damage Up | Deal more damage with skills based on the effect's Count for one turn. (Max 10) (+10% per Count) |
Defense Level Up | Defense Level increased based on the effect's Count for one turn. (Max 10) |
Defense Power Up | Defense skills gain final Power by the effect's Count for one turn. |
E.G.O Resource Amp | Increases the amount of E.G.O resources earned from skills by the effect’s Count for one turn. |
Envy DMG Up | Deal more damage with Envy skills based on the effect's Count for one turn. (Max 10) |
Envy Protection | Take less damage from Envy skills based on the effect's Count for one turn. (Max 10) |
Fanatic | Raise Skill Final Power by the effect's Count against units with Nails for this turn |
Gloom DMG Up | Deal more damage with Gloom skills based on the effect's Count for one turn. (Max 10) |
Gloom Protection | Take less damage from Gloom skills based on the effect's Count for one turn. (Max 10) |
Gluttony DMG Up | Deal more damage with Gluttony skills based on the effect's Count for one turn. (Max 10) |
Gluttony Protection | Take less damage from Gluttony skills based on the effect's Count for one turn. (Max 10) |
Haste | Speed increases by the effect's Count for one turn. |
K Corp Ampule | Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, the unit dies |
Lust DMG Up | Deal more damage with Lust skills based on the effect's Count for one turn. (Max 10) |
Lust Protection | Take less damage from Lust skills based on the effect's Count for one turn. (Max 10) |
Offense Level Up | Offense Level increases based on the effect’s Count for one turn. (Max 10) |
Pierce DMG Up | Deal more damage with Pierce skills based on the effect's Count for one turn. (Max 10) |
Pierce Protection | Take less damage from Pierce skills based on the effect's Count for one turn. (Max 10) |
Poise | On hit, gain a Potency-based chance (5% per Count) to deal critical damage (+20%), reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. |
Pride DMG Up | Deal more damage with Pride skills based on the effect's Count for one turn. (Max 10) |
Pride Protection | Take less damage from Pride skills based on the effect's Count for one turn. (Max 10) |
Protection | Take less damage from skills based on the effect's Count for one turn. (Max 10) |
Slash DMG Up | Deal more damage with Slash skills based on the effect's Count for one turn. (Max 10) |
Slash Protection | Take less damage from Slash skills based on the effect's Count for one turn. (Max 10) |
Sloth DMG Up | Deal more damage with Sloth skills based on the effect's Count for one turn. (Max 10) |
Sloth Protection | Take less damage from Sloth skills based on the effect's Count for one turn. (Max 10) |
Surgery | Die when Count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste by the effect's Count. |
Talisman | On hit, inflict Rupture by the Count; When hit, gain Rupture by the Count. Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count. |
Wrath DMG Up | Deal more damage with Wrath skills based on the effect's Count for one turn. (Max 10) |
Wrath Protection | Take less damage from Wrath skills based on the effect's Count for one turn. (Max 10) |
Debuffs
Resources
Name | Effects |
---|---|
Name | Effects |
Ammo | Expended by certain coins in Skills when making attack. Clashing is not affected by lack of ammo. |
Charge | Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at end of each turn. |
Other/NPC statuses
To edit values, go to LCB/Statuses/Data