System Data
Health: 10,000
Combo Rate: 75%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
- Akihiko cancels note
- a ☆ under cancels mean he can cancel into Cyclone moves. You cannot cancel into the same move twice during these chains, including Hop and Roll.
Normal Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 200 | Any | 5 | 2 | 11 | 0 | Body | 200 | 200 | 50 | JSpSO | - | 2 |
5AA | 300 | Any | 9 | 2 | 15 | -2 | Body | 0 | 200 | 50 | (J)SpSO | - | 3 |
5AAA Normal |
200 | Any | 11 | 3 | 20 | -8 | Body | 0 | 100 | 50 | SO | - | 3 |
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5AAA Shadow |
200, 100×3 | Any | 11 | 2(10)1(10)2(10)2 | 20 | -7 | Body | 900 | 400 | 50 | ☆SO | - | 3 |
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5B | 400, 200 | Any | 6 | 3(3)3 | 20 | -4 | Body | 100 | 100 | 100 | (J)SpSOD | - | 5 |
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2A | 160 | Any | 5 | 2 | 11 | -2 | Body | 600 | 100 | 200 | JSpSO | - | 1 |
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2B | 500 | Air Unblockable | 7 | 6 | 24 | -15 | Body | 200 | 100 | 50 | (J)SpSO | 5-9 Head | 3 |
j.A | 200 | High | 7 | 2 | 11 | - | Head | 200 | 100 | 200 | JSpO | - | 2 |
j.B | 300, 150 | High | 9 | 3(3)3 | 15 | - | Head | 200 | 100 | 100 | JSpO | - | 3 |
Dash Cancel | - | - | - | - | Total 21 | - | - | - | - | - | - | - | - |
Guard Cancel Attack
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No data for Guard Cancel Attacks are currently available. | |||||||||||||
All Out Attack (Lv0) | 300 | High | 30 | 9 | 24 | -14 | Body | 0 | 1000 | 10000 | O | 17-30G | 5 |
All Out Attack (Lv1) | 300 | High | 29 | 9 | 24 | -14 | Body | 0 | 1000 | 10000 | - | 16-29 | 5 |
All Out Attack (Lv2) | 300 | High | 28 | 9 | 24 | -14 | Body | 0 | 1000 | 10000 | O | 15-28G | 5 |
All Out Attack (Lv3) | 300 | High | 27 | 9 | 24 | -14 | Body | 0 | 1000 | 10000 | O | 14-27G | 5 |
All Out Attack (Lv4) | 300 | High | 26 | 9 | 24 | -14 | Body | 0 | 1000 | 10000 | O | 13-26G | 5 |
All Out Attack (Lv5) | 300 | High | 25 | 9 | 24 | -14 | Body | 0 | 1000 | 10000 | O | 12-25G | 5 |
All Out Rush | 200×N | Any | - | - | - | - | Body | 1900 | 100 | 50 | O | - | 5 |
All Out Finish (C) | 1800 | Any | - | - | - | - | Body | 500 | 300 | 50 | O | - | 4 |
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All Out Finish (D) | 1000 | Any | - | - | - | - | Body | 500 | 100 | 50 | JSpSOD | - | 5 |
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Sweep (Lv0) | 700 | Low | 13 | 5 | 20 | -8 | Leg | 300 | 300 | 50 | SpSO | 4-17 Chest | 4 |
Sweep (Lv1) | 750 | Low | 13 | 5 | 18 | -6 | Leg | 300 | 300 | 50 | SO | 4-17 Chest | 4 |
Sweep (Lv2) | 800 | Low | 13 | 5 | 18 | -6 | Leg | 300 | 300 | 50 | SO | 4-17 Chest | 4 |
Sweep (Lv3) | 850 | Low | 13 | 5 | 18 | -6 | Leg | 300 | 300 | 50 | SO | 4-17 Chest | 4 |
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Sweep (Lv4) | 900 | Low | 13 | 5 | 18 | -6 | Leg | 300 | 300 | 50 | SO | 4-17 Chest | 4 |
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Sweep (Lv5) | 1000 | Low | 13 | 5 | 18 | -6 | Leg | 300 | 300 | 50 | SO | 4-17 Chest | 4 |
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Persona Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | Lv0: 1300
Lv1: 1400 Lv2: 1500 Lv3: 1600 Lv4-5: 1700 |
High | 25 (30) | 5 | 19 (14) | -5 (0) | Body | 400 | 100 | 50 | OD | - | 5 |
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5D | - | - | - | - | 29 Total | - | - | - | - | - | - | - | - |
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2C | Lv0: 0, 100, 50×5, 500
Lv1: 0, 110, 55×5, 550 Lv2: 0, 120, 60×5, 600 Lv3: 0, 130, 65×5, 650 Lv4: 0, 140, 70×5, 700 Lv5: 0, 150, 75×5, 750 |
Throw | 19 | 4 | 28 | - | Body | 0 | 1000 | 50 | SO | -Throw | 0, 5 |
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2D | - | - | Pulls on 24 | - | 29 Total | - | - | - | - | - | - | - | - |
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j.C | 1600 | High | 28 | 4 | 29+10 landing | - | Head | 400 | 100 | 50 | O | - | 5 |
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j.D | - | - | Pulls on 24 | - | 48 Total | - | - | - | - | - | - | - | - |
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Throws
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | Lv0: 0, 200, 100×2
Lv1-5: 0, 200, 100×3 |
Throw | 5 | 3 | 25 | - | Throw | 0 | 1400,100 | 50 | After Kill Rush | - | 0, 4 |
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Air Throw | 1500 | Throw | 4 | 3 | 19 | - | Throw | 0 | 1200, 100 | 50 | - | - | 0, 4 |
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Furious Action
Double Uppercut | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
BD (Lv1-5) | 1600, 300 (Lv0-1)
700, 350 (Lv2-3) 800, 400 (Lv4-5) |
Air Unblockable, Any | 9 | 3(4)3 | 38 | -24 | Body | 1100 | 100 | 50 | S | 1-15 Full Body | 4 |
- ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne
Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kill Rush | |||||||||||||||
236A | 100, 50×3, 500 | Any | 11 | - | 23 Total | -4 | Body | 300 | 300 | 1000 | ☆SO | - | 3 | ||
236B | 120, 60×5, 500 | Any | 24 | - | 36 Total | -8 | Body | 300 | 300 | 1000 | ☆SO | - | 3 | ||
236AB | 140, 70×9, 500 | Any | 11 | - | 26 Total | -8 | Body | 500 | 600 | 1000 | ☆SO | - | 3 | ||
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Boomerang Hook | |||||||||||||||
Kill Rush > 4A | Lv1: 600
Lv2-3: 720 Lv4-5: 900 |
Any | 13 | 3 | 18 | -6 | Body | Lv1: 100
Lv2: 100 Lv3-4: 200 Lv5: 300 |
Lv1-2: 400
Lv3-4: 300 Lv5: 200 |
300 | ☆SO | - | 3 | ||
Kill Rush > 4B | Lv1: 800
Lv2-3: 960 Lv4-5: 1200 |
Any | 21[41] | 3 | 15 | +4 | Body | Lv1-2: 200 [1600]
Lv3-4: 300 [1700] Lv5: 400 [1800] |
Lv1: 300
Lv2: 300 [200] Lv3-4: 200 [100] Lv5: 100 [0] |
1000 | ☆U | - | 5 | ||
Kill Rush > 4AB | Lv1: 1000
Lv2: 1200 Lv3: 1200 Lv4: 1500 Lv5: 1500 |
Any | 23 | 3 | 26 | +1 | Body | Lv1: 200
Lv2: 200 Lv3-4: 300 Lv5: 400 |
Lv1-2: 300
Lv3-4: 200 Lv5: 100 |
1000 | ☆U | 1-25G | 5 | ||
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Corkscrew | |||||||||||||||
6A | Lv1: 1000
Lv2-3: 1200 Lv4-5: 1500 |
Any | 6 | -6 | 34 | -18 | Body | 1500 | 700 | 50 | SO | - | 5 | ||
6B | Lv1: 1200
Lv2-3: 1440 Lv4-5: 1800 |
Any | 9 | -6 | 40 | -24 | Body | 1500 | 700 | 50 | SO | - | 5 | ||
6AB | Lv1: 1200
Lv2-3: 1440 Lv4-5: 1800 |
Any | 15 | -6 | 35 | -19 | Body | 1500 | 700 | 50 | SO | 1-18 full | 5 | ||
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Sonic Punch | |||||||||||||||
8A | Lv1: 500
Lv2-3: 600 Lv4-5: 750 |
AUB | 13 | 4 | 18 | -7 | Body | Lv1-2:200
Lv3-4:300 Lv5:400 |
Lv1-2:300
Lv3-4:200 Lv5:100 |
400 | ☆SO | 4-12 Head | 3 | ||
8B | Lv1:650
Lv2-3:780 Lv4-5:975 |
AUB | 21 | 4 | 26 | -13 | Body | Lv1-4:300
Lv5:400 |
Lv1-4:200
Lv5:100 |
1000 | ☆SO | 4-20 Head | 4 | ||
8AB | Lv1:800
Lv2-3:960 Lv4:1200 Lv5:1200 |
AUB | 23 | 4 | 20 | -4 | Body | Lv1-4:300
Lv5:400 |
Lv1:300
Lv2-4:200 Lv5:100 |
1000 | ☆SO | 1-26 Head and Projectile | 4 | ||
Ducking | |||||||||||||||
236C Kill Rush > 6C |
- | - | - | 13-20 Low Profile | 25 Total | - | - | - | - | - | ☆ | 5-12 Low | - | ||
236D Kill Rush > 6D |
- | - | - | 20-34 | 40 | - | - | - | - | - | ☆ | 5-19 | - | ||
236CD Kill Rush > 6CD |
- | - | - | 13-18 | 22 | - | - | - | - | - | ☆ | 5-12 | - | ||
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Weaving/Webbing | |||||||||||||||
214C Kill Rush > 4C |
- | - | - | 11-20 | 24 Total, can be held | - | - | - | - | - | ☆ | - | - | ||
214D Kill Rush > 4D |
- | - | - | 11-35 Low Profile | 41 Total | - | - | - | - | - | ☆ | - | - | ||
214CD Kill Rush > 4CD |
- | - | - | 5-37 | 44 Total | - | - | - | - | - | ☆ | 5-25 Full | - | ||
Meter gain per frame: LV1 .04 LV2 .05 LV3~4 .06 LV5 .07. in other words, 2.4 meter a second at lv1, and 4.2 at lv5 | |||||||||||||||
Closeout Blow | |||||||||||||||
214A | - | - | - | - | 33 Total | - | - | - | - | - | SO | Lv0-1: 4-15 Guard
Lv2-3: 3-16 Guard Lv4: 2-17 Guard Lv5: 2-20 Guard |
- | ||
214B | - | - | - | - | 54 Total | - | - | - | - | - | ☆SO | 4-27 Guard | - | ||
214AB | - | - | - | - | 43 Total | - | - | - | - | - | ☆SO | Lv0-3: 2-31 Guard
Lv4-5: 2-37 Guard |
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Assault Dive | |||||||||||||||
j.214A | 600, 300 | Any | 10 | Until landing, +6 | 30 | -15 | Head, Body | 300 | 500 | 500 | ☆SO | - | 4 | ||
j.214B | 800, 400 | Any | 22 | Until landing, +6 | 30 | -15 | Head, Body | 300 | 500 | 500 | ☆SO | - | 4 | ||
j.214AB | 800, 400 | Any | 10 | Until landing, +6 | 30 | -15 | Head, Body | 300 | 500 | 500 | ☆SO | - | 4 | ||
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SP Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
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Cyclone Uppercut | |||||||||||||||
236236A | Lv0: 1000×2
Lv1: 1000+550×2 Lv2: 1000+600×2 Lv3: 1000+350×4 Lv4: 1000+400×4 Lv5: 1000+2000 |
Air Unblockable, Any | 4+5 | 3(6)12 | until landing + landing 20 | -35, -41, -41, -49, -49, -7 | Body | 800 | 500 | 50 | O | 1-19 Full Body | 5 | ||
236236B | Lv0: 1200+360×3
Lv1: 1200+240×5 Lv2: 1200+264×5 Lv3: 1200+240×7 Lv4: 1200+276×7 Lv5: 1200+168×15 |
Air Unblockable, Any | 8+5 | 3(6)12, 23 for lv5 | until landing + landing 15, 42 for lv5 | -31, -32, -32, -39, -39, -85 | Body | 800 | 500 | 50 | O | 1-23 Full Body | 5 | ||
236236AB | Lv0: 1300, 520×2
Lv1: 1300, 520×2, 100×2 Lv2: 1300, 520×2, 200×2 Lv3: 1300, 520×2, 70×9 Lv4: 1300, 520×2, 100×9 Lv5: 1300, 520×2, 200×5, 700×2 |
Air Unblockable, Any | 3+5 | Lv0: 3 (3) 2 (39) 2
Lv1-4: 3 (3) 2 (34) 18 Lv5: 3 (3) 2 (34) 18 (45) 21 |
until landing + landing 20, 42 for lv5 | -34, -47, -47, -52, -52, 27 | Body | 800 | 800 | 50 | O | 1-16 Full Body | 5 | ||
Thunder Fists | |||||||||||||||
236236C | - | - | ?+4 | - | 13 total | - | - | - | - | - | - | 1-4 Full | - | ||
236236D | - | - | ?+4 | - | 28 total | - | - | - | - | - | - | 1-15 Full Body | - | ||
236236CD | 1000 | All | 4+4 | 3 | 51 total | -28 | Projectile | 500 | 500 | 2000 | O | 1-4 Full Body | 3 | ||
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Awakened SP Skill Attacks
Maziodyne | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
214214C | Lv0: 200, 100×15
Lv1: 120, 60×31 Lv2: 140, 70×31 Lv3: 80, 40×64 Lv4: 90, 45×64 Lv5: 80, 40×80 |
Any | 4+18 | 1(1)1... | Total 119 | LV0 -53
Lv1~2: -21 Lv3~4: -19 Lv5: -3 |
Projectile | 0 | 1500 | 50 | O | 1-44 Full Body | 3 | ||
214214D | Lv0: 200, 100×15
Lv1: 120, 31×31 Lv2: 140, 31×31 Lv3: 80, 64×64 Lv4: 900, 64×64 Lv5: 80, 40×80 |
Any | 4+26 | 1(1)1... | Total 112 | -38 lv1~2 -6 lv3~4 -4 lv5 +12 | Projectile | 0 | 1500 | 50 | O | 1-67 Full Body | 3 | ||
214214CD | Lv0: 200, 100×23
Lv1: 140, 31×39 Lv2: 160, 31×39 Lv3: 80, 64×80 Lv4: 900, 64×80 Lv5: 80, 40×96 |
Any | 4+22 | 1(1)1... | Total 123 | Lv0: -37
Lv1~2: -5 Lv3~4: -3 Lv5: +13 |
Projectile | 0 | 1500 | 50 | O | 1-48 Full Body | 3 |
Instant Kill
Earth Breaker | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
222C+D | K.O. | Unblockable | 17+106 | 81 | 96 | - | Projectile | 0 | 100 | 50 | - | 1-257 Full Body | 5 | ||
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P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A | 5A[+], 2A[+], 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5AAA | - | - | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
2A | 5A[+], 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5B | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
2B | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5C | - | - | - | - | - | Dash |
2C | - | - | - | - | - | Super |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep (Lv0) | - | - | - | - | - | Special |
Sweep (Lv1-5) | - | - | - | - | - | Super |
A | B | C | D | Cancels | |
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j.A | j.A[+] | j.B | j.C | j.D | Jump, Special |
j.B | j.A | - | j.C | j.D | Jump, Special |
j.C | - | - | - | - | - |
j.D | - | - | - | - | - |
- to cancel 5A into another 5A, use 4A
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- 5B and 2B can each be done only once per string.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- Akihiko doesn't have any attacks that fall under this category.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
Aigis[★]
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Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
SHO Minazuki[★]
Sho MINAZUKI[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data