P4AU/Sho MINAZUKI/Strategy

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General Tactics

Minazuki's general tactics revolve around using his fast recovery normals, jump cancels, and specials to condition the opponent to block, and then mix up with grabs, and situationally, left/right crossups. Good normals to use for tick throws as Minazuki are 4A(chains into itself as 4A, very useful since it's still jump cancellable and +0) and 2A, which recovers very fast. Note that 5B and 2B are also jump cancellable. Some examples of pressure strings are listed below, although you shouldn't follow these as if they're predetermined. His pressure has many options you should utilize.

  • staggered 2A(x2-3) > 214C
  • staggered 4A(x2-3) > dash/delay(depends on spacing) 2B(1) > 5C(incase they jump, which on AA follow with B>B>B rekkas) > 214A > 4A > 4AB > dash 214C/2B/block to bait dp(4AB off A rekkas recovers fast enough to bait a lot of reversals)
  • staggered 2Ax2 > delay 4A > dash 214C/D
  • staggered 2Ax3 > 5B > 2B(1)> IABD j.B(1) or empty jump > (2A) > 214C/D
  • corner staggered 4AA > 5C(frametrap) > 5/2B > IABD j.B(1) or empty jump > (2A) > 214C
  • staggered 4AA > 5B > 5C > (sweep, if close, not necessary) > delay frametrap 214AB(you can use B, but it's very -, AB is +0)

These are just examples, use what ever you feel is the best way to open up opponents.

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