< P4AU | Tohru Adachi
System Data
Health: 9,500
Combo Rate: 60%
Backdash Time: ??
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 200 | any | 6 | - | - | -6 | - | 200 | 200 | - | - | - | - |
5AA | 500 | any | 10 | - | - | -6 | - | 0 | 100 | - | - | - | - |
5AAA | 900 | low | 15 | - | - | -4 | - | 0 | 400 | - | - | - | - |
5B | 500, 150, 150 | any | 7 | - | - | -8 | - | 300 | 100 | - | - | - | - |
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2A | 160 | any | 6 | - | - | -2 | - | 500 | 100 | - | - | - | - |
2B | 700 | AUB | 13 | - | - | -23 | - | 200 | 100 | 500 | - | 7-19H | - |
j.A | 200 | high | 7 | - | - | - | - | 200 | 100 | - | - | - | - |
j.B | 500 | high | 8 | - | - | - | - | 200 | 100 | - | - | - | - |
Guard Cancel Attack
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All Out Attack | 300 | - | 35 | - | - | -19 | - | 0 | 1000 | - | - | 10-36G | - |
All Out Rush | 200×N | - | - | - | - | - | - | 1900 | 100 | - | - | - | - |
All Out Finish (C) | 1800 | - | - | - | - | - | - | - | - | - | - | - | - |
All Out Finish (D) | 1000 | - | - | - | - | - | - | - | - | - | - | - | - |
Sweep | 800 | low | 19 | - | - | -3 | - | 200 | 100 | - | - | - | - |
Dash Cancel | - | - | - | - | - | - | - | - | - | - | - | - | - |
Persona Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 900, 0, 300, 838 | - | 16 | - | - | -9 | - | 200 | 100,?, ?, 1400* | - | - | - | - |
5D | 104, 52×23 (1300) | - | 60 | - | - | +80 | - | 500 | 600 | - | - | - | - |
2C | 800, 0, 1042 | - | 19 | - | - | - | - | 400 | 100, ?, 1100* | 1000 | - | - | - |
2D | 1980 | - | 41 | - | - | - | - | 0 | 2000 | - | - | - | - |
j.C | 800 | - | 13 | - | - | - | - | 200 | 100 | - | - | - | - |
j.2C | 800, 0, 1042 | - | 16 | - | - | - | - | 400 | 100,?,1100* | 1000 | - | - | - |
j.D | 104, 52×23 (1300) | - | 55 | - | - | - | - | 500 | 600 | - | - | - | - |
j2D | 1980 | - | 41 | - | - | - | - | 0 | 2000 | - | - | - | - |
Throws
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 500 | Throw | 5 | - | - | - | Throw | 0 | 1000 | - | - | - | - |
Air Throw | 300, 1000 | Throw | - | - | - | - | Throw | 0 | 1200, 0 | - | - | - | - |
|
Furious Action
Furious Action | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
BD | 700(1), 350(2) | high->low | 23(1), 56(2) | - | - | -43(1), -22(2) | - | 1100 | 100 | - | - | - | - | ||
|
Skill Attacks
You're Annoying! | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
236A~A/B | 900 | any | 4 | - | - | -10 | - | 500 | 100 | 50 | - | - | - | ||
236B~A/B | 1000, 0, 0 | any | 8 | - | - | -10 | - | 500 | 100, 0, 0 | 500, 1000*, 0 | - | - | - | ||
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236AB~A/B | 1000, 0, 0 | any | 4 | - | - | -10 | - | 500 | 100, 0, 0 | 500, 1000*, 0 | - | - | - | ||
| |||||||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
Are You Scared? | |||||||||||||||
214A | 300 | low | 12 | - | - | -1 | - | 300 | 100 | - | - | - | - | ||
214B | 300 | low | 12 | - | - | -1 | - | 300 | 100 | - | - | - | - | ||
214AB | 300 | low | 10 | - | - | +13 | - | 200 | 200 | - | - | - | - | ||
| |||||||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
Evil Smile | |||||||||||||||
236C | 200* | low | - | - | - | - | - | 0 | 100 | - | - | - | - | ||
236D | 200* | low | - | - | - | - | - | 0 | 100 | - | - | - | - | ||
236CD | 200* | low | - | - | - | - | - | 0 | 100 | - | - | - | - | ||
| |||||||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
Megidola | |||||||||||||||
214C | 0, 0, 1375 | - | 9 | - | - | - | - | 500, 0, 0 | 0, 0, 500 | - | - | - | - | ||
214D | 0, 0, 1750 | - | 16 | - | - | - | - | 500, 0, 0 | 0, 0, 500 | - | - | 5-17T | - | ||
214CD | 0, 0, 2250 | - | 9 | - | - | - | - | 500, 0, 0 | 0, 0, 500 | - | - | 1-10T | - | ||
|
SP Skill Attacks
Heat Riser | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
236236A | 1400 | any | 4+1 | - | - | -11 | - | 700 | 300* | - | - | 4-5f | - | ||
236236B | 1600 | any | 4+19 | - | - | -20 | - | 700 | 300* | - | - | 4-27f | - | ||
236236AB | 2000 | any | 4+1 | - | - | +1 | - | 700 | 300* | - | - | 4-7f | - | ||
At some total proration values Heat Riser will either apply 100 or 0 P2 | |||||||||||||||
Atom Smasher | |||||||||||||||
236236C | 400, 200×9 | any | 3+10 | - | - | -30 | - | 100 | 1000 | - | - | 1-16f | - | ||
236236D | 400, 200×9 | any | 3+30 | - | - | +2 | - | 100 | 1000 | - | - | 1-38f | - | ||
236236CD | 400, 200×9 | any | 5+1 | - | - | +2 | - | 100 | 1000 | - | - | 1-38f | - |
Awakened SP Skill Attacks
Magatsu Mandala | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
214214A | 1000, 100×11 | - | 4+3 | - | - | -19 | - | 900 | 100 | 50 | - | - | - | ||
214214B | 1000, 100×14 | - | 4+13 | - | - | -7 | - | 900 | 100 | 50 | - | 4-10f | - | ||
214214AB | 1000, 100×14 | - | 4+2 | - | - | -1 | - | 900 | 100 | 50 | - | 4-8f | - | ||
| |||||||||||||||
Ghastly Wail | |||||||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
214214C | 1000, 180, 300, 300, 720 | - | 4+0 | - | - | - | - | 0 | 1000 | - | - | - | - | ||
214214D | 1000, 180, 300, 300, 1200 | - | 4+8 | - | - | - | - | 0 | 1000 | - | - | 1-14f | - | ||
214214CD | 1000, 180, 300, 300, 1200 | - | 4+0 | - | - | - | - | 0 | 1000 | - | - | 1-7f | - | ||
|
Instant Kill
Fall To Yomi | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
222CD | Death | any | - | - | - | - | - | - | - | - | - | - | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
5AAA | - | - | - | 5D, 2D | AoA, Sweep | Special, Super |
2A | 5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super |
5B | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash, Super |
2B | - | - | 5C, 2C, j.C, j.2C | 5D, 2D, j.D, j.2D | - | Jump, Special, Super |
5C | - | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
2C | - | - | 5C | 5D, 2D | - | Special, Super |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | Special, Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A[+] | j.B | j.C | j.D, j.2D | Jump, Super |
j.B | j.A | - | j.C, j.2C | j.D, j.2D | Jump, Super |
j.C | - | - | - | j.D, j.2D | Super |
j.2C | - | - | - | j.D, j.2D | Super |
j.D | - | - | - | - | - |
j.2D | - | - | - | - | - |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
To edit frame data, edit values in P4AU/Tohru Adachi/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
SHO Minazuki[★]
Sho MINAZUKI[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data